1. Constructors
  2. new
  3. Properties
  4. alwaysNeedsAddToScene
  5. attached
  6. debugCreator
  7. debugDisposed
  8. debugHandleCount
  9. debugSubtreeNeedsAddToScene
  10. depth
  11. engineLayer
  12. firstChild
  13. hasChildren
  14. hashCode
  15. lastChild
  16. link
  17. linkedOffset
  18. nextSibling
  19. owner
  20. parent
  21. previousSibling
  22. runtimeType
  23. showWhenUnlinked
  24. subtreeHasCompositionCallbacks
  25. unlinkedOffset
  26. Methods
  27. addChildrenToScene
  28. addCompositionCallback
  29. addToScene
  30. append
  31. applyTransform
  32. attach
  33. buildScene
  34. debugDescribeChildren
  35. debugFillProperties
  36. debugMarkClean
  37. depthFirstIterateChildren
  38. describeClipBounds
  39. detach
  40. dispose
  41. find
  42. findAllAnnotations
  43. findAnnotations
  44. getLastTransform
  45. markNeedsAddToScene
  46. noSuchMethod
  47. redepthChild
  48. redepthChildren
  49. remove
  50. removeAllChildren
  51. supportsRasterization
  52. toDiagnosticsNode
  53. toString
  54. toStringDeep
  55. toStringShallow
  56. toStringShort
  57. updateSubtreeNeedsAddToScene
  58. Operators
  59. operator ==