17 SamplerGLES::SamplerGLES(SamplerDescriptor desc) : Sampler(
std::move(desc)) {}
21 bool SamplerGLES::IsValid()
const {
26 std::optional<MipFilter> mip_filter = std::nullopt) {
27 if (!mip_filter.has_value()) {
28 switch (minmag_filter) {
37 switch (mip_filter.value()) {
39 switch (minmag_filter) {
41 return GL_NEAREST_MIPMAP_NEAREST;
43 return GL_LINEAR_MIPMAP_NEAREST;
46 switch (minmag_filter) {
48 return GL_NEAREST_MIPMAP_LINEAR;
50 return GL_LINEAR_MIPMAP_LINEAR;
57 bool supports_decal_sampler_address_mode) {
60 return GL_CLAMP_TO_EDGE;
64 return GL_MIRRORED_REPEAT;
66 if (supports_decal_sampler_address_mode) {
69 return GL_CLAMP_TO_EDGE;
83 <<
"Texture mip count is > 1, but the mipmap has not been generated. "
84 "Texture can not be sampled safely.";
90 if (!target.has_value()) {
95 std::optional<MipFilter> mip_filter = std::nullopt;
97 mip_filter = desc.mip_filter;
100 gl.TexParameteri(*target, GL_TEXTURE_MIN_FILTER,
101 ToParam(desc.min_filter, mip_filter));
102 gl.TexParameteri(*target, GL_TEXTURE_MAG_FILTER,
ToParam(desc.mag_filter));
104 const auto supports_decal_mode =
110 ToAddressMode(desc.height_address_mode, supports_decal_mode);
112 gl.TexParameteri(*target, GL_TEXTURE_WRAP_S, wrap_s);
113 gl.TexParameteri(*target, GL_TEXTURE_WRAP_T, wrap_t);
118 const GLfloat border_color[4] = {0.0f, 0.0f, 0.0f, 0.0f};