35 morph_type_ = morph_type;
38 std::optional<Entity> DirectionalMorphologyFilterContents::RenderFilter(
42 const Matrix& effect_transform,
44 const std::optional<Rect>& coverage_hint)
const {
56 auto input_snapshot = inputs[0]->GetSnapshot(
"Morphology", renderer, entity);
57 if (!input_snapshot.has_value()) {
66 auto maybe_input_uvs = input_snapshot->GetCoverageUVs(coverage);
67 if (!maybe_input_uvs.has_value()) {
70 auto input_uvs = maybe_input_uvs.value();
78 auto& host_buffer = pass.GetTransientsBuffer();
80 VertexBufferBuilder<VS::PerVertexData> vtx_builder;
81 vtx_builder.AddVertices({
82 {
Point(0, 0), input_uvs[0]},
83 {
Point(1, 0), input_uvs[1]},
84 {
Point(0, 1), input_uvs[2]},
85 {
Point(1, 1), input_uvs[3]},
88 VS::FrameInfo frame_info;
90 frame_info.texture_sampler_y_coord_scale =
91 input_snapshot->texture->GetYCoordScale();
94 auto transformed_radius =
96 auto transformed_texture_vertices =
99 auto transformed_texture_width =
100 transformed_texture_vertices[0].GetDistance(
101 transformed_texture_vertices[1]);
102 auto transformed_texture_height =
103 transformed_texture_vertices[0].GetDistance(
104 transformed_texture_vertices[2]);
106 FS::FragInfo frag_info;
107 frag_info.radius = std::round(transformed_radius.GetLength());
108 frag_info.morph_type =
static_cast<Scalar>(morph_type_);
109 frag_info.uv_offset =
110 input_snapshot->transform.Invert()
111 .TransformDirection(transformed_radius)
113 Point(transformed_texture_width, transformed_texture_height);
120 cmd.pipeline = renderer.GetMorphologyFilterPipeline(options);
121 cmd.BindVertices(vtx_builder.CreateVertexBuffer(host_buffer));
123 auto sampler_descriptor = input_snapshot->sampler_descriptor;
124 if (renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode()) {
129 FS::BindTextureSampler(
130 cmd, input_snapshot->texture,
131 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
132 sampler_descriptor));
133 VS::BindFrameInfo(cmd, host_buffer.EmplaceUniform(frame_info));
134 FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info));
136 return pass.AddCommand(std::move(cmd));
139 fml::StatusOr<RenderTarget> render_target = renderer.MakeSubpass(
140 "Directional Morphology Filter",
ISize(coverage.
GetSize()), callback);
141 if (!render_target.ok()) {
145 SamplerDescriptor sampler_desc;
150 Snapshot{.texture = render_target.value().GetRenderTargetTexture(),
152 .sampler_descriptor = sampler_desc,
153 .opacity = input_snapshot->opacity},
160 const Matrix& effect_transform)
const {
161 if (inputs.empty()) {
165 auto coverage = inputs[0]->GetCoverage(entity);
166 if (!coverage.has_value()) {
169 auto transform = inputs[0]->GetTransform(entity) * effect_transform.
Basis();
170 auto transformed_vector =
175 switch (morph_type_) {
177 origin -= transformed_vector;
178 size += transformed_vector * 2;
181 origin += transformed_vector;
182 size -= transformed_vector * 2;
185 if (size.x < 0 || size.y < 0) {
193 const Matrix& effect_transform,
194 const Rect& output_limit)
const {
195 auto transformed_vector =
197 switch (morph_type_) {
199 return output_limit.
Expand(-transformed_vector);
201 return output_limit.
Expand(transformed_vector);