Flutter Impeller
metal_screenshotter.mm
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <CoreImage/CoreImage.h>
10 #define GLFW_INCLUDE_NONE
11 #include "third_party/glfw/include/GLFW/glfw3.h"
12 
13 namespace impeller {
14 namespace testing {
15 
17  FML_CHECK(::glfwInit() == GLFW_TRUE);
18  playground_ =
20 }
21 
22 std::unique_ptr<MetalScreenshot> MetalScreenshotter::MakeScreenshot(
23  AiksContext& aiks_context,
24  const Picture& picture,
25  const ISize& size,
26  bool scale_content) {
27  Vector2 content_scale =
28  scale_content ? playground_->GetContentScale() : Vector2{1, 1};
29  std::shared_ptr<Image> image = picture.ToImage(
30  aiks_context,
31  ISize(size.width * content_scale.x, size.height * content_scale.y));
32  std::shared_ptr<Texture> texture = image->GetTexture();
33  id<MTLTexture> metal_texture =
34  std::static_pointer_cast<TextureMTL>(texture)->GetMTLTexture();
35 
36  if (metal_texture.pixelFormat != MTLPixelFormatBGRA8Unorm) {
37  return {};
38  }
39 
40  CIImage* ciImage = [[CIImage alloc] initWithMTLTexture:metal_texture
41  options:@{}];
42  FML_CHECK(ciImage);
43 
44  std::shared_ptr<Context> context = playground_->GetContext();
45  std::shared_ptr<ContextMTL> context_mtl =
46  std::static_pointer_cast<ContextMTL>(context);
47  CIContext* cicontext =
48  [CIContext contextWithMTLDevice:context_mtl->GetMTLDevice()];
49  FML_CHECK(context);
50 
51  CIImage* flipped = [ciImage
52  imageByApplyingOrientation:kCGImagePropertyOrientationDownMirrored];
53 
54  CGImageRef cgImage = [cicontext createCGImage:flipped
55  fromRect:[ciImage extent]];
56 
57  return std::unique_ptr<MetalScreenshot>(new MetalScreenshot(cgImage));
58 }
59 
60 } // namespace testing
61 } // namespace impeller
impeller::TPoint::y
Type y
Definition: point.h:26
impeller::AiksContext
Definition: aiks_context.h:20
impeller::testing::MetalScreenshot
A screenshot that was produced from MetalScreenshotter.
Definition: metal_screenshot.h:18
context_mtl.h
impeller::PlaygroundBackend::kMetal
@ kMetal
impeller::testing::MetalScreenshotter::MetalScreenshotter
MetalScreenshotter()
Definition: metal_screenshotter.mm:16
impeller::Picture
Definition: picture.h:20
impeller::TSize< int64_t >
impeller::TSize::width
Type width
Definition: size.h:22
impeller::PlaygroundImpl::Create
static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)
Definition: playground_impl.cc:24
impeller::TPoint::x
Type x
Definition: point.h:25
impeller::ISize
TSize< int64_t > ISize
Definition: size.h:138
impeller::Picture::ToImage
std::shared_ptr< Image > ToImage(AiksContext &context, ISize size) const
Definition: picture.cc:31
impeller::testing::MetalScreenshotter::MakeScreenshot
std::unique_ptr< MetalScreenshot > MakeScreenshot(AiksContext &aiks_context, const Picture &picture, const ISize &size={300, 300}, bool scale_content=true)
Definition: metal_screenshotter.mm:22
impeller::PlaygroundSwitches
Definition: switches.h:16
impeller::TPoint< Scalar >
texture_mtl.h
impeller::TSize::height
Type height
Definition: size.h:23
metal_screenshotter.h
impeller
Definition: aiks_context.cc:10