| Flutter Impeller |

impeller::Matrix Member List

This is the complete list of members for impeller::Matrix, including all inherited members.

Basis() const | impeller::Matrix | inline
CosSin(Radians radians) | impeller::Matrix | inline static
Decompose() const | impeller::Matrix |
e | impeller::Matrix |
Equals(const Matrix &matrix, Scalar epsilon=1e-5f) const | impeller::Matrix | inline
GetBasisX() const | impeller::Matrix | inline
GetBasisY() const | impeller::Matrix | inline
GetBasisZ() const | impeller::Matrix | inline
GetDeterminant() const | impeller::Matrix |
GetDirectionScale(Vector3 direction) const | impeller::Matrix | inline
GetMaxBasisLengthXY() const | impeller::Matrix | inline
GetMaxScale2D() const | impeller::Matrix | inline
GetMinScale2D() const | impeller::Matrix | inline
GetScale() const | impeller::Matrix | inline
GetScales2D() const | impeller::Matrix |
HasPerspective() const | impeller::Matrix | inline
HasPerspective2D() const | impeller::Matrix | inline
HasTranslation() const | impeller::Matrix | inline
Invert() const | impeller::Matrix |
IsAffine() const | impeller::Matrix | inline
IsAligned(Scalar tolerance=0) const | impeller::Matrix | inline
IsAligned2D(Scalar tolerance=0) const | impeller::Matrix | inline
IsFinite() const | impeller::Matrix | inline
IsIdentity() const | impeller::Matrix | inline
IsInvertible() const | impeller::Matrix | inline
IsTranslationOnly() const | impeller::Matrix | inline
IsTranslationScaleOnly() const | impeller::Matrix | inline
m | impeller::Matrix |
MakeColumn(Scalar m0, Scalar m1, Scalar m2, Scalar m3, Scalar m4, Scalar m5, Scalar m6, Scalar m7, Scalar m8, Scalar m9, Scalar m10, Scalar m11, Scalar m12, Scalar m13, Scalar m14, Scalar m15) | impeller::Matrix | inline static
MakeLookAt(Vector3 position, Vector3 target, Vector3 up) | impeller::Matrix | inline static
MakeOrthographic(TSize< T > size) | impeller::Matrix | inline static
MakePerspective(Radians fov_y, Scalar aspect_ratio, Scalar z_near, Scalar z_far) | impeller::Matrix | inline static
MakePerspective(Radians fov_y, TSize< T > size, Scalar z_near, Scalar z_far) | impeller::Matrix | inline static
MakeRotation(Quaternion q) | impeller::Matrix | inline static
MakeRotation(Radians radians, const Vector4 &r) | impeller::Matrix | inline static
MakeRotationX(Radians r) | impeller::Matrix | inline static
MakeRotationY(Radians r) | impeller::Matrix | inline static
MakeRotationZ(Radians r) | impeller::Matrix | inline static
MakeRow(Scalar m0, Scalar m1, Scalar m2, Scalar m3, Scalar m4, Scalar m5, Scalar m6, Scalar m7, Scalar m8, Scalar m9, Scalar m10, Scalar m11, Scalar m12, Scalar m13, Scalar m14, Scalar m15) | impeller::Matrix | inline static
MakeScale(const Vector3 &s) | impeller::Matrix | inline static
MakeScale(const Vector2 &s) | impeller::Matrix | inline static
MakeSkew(Scalar sx, Scalar sy) | impeller::Matrix | inline static
MakeTranslateScale(const Vector3 &s, const Vector3 &t) | impeller::Matrix | inline static
MakeTranslation(const Vector3 &t) | impeller::Matrix | inline static
Matrix() | impeller::Matrix | inline
Matrix(Scalar m0, Scalar m1, Scalar m2, Scalar m3, Scalar m4, Scalar m5, Scalar m6, Scalar m7, Scalar m8, Scalar m9, Scalar m10, Scalar m11, Scalar m12, Scalar m13, Scalar m14, Scalar m15) | impeller::Matrix | inline
Matrix(const MatrixDecomposition &decomposition) | impeller::Matrix | explicit
Multiply(const Matrix &o) const | impeller::Matrix | inline
operator!=(const Matrix &m) const | impeller::Matrix | inline
operator*(const Matrix &m) const | impeller::Matrix | inline
operator*(const Vector4 &v) const | impeller::Matrix | inline
operator*(const Vector3 &v) const | impeller::Matrix | inline
operator*(const Point &v) const | impeller::Matrix | inline
operator+(const Vector3 &t) const | impeller::Matrix | inline
operator+(const Matrix &m) const | impeller::Matrix |
operator-(const Vector3 &t) const | impeller::Matrix | inline
operator==(const Matrix &m) const | impeller::Matrix | inline
Scale(const Vector3 &s) const | impeller::Matrix | inline
To3x3() const | impeller::Matrix | inline
Transform(const Quad &quad) const | impeller::Matrix | inline
TransformDirection(const Vector4 &v) const | impeller::Matrix | inline
TransformDirection(const Vector3 &v) const | impeller::Matrix | inline
TransformDirection(const Vector2 &v) const | impeller::Matrix | inline
TransformHomogenous(const Point &v) const | impeller::Matrix | inline
Translate(const Vector3 &t) const | impeller::Matrix | inline
Transpose() const | impeller::Matrix | inline
vec | impeller::Matrix |