Flutter Impeller
shader_bundle_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "gtest/gtest.h"
7 
8 #include "flutter/testing/testing.h"
11 #include "impeller/runtime_stage/runtime_stage_types_flatbuffers.h"
12 #include "impeller/shader_bundle/shader_bundle_flatbuffers.h"
13 
14 namespace impeller {
15 namespace compiler {
16 namespace testing {
17 
18 const std::string kUnlitFragmentBundleConfig =
19  "\"UnlitFragment\": {\"type\": \"fragment\", \"file\": "
20  "\"shaders/flutter_gpu_unlit.frag\"}";
21 const std::string kUnlitVertexBundleConfig =
22  "\"UnlitVertex\": {\"type\": \"vertex\", \"file\": "
23  "\"shaders/flutter_gpu_unlit.vert\"}";
24 
25 TEST(ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidJSON) {
26  std::string bundle = "";
27  std::stringstream error;
28  auto result = ParseShaderBundleConfig(bundle, error);
29  ASSERT_FALSE(result.has_value());
30  ASSERT_STREQ(error.str().c_str(),
31  "The shader bundle is not a valid JSON object.\n");
32 }
33 
34 TEST(ShaderBundleTest, ParseShaderBundleConfigFailsWhenEntryNotObject) {
35  std::string bundle = "{\"UnlitVertex\": []}";
36  std::stringstream error;
37  auto result = ParseShaderBundleConfig(bundle, error);
38  ASSERT_FALSE(result.has_value());
39  ASSERT_STREQ(
40  error.str().c_str(),
41  "Invalid shader entry \"UnlitVertex\": Entry is not a JSON object.\n");
42 }
43 
44 TEST(ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingFile) {
45  std::string bundle = "{\"UnlitVertex\": {\"type\": \"vertex\"}}";
46  std::stringstream error;
47  auto result = ParseShaderBundleConfig(bundle, error);
48  ASSERT_FALSE(result.has_value());
49  ASSERT_STREQ(error.str().c_str(),
50  "Invalid shader entry \"UnlitVertex\": Missing required "
51  "\"file\" field.\n");
52 }
53 
54 TEST(ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingType) {
55  std::string bundle =
56  "{\"UnlitVertex\": {\"file\": \"shaders/flutter_gpu_unlit.vert\"}}";
57  std::stringstream error;
58  auto result = ParseShaderBundleConfig(bundle, error);
59  ASSERT_FALSE(result.has_value());
60  ASSERT_STREQ(error.str().c_str(),
61  "Invalid shader entry \"UnlitVertex\": Missing required "
62  "\"type\" field.\n");
63 }
64 
65 TEST(ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidType) {
66  std::string bundle =
67  "{\"UnlitVertex\": {\"type\": \"invalid\", \"file\": "
68  "\"shaders/flutter_gpu_unlit.vert\"}}";
69  std::stringstream error;
70  auto result = ParseShaderBundleConfig(bundle, error);
71  ASSERT_FALSE(result.has_value());
72  ASSERT_STREQ(error.str().c_str(),
73  "Invalid shader entry \"UnlitVertex\": Shader type "
74  "\"invalid\" is unknown.\n");
75 }
76 
77 TEST(ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidLanguage) {
78  std::string bundle =
79  "{\"UnlitVertex\": {\"type\": \"vertex\", \"language\": \"invalid\", "
80  "\"file\": \"shaders/flutter_gpu_unlit.vert\"}}";
81  std::stringstream error;
82  auto result = ParseShaderBundleConfig(bundle, error);
83  ASSERT_FALSE(result.has_value());
84  ASSERT_STREQ(error.str().c_str(),
85  "Invalid shader entry \"UnlitVertex\": Unknown language type "
86  "\"invalid\".\n");
87 }
88 
89 TEST(ShaderBundleTest, ParseShaderBundleConfigReturnsExpectedConfig) {
90  std::string bundle =
92  std::stringstream error;
93  auto result = ParseShaderBundleConfig(bundle, error);
94  ASSERT_TRUE(result.has_value());
95  ASSERT_STREQ(error.str().c_str(), "");
96 
97  // NOLINTBEGIN(bugprone-unchecked-optional-access)
98  auto maybe_vertex = result->find("UnlitVertex");
99  auto maybe_fragment = result->find("UnlitFragment");
100  ASSERT_TRUE(maybe_vertex != result->end());
101  ASSERT_TRUE(maybe_fragment != result->end());
102  auto vertex = maybe_vertex->second;
103  auto fragment = maybe_fragment->second;
104  // NOLINTEND(bugprone-unchecked-optional-access)
105 
106  EXPECT_EQ(vertex.type, SourceType::kVertexShader);
107  EXPECT_EQ(vertex.language, SourceLanguage::kGLSL);
108  EXPECT_STREQ(vertex.entry_point.c_str(), "main");
109  EXPECT_STREQ(vertex.source_file_name.c_str(),
110  "shaders/flutter_gpu_unlit.vert");
111 
112  EXPECT_EQ(fragment.type, SourceType::kFragmentShader);
113  EXPECT_EQ(fragment.language, SourceLanguage::kGLSL);
114  EXPECT_STREQ(fragment.entry_point.c_str(), "main");
115  EXPECT_STREQ(fragment.source_file_name.c_str(),
116  "shaders/flutter_gpu_unlit.frag");
117 }
118 
119 template <typename T>
120 const T* FindByName(const std::vector<std::unique_ptr<T>>& collection,
121  const std::string& name) {
122  const auto maybe = std::find_if(
123  collection.begin(), collection.end(),
124  [&name](const std::unique_ptr<T>& value) { return value->name == name; });
125  if (maybe == collection.end()) {
126  return nullptr;
127  }
128  return maybe->get();
129 }
130 
131 TEST(ShaderBundleTest, GenerateShaderBundleFlatbufferProducesCorrectResult) {
132  std::string fixtures_path = flutter::testing::GetFixturesPath();
133  std::string config =
134  "{\"UnlitFragment\": {\"type\": \"fragment\", \"file\": \"" +
135  fixtures_path +
136  "/flutter_gpu_unlit.frag\"}, \"UnlitVertex\": {\"type\": "
137  "\"vertex\", \"file\": \"" +
138  fixtures_path + "/flutter_gpu_unlit.vert\"}}";
139 
140  SourceOptions options;
143 
144  std::optional<fb::ShaderBundleT> bundle =
145  GenerateShaderBundleFlatbuffer(config, options);
146  ASSERT_TRUE(bundle.has_value());
147 
148  // NOLINTNEXTLINE(bugprone-unchecked-optional-access)
149  const auto& shaders = bundle->shaders;
150  const auto* vertex = FindByName(shaders, "UnlitVertex");
151  const auto* fragment = FindByName(shaders, "UnlitFragment");
152  ASSERT_NE(vertex, nullptr);
153  ASSERT_NE(fragment, nullptr);
154 
155  // --------------------------------------------------------------------------
156  /// Verify vertex shader.
157  ///
158 
159  EXPECT_TRUE(vertex->shader->metal);
160  EXPECT_STREQ(vertex->shader->metal->entrypoint.c_str(),
161  "flutter_gpu_unlit_vertex_main");
162  EXPECT_EQ(vertex->shader->metal->stage, fb::Stage::kVertex);
163 
164  // Inputs.
165  ASSERT_EQ(vertex->shader->metal->inputs.size(), 1u);
166  const auto& v_in_position = vertex->shader->metal->inputs[0];
167  EXPECT_STREQ(v_in_position->name.c_str(), "position");
168  EXPECT_EQ(v_in_position->location, 0u);
169  EXPECT_EQ(v_in_position->set, 0u);
170  EXPECT_EQ(v_in_position->binding, 0u);
171  EXPECT_EQ(v_in_position->type, fb::InputDataType::kFloat);
172  EXPECT_EQ(v_in_position->bit_width, 32u);
173  EXPECT_EQ(v_in_position->vec_size, 2u);
174  EXPECT_EQ(v_in_position->columns, 1u);
175  EXPECT_EQ(v_in_position->offset, 0u);
176 
177  // Uniforms.
178  ASSERT_EQ(vertex->shader->metal->uniforms.size(), 2u);
179  const auto* v_mvp = FindByName(vertex->shader->metal->uniforms, "mvp");
180  ASSERT_NE(v_mvp, nullptr);
181  EXPECT_EQ(v_mvp->location, 0u);
182  EXPECT_EQ(v_mvp->type, fb::UniformDataType::kFloat);
183  EXPECT_EQ(v_mvp->bit_width, 32u);
184  EXPECT_EQ(v_mvp->rows, 4u);
185  EXPECT_EQ(v_mvp->columns, 4u);
186  EXPECT_EQ(v_mvp->array_elements, 0u);
187  const auto* v_color = FindByName(vertex->shader->metal->uniforms, "color");
188  ASSERT_NE(v_color, nullptr);
189  EXPECT_EQ(v_color->location, 1u);
190  EXPECT_EQ(v_color->type, fb::UniformDataType::kFloat);
191  EXPECT_EQ(v_color->bit_width, 32u);
192  EXPECT_EQ(v_color->rows, 4u);
193  EXPECT_EQ(v_color->columns, 1u);
194  EXPECT_EQ(v_color->array_elements, 0u);
195 
196  // --------------------------------------------------------------------------
197  /// Verify fragment shader.
198  ///
199 
200  EXPECT_TRUE(fragment->shader->metal);
201  EXPECT_STREQ(fragment->shader->metal->entrypoint.c_str(),
202  "flutter_gpu_unlit_fragment_main");
203  EXPECT_EQ(fragment->shader->metal->stage, fb::Stage::kFragment);
204 
205  // Inputs (not recorded for fragment shaders).
206  ASSERT_EQ(fragment->shader->metal->inputs.size(), 0u);
207 
208  // Uniforms.
209  ASSERT_EQ(fragment->shader->metal->inputs.size(), 0u);
210 }
211 
212 } // namespace testing
213 } // namespace compiler
214 } // namespace impeller
impeller::kFloat
@ kFloat
Definition: runtime_types.h:32
impeller::compiler::testing::TEST
TEST(CompilerTest, ShaderKindMatchingIsSuccessful)
Definition: compiler_unittests.cc:18
shader_bundle.h
impeller::compiler::SourceOptions
Definition: source_options.h:20
impeller::compiler::testing::kUnlitVertexBundleConfig
const std::string kUnlitVertexBundleConfig
Definition: shader_bundle_unittests.cc:21
impeller::compiler::ParseShaderBundleConfig
std::optional< ShaderBundleConfig > ParseShaderBundleConfig(const std::string &bundle_config_json, std::ostream &error_stream)
Parse a shader bundle configuration from a given JSON string.
Definition: shader_bundle.cc:19
impeller::compiler::SourceLanguage::kGLSL
@ kGLSL
impeller::compiler::testing::FindByName
const T * FindByName(const std::vector< std::unique_ptr< T >> &collection, const std::string &name)
Definition: shader_bundle_unittests.cc:120
impeller::compiler::SourceOptions::source_language
SourceLanguage source_language
Definition: source_options.h:23
impeller::compiler::SourceType::kFragmentShader
@ kFragmentShader
impeller::compiler::testing::kUnlitFragmentBundleConfig
const std::string kUnlitFragmentBundleConfig
Definition: shader_bundle_unittests.cc:18
source_options.h
impeller::compiler::SourceOptions::target_platform
TargetPlatform target_platform
Definition: source_options.h:22
impeller::compiler::GenerateShaderBundleFlatbuffer
std::optional< fb::ShaderBundleT > GenerateShaderBundleFlatbuffer(const std::string &bundle_config_json, const SourceOptions &options)
Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shad...
Definition: shader_bundle.cc:144
impeller::compiler::TargetPlatform::kRuntimeStageMetal
@ kRuntimeStageMetal
impeller::compiler::SourceType::kVertexShader
@ kVertexShader
impeller
Definition: aiks_context.cc:10
types.h