20 std::optional<Entity> SrgbToLinearFilterContents::RenderFilter(
22 const ContentContext& renderer,
24 const Matrix& effect_transform,
26 const std::optional<Rect>& coverage_hint)
const {
35 inputs[0]->GetSnapshot(
"SrgbToLinear", renderer, entity);
36 if (!input_snapshot.has_value()) {
45 const ContentContext& renderer,
46 const Entity& entity, RenderPass& pass) ->
bool {
49 cmd.stencil_reference = entity.GetClipDepth();
53 cmd.pipeline = renderer.GetSrgbToLinearFilterPipeline(options);
55 auto size = input_snapshot->texture->GetSize();
57 VertexBufferBuilder<VS::PerVertexData> vtx_builder;
58 vtx_builder.AddVertices({
65 auto& host_buffer = pass.GetTransientsBuffer();
66 cmd.BindVertices(vtx_builder.CreateVertexBuffer(host_buffer));
68 VS::FrameInfo frame_info;
69 frame_info.mvp = pass.GetOrthographicTransform() * entity.GetTransform() *
70 input_snapshot->transform *
72 frame_info.texture_sampler_y_coord_scale =
73 input_snapshot->texture->GetYCoordScale();
75 FS::FragInfo frag_info;
76 frag_info.input_alpha =
78 ? input_snapshot->opacity
81 auto sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
82 FS::BindInputTexture(cmd, input_snapshot->texture, sampler);
83 FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info));
84 VS::BindFrameInfo(cmd, host_buffer.EmplaceUniform(frame_info));
86 return pass.AddCommand(std::move(cmd));
90 [coverage](
const Entity& entity) -> std::optional<Rect> {
91 return coverage.TransformBounds(entity.GetTransform());
97 sub_entity.SetContents(std::move(contents));
98 sub_entity.SetClipDepth(entity.GetClipDepth());
99 sub_entity.SetBlendMode(entity.GetBlendMode());