Flutter Impeller
tiled_texture_contents_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <memory>
6 
12 #include "third_party/googletest/googletest/include/gtest/gtest.h"
13 
14 namespace impeller {
15 namespace testing {
16 
17 using EntityTest = EntityPlayground;
18 
19 TEST_P(EntityTest, TiledTextureContentsRendersWithCorrectPipeline) {
20  TextureDescriptor texture_desc;
21  texture_desc.size = {100, 100};
22  texture_desc.type = TextureType::kTexture2D;
25  auto texture =
26  GetContext()->GetResourceAllocator()->CreateTexture(texture_desc);
27 
28  TiledTextureContents contents;
29  contents.SetTexture(texture);
30  contents.SetGeometry(Geometry::MakeCover());
31 
32  auto content_context = GetContentContext();
33  auto buffer = content_context->GetContext()->CreateCommandBuffer();
34  auto render_target = RenderTarget::CreateOffscreenMSAA(
35  *content_context->GetContext(),
36  *GetContentContext()->GetRenderTargetCache(), {100, 100});
37  auto render_pass = buffer->CreateRenderPass(render_target);
38 
39  ASSERT_TRUE(contents.Render(*GetContentContext(), {}, *render_pass));
40  const std::vector<Command>& commands = render_pass->GetCommands();
41 
42  ASSERT_EQ(commands.size(), 1u);
43  ASSERT_STREQ(commands[0].pipeline->GetDescriptor().GetLabel().c_str(),
44  "TextureFill Pipeline V#1");
45 }
46 
47 // GL_OES_EGL_image_external isn't supported on MacOS hosts.
48 #if !defined(FML_OS_MACOSX)
49 TEST_P(EntityTest, TiledTextureContentsRendersWithCorrectPipelineExternalOES) {
50  if (GetParam() != PlaygroundBackend::kOpenGLES) {
51  GTEST_SKIP_(
52  "External OES textures are only valid for the OpenGLES backend.");
53  }
54 
55  TextureDescriptor texture_desc;
56  texture_desc.size = {100, 100};
60  auto texture =
61  GetContext()->GetResourceAllocator()->CreateTexture(texture_desc);
62 
63  TiledTextureContents contents;
64  contents.SetTexture(texture);
65  contents.SetGeometry(Geometry::MakeCover());
66 
67  auto content_context = GetContentContext();
68  auto buffer = content_context->GetContext()->CreateCommandBuffer();
69  auto render_target = RenderTarget::CreateOffscreenMSAA(
70  *content_context->GetContext(),
71  *GetContentContext()->GetRenderTargetCache(), {100, 100});
72  auto render_pass = buffer->CreateRenderPass(render_target);
73 
74  ASSERT_TRUE(contents.Render(*GetContentContext(), {}, *render_pass));
75  const std::vector<Command>& commands = render_pass->GetCommands();
76 
77  ASSERT_EQ(commands.size(), 1u);
78  ASSERT_STREQ(commands[0].pipeline->GetDescriptor().GetLabel().c_str(),
79  "TextureFill Pipeline V#1");
80 }
81 #endif
82 
83 } // namespace testing
84 } // namespace impeller
impeller::TextureType::kTextureExternalOES
@ kTextureExternalOES
impeller::ColorSourceContents::SetGeometry
void SetGeometry(std::shared_ptr< Geometry > geometry)
Set the geometry that this contents will use to render.
Definition: color_source_contents.cc:17
impeller::TextureDescriptor::format
PixelFormat format
Definition: texture_descriptor.h:40
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
texture_descriptor.h
formats.h
tiled_texture_contents.h
impeller::TextureDescriptor::type
TextureType type
Definition: texture_descriptor.h:39
impeller::StorageMode::kDevicePrivate
@ kDevicePrivate
impeller::testing::EntityTest
EntityPlayground EntityTest
Definition: checkerboard_contents_unittests.cc:19
impeller::TextureType::kTexture2D
@ kTexture2D
impeller::TextureDescriptor::size
ISize size
Definition: texture_descriptor.h:41
impeller::EntityPlayground
Definition: entity_playground.h:18
impeller::PlaygroundBackend::kOpenGLES
@ kOpenGLES
impeller::TiledTextureContents
Definition: tiled_texture_contents.h:22
impeller::TiledTextureContents::Render
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
Definition: tiled_texture_contents.cc:112
impeller::TextureDescriptor::storage_mode
StorageMode storage_mode
Definition: texture_descriptor.h:38
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:37
impeller::testing::TEST_P
TEST_P(AiksTest, CanRenderLinearGradientClamp)
Definition: aiks_gradient_unittests.cc:48
impeller
Definition: aiks_context.cc:10
playground_test.h
impeller::RenderTarget::CreateOffscreenMSAA
static RenderTarget CreateOffscreenMSAA(const Context &context, RenderTargetAllocator &allocator, ISize size, const std::string &label="Offscreen MSAA", AttachmentConfigMSAA color_attachment_config=kDefaultColorAttachmentConfigMSAA, std::optional< AttachmentConfig > stencil_attachment_config=kDefaultStencilAttachmentConfig)
Definition: render_target.cc:265
impeller::Geometry::MakeCover
static std::shared_ptr< Geometry > MakeCover()
Definition: geometry.cc:175
entity_playground.h
impeller::TiledTextureContents::SetTexture
void SetTexture(std::shared_ptr< Texture > texture)
Definition: tiled_texture_contents.cc:43