Flutter Impeller
impeller::compiler::testing Namespace Reference

Classes

class  CompilerTest
 

Functions

static fml::UniqueFD CreateIntermediatesDirectory ()
 
static std::string ReflectionHeaderName (const char *fixture_name)
 
static std::string ReflectionCCName (const char *fixture_name)
 
static std::string ReflectionJSONName (const char *fixture_name)
 
static std::string SPIRVFileName (const char *fixture_name)
 
static std::string SLFileName (const char *fixture_name, TargetPlatform platform)
 
 TEST (CompilerTest, ShaderKindMatchingIsSuccessful)
 
 TEST_P (CompilerTest, CanCompile)
 
 TEST_P (CompilerTest, CanCompileHLSL)
 
 TEST_P (CompilerTest, CanCompileHLSLWithMultipleStages)
 
 TEST_P (CompilerTest, CanCompileComputeShader)
 
 TEST_P (CompilerTest, MustFailDueToExceedingResourcesLimit)
 
 TEST_P (CompilerTest, MustFailDueToMultipleLocationPerStructMember)
 
 TEST_P (CompilerTest, BindingBaseForFragShader)
 
 TEST_P (CompilerTest, UniformsHaveBindingAndSet)
 
 TEST_P (CompilerTest, SkSLTextureLookUpOrderOfOperations)
 
 INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P (CompilerSuite)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidJSON)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsWhenEntryNotObject)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingFile)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingType)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidType)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidLanguage)
 
 TEST (ShaderBundleTest, ParseShaderBundleConfigReturnsExpectedConfig)
 
template<typename T >
const T * FindByName (const std::vector< std::unique_ptr< T >> &collection, const std::string &name)
 
 TEST (ShaderBundleTest, GenerateShaderBundleFlatbufferProducesCorrectResult)
 
Switches MakeSwitchesDesktopGL (std::initializer_list< const char * > additional_options={})
 
 TEST (SwitchesTest, DoesntMangleUnicodeIncludes)
 
 TEST (SwitchesTest, SourceLanguageDefaultsToGLSL)
 
 TEST (SwitchesTest, SourceLanguageCanBeSetToHLSL)
 
 TEST (SwitchesTest, DefaultEntryPointIsMain)
 
 TEST (SwitchesTest, EntryPointCanBeSetForHLSL)
 
 TEST (SwitchesTEst, ConvertToEntrypointName)
 
 TEST (SwitchesTest, ShaderBundleModeValid)
 

Variables

const std::string kUnlitFragmentBundleConfig
 
const std::string kUnlitVertexBundleConfig
 

Function Documentation

◆ CreateIntermediatesDirectory()

static fml::UniqueFD impeller::compiler::testing::CreateIntermediatesDirectory ( )
static

Definition at line 13 of file compiler_test.cc.

13  {
14  auto test_name = flutter::testing::GetCurrentTestName();
15  std::replace(test_name.begin(), test_name.end(), '/', '_');
16  std::replace(test_name.begin(), test_name.end(), '.', '_');
17  return fml::OpenDirectory(flutter::testing::OpenFixturesDirectory(),
18  test_name.c_str(),
19  true, // create if necessary
20  fml::FilePermission::kReadWrite);
21 }

◆ FindByName()

template<typename T >
const T* impeller::compiler::testing::FindByName ( const std::vector< std::unique_ptr< T >> &  collection,
const std::string &  name 
)

Definition at line 120 of file shader_bundle_unittests.cc.

121  {
122  const auto maybe = std::find_if(
123  collection.begin(), collection.end(),
124  [&name](const std::unique_ptr<T>& value) { return value->name == name; });
125  if (maybe == collection.end()) {
126  return nullptr;
127  }
128  return maybe->get();
129 }

Referenced by TEST().

◆ INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P()

impeller::compiler::testing::INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P ( CompilerSuite  )

◆ MakeSwitchesDesktopGL()

Switches impeller::compiler::testing::MakeSwitchesDesktopGL ( std::initializer_list< const char * >  additional_options = {})

Definition at line 18 of file switches_unittests.cc.

19  {}) {
20  std::vector<const char*> options = {"--opengl-desktop", "--input=input.vert",
21  "--sl=output.vert",
22  "--spirv=output.spirv"};
23  options.insert(options.end(), additional_options.begin(),
24  additional_options.end());
25 
26  auto cl = fml::CommandLineFromIteratorsWithArgv0("impellerc", options.begin(),
27  options.end());
28  return Switches(cl);
29 }

Referenced by TEST().

◆ ReflectionCCName()

static std::string impeller::compiler::testing::ReflectionCCName ( const char *  fixture_name)
static

Definition at line 36 of file compiler_test.cc.

36  {
37  std::stringstream stream;
38  stream << fixture_name << ".cc";
39  return stream.str();
40 }

Referenced by impeller::compiler::testing::CompilerTest::CanCompileAndReflect().

◆ ReflectionHeaderName()

static std::string impeller::compiler::testing::ReflectionHeaderName ( const char *  fixture_name)
static

Definition at line 30 of file compiler_test.cc.

30  {
31  std::stringstream stream;
32  stream << fixture_name << ".h";
33  return stream.str();
34 }

Referenced by impeller::compiler::testing::CompilerTest::CanCompileAndReflect().

◆ ReflectionJSONName()

static std::string impeller::compiler::testing::ReflectionJSONName ( const char *  fixture_name)
static

Definition at line 42 of file compiler_test.cc.

42  {
43  std::stringstream stream;
44  stream << fixture_name << ".json";
45  return stream.str();
46 }

Referenced by impeller::compiler::testing::CompilerTest::CanCompileAndReflect(), and impeller::compiler::testing::CompilerTest::GetReflectionJson().

◆ SLFileName()

static std::string impeller::compiler::testing::SLFileName ( const char *  fixture_name,
TargetPlatform  platform 
)
static

Definition at line 54 of file compiler_test.cc.

55  {
56  std::stringstream stream;
57  stream << fixture_name << "." << TargetPlatformSLExtension(platform);
58  return stream.str();
59 }

References impeller::compiler::TargetPlatformSLExtension().

Referenced by impeller::compiler::testing::CompilerTest::CanCompileAndReflect(), and impeller::compiler::testing::CompilerTest::GetShaderFile().

◆ SPIRVFileName()

static std::string impeller::compiler::testing::SPIRVFileName ( const char *  fixture_name)
static

Definition at line 48 of file compiler_test.cc.

48  {
49  std::stringstream stream;
50  stream << fixture_name << ".spv";
51  return stream.str();
52 }

Referenced by impeller::compiler::testing::CompilerTest::CanCompileAndReflect().

◆ TEST() [1/16]

impeller::compiler::testing::TEST ( CompilerTest  ,
ShaderKindMatchingIsSuccessful   
)

Definition at line 18 of file compiler_unittests.cc.

18  {
19  ASSERT_EQ(SourceTypeFromFileName("hello.vert"), SourceType::kVertexShader);
20  ASSERT_EQ(SourceTypeFromFileName("hello.frag"), SourceType::kFragmentShader);
21  ASSERT_EQ(SourceTypeFromFileName("hello.comp"), SourceType::kComputeShader);
22  ASSERT_EQ(SourceTypeFromFileName("hello.msl"), SourceType::kUnknown);
23  ASSERT_EQ(SourceTypeFromFileName("hello.glsl"), SourceType::kUnknown);
24 }

References impeller::compiler::kComputeShader, impeller::compiler::kFragmentShader, impeller::compiler::kUnknown, impeller::compiler::kVertexShader, and impeller::compiler::SourceTypeFromFileName().

◆ TEST() [2/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
GenerateShaderBundleFlatbufferProducesCorrectResult   
)

Verify vertex shader.

Verify fragment shader.

Definition at line 131 of file shader_bundle_unittests.cc.

131  {
132  std::string fixtures_path = flutter::testing::GetFixturesPath();
133  std::string config =
134  "{\"UnlitFragment\": {\"type\": \"fragment\", \"file\": \"" +
135  fixtures_path +
136  "/flutter_gpu_unlit.frag\"}, \"UnlitVertex\": {\"type\": "
137  "\"vertex\", \"file\": \"" +
138  fixtures_path + "/flutter_gpu_unlit.vert\"}}";
139 
140  SourceOptions options;
141  options.target_platform = TargetPlatform::kRuntimeStageMetal;
142  options.source_language = SourceLanguage::kGLSL;
143 
144  std::optional<fb::ShaderBundleT> bundle =
145  GenerateShaderBundleFlatbuffer(config, options);
146  ASSERT_TRUE(bundle.has_value());
147 
148  // NOLINTNEXTLINE(bugprone-unchecked-optional-access)
149  const auto& shaders = bundle->shaders;
150  const auto* vertex = FindByName(shaders, "UnlitVertex");
151  const auto* fragment = FindByName(shaders, "UnlitFragment");
152  ASSERT_NE(vertex, nullptr);
153  ASSERT_NE(fragment, nullptr);
154 
155  // --------------------------------------------------------------------------
156  /// Verify vertex shader.
157  ///
158 
159  EXPECT_TRUE(vertex->shader->metal);
160  EXPECT_STREQ(vertex->shader->metal->entrypoint.c_str(),
161  "flutter_gpu_unlit_vertex_main");
162  EXPECT_EQ(vertex->shader->metal->stage, fb::Stage::kVertex);
163 
164  // Inputs.
165  ASSERT_EQ(vertex->shader->metal->inputs.size(), 1u);
166  const auto& v_in_position = vertex->shader->metal->inputs[0];
167  EXPECT_STREQ(v_in_position->name.c_str(), "position");
168  EXPECT_EQ(v_in_position->location, 0u);
169  EXPECT_EQ(v_in_position->set, 0u);
170  EXPECT_EQ(v_in_position->binding, 0u);
171  EXPECT_EQ(v_in_position->type, fb::InputDataType::kFloat);
172  EXPECT_EQ(v_in_position->bit_width, 32u);
173  EXPECT_EQ(v_in_position->vec_size, 2u);
174  EXPECT_EQ(v_in_position->columns, 1u);
175  EXPECT_EQ(v_in_position->offset, 0u);
176 
177  // Uniforms.
178  ASSERT_EQ(vertex->shader->metal->uniforms.size(), 2u);
179  const auto* v_mvp = FindByName(vertex->shader->metal->uniforms, "mvp");
180  ASSERT_NE(v_mvp, nullptr);
181  EXPECT_EQ(v_mvp->location, 0u);
182  EXPECT_EQ(v_mvp->type, fb::UniformDataType::kFloat);
183  EXPECT_EQ(v_mvp->bit_width, 32u);
184  EXPECT_EQ(v_mvp->rows, 4u);
185  EXPECT_EQ(v_mvp->columns, 4u);
186  EXPECT_EQ(v_mvp->array_elements, 0u);
187  const auto* v_color = FindByName(vertex->shader->metal->uniforms, "color");
188  ASSERT_NE(v_color, nullptr);
189  EXPECT_EQ(v_color->location, 1u);
190  EXPECT_EQ(v_color->type, fb::UniformDataType::kFloat);
191  EXPECT_EQ(v_color->bit_width, 32u);
192  EXPECT_EQ(v_color->rows, 4u);
193  EXPECT_EQ(v_color->columns, 1u);
194  EXPECT_EQ(v_color->array_elements, 0u);
195 
196  // --------------------------------------------------------------------------
197  /// Verify fragment shader.
198  ///
199 
200  EXPECT_TRUE(fragment->shader->metal);
201  EXPECT_STREQ(fragment->shader->metal->entrypoint.c_str(),
202  "flutter_gpu_unlit_fragment_main");
203  EXPECT_EQ(fragment->shader->metal->stage, fb::Stage::kFragment);
204 
205  // Inputs (not recorded for fragment shaders).
206  ASSERT_EQ(fragment->shader->metal->inputs.size(), 0u);
207 
208  // Uniforms.
209  ASSERT_EQ(fragment->shader->metal->inputs.size(), 0u);
210 }

References FindByName(), impeller::compiler::GenerateShaderBundleFlatbuffer(), impeller::kFloat, impeller::compiler::kGLSL, impeller::compiler::kRuntimeStageMetal, impeller::compiler::SourceOptions::source_language, and impeller::compiler::SourceOptions::target_platform.

◆ TEST() [3/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsForInvalidJSON   
)

Definition at line 25 of file shader_bundle_unittests.cc.

25  {
26  std::string bundle = "";
27  std::stringstream error;
28  auto result = ParseShaderBundleConfig(bundle, error);
29  ASSERT_FALSE(result.has_value());
30  ASSERT_STREQ(error.str().c_str(),
31  "The shader bundle is not a valid JSON object.\n");
32 }

References impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [4/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsForInvalidLanguage   
)

Definition at line 77 of file shader_bundle_unittests.cc.

77  {
78  std::string bundle =
79  "{\"UnlitVertex\": {\"type\": \"vertex\", \"language\": \"invalid\", "
80  "\"file\": \"shaders/flutter_gpu_unlit.vert\"}}";
81  std::stringstream error;
82  auto result = ParseShaderBundleConfig(bundle, error);
83  ASSERT_FALSE(result.has_value());
84  ASSERT_STREQ(error.str().c_str(),
85  "Invalid shader entry \"UnlitVertex\": Unknown language type "
86  "\"invalid\".\n");
87 }

References impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [5/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsForInvalidType   
)

Definition at line 65 of file shader_bundle_unittests.cc.

65  {
66  std::string bundle =
67  "{\"UnlitVertex\": {\"type\": \"invalid\", \"file\": "
68  "\"shaders/flutter_gpu_unlit.vert\"}}";
69  std::stringstream error;
70  auto result = ParseShaderBundleConfig(bundle, error);
71  ASSERT_FALSE(result.has_value());
72  ASSERT_STREQ(error.str().c_str(),
73  "Invalid shader entry \"UnlitVertex\": Shader type "
74  "\"invalid\" is unknown.\n");
75 }

References impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [6/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsWhenEntryNotObject   
)

Definition at line 34 of file shader_bundle_unittests.cc.

34  {
35  std::string bundle = "{\"UnlitVertex\": []}";
36  std::stringstream error;
37  auto result = ParseShaderBundleConfig(bundle, error);
38  ASSERT_FALSE(result.has_value());
39  ASSERT_STREQ(
40  error.str().c_str(),
41  "Invalid shader entry \"UnlitVertex\": Entry is not a JSON object.\n");
42 }

References impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [7/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsWhenMissingFile   
)

Definition at line 44 of file shader_bundle_unittests.cc.

44  {
45  std::string bundle = "{\"UnlitVertex\": {\"type\": \"vertex\"}}";
46  std::stringstream error;
47  auto result = ParseShaderBundleConfig(bundle, error);
48  ASSERT_FALSE(result.has_value());
49  ASSERT_STREQ(error.str().c_str(),
50  "Invalid shader entry \"UnlitVertex\": Missing required "
51  "\"file\" field.\n");
52 }

References impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [8/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigFailsWhenMissingType   
)

Definition at line 54 of file shader_bundle_unittests.cc.

54  {
55  std::string bundle =
56  "{\"UnlitVertex\": {\"file\": \"shaders/flutter_gpu_unlit.vert\"}}";
57  std::stringstream error;
58  auto result = ParseShaderBundleConfig(bundle, error);
59  ASSERT_FALSE(result.has_value());
60  ASSERT_STREQ(error.str().c_str(),
61  "Invalid shader entry \"UnlitVertex\": Missing required "
62  "\"type\" field.\n");
63 }

References impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [9/16]

impeller::compiler::testing::TEST ( ShaderBundleTest  ,
ParseShaderBundleConfigReturnsExpectedConfig   
)

Definition at line 89 of file shader_bundle_unittests.cc.

89  {
90  std::string bundle =
92  std::stringstream error;
93  auto result = ParseShaderBundleConfig(bundle, error);
94  ASSERT_TRUE(result.has_value());
95  ASSERT_STREQ(error.str().c_str(), "");
96 
97  // NOLINTBEGIN(bugprone-unchecked-optional-access)
98  auto maybe_vertex = result->find("UnlitVertex");
99  auto maybe_fragment = result->find("UnlitFragment");
100  ASSERT_TRUE(maybe_vertex != result->end());
101  ASSERT_TRUE(maybe_fragment != result->end());
102  auto vertex = maybe_vertex->second;
103  auto fragment = maybe_fragment->second;
104  // NOLINTEND(bugprone-unchecked-optional-access)
105 
106  EXPECT_EQ(vertex.type, SourceType::kVertexShader);
107  EXPECT_EQ(vertex.language, SourceLanguage::kGLSL);
108  EXPECT_STREQ(vertex.entry_point.c_str(), "main");
109  EXPECT_STREQ(vertex.source_file_name.c_str(),
110  "shaders/flutter_gpu_unlit.vert");
111 
112  EXPECT_EQ(fragment.type, SourceType::kFragmentShader);
113  EXPECT_EQ(fragment.language, SourceLanguage::kGLSL);
114  EXPECT_STREQ(fragment.entry_point.c_str(), "main");
115  EXPECT_STREQ(fragment.source_file_name.c_str(),
116  "shaders/flutter_gpu_unlit.frag");
117 }

References impeller::compiler::kFragmentShader, impeller::compiler::kGLSL, kUnlitFragmentBundleConfig, kUnlitVertexBundleConfig, impeller::compiler::kVertexShader, and impeller::compiler::ParseShaderBundleConfig().

◆ TEST() [10/16]

impeller::compiler::testing::TEST ( SwitchesTEst  ,
ConvertToEntrypointName   
)

Definition at line 72 of file switches_unittests.cc.

72  {
73  ASSERT_EQ(ConvertToEntrypointName("mandelbrot_unrolled"),
74  "mandelbrot_unrolled");
75  ASSERT_EQ(ConvertToEntrypointName("mandelbrot-unrolled"),
76  "mandelbrotunrolled");
77  ASSERT_EQ(ConvertToEntrypointName("7_"), "i_7_");
78  ASSERT_EQ(ConvertToEntrypointName("415"), "i_415");
79  ASSERT_EQ(ConvertToEntrypointName("#$%"), "i_");
80  ASSERT_EQ(ConvertToEntrypointName(""), "");
81 }

References impeller::compiler::ConvertToEntrypointName().

◆ TEST() [11/16]

impeller::compiler::testing::TEST ( SwitchesTest  ,
DefaultEntryPointIsMain   
)

Definition at line 60 of file switches_unittests.cc.

60  {
61  Switches switches = MakeSwitchesDesktopGL({});
62  ASSERT_TRUE(switches.AreValid(std::cout));
63  ASSERT_EQ(switches.entry_point, "main");
64 }

References impeller::compiler::Switches::AreValid(), impeller::compiler::Switches::entry_point, and MakeSwitchesDesktopGL().

◆ TEST() [12/16]

impeller::compiler::testing::TEST ( SwitchesTest  ,
DoesntMangleUnicodeIncludes   
)

Definition at line 31 of file switches_unittests.cc.

31  {
32  const char* directory_name = "test_shader_include_Ã�";
33  fml::CreateDirectory(flutter::testing::OpenFixturesDirectory(),
34  {directory_name}, fml::FilePermission::kRead);
35 
36  auto include_path =
37  std::string(flutter::testing::GetFixturesPath()) + "/" + directory_name;
38  auto include_option = "--include=" + include_path;
39 
40  Switches switches = MakeSwitchesDesktopGL({include_option.c_str()});
41 
42  ASSERT_TRUE(switches.AreValid(std::cout));
43  ASSERT_EQ(switches.include_directories.size(), 1u);
44  ASSERT_NE(switches.include_directories[0].dir, nullptr);
45  ASSERT_EQ(switches.include_directories[0].name, include_path);
46 }

References impeller::compiler::Switches::AreValid(), impeller::compiler::Switches::include_directories, and MakeSwitchesDesktopGL().

◆ TEST() [13/16]

impeller::compiler::testing::TEST ( SwitchesTest  ,
EntryPointCanBeSetForHLSL   
)

Definition at line 66 of file switches_unittests.cc.

66  {
67  Switches switches = MakeSwitchesDesktopGL({"--entry-point=CustomEntryPoint"});
68  ASSERT_TRUE(switches.AreValid(std::cout));
69  ASSERT_EQ(switches.entry_point, "CustomEntryPoint");
70 }

References impeller::compiler::Switches::AreValid(), impeller::compiler::Switches::entry_point, and MakeSwitchesDesktopGL().

◆ TEST() [14/16]

impeller::compiler::testing::TEST ( SwitchesTest  ,
ShaderBundleModeValid   
)

Definition at line 83 of file switches_unittests.cc.

83  {
84  // Shader bundles process multiple shaders, and so the single-file input/spirv
85  // flags are not required.
86  std::vector<const char*> options = {
87  "--shader-bundle={}", "--sl=test.shaderbundle", "--runtime-stage-metal"};
88 
89  auto cl = fml::CommandLineFromIteratorsWithArgv0("impellerc", options.begin(),
90  options.end());
91  Switches switches(cl);
92  ASSERT_TRUE(switches.AreValid(std::cout));
93  ASSERT_EQ(switches.shader_bundle, "{}");
94 }

References impeller::compiler::Switches::AreValid(), and impeller::compiler::Switches::shader_bundle.

◆ TEST() [15/16]

impeller::compiler::testing::TEST ( SwitchesTest  ,
SourceLanguageCanBeSetToHLSL   
)

Definition at line 54 of file switches_unittests.cc.

54  {
55  Switches switches = MakeSwitchesDesktopGL({"--source-language=hLsL"});
56  ASSERT_TRUE(switches.AreValid(std::cout));
57  ASSERT_EQ(switches.source_language, SourceLanguage::kHLSL);
58 }

References impeller::compiler::Switches::AreValid(), impeller::compiler::kHLSL, MakeSwitchesDesktopGL(), and impeller::compiler::Switches::source_language.

◆ TEST() [16/16]

impeller::compiler::testing::TEST ( SwitchesTest  ,
SourceLanguageDefaultsToGLSL   
)

Definition at line 48 of file switches_unittests.cc.

48  {
49  Switches switches = MakeSwitchesDesktopGL();
50  ASSERT_TRUE(switches.AreValid(std::cout));
51  ASSERT_EQ(switches.source_language, SourceLanguage::kGLSL);
52 }

References impeller::compiler::Switches::AreValid(), impeller::compiler::kGLSL, MakeSwitchesDesktopGL(), and impeller::compiler::Switches::source_language.

◆ TEST_P() [1/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
BindingBaseForFragShader   
)

Definition at line 81 of file compiler_unittests.cc.

81  {
82  if (!TargetPlatformIsVulkan(GetParam())) {
83  GTEST_SKIP();
84  }
85 
86  ASSERT_TRUE(CanCompileAndReflect("sample.vert", SourceType::kVertexShader));
87  ASSERT_TRUE(CanCompileAndReflect("sample.frag", SourceType::kFragmentShader));
88 
89  auto get_binding = [&](const char* fixture) -> uint32_t {
90  auto json_fd = GetReflectionJson(fixture);
91  nlohmann::json shader_json = nlohmann::json::parse(json_fd->GetMapping());
92  return shader_json["buffers"][0]["binding"].get<uint32_t>();
93  };
94 
95  auto vert_uniform_binding = get_binding("sample.vert");
96  auto frag_uniform_binding = get_binding("sample.frag");
97 
98  ASSERT_GT(frag_uniform_binding, vert_uniform_binding);
99 }

References impeller::compiler::kFragmentShader, impeller::compiler::kVertexShader, and impeller::compiler::TargetPlatformIsVulkan().

◆ TEST_P() [2/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompile   
)

Definition at line 26 of file compiler_unittests.cc.

26  {
27  if (GetParam() == TargetPlatform::kSkSL) {
28  GTEST_SKIP() << "Not supported with SkSL";
29  }
30  ASSERT_TRUE(CanCompileAndReflect("sample.vert"));
31  ASSERT_TRUE(CanCompileAndReflect("sample.vert", SourceType::kVertexShader));
32  ASSERT_TRUE(CanCompileAndReflect("sample.vert", SourceType::kVertexShader,
33  SourceLanguage::kGLSL));
34 }

References impeller::compiler::kGLSL, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [3/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompileComputeShader   
)

Definition at line 56 of file compiler_unittests.cc.

56  {
57  if (!TargetPlatformIsMetal(GetParam())) {
58  GTEST_SKIP_("Only enabled on Metal backends till ES 3.2 support is added.");
59  }
60  ASSERT_TRUE(CanCompileAndReflect("sample.comp"));
61  ASSERT_TRUE(CanCompileAndReflect("sample.comp", SourceType::kComputeShader));
62 }

References impeller::compiler::kComputeShader, and impeller::compiler::TargetPlatformIsMetal().

◆ TEST_P() [4/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompileHLSL   
)

Definition at line 36 of file compiler_unittests.cc.

36  {
37  if (GetParam() == TargetPlatform::kSkSL) {
38  GTEST_SKIP() << "Not supported with SkSL";
39  }
40  ASSERT_TRUE(CanCompileAndReflect(
41  "simple.vert.hlsl", SourceType::kVertexShader, SourceLanguage::kHLSL));
42 }

References impeller::compiler::kHLSL, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [5/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
CanCompileHLSLWithMultipleStages   
)

Definition at line 44 of file compiler_unittests.cc.

44  {
45  if (GetParam() == TargetPlatform::kSkSL) {
46  GTEST_SKIP() << "Not supported with SkSL";
47  }
48  ASSERT_TRUE(CanCompileAndReflect("multiple_stages.hlsl",
49  SourceType::kVertexShader,
50  SourceLanguage::kHLSL, "VertexShader"));
51  ASSERT_TRUE(CanCompileAndReflect("multiple_stages.hlsl",
52  SourceType::kFragmentShader,
53  SourceLanguage::kHLSL, "FragmentShader"));
54 }

References impeller::compiler::kFragmentShader, impeller::compiler::kHLSL, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [6/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
MustFailDueToExceedingResourcesLimit   
)

Definition at line 64 of file compiler_unittests.cc.

64  {
65  if (GetParam() == TargetPlatform::kSkSL) {
66  GTEST_SKIP() << "Not supported with SkSL";
67  }
68  ScopedValidationDisable disable_validation;
69  ASSERT_FALSE(
70  CanCompileAndReflect("resources_limit.vert", SourceType::kVertexShader));
71 }

References impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

◆ TEST_P() [7/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
MustFailDueToMultipleLocationPerStructMember   
)

Definition at line 73 of file compiler_unittests.cc.

73  {
74  if (GetParam() == TargetPlatform::kSkSL) {
75  GTEST_SKIP() << "Not supported with SkSL";
76  }
77  ScopedValidationDisable disable_validation;
78  ASSERT_FALSE(CanCompileAndReflect("struct_def_bug.vert"));
79 }

References impeller::compiler::kSkSL.

◆ TEST_P() [8/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
SkSLTextureLookUpOrderOfOperations   
)

Definition at line 130 of file compiler_unittests.cc.

130  {
131  if (GetParam() != TargetPlatform::kSkSL) {
132  GTEST_SKIP() << "Only supported on SkSL";
133  }
134  ASSERT_TRUE(
135  CanCompileAndReflect("texture_lookup.frag", SourceType::kFragmentShader));
136 
137  auto shader = GetShaderFile("texture_lookup.frag", GetParam());
138  auto string_mapping = reinterpret_cast<const char*>(shader->GetMapping());
139 
140  EXPECT_TRUE(strcmp(string_mapping,
141  "textureA.eval(textureA_size * ( vec2(1.0) + "
142  "flutter_FragCoord.xy));") != -1);
143 }

References impeller::compiler::kFragmentShader, and impeller::compiler::kSkSL.

◆ TEST_P() [9/9]

impeller::compiler::testing::TEST_P ( CompilerTest  ,
UniformsHaveBindingAndSet   
)

Definition at line 101 of file compiler_unittests.cc.

101  {
102  if (GetParam() == TargetPlatform::kSkSL) {
103  GTEST_SKIP() << "Not supported with SkSL";
104  }
105  ASSERT_TRUE(CanCompileAndReflect("sample_with_binding.vert",
106  SourceType::kVertexShader));
107  ASSERT_TRUE(CanCompileAndReflect("sample.frag", SourceType::kFragmentShader));
108 
109  struct binding_and_set {
110  uint32_t binding;
111  uint32_t set;
112  };
113 
114  auto get_binding = [&](const char* fixture) -> binding_and_set {
115  auto json_fd = GetReflectionJson(fixture);
116  nlohmann::json shader_json = nlohmann::json::parse(json_fd->GetMapping());
117  uint32_t binding = shader_json["buffers"][0]["binding"].get<uint32_t>();
118  uint32_t set = shader_json["buffers"][0]["set"].get<uint32_t>();
119  return {binding, set};
120  };
121 
122  auto vert_uniform_binding = get_binding("sample_with_binding.vert");
123  auto frag_uniform_binding = get_binding("sample.frag");
124 
125  ASSERT_EQ(frag_uniform_binding.set, 0u);
126  ASSERT_EQ(vert_uniform_binding.set, 3u);
127  ASSERT_EQ(vert_uniform_binding.binding, 17u);
128 }

References impeller::compiler::kFragmentShader, impeller::compiler::kSkSL, and impeller::compiler::kVertexShader.

Variable Documentation

◆ kUnlitFragmentBundleConfig

const std::string impeller::compiler::testing::kUnlitFragmentBundleConfig
Initial value:
=
"\"UnlitFragment\": {\"type\": \"fragment\", \"file\": "
"\"shaders/flutter_gpu_unlit.frag\"}"

Definition at line 18 of file shader_bundle_unittests.cc.

Referenced by TEST().

◆ kUnlitVertexBundleConfig

const std::string impeller::compiler::testing::kUnlitVertexBundleConfig
Initial value:
=
"\"UnlitVertex\": {\"type\": \"vertex\", \"file\": "
"\"shaders/flutter_gpu_unlit.vert\"}"

Definition at line 21 of file shader_bundle_unittests.cc.

Referenced by TEST().

impeller::kFloat
@ kFloat
Definition: runtime_types.h:32
impeller::compiler::ConvertToEntrypointName
std::string ConvertToEntrypointName(std::string_view string)
Ensure that the entrypoint name is a valid identifier in the target language.
Definition: utilities.cc:69
impeller::compiler::TargetPlatformSLExtension
std::string TargetPlatformSLExtension(TargetPlatform platform)
Definition: types.cc:246
impeller::compiler::testing::kUnlitVertexBundleConfig
const std::string kUnlitVertexBundleConfig
Definition: shader_bundle_unittests.cc:21
impeller::compiler::ParseShaderBundleConfig
std::optional< ShaderBundleConfig > ParseShaderBundleConfig(const std::string &bundle_config_json, std::ostream &error_stream)
Parse a shader bundle configuration from a given JSON string.
Definition: shader_bundle.cc:19
impeller::compiler::testing::FindByName
const T * FindByName(const std::vector< std::unique_ptr< T >> &collection, const std::string &name)
Definition: shader_bundle_unittests.cc:120
impeller::compiler::testing::kUnlitFragmentBundleConfig
const std::string kUnlitFragmentBundleConfig
Definition: shader_bundle_unittests.cc:18
impeller::compiler::TargetPlatformIsMetal
bool TargetPlatformIsMetal(TargetPlatform platform)
Definition: types.cc:284
impeller::compiler::TargetPlatformIsVulkan
bool TargetPlatformIsVulkan(TargetPlatform platform)
Definition: types.cc:302
impeller::compiler::SourceTypeFromFileName
SourceType SourceTypeFromFileName(const std::string &file_name)
Definition: types.cc:30
impeller::compiler::testing::MakeSwitchesDesktopGL
Switches MakeSwitchesDesktopGL(std::initializer_list< const char * > additional_options={})
Definition: switches_unittests.cc:18
impeller::compiler::GenerateShaderBundleFlatbuffer
std::optional< fb::ShaderBundleT > GenerateShaderBundleFlatbuffer(const std::string &bundle_config_json, const SourceOptions &options)
Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shad...
Definition: shader_bundle.cc:144