Flutter Impeller
scene_context.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
8 #include "impeller/scene/shaders/skinned.vert.h"
9 #include "impeller/scene/shaders/unlit.frag.h"
10 #include "impeller/scene/shaders/unskinned.vert.h"
11 
12 namespace impeller {
13 namespace scene {
14 
16  const Capabilities& capabilities,
17  PipelineDescriptor& desc) const {
20  depth.depth_write_enabled = true;
23 
27  desc.SetStencilAttachmentDescriptors(stencil);
29 
32 
35 }
36 
37 SceneContext::SceneContext(std::shared_ptr<Context> context)
38  : context_(std::move(context)) {
39  if (!context_ || !context_->IsValid()) {
40  return;
41  }
42 
43  auto unskinned_variant =
44  MakePipelineVariants<UnskinnedVertexShader, UnlitFragmentShader>(
45  *context_);
46  if (!unskinned_variant) {
47  FML_LOG(ERROR) << "Could not create unskinned pipeline variant.";
48  return;
49  }
51  std::move(unskinned_variant);
52 
53  auto skinned_variant =
54  MakePipelineVariants<SkinnedVertexShader, UnlitFragmentShader>(*context_);
55  if (!skinned_variant) {
56  FML_LOG(ERROR) << "Could not create skinned pipeline variant.";
57  return;
58  }
60  std::move(skinned_variant);
61 
62  {
63  impeller::TextureDescriptor texture_descriptor;
65  texture_descriptor.format = PixelFormat::kR8G8B8A8UNormInt;
66  texture_descriptor.size = {1, 1};
67  texture_descriptor.mip_count = 1u;
68 
69  placeholder_texture_ =
70  context_->GetResourceAllocator()->CreateTexture(texture_descriptor);
71  placeholder_texture_->SetLabel("Placeholder Texture");
72  if (!placeholder_texture_) {
73  FML_LOG(ERROR) << "Could not create placeholder texture.";
74  return;
75  }
76 
77  uint8_t pixel[] = {0xFF, 0xFF, 0xFF, 0xFF};
78  if (!placeholder_texture_->SetContents(pixel, 4)) {
79  FML_LOG(ERROR) << "Could not set contents of placeholder texture.";
80  return;
81  }
82  }
83 
84  is_valid_ = true;
85 }
86 
87 SceneContext::~SceneContext() = default;
88 
89 std::shared_ptr<Pipeline<PipelineDescriptor>> SceneContext::GetPipeline(
90  PipelineKey key,
91  SceneContextOptions opts) const {
92  if (!IsValid()) {
93  return nullptr;
94  }
95  if (auto found = pipelines_.find(key); found != pipelines_.end()) {
96  return found->second->GetPipeline(*context_, opts);
97  }
98  return nullptr;
99 }
100 
101 bool SceneContext::IsValid() const {
102  return is_valid_;
103 }
104 
105 std::shared_ptr<Context> SceneContext::GetContext() const {
106  return context_;
107 }
108 
109 std::shared_ptr<Texture> SceneContext::GetPlaceholderTexture() const {
110  return placeholder_texture_;
111 }
112 
113 } // namespace scene
114 } // namespace impeller
impeller::PipelineDescriptor
Definition: pipeline_descriptor.h:29
scene_context.h
impeller::StencilAttachmentDescriptor::stencil_compare
CompareFunction stencil_compare
Definition: formats.h:593
impeller::scene::SceneContextOptions::sample_count
SampleCount sample_count
Definition: scene_context.h:19
impeller::PipelineDescriptor::SetStencilAttachmentDescriptors
PipelineDescriptor & SetStencilAttachmentDescriptors(std::optional< StencilAttachmentDescriptor > front_and_back)
Definition: pipeline_descriptor.cc:159
impeller::scene::GeometryType::kUnskinned
@ kUnskinned
impeller::scene::SceneContext::SceneContext
SceneContext(std::shared_ptr< Context > context)
Definition: scene_context.cc:37
impeller::PipelineDescriptor::SetStencilPixelFormat
PipelineDescriptor & SetStencilPixelFormat(PixelFormat format)
Definition: pipeline_descriptor.cc:147
impeller::StencilOperation::kKeep
@ kKeep
Don't modify the current stencil value.
impeller::TextureDescriptor::format
PixelFormat format
Definition: texture_descriptor.h:40
impeller::PipelineDescriptor::SetPrimitiveType
void SetPrimitiveType(PrimitiveType type)
Definition: pipeline_descriptor.cc:270
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
formats.h
impeller::scene::SceneContextOptions::primitive_type
PrimitiveType primitive_type
Definition: scene_context.h:20
impeller::TextureDescriptor::mip_count
size_t mip_count
Definition: texture_descriptor.h:42
impeller::scene::SceneContext::GetPlaceholderTexture
std::shared_ptr< Texture > GetPlaceholderTexture() const
Definition: scene_context.cc:109
impeller::StorageMode::kHostVisible
@ kHostVisible
impeller::scene::SceneContext::~SceneContext
~SceneContext()
impeller::scene::SceneContext::IsValid
bool IsValid() const
Definition: scene_context.cc:101
impeller::PipelineDescriptor::SetCullMode
void SetCullMode(CullMode mode)
Definition: pipeline_descriptor.cc:254
impeller::scene::SceneContextOptions
Definition: scene_context.h:18
impeller::Capabilities
Definition: capabilities.h:15
impeller::scene::PipelineKey
Definition: pipeline_key.h:23
impeller::DepthAttachmentDescriptor::depth_write_enabled
bool depth_write_enabled
Definition: formats.h:575
impeller::CullMode::kBackFace
@ kBackFace
material.h
impeller::scene::MaterialType::kUnlit
@ kUnlit
impeller::WindingOrder::kCounterClockwise
@ kCounterClockwise
impeller::StencilAttachmentDescriptor::depth_stencil_pass
StencilOperation depth_stencil_pass
Definition: formats.h:606
impeller::CompareFunction::kAlways
@ kAlways
Comparison test passes always passes.
impeller::PipelineDescriptor::SetSampleCount
PipelineDescriptor & SetSampleCount(SampleCount samples)
Definition: pipeline_descriptor.cc:78
impeller::TextureDescriptor::size
ISize size
Definition: texture_descriptor.h:41
impeller::scene::GeometryType::kSkinned
@ kSkinned
std
Definition: comparable.h:95
impeller::scene::SceneContext::GetContext
std::shared_ptr< Context > GetContext() const
Definition: scene_context.cc:105
impeller::DepthAttachmentDescriptor
Definition: formats.h:567
impeller::StencilAttachmentDescriptor
Definition: formats.h:587
impeller::PipelineDescriptor::SetDepthPixelFormat
PipelineDescriptor & SetDepthPixelFormat(PixelFormat format)
Definition: pipeline_descriptor.cc:141
impeller::scene::SceneContext::GetPipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > GetPipeline(PipelineKey key, SceneContextOptions opts) const
Definition: scene_context.cc:89
impeller::TextureDescriptor::storage_mode
StorageMode storage_mode
Definition: texture_descriptor.h:38
impeller::PipelineDescriptor::SetDepthStencilAttachmentDescriptor
PipelineDescriptor & SetDepthStencilAttachmentDescriptor(std::optional< DepthAttachmentDescriptor > desc)
Definition: pipeline_descriptor.cc:153
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:37
impeller::PipelineDescriptor::SetWindingOrder
void SetWindingOrder(WindingOrder order)
Definition: pipeline_descriptor.cc:262
impeller::scene::SceneContextOptions::ApplyToPipelineDescriptor
void ApplyToPipelineDescriptor(const Capabilities &capabilities, PipelineDescriptor &desc) const
Definition: scene_context.cc:15
impeller::CompareFunction::kLess
@ kLess
Comparison test passes if new_value < current_value.
impeller
Definition: aiks_context.cc:10
impeller::DepthAttachmentDescriptor::depth_compare
CompareFunction depth_compare
Definition: formats.h:571
impeller::Capabilities::GetDefaultDepthStencilFormat
virtual PixelFormat GetDefaultDepthStencilFormat() const =0
Returns a supported PixelFormat for textures that store both a stencil and depth component....