Flutter Impeller
paint.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "impeller/aiks/paint.h"
6 
7 #include <memory>
8 
14 
15 namespace impeller {
16 
17 /// A color matrix which inverts colors.
18 // clang-format off
20  .array = {
21  -1.0, 0, 0, 1.0, 0, //
22  0, -1.0, 0, 1.0, 0, //
23  0, 0, -1.0, 1.0, 0, //
24  1.0, 1.0, 1.0, 1.0, 0 //
25  }
26 };
27 // clang-format on
28 
29 std::shared_ptr<Contents> Paint::CreateContentsForGeometry(
30  const std::shared_ptr<Geometry>& geometry) const {
31  auto contents = color_source.GetContents(*this);
32 
33  // Attempt to apply the color filter on the CPU first.
34  // Note: This is not just an optimization; some color sources rely on
35  // CPU-applied color filters to behave properly.
37  bool needs_color_filter = !!color_filter;
38  if (color_filter &&
39  contents->ApplyColorFilter(color_filter->GetCPUColorFilterProc())) {
40  needs_color_filter = false;
41  }
42 
43  contents->SetGeometry(geometry);
44  if (mask_blur_descriptor.has_value()) {
45  // If there's a mask blur and we need to apply the color filter on the GPU,
46  // we need to be careful to only apply the color filter to the source
47  // colors. CreateMaskBlur is able to handle this case.
48  return mask_blur_descriptor->CreateMaskBlur(
49  contents, needs_color_filter ? color_filter : nullptr);
50  }
51 
52  return contents;
53 }
54 
55 std::shared_ptr<Contents> Paint::WithFilters(
56  std::shared_ptr<Contents> input) const {
57  input = WithColorFilter(input, ColorFilterContents::AbsorbOpacity::kYes);
58  auto image_filter =
60  if (image_filter) {
61  input = image_filter;
62  }
63  return input;
64 }
65 
66 std::shared_ptr<Contents> Paint::WithFiltersForSubpassTarget(
67  std::shared_ptr<Contents> input,
68  const Matrix& effect_transform) const {
69  auto image_filter =
70  WithImageFilter(input, effect_transform, Entity::RenderingMode::kSubpass);
71  if (image_filter) {
72  input = image_filter;
73  }
74  input = WithColorFilter(input, ColorFilterContents::AbsorbOpacity::kYes);
75  return input;
76 }
77 
78 std::shared_ptr<Contents> Paint::WithMaskBlur(std::shared_ptr<Contents> input,
79  bool is_solid_color) const {
80  if (mask_blur_descriptor.has_value()) {
81  input = mask_blur_descriptor->CreateMaskBlur(FilterInput::Make(input),
82  is_solid_color);
83  }
84  return input;
85 }
86 
87 std::shared_ptr<FilterContents> Paint::WithImageFilter(
88  const FilterInput::Variant& input,
89  const Matrix& effect_transform,
90  Entity::RenderingMode rendering_mode) const {
91  if (!image_filter) {
92  return nullptr;
93  }
94  auto filter = image_filter->WrapInput(FilterInput::Make(input));
95  filter->SetRenderingMode(rendering_mode);
96  filter->SetEffectTransform(effect_transform);
97  return filter;
98 }
99 
100 std::shared_ptr<Contents> Paint::WithColorFilter(
101  std::shared_ptr<Contents> input,
102  ColorFilterContents::AbsorbOpacity absorb_opacity) const {
103  // Image input types will directly set their color filter,
104  // if any. See `TiledTextureContents.SetColorFilter`.
106  return input;
107  }
108 
109  auto color_filter = GetColorFilter();
110  if (!color_filter) {
111  return input;
112  }
113 
114  // Attempt to apply the color filter on the CPU first.
115  // Note: This is not just an optimization; some color sources rely on
116  // CPU-applied color filters to behave properly.
117  if (input->ApplyColorFilter(color_filter->GetCPUColorFilterProc())) {
118  return input;
119  }
120  return color_filter->WrapWithGPUColorFilter(FilterInput::Make(input),
121  absorb_opacity);
122 }
123 
124 std::shared_ptr<FilterContents> Paint::MaskBlurDescriptor::CreateMaskBlur(
125  std::shared_ptr<ColorSourceContents> color_source_contents,
126  const std::shared_ptr<ColorFilter>& color_filter) const {
127  // If it's a solid color and there is no color filter, then we can just get
128  // away with doing one Gaussian blur.
129  if (color_source_contents->IsSolidColor() && !color_filter) {
131  FilterInput::Make(color_source_contents), sigma, sigma, style,
133  }
134 
135  /// 1. Create an opaque white mask of the original geometry.
136 
137  auto mask = std::make_shared<SolidColorContents>();
138  mask->SetColor(Color::White());
139  mask->SetGeometry(color_source_contents->GetGeometry());
140 
141  /// 2. Blur the mask.
142 
143  auto blurred_mask = FilterContents::MakeGaussianBlur(
145 
146  /// 3. Replace the geometry of the original color source with a rectangle that
147  /// covers the full region of the blurred mask. Note that geometry is in
148  /// local bounds.
149 
150  auto expanded_local_bounds = blurred_mask->GetCoverage({});
151  if (!expanded_local_bounds.has_value()) {
152  expanded_local_bounds = Rect();
153  }
154  color_source_contents->SetGeometry(
155  Geometry::MakeRect(*expanded_local_bounds));
156 
157  std::shared_ptr<Contents> color_contents = color_source_contents;
158 
159  /// 4. Apply the user set color filter on the GPU, if applicable.
160 
161  if (color_filter) {
162  color_contents = color_filter->WrapWithGPUColorFilter(
163  FilterInput::Make(color_source_contents),
165  }
166 
167  /// 5. Composite the color source with the blurred mask.
168 
171  {FilterInput::Make(blurred_mask), FilterInput::Make(color_contents)});
172 }
173 
174 std::shared_ptr<FilterContents> Paint::MaskBlurDescriptor::CreateMaskBlur(
175  const FilterInput::Ref& input,
176  bool is_solid_color) const {
177  if (is_solid_color) {
178  return FilterContents::MakeGaussianBlur(input, sigma, sigma, style,
180  }
181  return FilterContents::MakeBorderMaskBlur(input, sigma, sigma, style);
182 }
183 
184 std::shared_ptr<ColorFilter> Paint::GetColorFilter() const {
185  if (invert_colors && color_filter) {
187  return ColorFilter::MakeComposed(filter, color_filter);
188  }
189  if (invert_colors) {
191  }
192  if (color_filter) {
193  return color_filter;
194  }
195  return nullptr;
196 }
197 
198 bool Paint::HasColorFilter() const {
199  return !!color_filter || invert_colors;
200 }
201 
202 } // namespace impeller
impeller::Paint::WithMaskBlur
std::shared_ptr< Contents > WithMaskBlur(std::shared_ptr< Contents > input, bool is_solid_color) const
Definition: paint.cc:78
impeller::ColorSource::GetContents
std::shared_ptr< ColorSourceContents > GetContents(const Paint &paint) const
Definition: color_source.cc:234
solid_color_contents.h
impeller::FilterInput::Make
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
impeller::Paint::MaskBlurDescriptor::sigma
Sigma sigma
Definition: paint.h:40
impeller::Entity::TileMode::kDecal
@ kDecal
impeller::ColorFilter::MakeComposed
static std::shared_ptr< ColorFilter > MakeComposed(const std::shared_ptr< ColorFilter > &outer, const std::shared_ptr< ColorFilter > &inner)
Definition: color_filter.cc:40
impeller::Paint::MaskBlurDescriptor::style
FilterContents::BlurStyle style
Definition: paint.h:39
impeller::FilterInput::Ref
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
impeller::Paint::MaskBlurDescriptor::CreateMaskBlur
std::shared_ptr< FilterContents > CreateMaskBlur(std::shared_ptr< ColorSourceContents > color_source_contents, const std::shared_ptr< ColorFilter > &color_filter) const
Definition: paint.cc:124
impeller::Paint::color_source
ColorSource color_source
Definition: paint.h:52
impeller::Paint::color_filter
std::shared_ptr< ColorFilter > color_filter
Definition: paint.h:64
impeller::FilterContents::MakeGaussianBlur
static std::shared_ptr< FilterContents > MakeGaussianBlur(const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal, Entity::TileMode tile_mode=Entity::TileMode::kDecal)
Definition: filter_contents.cc:53
impeller::kColorInversion
constexpr ColorMatrix kColorInversion
A color matrix which inverts colors.
Definition: paint.cc:19
filter_contents.h
color_source_contents.h
impeller::Paint::GetColorFilter
std::shared_ptr< ColorFilter > GetColorFilter() const
Definition: paint.cc:184
impeller::Paint::style
Style style
Definition: paint.h:59
impeller::ColorMatrix::array
Scalar array[20]
Definition: color.h:118
geometry.h
impeller::Color::White
static constexpr Color White()
Definition: color.h:256
impeller::Entity::RenderingMode::kDirect
@ kDirect
impeller::FilterInput::Variant
std::variant< std::shared_ptr< FilterContents >, std::shared_ptr< Contents >, std::shared_ptr< Texture >, Rect > Variant
Definition: filter_input.h:37
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:488
impeller::FilterContents::MakeBorderMaskBlur
static std::shared_ptr< FilterContents > MakeBorderMaskBlur(FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal)
Definition: filter_contents.cc:93
color_filter_contents.h
impeller::Entity::RenderingMode::kSubpass
@ kSubpass
impeller::ColorFilter::MakeMatrix
static std::shared_ptr< ColorFilter > MakeMatrix(ColorMatrix color_matrix)
Definition: color_filter.cc:28
impeller::Geometry::MakeRect
static std::shared_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:179
impeller::ColorSource::Type::kImage
@ kImage
impeller::Paint::WithImageFilter
std::shared_ptr< FilterContents > WithImageFilter(const FilterInput::Variant &input, const Matrix &effect_transform, Entity::RenderingMode rendering_mode) const
Definition: paint.cc:87
impeller::Paint::invert_colors
bool invert_colors
Definition: paint.h:61
impeller::BlendMode::kSourceIn
@ kSourceIn
paint.h
impeller::Paint::HasColorFilter
bool HasColorFilter() const
Whether this paint has a color filter that can apply opacity.
Definition: paint.cc:198
impeller::Entity::RenderingMode
RenderingMode
Definition: entity.h:26
impeller::ColorFilterContents::AbsorbOpacity::kYes
@ kYes
impeller::ColorMatrix
Definition: color.h:117
impeller::ColorFilterContents::MakeBlend
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
Definition: color_filter_contents.cc:17
impeller::ColorFilterContents::AbsorbOpacity
AbsorbOpacity
Definition: color_filter_contents.h:14
impeller
Definition: aiks_context.cc:10
impeller::Paint::mask_blur_descriptor
std::optional< MaskBlurDescriptor > mask_blur_descriptor
Definition: paint.h:65
impeller::Paint::WithFilters
std::shared_ptr< Contents > WithFilters(std::shared_ptr< Contents > input) const
Wrap this paint's configured filters to the given contents.
Definition: paint.cc:55
impeller::ColorSource::GetType
Type GetType() const
Definition: color_source.cc:230
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::Paint::WithFiltersForSubpassTarget
std::shared_ptr< Contents > WithFiltersForSubpassTarget(std::shared_ptr< Contents > input, const Matrix &effect_transform=Matrix()) const
Wrap this paint's configured filters to the given contents of subpass target.
Definition: paint.cc:66
impeller::Paint::CreateContentsForGeometry
std::shared_ptr< Contents > CreateContentsForGeometry(const std::shared_ptr< Geometry > &geometry) const
Definition: paint.cc:29
impeller::Paint::image_filter
std::shared_ptr< ImageFilter > image_filter
Definition: paint.h:63