Flutter Impeller
entity_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <cstring>
6 #include <memory>
7 #include <optional>
8 #include <utility>
9 #include <vector>
10 
11 #include "flutter/display_list/testing/dl_test_snippets.h"
12 #include "fml/logging.h"
13 #include "gtest/gtest.h"
14 #include "impeller/core/formats.h"
33 #include "impeller/entity/entity.h"
54 #include "third_party/imgui/imgui.h"
55 #include "third_party/skia/include/core/SkTextBlob.h"
56 
57 // TODO(zanderso): https://github.com/flutter/flutter/issues/127701
58 // NOLINTBEGIN(bugprone-unchecked-optional-access)
59 
60 namespace impeller {
61 namespace testing {
62 
63 using EntityTest = EntityPlayground;
65 
66 TEST_P(EntityTest, CanCreateEntity) {
67  Entity entity;
68  ASSERT_TRUE(entity.GetTransform().IsIdentity());
69 }
70 
71 class TestPassDelegate final : public EntityPassDelegate {
72  public:
73  explicit TestPassDelegate(bool collapse = false) : collapse_(collapse) {}
74 
75  // |EntityPassDelegate|
76  ~TestPassDelegate() override = default;
77 
78  // |EntityPassDelgate|
79  bool CanElide() override { return false; }
80 
81  // |EntityPassDelgate|
82  bool CanCollapseIntoParentPass(EntityPass* entity_pass) override {
83  return collapse_;
84  }
85 
86  // |EntityPassDelgate|
87  std::shared_ptr<Contents> CreateContentsForSubpassTarget(
88  std::shared_ptr<Texture> target,
89  const Matrix& transform) override {
90  return nullptr;
91  }
92 
93  // |EntityPassDelegate|
94  std::shared_ptr<FilterContents> WithImageFilter(
95  const FilterInput::Variant& input,
96  const Matrix& effect_transform) const override {
97  return nullptr;
98  }
99 
100  private:
101  const std::optional<Rect> coverage_;
102  const bool collapse_;
103 };
104 
106  std::optional<Rect> bounds_hint,
107  bool collapse = false) {
108  auto subpass = std::make_unique<EntityPass>();
109  Entity entity;
111  PathBuilder{}.AddRect(rect).TakePath(), Color::Red()));
112  subpass->AddEntity(std::move(entity));
113  subpass->SetDelegate(std::make_unique<TestPassDelegate>(collapse));
114  subpass->SetBoundsLimit(bounds_hint);
115  return subpass;
116 }
117 
118 TEST_P(EntityTest, EntityPassRespectsSubpassBoundsLimit) {
119  EntityPass pass;
120 
121  auto subpass0 = CreatePassWithRectPath(Rect::MakeLTRB(0, 0, 100, 100),
122  Rect::MakeLTRB(50, 50, 150, 150));
123  auto subpass1 = CreatePassWithRectPath(Rect::MakeLTRB(500, 500, 1000, 1000),
124  Rect::MakeLTRB(800, 800, 900, 900));
125 
126  auto subpass0_coverage =
127  pass.GetSubpassCoverage(*subpass0.get(), std::nullopt);
128  ASSERT_TRUE(subpass0_coverage.has_value());
129  ASSERT_RECT_NEAR(subpass0_coverage.value(), Rect::MakeLTRB(50, 50, 100, 100));
130 
131  auto subpass1_coverage =
132  pass.GetSubpassCoverage(*subpass1.get(), std::nullopt);
133  ASSERT_TRUE(subpass1_coverage.has_value());
134  ASSERT_RECT_NEAR(subpass1_coverage.value(),
135  Rect::MakeLTRB(800, 800, 900, 900));
136 
137  pass.AddSubpass(std::move(subpass0));
138  pass.AddSubpass(std::move(subpass1));
139 
140  auto coverage = pass.GetElementsCoverage(std::nullopt);
141  ASSERT_TRUE(coverage.has_value());
142  ASSERT_RECT_NEAR(coverage.value(), Rect::MakeLTRB(50, 50, 900, 900));
143 }
144 
145 TEST_P(EntityTest, EntityPassCanMergeSubpassIntoParent) {
146  // Both a red and a blue box should appear if the pass merging has worked
147  // correctly.
148 
149  EntityPass pass;
150  auto subpass = CreatePassWithRectPath(Rect::MakeLTRB(0, 0, 100, 100),
151  Rect::MakeLTRB(50, 50, 150, 150), true);
152  pass.AddSubpass(std::move(subpass));
153 
154  Entity entity;
155  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
156  auto contents = std::make_unique<SolidColorContents>();
157  contents->SetGeometry(Geometry::MakeRect(Rect::MakeLTRB(100, 100, 200, 200)));
158  contents->SetColor(Color::Blue());
159  entity.SetContents(std::move(contents));
160 
161  pass.AddEntity(std::move(entity));
162 
163  ASSERT_TRUE(OpenPlaygroundHere(pass));
164 }
165 
166 TEST_P(EntityTest, EntityPassCoverageRespectsCoverageLimit) {
167  // Rect is drawn entirely in negative area.
168  auto pass = CreatePassWithRectPath(Rect::MakeLTRB(-200, -200, -100, -100),
169  std::nullopt);
170 
171  // Without coverage limit.
172  {
173  auto pass_coverage = pass->GetElementsCoverage(std::nullopt);
174  ASSERT_TRUE(pass_coverage.has_value());
175  ASSERT_RECT_NEAR(pass_coverage.value(),
176  Rect::MakeLTRB(-200, -200, -100, -100));
177  }
178 
179  // With limit that doesn't overlap.
180  {
181  auto pass_coverage =
182  pass->GetElementsCoverage(Rect::MakeLTRB(0, 0, 100, 100));
183  ASSERT_FALSE(pass_coverage.has_value());
184  }
185 
186  // With limit that partially overlaps.
187  {
188  auto pass_coverage =
189  pass->GetElementsCoverage(Rect::MakeLTRB(-150, -150, 0, 0));
190  ASSERT_TRUE(pass_coverage.has_value());
191  ASSERT_RECT_NEAR(pass_coverage.value(),
192  Rect::MakeLTRB(-150, -150, -100, -100));
193  }
194 }
195 
196 TEST_P(EntityTest, FilterCoverageRespectsCropRect) {
197  auto image = CreateTextureForFixture("boston.jpg");
199  FilterInput::Make({image}));
200 
201  // Without the crop rect (default behavior).
202  {
203  auto actual = filter->GetCoverage({});
204  auto expected = Rect::MakeSize(image->GetSize());
205 
206  ASSERT_TRUE(actual.has_value());
207  ASSERT_RECT_NEAR(actual.value(), expected);
208  }
209 
210  // With the crop rect.
211  {
212  auto expected = Rect::MakeLTRB(50, 50, 100, 100);
213  filter->SetCoverageHint(expected);
214  auto actual = filter->GetCoverage({});
215 
216  ASSERT_TRUE(actual.has_value());
217  ASSERT_RECT_NEAR(actual.value(), expected);
218  }
219 }
220 
221 TEST_P(EntityTest, CanDrawRect) {
222  auto contents = std::make_shared<SolidColorContents>();
223  contents->SetGeometry(Geometry::MakeRect(Rect::MakeXYWH(100, 100, 100, 100)));
224  contents->SetColor(Color::Red());
225 
226  Entity entity;
227  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
228  entity.SetContents(contents);
229 
230  ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
231 }
232 
233 TEST_P(EntityTest, CanDrawRRect) {
234  auto contents = std::make_shared<SolidColorContents>();
235  auto path = PathBuilder{}
237  .AddRoundedRect(Rect::MakeXYWH(100, 100, 100, 100), 10.0)
238  .TakePath();
239  contents->SetGeometry(Geometry::MakeFillPath(std::move(path)));
240  contents->SetColor(Color::Red());
241 
242  Entity entity;
243  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
244  entity.SetContents(contents);
245 
246  ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
247 }
248 
249 TEST_P(EntityTest, GeometryBoundsAreTransformed) {
250  auto geometry = Geometry::MakeRect(Rect::MakeXYWH(100, 100, 100, 100));
251  auto transform = Matrix::MakeScale({2.0, 2.0, 2.0});
252 
253  ASSERT_RECT_NEAR(geometry->GetCoverage(transform).value(),
254  Rect::MakeXYWH(200, 200, 200, 200));
255 }
256 
257 TEST_P(EntityTest, ThreeStrokesInOnePath) {
258  Path path = PathBuilder{}
259  .MoveTo({100, 100})
260  .LineTo({100, 200})
261  .MoveTo({100, 300})
262  .LineTo({100, 400})
263  .MoveTo({100, 500})
264  .LineTo({100, 600})
265  .TakePath();
266 
267  Entity entity;
268  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
269  auto contents = std::make_unique<SolidColorContents>();
270  contents->SetGeometry(Geometry::MakeStrokePath(std::move(path), 5.0));
271  contents->SetColor(Color::Red());
272  entity.SetContents(std::move(contents));
273  ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
274 }
275 
276 TEST_P(EntityTest, StrokeWithTextureContents) {
277  auto bridge = CreateTextureForFixture("bay_bridge.jpg");
278  Path path = PathBuilder{}
279  .MoveTo({100, 100})
280  .LineTo({100, 200})
281  .MoveTo({100, 300})
282  .LineTo({100, 400})
283  .MoveTo({100, 500})
284  .LineTo({100, 600})
285  .TakePath();
286 
287  Entity entity;
288  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
289  auto contents = std::make_unique<TiledTextureContents>();
290  contents->SetGeometry(Geometry::MakeStrokePath(std::move(path), 100.0));
291  contents->SetTexture(bridge);
292  contents->SetTileModes(Entity::TileMode::kClamp, Entity::TileMode::kClamp);
293  entity.SetContents(std::move(contents));
294  ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
295 }
296 
297 TEST_P(EntityTest, TriangleInsideASquare) {
298  auto callback = [&](ContentContext& context, RenderPass& pass) {
299  Point offset(100, 100);
300 
301  Point a =
302  IMPELLER_PLAYGROUND_POINT(Point(10, 10) + offset, 20, Color::White());
303  Point b =
304  IMPELLER_PLAYGROUND_POINT(Point(210, 10) + offset, 20, Color::White());
305  Point c =
306  IMPELLER_PLAYGROUND_POINT(Point(210, 210) + offset, 20, Color::White());
307  Point d =
308  IMPELLER_PLAYGROUND_POINT(Point(10, 210) + offset, 20, Color::White());
309  Point e =
310  IMPELLER_PLAYGROUND_POINT(Point(50, 50) + offset, 20, Color::White());
311  Point f =
312  IMPELLER_PLAYGROUND_POINT(Point(100, 50) + offset, 20, Color::White());
313  Point g =
314  IMPELLER_PLAYGROUND_POINT(Point(50, 150) + offset, 20, Color::White());
315  Path path = PathBuilder{}
316  .MoveTo(a)
317  .LineTo(b)
318  .LineTo(c)
319  .LineTo(d)
320  .Close()
321  .MoveTo(e)
322  .LineTo(f)
323  .LineTo(g)
324  .Close()
325  .TakePath();
326 
327  Entity entity;
328  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
329  auto contents = std::make_unique<SolidColorContents>();
330  contents->SetGeometry(Geometry::MakeStrokePath(std::move(path), 20.0));
331  contents->SetColor(Color::Red());
332  entity.SetContents(std::move(contents));
333 
334  return entity.Render(context, pass);
335  };
336  ASSERT_TRUE(OpenPlaygroundHere(callback));
337 }
338 
339 TEST_P(EntityTest, StrokeCapAndJoinTest) {
340  const Point padding(300, 250);
341  const Point margin(140, 180);
342 
343  auto callback = [&](ContentContext& context, RenderPass& pass) {
344  // Slightly above sqrt(2) by default, so that right angles are just below
345  // the limit and acute angles are over the limit (causing them to get
346  // beveled).
347  static Scalar miter_limit = 1.41421357;
348  static Scalar width = 30;
349 
350  ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
351  {
352  ImGui::SliderFloat("Miter limit", &miter_limit, 0, 30);
353  ImGui::SliderFloat("Stroke width", &width, 0, 100);
354  if (ImGui::Button("Reset")) {
355  miter_limit = 1.41421357;
356  width = 30;
357  }
358  }
359  ImGui::End();
360 
361  auto world_matrix = Matrix::MakeScale(GetContentScale());
362  auto render_path = [width = width, &context, &pass, &world_matrix](
363  const Path& path, Cap cap, Join join) {
364  auto contents = std::make_unique<SolidColorContents>();
365  contents->SetGeometry(Geometry::MakeStrokePath(path.Clone(), width,
366  miter_limit, cap, join));
367  contents->SetColor(Color::Red());
368 
369  Entity entity;
370  entity.SetTransform(world_matrix);
371  entity.SetContents(std::move(contents));
372 
373  auto coverage = entity.GetCoverage();
374  if (coverage.has_value()) {
375  auto bounds_contents = std::make_unique<SolidColorContents>();
376  bounds_contents->SetGeometry(Geometry::MakeFillPath(
377  PathBuilder{}.AddRect(entity.GetCoverage().value()).TakePath()));
378  bounds_contents->SetColor(Color::Green().WithAlpha(0.5));
379  Entity bounds_entity;
380  bounds_entity.SetContents(std::move(bounds_contents));
381  bounds_entity.Render(context, pass);
382  }
383 
384  entity.Render(context, pass);
385  };
386 
387  const Point a_def(0, 0), b_def(0, 100), c_def(150, 0), d_def(150, -100),
388  e_def(75, 75);
389  const Scalar r = 30;
390  // Cap::kButt demo.
391  {
392  Point off = Point(0, 0) * padding + margin;
393  auto [a, b] = IMPELLER_PLAYGROUND_LINE(off + a_def, off + b_def, r,
395  auto [c, d] = IMPELLER_PLAYGROUND_LINE(off + c_def, off + d_def, r,
397  render_path(PathBuilder{}.AddCubicCurve(a, b, d, c).TakePath(),
399  }
400 
401  // Cap::kSquare demo.
402  {
403  Point off = Point(1, 0) * padding + margin;
404  auto [a, b] = IMPELLER_PLAYGROUND_LINE(off + a_def, off + b_def, r,
406  auto [c, d] = IMPELLER_PLAYGROUND_LINE(off + c_def, off + d_def, r,
408  render_path(PathBuilder{}.AddCubicCurve(a, b, d, c).TakePath(),
410  }
411 
412  // Cap::kRound demo.
413  {
414  Point off = Point(2, 0) * padding + margin;
415  auto [a, b] = IMPELLER_PLAYGROUND_LINE(off + a_def, off + b_def, r,
417  auto [c, d] = IMPELLER_PLAYGROUND_LINE(off + c_def, off + d_def, r,
419  render_path(PathBuilder{}.AddCubicCurve(a, b, d, c).TakePath(),
421  }
422 
423  // Join::kBevel demo.
424  {
425  Point off = Point(0, 1) * padding + margin;
426  Point a = IMPELLER_PLAYGROUND_POINT(off + a_def, r, Color::White());
427  Point b = IMPELLER_PLAYGROUND_POINT(off + e_def, r, Color::White());
428  Point c = IMPELLER_PLAYGROUND_POINT(off + c_def, r, Color::White());
429  render_path(
430  PathBuilder{}.MoveTo(a).LineTo(b).LineTo(c).Close().TakePath(),
432  }
433 
434  // Join::kMiter demo.
435  {
436  Point off = Point(1, 1) * padding + margin;
437  Point a = IMPELLER_PLAYGROUND_POINT(off + a_def, r, Color::White());
438  Point b = IMPELLER_PLAYGROUND_POINT(off + e_def, r, Color::White());
439  Point c = IMPELLER_PLAYGROUND_POINT(off + c_def, r, Color::White());
440  render_path(
441  PathBuilder{}.MoveTo(a).LineTo(b).LineTo(c).Close().TakePath(),
443  }
444 
445  // Join::kRound demo.
446  {
447  Point off = Point(2, 1) * padding + margin;
448  Point a = IMPELLER_PLAYGROUND_POINT(off + a_def, r, Color::White());
449  Point b = IMPELLER_PLAYGROUND_POINT(off + e_def, r, Color::White());
450  Point c = IMPELLER_PLAYGROUND_POINT(off + c_def, r, Color::White());
451  render_path(
452  PathBuilder{}.MoveTo(a).LineTo(b).LineTo(c).Close().TakePath(),
454  }
455 
456  return true;
457  };
458  ASSERT_TRUE(OpenPlaygroundHere(callback));
459 }
460 
461 TEST_P(EntityTest, CubicCurveTest) {
462  // Compare with https://fiddle.skia.org/c/b3625f26122c9de7afe7794fcf25ead3
463  Path path =
464  PathBuilder{}
465  .MoveTo({237.164, 125.003})
466  .CubicCurveTo({236.709, 125.184}, {236.262, 125.358},
467  {235.81, 125.538})
468  .CubicCurveTo({235.413, 125.68}, {234.994, 125.832},
469  {234.592, 125.977})
470  .CubicCurveTo({234.592, 125.977}, {234.591, 125.977},
471  {234.59, 125.977})
472  .CubicCurveTo({222.206, 130.435}, {207.708, 135.753},
473  {192.381, 141.429})
474  .CubicCurveTo({162.77, 151.336}, {122.17, 156.894}, {84.1123, 160})
475  .Close()
476  .TakePath();
477  Entity entity;
478  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
479  entity.SetContents(SolidColorContents::Make(std::move(path), Color::Red()));
480  ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
481 }
482 
483 TEST_P(EntityTest, CanDrawCorrectlyWithRotatedTransform) {
484  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
485  const char* input_axis[] = {"X", "Y", "Z"};
486  static int rotation_axis_index = 0;
487  static float rotation = 0;
488  ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
489  ImGui::SliderFloat("Rotation", &rotation, -kPi, kPi);
490  ImGui::Combo("Rotation Axis", &rotation_axis_index, input_axis,
491  sizeof(input_axis) / sizeof(char*));
492  Matrix rotation_matrix;
493  switch (rotation_axis_index) {
494  case 0:
495  rotation_matrix = Matrix::MakeRotationX(Radians(rotation));
496  break;
497  case 1:
498  rotation_matrix = Matrix::MakeRotationY(Radians(rotation));
499  break;
500  case 2:
501  rotation_matrix = Matrix::MakeRotationZ(Radians(rotation));
502  break;
503  default:
504  rotation_matrix = Matrix{};
505  break;
506  }
507 
508  if (ImGui::Button("Reset")) {
509  rotation = 0;
510  }
511  ImGui::End();
512  Matrix current_transform =
513  Matrix::MakeScale(GetContentScale())
515  Vector3(Point(pass.GetRenderTargetSize().width / 2.0,
516  pass.GetRenderTargetSize().height / 2.0)));
517  Matrix result_transform = current_transform * rotation_matrix;
518  Path path =
519  PathBuilder{}.AddRect(Rect::MakeXYWH(-300, -400, 600, 800)).TakePath();
520 
521  Entity entity;
522  entity.SetTransform(result_transform);
523  entity.SetContents(SolidColorContents::Make(std::move(path), Color::Red()));
524  return entity.Render(context, pass);
525  };
526  ASSERT_TRUE(OpenPlaygroundHere(callback));
527 }
528 
529 TEST_P(EntityTest, CubicCurveAndOverlapTest) {
530  // Compare with https://fiddle.skia.org/c/7a05a3e186c65a8dfb732f68020aae06
531  Path path =
532  PathBuilder{}
533  .MoveTo({359.934, 96.6335})
534  .CubicCurveTo({358.189, 96.7055}, {356.436, 96.7908},
535  {354.673, 96.8895})
536  .CubicCurveTo({354.571, 96.8953}, {354.469, 96.9016},
537  {354.367, 96.9075})
538  .CubicCurveTo({352.672, 97.0038}, {350.969, 97.113},
539  {349.259, 97.2355})
540  .CubicCurveTo({349.048, 97.2506}, {348.836, 97.2678},
541  {348.625, 97.2834})
542  .CubicCurveTo({347.019, 97.4014}, {345.407, 97.5299},
543  {343.789, 97.6722})
544  .CubicCurveTo({343.428, 97.704}, {343.065, 97.7402},
545  {342.703, 97.7734})
546  .CubicCurveTo({341.221, 97.9086}, {339.736, 98.0505},
547  {338.246, 98.207})
548  .CubicCurveTo({337.702, 98.2642}, {337.156, 98.3292},
549  {336.612, 98.3894})
550  .CubicCurveTo({335.284, 98.5356}, {333.956, 98.6837},
551  {332.623, 98.8476})
552  .CubicCurveTo({332.495, 98.8635}, {332.366, 98.8818},
553  {332.237, 98.8982})
554  .LineTo({332.237, 102.601})
555  .LineTo({321.778, 102.601})
556  .LineTo({321.778, 100.382})
557  .CubicCurveTo({321.572, 100.413}, {321.367, 100.442},
558  {321.161, 100.476})
559  .CubicCurveTo({319.22, 100.79}, {317.277, 101.123},
560  {315.332, 101.479})
561  .CubicCurveTo({315.322, 101.481}, {315.311, 101.482},
562  {315.301, 101.484})
563  .LineTo({310.017, 105.94})
564  .LineTo({309.779, 105.427})
565  .LineTo({314.403, 101.651})
566  .CubicCurveTo({314.391, 101.653}, {314.379, 101.656},
567  {314.368, 101.658})
568  .CubicCurveTo({312.528, 102.001}, {310.687, 102.366},
569  {308.846, 102.748})
570  .CubicCurveTo({307.85, 102.955}, {306.855, 103.182}, {305.859, 103.4})
571  .CubicCurveTo({305.048, 103.579}, {304.236, 103.75},
572  {303.425, 103.936})
573  .LineTo({299.105, 107.578})
574  .LineTo({298.867, 107.065})
575  .LineTo({302.394, 104.185})
576  .LineTo({302.412, 104.171})
577  .CubicCurveTo({301.388, 104.409}, {300.366, 104.67},
578  {299.344, 104.921})
579  .CubicCurveTo({298.618, 105.1}, {297.89, 105.269}, {297.165, 105.455})
580  .CubicCurveTo({295.262, 105.94}, {293.36, 106.445},
581  {291.462, 106.979})
582  .CubicCurveTo({291.132, 107.072}, {290.802, 107.163},
583  {290.471, 107.257})
584  .CubicCurveTo({289.463, 107.544}, {288.455, 107.839},
585  {287.449, 108.139})
586  .CubicCurveTo({286.476, 108.431}, {285.506, 108.73},
587  {284.536, 109.035})
588  .CubicCurveTo({283.674, 109.304}, {282.812, 109.579},
589  {281.952, 109.859})
590  .CubicCurveTo({281.177, 110.112}, {280.406, 110.377},
591  {279.633, 110.638})
592  .CubicCurveTo({278.458, 111.037}, {277.256, 111.449},
593  {276.803, 111.607})
594  .CubicCurveTo({276.76, 111.622}, {276.716, 111.637},
595  {276.672, 111.653})
596  .CubicCurveTo({275.017, 112.239}, {273.365, 112.836},
597  {271.721, 113.463})
598  .LineTo({271.717, 113.449})
599  .CubicCurveTo({271.496, 113.496}, {271.238, 113.559},
600  {270.963, 113.628})
601  .CubicCurveTo({270.893, 113.645}, {270.822, 113.663},
602  {270.748, 113.682})
603  .CubicCurveTo({270.468, 113.755}, {270.169, 113.834},
604  {269.839, 113.926})
605  .CubicCurveTo({269.789, 113.94}, {269.732, 113.957},
606  {269.681, 113.972})
607  .CubicCurveTo({269.391, 114.053}, {269.081, 114.143},
608  {268.756, 114.239})
609  .CubicCurveTo({268.628, 114.276}, {268.5, 114.314},
610  {268.367, 114.354})
611  .CubicCurveTo({268.172, 114.412}, {267.959, 114.478},
612  {267.752, 114.54})
613  .CubicCurveTo({263.349, 115.964}, {258.058, 117.695},
614  {253.564, 119.252})
615  .CubicCurveTo({253.556, 119.255}, {253.547, 119.258},
616  {253.538, 119.261})
617  .CubicCurveTo({251.844, 119.849}, {250.056, 120.474},
618  {248.189, 121.131})
619  .CubicCurveTo({248, 121.197}, {247.812, 121.264}, {247.621, 121.331})
620  .CubicCurveTo({247.079, 121.522}, {246.531, 121.715},
621  {245.975, 121.912})
622  .CubicCurveTo({245.554, 122.06}, {245.126, 122.212},
623  {244.698, 122.364})
624  .CubicCurveTo({244.071, 122.586}, {243.437, 122.811},
625  {242.794, 123.04})
626  .CubicCurveTo({242.189, 123.255}, {241.58, 123.472},
627  {240.961, 123.693})
628  .CubicCurveTo({240.659, 123.801}, {240.357, 123.909},
629  {240.052, 124.018})
630  .CubicCurveTo({239.12, 124.351}, {238.18, 124.687}, {237.22, 125.032})
631  .LineTo({237.164, 125.003})
632  .CubicCurveTo({236.709, 125.184}, {236.262, 125.358},
633  {235.81, 125.538})
634  .CubicCurveTo({235.413, 125.68}, {234.994, 125.832},
635  {234.592, 125.977})
636  .CubicCurveTo({234.592, 125.977}, {234.591, 125.977},
637  {234.59, 125.977})
638  .CubicCurveTo({222.206, 130.435}, {207.708, 135.753},
639  {192.381, 141.429})
640  .CubicCurveTo({162.77, 151.336}, {122.17, 156.894}, {84.1123, 160})
641  .LineTo({360, 160})
642  .LineTo({360, 119.256})
643  .LineTo({360, 106.332})
644  .LineTo({360, 96.6307})
645  .CubicCurveTo({359.978, 96.6317}, {359.956, 96.6326},
646  {359.934, 96.6335})
647  .Close()
648  .MoveTo({337.336, 124.143})
649  .CubicCurveTo({337.274, 122.359}, {338.903, 121.511},
650  {338.903, 121.511})
651  .CubicCurveTo({338.903, 121.511}, {338.96, 123.303},
652  {337.336, 124.143})
653  .Close()
654  .MoveTo({340.082, 121.849})
655  .CubicCurveTo({340.074, 121.917}, {340.062, 121.992},
656  {340.046, 122.075})
657  .CubicCurveTo({340.039, 122.109}, {340.031, 122.142},
658  {340.023, 122.177})
659  .CubicCurveTo({340.005, 122.26}, {339.98, 122.346},
660  {339.952, 122.437})
661  .CubicCurveTo({339.941, 122.473}, {339.931, 122.507},
662  {339.918, 122.544})
663  .CubicCurveTo({339.873, 122.672}, {339.819, 122.804},
664  {339.75, 122.938})
665  .CubicCurveTo({339.747, 122.944}, {339.743, 122.949},
666  {339.74, 122.955})
667  .CubicCurveTo({339.674, 123.08}, {339.593, 123.205},
668  {339.501, 123.328})
669  .CubicCurveTo({339.473, 123.366}, {339.441, 123.401},
670  {339.41, 123.438})
671  .CubicCurveTo({339.332, 123.534}, {339.243, 123.625},
672  {339.145, 123.714})
673  .CubicCurveTo({339.105, 123.75}, {339.068, 123.786},
674  {339.025, 123.821})
675  .CubicCurveTo({338.881, 123.937}, {338.724, 124.048},
676  {338.539, 124.143})
677  .CubicCurveTo({338.532, 123.959}, {338.554, 123.79},
678  {338.58, 123.626})
679  .CubicCurveTo({338.58, 123.625}, {338.58, 123.625}, {338.58, 123.625})
680  .CubicCurveTo({338.607, 123.455}, {338.65, 123.299},
681  {338.704, 123.151})
682  .CubicCurveTo({338.708, 123.14}, {338.71, 123.127},
683  {338.714, 123.117})
684  .CubicCurveTo({338.769, 122.971}, {338.833, 122.838},
685  {338.905, 122.712})
686  .CubicCurveTo({338.911, 122.702}, {338.916, 122.69200000000001},
687  {338.922, 122.682})
688  .CubicCurveTo({338.996, 122.557}, {339.072, 122.444},
689  {339.155, 122.34})
690  .CubicCurveTo({339.161, 122.333}, {339.166, 122.326},
691  {339.172, 122.319})
692  .CubicCurveTo({339.256, 122.215}, {339.339, 122.12},
693  {339.425, 122.037})
694  .CubicCurveTo({339.428, 122.033}, {339.431, 122.03},
695  {339.435, 122.027})
696  .CubicCurveTo({339.785, 121.687}, {340.106, 121.511},
697  {340.106, 121.511})
698  .CubicCurveTo({340.106, 121.511}, {340.107, 121.645},
699  {340.082, 121.849})
700  .Close()
701  .MoveTo({340.678, 113.245})
702  .CubicCurveTo({340.594, 113.488}, {340.356, 113.655},
703  {340.135, 113.775})
704  .CubicCurveTo({339.817, 113.948}, {339.465, 114.059},
705  {339.115, 114.151})
706  .CubicCurveTo({338.251, 114.379}, {337.34, 114.516},
707  {336.448, 114.516})
708  .CubicCurveTo({335.761, 114.516}, {335.072, 114.527},
709  {334.384, 114.513})
710  .CubicCurveTo({334.125, 114.508}, {333.862, 114.462},
711  {333.605, 114.424})
712  .CubicCurveTo({332.865, 114.318}, {332.096, 114.184},
713  {331.41, 113.883})
714  .CubicCurveTo({330.979, 113.695}, {330.442, 113.34},
715  {330.672, 112.813})
716  .CubicCurveTo({331.135, 111.755}, {333.219, 112.946},
717  {334.526, 113.833})
718  .CubicCurveTo({334.54, 113.816}, {334.554, 113.8}, {334.569, 113.784})
719  .CubicCurveTo({333.38, 112.708}, {331.749, 110.985},
720  {332.76, 110.402})
721  .CubicCurveTo({333.769, 109.82}, {334.713, 111.93},
722  {335.228, 113.395})
723  .CubicCurveTo({334.915, 111.889}, {334.59, 109.636},
724  {335.661, 109.592})
725  .CubicCurveTo({336.733, 109.636}, {336.408, 111.889},
726  {336.07, 113.389})
727  .CubicCurveTo({336.609, 111.93}, {337.553, 109.82},
728  {338.563, 110.402})
729  .CubicCurveTo({339.574, 110.984}, {337.942, 112.708},
730  {336.753, 113.784})
731  .CubicCurveTo({336.768, 113.8}, {336.782, 113.816},
732  {336.796, 113.833})
733  .CubicCurveTo({338.104, 112.946}, {340.187, 111.755},
734  {340.65, 112.813})
735  .CubicCurveTo({340.71, 112.95}, {340.728, 113.102},
736  {340.678, 113.245})
737  .Close()
738  .MoveTo({346.357, 106.771})
739  .CubicCurveTo({346.295, 104.987}, {347.924, 104.139},
740  {347.924, 104.139})
741  .CubicCurveTo({347.924, 104.139}, {347.982, 105.931},
742  {346.357, 106.771})
743  .Close()
744  .MoveTo({347.56, 106.771})
745  .CubicCurveTo({347.498, 104.987}, {349.127, 104.139},
746  {349.127, 104.139})
747  .CubicCurveTo({349.127, 104.139}, {349.185, 105.931},
748  {347.56, 106.771})
749  .Close()
750  .TakePath();
751  Entity entity;
752  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
753  entity.SetContents(SolidColorContents::Make(std::move(path), Color::Red()));
754  ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
755 }
756 
757 TEST_P(EntityTest, SolidColorContentsStrokeSetStrokeCapsAndJoins) {
758  {
759  auto geometry = Geometry::MakeStrokePath(Path{});
760  auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get());
761  // Defaults.
762  ASSERT_EQ(path_geometry->GetStrokeCap(), Cap::kButt);
763  ASSERT_EQ(path_geometry->GetStrokeJoin(), Join::kMiter);
764  }
765 
766  {
767  auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, 4.0, Cap::kSquare);
768  auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get());
769  ASSERT_EQ(path_geometry->GetStrokeCap(), Cap::kSquare);
770  }
771 
772  {
773  auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, 4.0, Cap::kRound);
774  auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get());
775  ASSERT_EQ(path_geometry->GetStrokeCap(), Cap::kRound);
776  }
777 }
778 
779 TEST_P(EntityTest, SolidColorContentsStrokeSetMiterLimit) {
780  {
781  auto geometry = Geometry::MakeStrokePath(Path{});
782  auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get());
783  ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 4);
784  }
785 
786  {
787  auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, /*miter_limit=*/8.0);
788  auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get());
789  ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 8);
790  }
791 
792  {
793  auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, /*miter_limit=*/-1.0);
794  auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get());
795  ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 4);
796  }
797 }
798 
799 TEST_P(EntityTest, BlendingModeOptions) {
800  std::vector<const char*> blend_mode_names;
801  std::vector<BlendMode> blend_mode_values;
802  {
803  // Force an exhausiveness check with a switch. When adding blend modes,
804  // update this switch with a new name/value to make it selectable in the
805  // test GUI.
806 
807  const BlendMode b{};
808  static_assert(b == BlendMode::kClear); // Ensure the first item in
809  // the switch is the first
810  // item in the enum.
812  switch (b) {
813  case BlendMode::kClear:
814  blend_mode_names.push_back("Clear");
815  blend_mode_values.push_back(BlendMode::kClear);
816  case BlendMode::kSource:
817  blend_mode_names.push_back("Source");
818  blend_mode_values.push_back(BlendMode::kSource);
820  blend_mode_names.push_back("Destination");
821  blend_mode_values.push_back(BlendMode::kDestination);
823  blend_mode_names.push_back("SourceOver");
824  blend_mode_values.push_back(BlendMode::kSourceOver);
826  blend_mode_names.push_back("DestinationOver");
827  blend_mode_values.push_back(BlendMode::kDestinationOver);
829  blend_mode_names.push_back("SourceIn");
830  blend_mode_values.push_back(BlendMode::kSourceIn);
832  blend_mode_names.push_back("DestinationIn");
833  blend_mode_values.push_back(BlendMode::kDestinationIn);
835  blend_mode_names.push_back("SourceOut");
836  blend_mode_values.push_back(BlendMode::kSourceOut);
838  blend_mode_names.push_back("DestinationOut");
839  blend_mode_values.push_back(BlendMode::kDestinationOut);
841  blend_mode_names.push_back("SourceATop");
842  blend_mode_values.push_back(BlendMode::kSourceATop);
844  blend_mode_names.push_back("DestinationATop");
845  blend_mode_values.push_back(BlendMode::kDestinationATop);
846  case BlendMode::kXor:
847  blend_mode_names.push_back("Xor");
848  blend_mode_values.push_back(BlendMode::kXor);
849  case BlendMode::kPlus:
850  blend_mode_names.push_back("Plus");
851  blend_mode_values.push_back(BlendMode::kPlus);
853  blend_mode_names.push_back("Modulate");
854  blend_mode_values.push_back(BlendMode::kModulate);
855  };
856  }
857 
858  auto callback = [&](ContentContext& context, RenderPass& pass) {
859  auto world_matrix = Matrix::MakeScale(GetContentScale());
860  auto draw_rect = [&context, &pass, &world_matrix](
861  Rect rect, Color color, BlendMode blend_mode) -> bool {
863 
865  {
866  auto r = rect.GetLTRB();
867  vtx_builder.AddVertices({
868  {Point(r[0], r[1])},
869  {Point(r[2], r[1])},
870  {Point(r[2], r[3])},
871  {Point(r[0], r[1])},
872  {Point(r[2], r[3])},
873  {Point(r[0], r[3])},
874  });
875  }
876 
877  Command cmd;
878  DEBUG_COMMAND_INFO(cmd, "Blended Rectangle");
879  auto options = OptionsFromPass(pass);
880  options.blend_mode = blend_mode;
881  options.primitive_type = PrimitiveType::kTriangle;
882  cmd.pipeline = context.GetSolidFillPipeline(options);
883  cmd.BindVertices(
884  vtx_builder.CreateVertexBuffer(pass.GetTransientsBuffer()));
885 
886  VS::FrameInfo frame_info;
887  frame_info.mvp = pass.GetOrthographicTransform() * world_matrix;
888  frame_info.color = color.Premultiply();
889  VS::BindFrameInfo(cmd,
890  pass.GetTransientsBuffer().EmplaceUniform(frame_info));
891 
892  return pass.AddCommand(std::move(cmd));
893  };
894 
895  ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
896  static Color color1(1, 0, 0, 0.5), color2(0, 1, 0, 0.5);
897  ImGui::ColorEdit4("Color 1", reinterpret_cast<float*>(&color1));
898  ImGui::ColorEdit4("Color 2", reinterpret_cast<float*>(&color2));
899  static int current_blend_index = 3;
900  ImGui::ListBox("Blending mode", &current_blend_index,
901  blend_mode_names.data(), blend_mode_names.size());
902  ImGui::End();
903 
904  BlendMode selected_mode = blend_mode_values[current_blend_index];
905 
906  Point a, b, c, d;
907  std::tie(a, b) = IMPELLER_PLAYGROUND_LINE(
908  Point(400, 100), Point(200, 300), 20, Color::White(), Color::White());
909  std::tie(c, d) = IMPELLER_PLAYGROUND_LINE(
910  Point(470, 190), Point(270, 390), 20, Color::White(), Color::White());
911 
912  bool result = true;
913  result = result &&
914  draw_rect(Rect::MakeXYWH(0, 0, pass.GetRenderTargetSize().width,
915  pass.GetRenderTargetSize().height),
917  result = result && draw_rect(Rect::MakeLTRB(a.x, a.y, b.x, b.y), color1,
919  result = result && draw_rect(Rect::MakeLTRB(c.x, c.y, d.x, d.y), color2,
920  selected_mode);
921  return result;
922  };
923  ASSERT_TRUE(OpenPlaygroundHere(callback));
924 }
925 
926 TEST_P(EntityTest, BezierCircleScaled) {
927  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
928  static float scale = 20;
929 
930  ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
931  ImGui::SliderFloat("Scale", &scale, 1, 100);
932  ImGui::End();
933 
934  Entity entity;
935  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
936  auto path = PathBuilder{}
937  .MoveTo({97.325, 34.818})
938  .CubicCurveTo({98.50862885295136, 34.81812293973836},
939  {99.46822048142015, 33.85863261475589},
940  {99.46822048142015, 32.67499810206613})
941  .CubicCurveTo({99.46822048142015, 31.491363589376355},
942  {98.50862885295136, 30.53187326439389},
943  {97.32499434685802, 30.531998226542708})
944  .CubicCurveTo({96.14153655073771, 30.532123170035373},
945  {95.18222070648729, 31.491540299350355},
946  {95.18222070648729, 32.67499810206613})
947  .CubicCurveTo({95.18222070648729, 33.85845590478189},
948  {96.14153655073771, 34.81787303409686},
949  {97.32499434685802, 34.81799797758954})
950  .Close()
951  .TakePath();
952  entity.SetTransform(
953  Matrix::MakeScale({scale, scale, 1.0}).Translate({-90, -20, 0}));
954  entity.SetContents(SolidColorContents::Make(std::move(path), Color::Red()));
955  return entity.Render(context, pass);
956  };
957  ASSERT_TRUE(OpenPlaygroundHere(callback));
958 }
959 
960 TEST_P(EntityTest, Filters) {
961  auto bridge = CreateTextureForFixture("bay_bridge.jpg");
962  auto boston = CreateTextureForFixture("boston.jpg");
963  auto kalimba = CreateTextureForFixture("kalimba.jpg");
964  ASSERT_TRUE(bridge && boston && kalimba);
965 
966  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
967  auto fi_bridge = FilterInput::Make(bridge);
968  auto fi_boston = FilterInput::Make(boston);
969  auto fi_kalimba = FilterInput::Make(kalimba);
970 
971  std::shared_ptr<FilterContents> blend0 = ColorFilterContents::MakeBlend(
972  BlendMode::kModulate, {fi_kalimba, fi_boston});
973 
974  auto blend1 = ColorFilterContents::MakeBlend(
976  {FilterInput::Make(blend0), fi_bridge, fi_bridge, fi_bridge});
977 
978  Entity entity;
979  entity.SetTransform(Matrix::MakeScale(GetContentScale()) *
980  Matrix::MakeTranslation({500, 300}) *
981  Matrix::MakeScale(Vector2{0.5, 0.5}));
982  entity.SetContents(blend1);
983  return entity.Render(context, pass);
984  };
985  ASSERT_TRUE(OpenPlaygroundHere(callback));
986 }
987 
988 TEST_P(EntityTest, GaussianBlurFilter) {
989  auto boston = CreateTextureForFixture("boston.jpg");
990  ASSERT_TRUE(boston);
991 
992  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
993  const char* input_type_names[] = {"Texture", "Solid Color"};
994  const char* blur_type_names[] = {"Image blur", "Mask blur"};
995  const char* pass_variation_names[] = {"New", "2D Directional",
996  "Directional"};
997  const char* blur_style_names[] = {"Normal", "Solid", "Outer", "Inner"};
998  const char* tile_mode_names[] = {"Clamp", "Repeat", "Mirror", "Decal"};
999  const FilterContents::BlurStyle blur_styles[] = {
1002  const Entity::TileMode tile_modes[] = {
1005 
1006  // UI state.
1007  static int selected_input_type = 0;
1008  static Color input_color = Color::Black();
1009  static int selected_blur_type = 0;
1010  static int selected_pass_variation = 0;
1011  static bool combined_sigma = false;
1012  static float blur_amount_coarse[2] = {0, 0};
1013  static float blur_amount_fine[2] = {10, 10};
1014  static int selected_blur_style = 0;
1015  static int selected_tile_mode = 3;
1016  static Color cover_color(1, 0, 0, 0.2);
1017  static Color bounds_color(0, 1, 0, 0.1);
1018  static float offset[2] = {500, 400};
1019  static float rotation = 0;
1020  static float scale[2] = {0.65, 0.65};
1021  static float skew[2] = {0, 0};
1022  static float path_rect[4] = {0, 0,
1023  static_cast<float>(boston->GetSize().width),
1024  static_cast<float>(boston->GetSize().height)};
1025 
1026  ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1027  {
1028  ImGui::Combo("Input type", &selected_input_type, input_type_names,
1029  sizeof(input_type_names) / sizeof(char*));
1030  if (selected_input_type == 0) {
1031  ImGui::SliderFloat("Input opacity", &input_color.alpha, 0, 1);
1032  } else {
1033  ImGui::ColorEdit4("Input color",
1034  reinterpret_cast<float*>(&input_color));
1035  }
1036  ImGui::Combo("Blur type", &selected_blur_type, blur_type_names,
1037  sizeof(blur_type_names) / sizeof(char*));
1038  if (selected_blur_type == 0) {
1039  ImGui::Combo("Pass variation", &selected_pass_variation,
1040  pass_variation_names,
1041  sizeof(pass_variation_names) / sizeof(char*));
1042  }
1043  ImGui::Checkbox("Combined sigma", &combined_sigma);
1044  if (combined_sigma) {
1045  ImGui::SliderFloat("Sigma (coarse)", blur_amount_coarse, 0, 1000);
1046  ImGui::SliderFloat("Sigma (fine)", blur_amount_fine, 0, 10);
1047  blur_amount_coarse[1] = blur_amount_coarse[0];
1048  blur_amount_fine[1] = blur_amount_fine[0];
1049  } else {
1050  ImGui::SliderFloat2("Sigma (coarse)", blur_amount_coarse, 0, 1000);
1051  ImGui::SliderFloat2("Sigma (fine)", blur_amount_fine, 0, 10);
1052  }
1053  ImGui::Combo("Blur style", &selected_blur_style, blur_style_names,
1054  sizeof(blur_style_names) / sizeof(char*));
1055  ImGui::Combo("Tile mode", &selected_tile_mode, tile_mode_names,
1056  sizeof(tile_mode_names) / sizeof(char*));
1057  ImGui::ColorEdit4("Cover color", reinterpret_cast<float*>(&cover_color));
1058  ImGui::ColorEdit4("Bounds color",
1059  reinterpret_cast<float*>(&bounds_color));
1060  ImGui::SliderFloat2("Translation", offset, 0,
1061  pass.GetRenderTargetSize().width);
1062  ImGui::SliderFloat("Rotation", &rotation, 0, kPi * 2);
1063  ImGui::SliderFloat2("Scale", scale, 0, 3);
1064  ImGui::SliderFloat2("Skew", skew, -3, 3);
1065  ImGui::SliderFloat4("Path XYWH", path_rect, -1000, 1000);
1066  }
1067  ImGui::End();
1068 
1069  auto blur_sigma_x = Sigma{blur_amount_coarse[0] + blur_amount_fine[0]};
1070  auto blur_sigma_y = Sigma{blur_amount_coarse[1] + blur_amount_fine[1]};
1071 
1072  std::shared_ptr<Contents> input;
1073  Size input_size;
1074 
1075  auto input_rect =
1076  Rect::MakeXYWH(path_rect[0], path_rect[1], path_rect[2], path_rect[3]);
1077  if (selected_input_type == 0) {
1078  auto texture = std::make_shared<TextureContents>();
1079  texture->SetSourceRect(Rect::MakeSize(boston->GetSize()));
1080  texture->SetDestinationRect(input_rect);
1081  texture->SetTexture(boston);
1082  texture->SetOpacity(input_color.alpha);
1083 
1084  input = texture;
1085  input_size = input_rect.GetSize();
1086  } else {
1087  auto fill = std::make_shared<SolidColorContents>();
1088  fill->SetColor(input_color);
1089  fill->SetGeometry(
1090  Geometry::MakeFillPath(PathBuilder{}.AddRect(input_rect).TakePath()));
1091 
1092  input = fill;
1093  input_size = input_rect.GetSize();
1094  }
1095 
1096  std::shared_ptr<FilterContents> blur;
1097  switch (selected_pass_variation) {
1098  case 0:
1099  blur = std::make_shared<GaussianBlurFilterContents>(
1100  blur_sigma_x.sigma, blur_sigma_y.sigma,
1101  tile_modes[selected_tile_mode]);
1102  blur->SetInputs({FilterInput::Make(input)});
1103  break;
1104  case 1:
1106  FilterInput::Make(input), blur_sigma_x, blur_sigma_y,
1107  blur_styles[selected_blur_style], tile_modes[selected_tile_mode]);
1108  break;
1109  case 2: {
1110  Vector2 blur_vector(blur_sigma_x.sigma, blur_sigma_y.sigma);
1112  FilterInput::Make(input), Sigma{blur_vector.GetLength()},
1113  blur_vector.Normalize());
1114  break;
1115  }
1116  };
1117  FML_CHECK(blur);
1118 
1119  auto mask_blur = FilterContents::MakeBorderMaskBlur(
1120  FilterInput::Make(input), blur_sigma_x, blur_sigma_y,
1121  blur_styles[selected_blur_style]);
1122 
1123  auto ctm = Matrix::MakeScale(GetContentScale()) *
1124  Matrix::MakeTranslation(Vector3(offset[0], offset[1])) *
1125  Matrix::MakeRotationZ(Radians(rotation)) *
1126  Matrix::MakeScale(Vector2(scale[0], scale[1])) *
1127  Matrix::MakeSkew(skew[0], skew[1]) *
1128  Matrix::MakeTranslation(-Point(input_size) / 2);
1129 
1130  auto target_contents = selected_blur_type == 0 ? blur : mask_blur;
1131 
1132  Entity entity;
1133  entity.SetContents(target_contents);
1134  entity.SetTransform(ctm);
1135 
1136  entity.Render(context, pass);
1137 
1138  // Renders a red "cover" rectangle that shows the original position of the
1139  // unfiltered input.
1140  Entity cover_entity;
1142  PathBuilder{}.AddRect(input_rect).TakePath(), cover_color));
1143  cover_entity.SetTransform(ctm);
1144 
1145  cover_entity.Render(context, pass);
1146 
1147  // Renders a green bounding rect of the target filter.
1148  Entity bounds_entity;
1149  std::optional<Rect> target_contents_coverage =
1150  target_contents->GetCoverage(entity);
1151  if (target_contents_coverage.has_value()) {
1152  bounds_entity.SetContents(SolidColorContents::Make(
1153  PathBuilder{}
1154  .AddRect(target_contents->GetCoverage(entity).value())
1155  .TakePath(),
1156  bounds_color));
1157  bounds_entity.SetTransform(Matrix());
1158 
1159  bounds_entity.Render(context, pass);
1160  }
1161 
1162  return true;
1163  };
1164  ASSERT_TRUE(OpenPlaygroundHere(callback));
1165 }
1166 
1167 TEST_P(EntityTest, MorphologyFilter) {
1168  auto boston = CreateTextureForFixture("boston.jpg");
1169  ASSERT_TRUE(boston);
1170 
1171  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
1172  const char* morphology_type_names[] = {"Dilate", "Erode"};
1173  const FilterContents::MorphType morphology_types[] = {
1175  static Color input_color = Color::Black();
1176  // UI state.
1177  static int selected_morphology_type = 0;
1178  static float radius[2] = {20, 20};
1179  static Color cover_color(1, 0, 0, 0.2);
1180  static Color bounds_color(0, 1, 0, 0.1);
1181  static float offset[2] = {500, 400};
1182  static float rotation = 0;
1183  static float scale[2] = {0.65, 0.65};
1184  static float skew[2] = {0, 0};
1185  static float path_rect[4] = {0, 0,
1186  static_cast<float>(boston->GetSize().width),
1187  static_cast<float>(boston->GetSize().height)};
1188  static float effect_transform_scale = 1;
1189 
1190  ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1191  {
1192  ImGui::Combo("Morphology type", &selected_morphology_type,
1193  morphology_type_names,
1194  sizeof(morphology_type_names) / sizeof(char*));
1195  ImGui::SliderFloat2("Radius", radius, 0, 200);
1196  ImGui::SliderFloat("Input opacity", &input_color.alpha, 0, 1);
1197  ImGui::ColorEdit4("Cover color", reinterpret_cast<float*>(&cover_color));
1198  ImGui::ColorEdit4("Bounds color",
1199  reinterpret_cast<float*>(&bounds_color));
1200  ImGui::SliderFloat2("Translation", offset, 0,
1201  pass.GetRenderTargetSize().width);
1202  ImGui::SliderFloat("Rotation", &rotation, 0, kPi * 2);
1203  ImGui::SliderFloat2("Scale", scale, 0, 3);
1204  ImGui::SliderFloat2("Skew", skew, -3, 3);
1205  ImGui::SliderFloat4("Path XYWH", path_rect, -1000, 1000);
1206  ImGui::SliderFloat("Effect transform scale", &effect_transform_scale, 0,
1207  3);
1208  }
1209  ImGui::End();
1210 
1211  std::shared_ptr<Contents> input;
1212  Size input_size;
1213 
1214  auto input_rect =
1215  Rect::MakeXYWH(path_rect[0], path_rect[1], path_rect[2], path_rect[3]);
1216  auto texture = std::make_shared<TextureContents>();
1217  texture->SetSourceRect(Rect::MakeSize(boston->GetSize()));
1218  texture->SetDestinationRect(input_rect);
1219  texture->SetTexture(boston);
1220  texture->SetOpacity(input_color.alpha);
1221 
1222  input = texture;
1223  input_size = input_rect.GetSize();
1224 
1225  auto contents = FilterContents::MakeMorphology(
1226  FilterInput::Make(input), Radius{radius[0]}, Radius{radius[1]},
1227  morphology_types[selected_morphology_type]);
1228  contents->SetEffectTransform(Matrix::MakeScale(
1229  Vector2{effect_transform_scale, effect_transform_scale}));
1230 
1231  auto ctm = Matrix::MakeScale(GetContentScale()) *
1232  Matrix::MakeTranslation(Vector3(offset[0], offset[1])) *
1233  Matrix::MakeRotationZ(Radians(rotation)) *
1234  Matrix::MakeScale(Vector2(scale[0], scale[1])) *
1235  Matrix::MakeSkew(skew[0], skew[1]) *
1236  Matrix::MakeTranslation(-Point(input_size) / 2);
1237 
1238  Entity entity;
1239  entity.SetContents(contents);
1240  entity.SetTransform(ctm);
1241 
1242  entity.Render(context, pass);
1243 
1244  // Renders a red "cover" rectangle that shows the original position of the
1245  // unfiltered input.
1246  Entity cover_entity;
1248  PathBuilder{}.AddRect(input_rect).TakePath(), cover_color));
1249  cover_entity.SetTransform(ctm);
1250 
1251  cover_entity.Render(context, pass);
1252 
1253  // Renders a green bounding rect of the target filter.
1254  Entity bounds_entity;
1255  bounds_entity.SetContents(SolidColorContents::Make(
1256  PathBuilder{}.AddRect(contents->GetCoverage(entity).value()).TakePath(),
1257  bounds_color));
1258  bounds_entity.SetTransform(Matrix());
1259 
1260  bounds_entity.Render(context, pass);
1261 
1262  return true;
1263  };
1264  ASSERT_TRUE(OpenPlaygroundHere(callback));
1265 }
1266 
1267 TEST_P(EntityTest, SetBlendMode) {
1268  Entity entity;
1269  ASSERT_EQ(entity.GetBlendMode(), BlendMode::kSourceOver);
1271  ASSERT_EQ(entity.GetBlendMode(), BlendMode::kClear);
1272 }
1273 
1274 TEST_P(EntityTest, ContentsGetBoundsForEmptyPathReturnsNullopt) {
1275  Entity entity;
1276  entity.SetContents(std::make_shared<SolidColorContents>());
1277  ASSERT_FALSE(entity.GetCoverage().has_value());
1278 }
1279 
1280 TEST_P(EntityTest, SolidStrokeCoverageIsCorrect) {
1281  {
1282  auto geometry = Geometry::MakeStrokePath(
1283  PathBuilder{}.AddLine({0, 0}, {10, 10}).TakePath(), 4.0, 4.0,
1285 
1286  Entity entity;
1287  auto contents = std::make_unique<SolidColorContents>();
1288  contents->SetGeometry(std::move(geometry));
1289  contents->SetColor(Color::Black());
1290  entity.SetContents(std::move(contents));
1291  auto actual = entity.GetCoverage();
1292  auto expected = Rect::MakeLTRB(-2, -2, 12, 12);
1293  ASSERT_TRUE(actual.has_value());
1294  ASSERT_RECT_NEAR(actual.value(), expected);
1295  }
1296 
1297  // Cover the Cap::kSquare case.
1298  {
1299  auto geometry = Geometry::MakeStrokePath(
1300  PathBuilder{}.AddLine({0, 0}, {10, 10}).TakePath(), 4.0, 4.0,
1302 
1303  Entity entity;
1304  auto contents = std::make_unique<SolidColorContents>();
1305  contents->SetGeometry(std::move(geometry));
1306  contents->SetColor(Color::Black());
1307  entity.SetContents(std::move(contents));
1308  auto actual = entity.GetCoverage();
1309  auto expected =
1310  Rect::MakeLTRB(-sqrt(8), -sqrt(8), 10 + sqrt(8), 10 + sqrt(8));
1311  ASSERT_TRUE(actual.has_value());
1312  ASSERT_RECT_NEAR(actual.value(), expected);
1313  }
1314 
1315  // Cover the Join::kMiter case.
1316  {
1317  auto geometry = Geometry::MakeStrokePath(
1318  PathBuilder{}.AddLine({0, 0}, {10, 10}).TakePath(), 4.0, 2.0,
1320 
1321  Entity entity;
1322  auto contents = std::make_unique<SolidColorContents>();
1323  contents->SetGeometry(std::move(geometry));
1324  contents->SetColor(Color::Black());
1325  entity.SetContents(std::move(contents));
1326  auto actual = entity.GetCoverage();
1327  auto expected = Rect::MakeLTRB(-4, -4, 14, 14);
1328  ASSERT_TRUE(actual.has_value());
1329  ASSERT_RECT_NEAR(actual.value(), expected);
1330  }
1331 }
1332 
1333 TEST_P(EntityTest, BorderMaskBlurCoverageIsCorrect) {
1334  auto fill = std::make_shared<SolidColorContents>();
1335  fill->SetGeometry(Geometry::MakeFillPath(
1336  PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath()));
1337  fill->SetColor(Color::CornflowerBlue());
1338  auto border_mask_blur = FilterContents::MakeBorderMaskBlur(
1339  FilterInput::Make(fill), Radius{3}, Radius{4});
1340 
1341  {
1342  Entity e;
1343  e.SetTransform(Matrix());
1344  auto actual = border_mask_blur->GetCoverage(e);
1345  auto expected = Rect::MakeXYWH(-3, -4, 306, 408);
1346  ASSERT_TRUE(actual.has_value());
1347  ASSERT_RECT_NEAR(actual.value(), expected);
1348  }
1349 
1350  {
1351  Entity e;
1353  auto actual = border_mask_blur->GetCoverage(e);
1354  auto expected = Rect::MakeXYWH(-287.792, -4.94975, 504.874, 504.874);
1355  ASSERT_TRUE(actual.has_value());
1356  ASSERT_RECT_NEAR(actual.value(), expected);
1357  }
1358 }
1359 
1360 TEST_P(EntityTest, DrawAtlasNoColor) {
1361  // Draws the image as four squares stiched together.
1362  auto atlas = CreateTextureForFixture("bay_bridge.jpg");
1363  auto size = atlas->GetSize();
1364  // Divide image into four quadrants.
1365  Scalar half_width = size.width / 2;
1366  Scalar half_height = size.height / 2;
1367  std::vector<Rect> texture_coordinates = {
1368  Rect::MakeLTRB(0, 0, half_width, half_height),
1369  Rect::MakeLTRB(half_width, 0, size.width, half_height),
1370  Rect::MakeLTRB(0, half_height, half_width, size.height),
1371  Rect::MakeLTRB(half_width, half_height, size.width, size.height)};
1372  // Position quadrants adjacent to eachother.
1373  std::vector<Matrix> transforms = {
1374  Matrix::MakeTranslation({0, 0, 0}),
1375  Matrix::MakeTranslation({half_width, 0, 0}),
1376  Matrix::MakeTranslation({0, half_height, 0}),
1377  Matrix::MakeTranslation({half_width, half_height, 0})};
1378  std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>();
1379 
1380  contents->SetTransforms(std::move(transforms));
1381  contents->SetTextureCoordinates(std::move(texture_coordinates));
1382  contents->SetTexture(atlas);
1383  contents->SetBlendMode(BlendMode::kSource);
1384 
1385  Entity e;
1386  e.SetTransform(Matrix::MakeScale(GetContentScale()));
1387  e.SetContents(contents);
1388 
1389  ASSERT_TRUE(OpenPlaygroundHere(std::move(e)));
1390 }
1391 
1392 TEST_P(EntityTest, DrawAtlasWithColorAdvanced) {
1393  // Draws the image as four squares stiched together.
1394  auto atlas = CreateTextureForFixture("bay_bridge.jpg");
1395  auto size = atlas->GetSize();
1396  // Divide image into four quadrants.
1397  Scalar half_width = size.width / 2;
1398  Scalar half_height = size.height / 2;
1399  std::vector<Rect> texture_coordinates = {
1400  Rect::MakeLTRB(0, 0, half_width, half_height),
1401  Rect::MakeLTRB(half_width, 0, size.width, half_height),
1402  Rect::MakeLTRB(0, half_height, half_width, size.height),
1403  Rect::MakeLTRB(half_width, half_height, size.width, size.height)};
1404  // Position quadrants adjacent to eachother.
1405  std::vector<Matrix> transforms = {
1406  Matrix::MakeTranslation({0, 0, 0}),
1407  Matrix::MakeTranslation({half_width, 0, 0}),
1408  Matrix::MakeTranslation({0, half_height, 0}),
1409  Matrix::MakeTranslation({half_width, half_height, 0})};
1410  std::vector<Color> colors = {Color::Red(), Color::Green(), Color::Blue(),
1411  Color::Yellow()};
1412  std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>();
1413 
1414  contents->SetTransforms(std::move(transforms));
1415  contents->SetTextureCoordinates(std::move(texture_coordinates));
1416  contents->SetTexture(atlas);
1417  contents->SetColors(colors);
1418  contents->SetBlendMode(BlendMode::kModulate);
1419 
1420  Entity e;
1421  e.SetTransform(Matrix::MakeScale(GetContentScale()));
1422  e.SetContents(contents);
1423 
1424  ASSERT_TRUE(OpenPlaygroundHere(std::move(e)));
1425 }
1426 
1427 TEST_P(EntityTest, DrawAtlasWithColorSimple) {
1428  // Draws the image as four squares stiched together. Because blend modes
1429  // aren't implented this ends up as four solid color blocks.
1430  auto atlas = CreateTextureForFixture("bay_bridge.jpg");
1431  auto size = atlas->GetSize();
1432  // Divide image into four quadrants.
1433  Scalar half_width = size.width / 2;
1434  Scalar half_height = size.height / 2;
1435  std::vector<Rect> texture_coordinates = {
1436  Rect::MakeLTRB(0, 0, half_width, half_height),
1437  Rect::MakeLTRB(half_width, 0, size.width, half_height),
1438  Rect::MakeLTRB(0, half_height, half_width, size.height),
1439  Rect::MakeLTRB(half_width, half_height, size.width, size.height)};
1440  // Position quadrants adjacent to eachother.
1441  std::vector<Matrix> transforms = {
1442  Matrix::MakeTranslation({0, 0, 0}),
1443  Matrix::MakeTranslation({half_width, 0, 0}),
1444  Matrix::MakeTranslation({0, half_height, 0}),
1445  Matrix::MakeTranslation({half_width, half_height, 0})};
1446  std::vector<Color> colors = {Color::Red(), Color::Green(), Color::Blue(),
1447  Color::Yellow()};
1448  std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>();
1449 
1450  contents->SetTransforms(std::move(transforms));
1451  contents->SetTextureCoordinates(std::move(texture_coordinates));
1452  contents->SetTexture(atlas);
1453  contents->SetColors(colors);
1454  contents->SetBlendMode(BlendMode::kSourceATop);
1455 
1456  Entity e;
1457  e.SetTransform(Matrix::MakeScale(GetContentScale()));
1458  e.SetContents(contents);
1459 
1460  ASSERT_TRUE(OpenPlaygroundHere(std::move(e)));
1461 }
1462 
1463 TEST_P(EntityTest, DrawAtlasUsesProvidedCullRectForCoverage) {
1464  auto atlas = CreateTextureForFixture("bay_bridge.jpg");
1465  auto size = atlas->GetSize();
1466 
1467  Scalar half_width = size.width / 2;
1468  Scalar half_height = size.height / 2;
1469  std::vector<Rect> texture_coordinates = {
1470  Rect::MakeLTRB(0, 0, half_width, half_height),
1471  Rect::MakeLTRB(half_width, 0, size.width, half_height),
1472  Rect::MakeLTRB(0, half_height, half_width, size.height),
1473  Rect::MakeLTRB(half_width, half_height, size.width, size.height)};
1474  std::vector<Matrix> transforms = {
1475  Matrix::MakeTranslation({0, 0, 0}),
1476  Matrix::MakeTranslation({half_width, 0, 0}),
1477  Matrix::MakeTranslation({0, half_height, 0}),
1478  Matrix::MakeTranslation({half_width, half_height, 0})};
1479 
1480  std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>();
1481 
1482  contents->SetTransforms(std::move(transforms));
1483  contents->SetTextureCoordinates(std::move(texture_coordinates));
1484  contents->SetTexture(atlas);
1485  contents->SetBlendMode(BlendMode::kSource);
1486 
1487  auto transform = Matrix::MakeScale(GetContentScale());
1488  Entity e;
1489  e.SetTransform(transform);
1490  e.SetContents(contents);
1491 
1492  ASSERT_EQ(contents->GetCoverage(e).value(),
1493  Rect::MakeSize(size).TransformBounds(transform));
1494 
1495  contents->SetCullRect(Rect::MakeLTRB(0, 0, 10, 10));
1496 
1497  ASSERT_EQ(contents->GetCoverage(e).value(),
1498  Rect::MakeLTRB(0, 0, 10, 10).TransformBounds(transform));
1499 }
1500 
1501 TEST_P(EntityTest, DrawAtlasWithOpacity) {
1502  // Draws the image as four squares stiched together slightly
1503  // opaque
1504  auto atlas = CreateTextureForFixture("bay_bridge.jpg");
1505  auto size = atlas->GetSize();
1506  // Divide image into four quadrants.
1507  Scalar half_width = size.width / 2;
1508  Scalar half_height = size.height / 2;
1509  std::vector<Rect> texture_coordinates = {
1510  Rect::MakeLTRB(0, 0, half_width, half_height),
1511  Rect::MakeLTRB(half_width, 0, size.width, half_height),
1512  Rect::MakeLTRB(0, half_height, half_width, size.height),
1513  Rect::MakeLTRB(half_width, half_height, size.width, size.height)};
1514  // Position quadrants adjacent to eachother.
1515  std::vector<Matrix> transforms = {
1516  Matrix::MakeTranslation({0, 0, 0}),
1517  Matrix::MakeTranslation({half_width, 0, 0}),
1518  Matrix::MakeTranslation({0, half_height, 0}),
1519  Matrix::MakeTranslation({half_width, half_height, 0})};
1520 
1521  std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>();
1522 
1523  contents->SetTransforms(std::move(transforms));
1524  contents->SetTextureCoordinates(std::move(texture_coordinates));
1525  contents->SetTexture(atlas);
1526  contents->SetBlendMode(BlendMode::kSource);
1527  contents->SetAlpha(0.5);
1528 
1529  Entity e;
1530  e.SetTransform(Matrix::MakeScale(GetContentScale()));
1531  e.SetContents(contents);
1532 
1533  ASSERT_TRUE(OpenPlaygroundHere(std::move(e)));
1534 }
1535 
1536 TEST_P(EntityTest, DrawAtlasNoColorFullSize) {
1537  auto atlas = CreateTextureForFixture("bay_bridge.jpg");
1538  auto size = atlas->GetSize();
1539  std::vector<Rect> texture_coordinates = {
1540  Rect::MakeLTRB(0, 0, size.width, size.height)};
1541  std::vector<Matrix> transforms = {Matrix::MakeTranslation({0, 0, 0})};
1542  std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>();
1543 
1544  contents->SetTransforms(std::move(transforms));
1545  contents->SetTextureCoordinates(std::move(texture_coordinates));
1546  contents->SetTexture(atlas);
1547  contents->SetBlendMode(BlendMode::kSource);
1548 
1549  Entity e;
1550  e.SetTransform(Matrix::MakeScale(GetContentScale()));
1551  e.SetContents(contents);
1552 
1553  ASSERT_TRUE(OpenPlaygroundHere(std::move(e)));
1554 }
1555 
1556 TEST_P(EntityTest, SolidFillCoverageIsCorrect) {
1557  // No transform
1558  {
1559  auto fill = std::make_shared<SolidColorContents>();
1560  fill->SetColor(Color::CornflowerBlue());
1561  auto expected = Rect::MakeLTRB(100, 110, 200, 220);
1562  fill->SetGeometry(
1563  Geometry::MakeFillPath(PathBuilder{}.AddRect(expected).TakePath()));
1564 
1565  auto coverage = fill->GetCoverage({});
1566  ASSERT_TRUE(coverage.has_value());
1567  ASSERT_RECT_NEAR(coverage.value(), expected);
1568  }
1569 
1570  // Entity transform
1571  {
1572  auto fill = std::make_shared<SolidColorContents>();
1573  fill->SetColor(Color::CornflowerBlue());
1574  fill->SetGeometry(Geometry::MakeFillPath(
1575  PathBuilder{}.AddRect(Rect::MakeLTRB(100, 110, 200, 220)).TakePath()));
1576 
1577  Entity entity;
1579  entity.SetContents(std::move(fill));
1580 
1581  auto coverage = entity.GetCoverage();
1582  auto expected = Rect::MakeLTRB(104, 115, 204, 225);
1583  ASSERT_TRUE(coverage.has_value());
1584  ASSERT_RECT_NEAR(coverage.value(), expected);
1585  }
1586 
1587  // No coverage for fully transparent colors
1588  {
1589  auto fill = std::make_shared<SolidColorContents>();
1590  fill->SetColor(Color::WhiteTransparent());
1591  fill->SetGeometry(Geometry::MakeFillPath(
1592  PathBuilder{}.AddRect(Rect::MakeLTRB(100, 110, 200, 220)).TakePath()));
1593 
1594  auto coverage = fill->GetCoverage({});
1595  ASSERT_FALSE(coverage.has_value());
1596  }
1597 }
1598 
1599 TEST_P(EntityTest, SolidFillShouldRenderIsCorrect) {
1600  // No path.
1601  {
1602  auto fill = std::make_shared<SolidColorContents>();
1603  fill->SetColor(Color::CornflowerBlue());
1604  ASSERT_FALSE(fill->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100})));
1605  ASSERT_FALSE(
1606  fill->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50)));
1607  }
1608 
1609  // With path.
1610  {
1611  auto fill = std::make_shared<SolidColorContents>();
1612  fill->SetColor(Color::CornflowerBlue());
1613  fill->SetGeometry(Geometry::MakeFillPath(
1614  PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 100, 100)).TakePath()));
1615  ASSERT_TRUE(fill->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100})));
1616  ASSERT_FALSE(
1617  fill->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50)));
1618  }
1619 
1620  // With paint cover.
1621  {
1622  auto fill = std::make_shared<SolidColorContents>();
1623  fill->SetColor(Color::CornflowerBlue());
1624  fill->SetGeometry(Geometry::MakeCover());
1625  ASSERT_TRUE(fill->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100})));
1626  ASSERT_TRUE(
1627  fill->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50)));
1628  }
1629 }
1630 
1631 TEST_P(EntityTest, DoesNotCullEntitiesByDefault) {
1632  auto fill = std::make_shared<SolidColorContents>();
1633  fill->SetColor(Color::CornflowerBlue());
1634  fill->SetGeometry(
1635  Geometry::MakeRect(Rect::MakeLTRB(-1000, -1000, -900, -900)));
1636 
1637  Entity entity;
1638  entity.SetContents(fill);
1639 
1640  // Even though the entity is offscreen, this should still render because we do
1641  // not compute the coverage intersection by default.
1642  EXPECT_TRUE(entity.ShouldRender(Rect::MakeLTRB(0, 0, 100, 100)));
1643 }
1644 
1645 TEST_P(EntityTest, ClipContentsShouldRenderIsCorrect) {
1646  // For clip ops, `ShouldRender` should always return true.
1647 
1648  // Clip.
1649  {
1650  auto clip = std::make_shared<ClipContents>();
1651  ASSERT_TRUE(clip->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100})));
1652  clip->SetGeometry(Geometry::MakeFillPath(
1653  PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 100, 100)).TakePath()));
1654  ASSERT_TRUE(clip->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100})));
1655  ASSERT_TRUE(
1656  clip->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50)));
1657  }
1658 
1659  // Clip restore.
1660  {
1661  auto restore = std::make_shared<ClipRestoreContents>();
1662  ASSERT_TRUE(
1663  restore->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100})));
1664  ASSERT_TRUE(
1665  restore->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50)));
1666  }
1667 }
1668 
1669 TEST_P(EntityTest, ClipContentsGetClipCoverageIsCorrect) {
1670  // Intersection: No stencil coverage, no geometry.
1671  {
1672  auto clip = std::make_shared<ClipContents>();
1673  clip->SetClipOperation(Entity::ClipOperation::kIntersect);
1674  auto result = clip->GetClipCoverage(Entity{}, Rect{});
1675 
1676  ASSERT_FALSE(result.coverage.has_value());
1677  }
1678 
1679  // Intersection: No stencil coverage, with geometry.
1680  {
1681  auto clip = std::make_shared<ClipContents>();
1682  clip->SetClipOperation(Entity::ClipOperation::kIntersect);
1683  clip->SetGeometry(Geometry::MakeFillPath(
1684  PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 100, 100)).TakePath()));
1685  auto result = clip->GetClipCoverage(Entity{}, Rect{});
1686 
1687  ASSERT_FALSE(result.coverage.has_value());
1688  }
1689 
1690  // Intersection: With stencil coverage, no geometry.
1691  {
1692  auto clip = std::make_shared<ClipContents>();
1693  clip->SetClipOperation(Entity::ClipOperation::kIntersect);
1694  auto result =
1695  clip->GetClipCoverage(Entity{}, Rect::MakeLTRB(0, 0, 100, 100));
1696 
1697  ASSERT_FALSE(result.coverage.has_value());
1698  }
1699 
1700  // Intersection: With stencil coverage, with geometry.
1701  {
1702  auto clip = std::make_shared<ClipContents>();
1703  clip->SetClipOperation(Entity::ClipOperation::kIntersect);
1704  clip->SetGeometry(Geometry::MakeFillPath(
1705  PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 50, 50)).TakePath()));
1706  auto result =
1707  clip->GetClipCoverage(Entity{}, Rect::MakeLTRB(0, 0, 100, 100));
1708 
1709  ASSERT_TRUE(result.coverage.has_value());
1710  ASSERT_RECT_NEAR(result.coverage.value(), Rect::MakeLTRB(0, 0, 50, 50));
1711  ASSERT_EQ(result.type, Contents::ClipCoverage::Type::kAppend);
1712  }
1713 
1714  // Difference: With stencil coverage, with geometry.
1715  {
1716  auto clip = std::make_shared<ClipContents>();
1717  clip->SetClipOperation(Entity::ClipOperation::kDifference);
1718  clip->SetGeometry(Geometry::MakeFillPath(
1719  PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 50, 50)).TakePath()));
1720  auto result =
1721  clip->GetClipCoverage(Entity{}, Rect::MakeLTRB(0, 0, 100, 100));
1722 
1723  ASSERT_TRUE(result.coverage.has_value());
1724  ASSERT_RECT_NEAR(result.coverage.value(), Rect::MakeLTRB(0, 0, 100, 100));
1725  ASSERT_EQ(result.type, Contents::ClipCoverage::Type::kAppend);
1726  }
1727 }
1728 
1729 TEST_P(EntityTest, RRectShadowTest) {
1730  auto callback = [&](ContentContext& context, RenderPass& pass) {
1731  static Color color = Color::Red();
1732  static float corner_radius = 100;
1733  static float blur_radius = 100;
1734  static bool show_coverage = false;
1735  static Color coverage_color = Color::Green().WithAlpha(0.2);
1736 
1737  ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1738  ImGui::SliderFloat("Corner radius", &corner_radius, 0, 300);
1739  ImGui::SliderFloat("Blur radius", &blur_radius, 0, 300);
1740  ImGui::ColorEdit4("Color", reinterpret_cast<Scalar*>(&color));
1741  ImGui::Checkbox("Show coverage", &show_coverage);
1742  if (show_coverage) {
1743  ImGui::ColorEdit4("Coverage color",
1744  reinterpret_cast<Scalar*>(&coverage_color));
1745  }
1746  ImGui::End();
1747 
1748  auto [top_left, bottom_right] = IMPELLER_PLAYGROUND_LINE(
1749  Point(200, 200), Point(600, 400), 30, Color::White(), Color::White());
1750  auto rect =
1751  Rect::MakeLTRB(top_left.x, top_left.y, bottom_right.x, bottom_right.y);
1752 
1753  auto contents = std::make_unique<SolidRRectBlurContents>();
1754  contents->SetRRect(rect, {corner_radius, corner_radius});
1755  contents->SetColor(color);
1756  contents->SetSigma(Radius(blur_radius));
1757 
1758  Entity entity;
1759  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
1760  entity.SetContents(std::move(contents));
1761  entity.Render(context, pass);
1762 
1763  auto coverage = entity.GetCoverage();
1764  if (show_coverage && coverage.has_value()) {
1765  auto bounds_contents = std::make_unique<SolidColorContents>();
1766  bounds_contents->SetGeometry(Geometry::MakeFillPath(
1767  PathBuilder{}.AddRect(entity.GetCoverage().value()).TakePath()));
1768  bounds_contents->SetColor(coverage_color.Premultiply());
1769  Entity bounds_entity;
1770  bounds_entity.SetContents(std::move(bounds_contents));
1771  bounds_entity.Render(context, pass);
1772  }
1773 
1774  return true;
1775  };
1776  ASSERT_TRUE(OpenPlaygroundHere(callback));
1777 }
1778 
1779 TEST_P(EntityTest, ColorMatrixFilterCoverageIsCorrect) {
1780  // Set up a simple color background.
1781  auto fill = std::make_shared<SolidColorContents>();
1782  fill->SetGeometry(Geometry::MakeFillPath(
1783  PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath()));
1784  fill->SetColor(Color::Coral());
1785 
1786  // Set the color matrix filter.
1787  ColorMatrix matrix = {
1788  1, 1, 1, 1, 1, //
1789  1, 1, 1, 1, 1, //
1790  1, 1, 1, 1, 1, //
1791  1, 1, 1, 1, 1, //
1792  };
1793 
1794  auto filter =
1796 
1797  Entity e;
1798  e.SetTransform(Matrix());
1799 
1800  // Confirm that the actual filter coverage matches the expected coverage.
1801  auto actual = filter->GetCoverage(e);
1802  auto expected = Rect::MakeXYWH(0, 0, 300, 400);
1803 
1804  ASSERT_TRUE(actual.has_value());
1805  ASSERT_RECT_NEAR(actual.value(), expected);
1806 }
1807 
1808 TEST_P(EntityTest, ColorMatrixFilterEditable) {
1809  auto bay_bridge = CreateTextureForFixture("bay_bridge.jpg");
1810  ASSERT_TRUE(bay_bridge);
1811 
1812  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
1813  // UI state.
1814  static ColorMatrix color_matrix = {
1815  1, 0, 0, 0, 0, //
1816  0, 3, 0, 0, 0, //
1817  0, 0, 1, 0, 0, //
1818  0, 0, 0, 1, 0, //
1819  };
1820  static float offset[2] = {500, 400};
1821  static float rotation = 0;
1822  static float scale[2] = {0.65, 0.65};
1823  static float skew[2] = {0, 0};
1824 
1825  // Define the ImGui
1826  ImGui::Begin("Color Matrix", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1827  {
1828  std::string label = "##1";
1829  for (int i = 0; i < 20; i += 5) {
1830  ImGui::InputScalarN(label.c_str(), ImGuiDataType_Float,
1831  &(color_matrix.array[i]), 5, nullptr, nullptr,
1832  "%.2f", 0);
1833  label[2]++;
1834  }
1835 
1836  ImGui::SliderFloat2("Translation", &offset[0], 0,
1837  pass.GetRenderTargetSize().width);
1838  ImGui::SliderFloat("Rotation", &rotation, 0, kPi * 2);
1839  ImGui::SliderFloat2("Scale", &scale[0], 0, 3);
1840  ImGui::SliderFloat2("Skew", &skew[0], -3, 3);
1841  }
1842  ImGui::End();
1843 
1844  // Set the color matrix filter.
1846  FilterInput::Make(bay_bridge), color_matrix);
1847 
1848  // Define the entity with the color matrix filter.
1849  Entity entity;
1850  entity.SetTransform(
1851  Matrix::MakeScale(GetContentScale()) *
1852  Matrix::MakeTranslation(Vector3(offset[0], offset[1])) *
1853  Matrix::MakeRotationZ(Radians(rotation)) *
1854  Matrix::MakeScale(Vector2(scale[0], scale[1])) *
1855  Matrix::MakeSkew(skew[0], skew[1]) *
1856  Matrix::MakeTranslation(-Point(bay_bridge->GetSize()) / 2));
1857  entity.SetContents(filter);
1858  entity.Render(context, pass);
1859 
1860  return true;
1861  };
1862 
1863  ASSERT_TRUE(OpenPlaygroundHere(callback));
1864 }
1865 
1866 TEST_P(EntityTest, LinearToSrgbFilterCoverageIsCorrect) {
1867  // Set up a simple color background.
1868  auto fill = std::make_shared<SolidColorContents>();
1869  fill->SetGeometry(Geometry::MakeFillPath(
1870  PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath()));
1871  fill->SetColor(Color::MintCream());
1872 
1873  auto filter =
1875 
1876  Entity e;
1877  e.SetTransform(Matrix());
1878 
1879  // Confirm that the actual filter coverage matches the expected coverage.
1880  auto actual = filter->GetCoverage(e);
1881  auto expected = Rect::MakeXYWH(0, 0, 300, 400);
1882 
1883  ASSERT_TRUE(actual.has_value());
1884  ASSERT_RECT_NEAR(actual.value(), expected);
1885 }
1886 
1887 TEST_P(EntityTest, LinearToSrgbFilter) {
1888  auto image = CreateTextureForFixture("kalimba.jpg");
1889  ASSERT_TRUE(image);
1890 
1891  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
1892  auto filtered =
1894 
1895  // Define the entity that will serve as the control image as a Gaussian blur
1896  // filter with no filter at all.
1897  Entity entity_left;
1898  entity_left.SetTransform(Matrix::MakeScale(GetContentScale()) *
1899  Matrix::MakeTranslation({100, 300}) *
1900  Matrix::MakeScale(Vector2{0.5, 0.5}));
1901  auto unfiltered = FilterContents::MakeGaussianBlur(FilterInput::Make(image),
1902  Sigma{0}, Sigma{0});
1903  entity_left.SetContents(unfiltered);
1904 
1905  // Define the entity that will be filtered from linear to sRGB.
1906  Entity entity_right;
1907  entity_right.SetTransform(Matrix::MakeScale(GetContentScale()) *
1908  Matrix::MakeTranslation({500, 300}) *
1909  Matrix::MakeScale(Vector2{0.5, 0.5}));
1910  entity_right.SetContents(filtered);
1911  return entity_left.Render(context, pass) &&
1912  entity_right.Render(context, pass);
1913  };
1914 
1915  ASSERT_TRUE(OpenPlaygroundHere(callback));
1916 }
1917 
1918 TEST_P(EntityTest, SrgbToLinearFilterCoverageIsCorrect) {
1919  // Set up a simple color background.
1920  auto fill = std::make_shared<SolidColorContents>();
1921  fill->SetGeometry(Geometry::MakeFillPath(
1922  PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath()));
1923  fill->SetColor(Color::DeepPink());
1924 
1925  auto filter =
1927 
1928  Entity e;
1929  e.SetTransform(Matrix());
1930 
1931  // Confirm that the actual filter coverage matches the expected coverage.
1932  auto actual = filter->GetCoverage(e);
1933  auto expected = Rect::MakeXYWH(0, 0, 300, 400);
1934 
1935  ASSERT_TRUE(actual.has_value());
1936  ASSERT_RECT_NEAR(actual.value(), expected);
1937 }
1938 
1939 TEST_P(EntityTest, SrgbToLinearFilter) {
1940  auto image = CreateTextureForFixture("embarcadero.jpg");
1941  ASSERT_TRUE(image);
1942 
1943  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
1944  auto filtered =
1946 
1947  // Define the entity that will serve as the control image as a Gaussian blur
1948  // filter with no filter at all.
1949  Entity entity_left;
1950  entity_left.SetTransform(Matrix::MakeScale(GetContentScale()) *
1951  Matrix::MakeTranslation({100, 300}) *
1952  Matrix::MakeScale(Vector2{0.5, 0.5}));
1953  auto unfiltered = FilterContents::MakeGaussianBlur(FilterInput::Make(image),
1954  Sigma{0}, Sigma{0});
1955  entity_left.SetContents(unfiltered);
1956 
1957  // Define the entity that will be filtered from sRGB to linear.
1958  Entity entity_right;
1959  entity_right.SetTransform(Matrix::MakeScale(GetContentScale()) *
1960  Matrix::MakeTranslation({500, 300}) *
1961  Matrix::MakeScale(Vector2{0.5, 0.5}));
1962  entity_right.SetContents(filtered);
1963  return entity_left.Render(context, pass) &&
1964  entity_right.Render(context, pass);
1965  };
1966 
1967  ASSERT_TRUE(OpenPlaygroundHere(callback));
1968 }
1969 
1970 TEST_P(EntityTest, AtlasContentsSubAtlas) {
1971  auto boston = CreateTextureForFixture("boston.jpg");
1972 
1973  {
1974  auto contents = std::make_shared<AtlasContents>();
1975  contents->SetBlendMode(BlendMode::kSourceOver);
1976  contents->SetTexture(boston);
1977  contents->SetColors({
1978  Color::Red(),
1979  Color::Red(),
1980  Color::Red(),
1981  });
1982  contents->SetTextureCoordinates({
1983  Rect::MakeLTRB(0, 0, 10, 10),
1984  Rect::MakeLTRB(0, 0, 10, 10),
1985  Rect::MakeLTRB(0, 0, 10, 10),
1986  });
1987  contents->SetTransforms({
1989  Matrix::MakeTranslation(Vector2(100, 100)),
1990  Matrix::MakeTranslation(Vector2(200, 200)),
1991  });
1992 
1993  // Since all colors and sample rects are the same, there should
1994  // only be a single entry in the sub atlas.
1995  auto subatlas = contents->GenerateSubAtlas();
1996  ASSERT_EQ(subatlas->sub_texture_coords.size(), 1u);
1997  }
1998 
1999  {
2000  auto contents = std::make_shared<AtlasContents>();
2001  contents->SetBlendMode(BlendMode::kSourceOver);
2002  contents->SetTexture(boston);
2003  contents->SetColors({
2004  Color::Red(),
2005  Color::Green(),
2006  Color::Blue(),
2007  });
2008  contents->SetTextureCoordinates({
2009  Rect::MakeLTRB(0, 0, 10, 10),
2010  Rect::MakeLTRB(0, 0, 10, 10),
2011  Rect::MakeLTRB(0, 0, 10, 10),
2012  });
2013  contents->SetTransforms({
2015  Matrix::MakeTranslation(Vector2(100, 100)),
2016  Matrix::MakeTranslation(Vector2(200, 200)),
2017  });
2018 
2019  // Since all colors are different, there are three entires.
2020  auto subatlas = contents->GenerateSubAtlas();
2021  ASSERT_EQ(subatlas->sub_texture_coords.size(), 3u);
2022 
2023  // The translations are kept but the sample rects point into
2024  // different parts of the sub atlas.
2025  ASSERT_EQ(subatlas->result_texture_coords[0], Rect::MakeXYWH(0, 0, 10, 10));
2026  ASSERT_EQ(subatlas->result_texture_coords[1],
2027  Rect::MakeXYWH(11, 0, 10, 10));
2028  ASSERT_EQ(subatlas->result_texture_coords[2],
2029  Rect::MakeXYWH(22, 0, 10, 10));
2030  }
2031 }
2032 
2033 static Vector3 RGBToYUV(Vector3 rgb, YUVColorSpace yuv_color_space) {
2034  Vector3 yuv;
2035  switch (yuv_color_space) {
2037  yuv.x = rgb.x * 0.299 + rgb.y * 0.587 + rgb.z * 0.114;
2038  yuv.y = rgb.x * -0.169 + rgb.y * -0.331 + rgb.z * 0.5 + 0.5;
2039  yuv.z = rgb.x * 0.5 + rgb.y * -0.419 + rgb.z * -0.081 + 0.5;
2040  break;
2042  yuv.x = rgb.x * 0.257 + rgb.y * 0.516 + rgb.z * 0.100 + 0.063;
2043  yuv.y = rgb.x * -0.145 + rgb.y * -0.291 + rgb.z * 0.439 + 0.5;
2044  yuv.z = rgb.x * 0.429 + rgb.y * -0.368 + rgb.z * -0.071 + 0.5;
2045  break;
2046  }
2047  return yuv;
2048 }
2049 
2050 static std::vector<std::shared_ptr<Texture>> CreateTestYUVTextures(
2051  Context* context,
2052  YUVColorSpace yuv_color_space) {
2053  Vector3 red = {244.0 / 255.0, 67.0 / 255.0, 54.0 / 255.0};
2054  Vector3 green = {76.0 / 255.0, 175.0 / 255.0, 80.0 / 255.0};
2055  Vector3 blue = {33.0 / 255.0, 150.0 / 255.0, 243.0 / 255.0};
2056  Vector3 white = {1.0, 1.0, 1.0};
2057  Vector3 red_yuv = RGBToYUV(red, yuv_color_space);
2058  Vector3 green_yuv = RGBToYUV(green, yuv_color_space);
2059  Vector3 blue_yuv = RGBToYUV(blue, yuv_color_space);
2060  Vector3 white_yuv = RGBToYUV(white, yuv_color_space);
2061  std::vector<Vector3> yuvs{red_yuv, green_yuv, blue_yuv, white_yuv};
2062  std::vector<uint8_t> y_data;
2063  std::vector<uint8_t> uv_data;
2064  for (int i = 0; i < 4; i++) {
2065  auto yuv = yuvs[i];
2066  uint8_t y = std::round(yuv.x * 255.0);
2067  uint8_t u = std::round(yuv.y * 255.0);
2068  uint8_t v = std::round(yuv.z * 255.0);
2069  for (int j = 0; j < 16; j++) {
2070  y_data.push_back(y);
2071  }
2072  for (int j = 0; j < 8; j++) {
2073  uv_data.push_back(j % 2 == 0 ? u : v);
2074  }
2075  }
2076  impeller::TextureDescriptor y_texture_descriptor;
2077  y_texture_descriptor.storage_mode = impeller::StorageMode::kHostVisible;
2078  y_texture_descriptor.format = PixelFormat::kR8UNormInt;
2079  y_texture_descriptor.size = {8, 8};
2080  auto y_texture =
2081  context->GetResourceAllocator()->CreateTexture(y_texture_descriptor);
2082  auto y_mapping = std::make_shared<fml::DataMapping>(y_data);
2083  if (!y_texture->SetContents(y_mapping)) {
2084  FML_DLOG(ERROR) << "Could not copy contents into Y texture.";
2085  }
2086 
2087  impeller::TextureDescriptor uv_texture_descriptor;
2088  uv_texture_descriptor.storage_mode = impeller::StorageMode::kHostVisible;
2089  uv_texture_descriptor.format = PixelFormat::kR8G8UNormInt;
2090  uv_texture_descriptor.size = {4, 4};
2091  auto uv_texture =
2092  context->GetResourceAllocator()->CreateTexture(uv_texture_descriptor);
2093  auto uv_mapping = std::make_shared<fml::DataMapping>(uv_data);
2094  if (!uv_texture->SetContents(uv_mapping)) {
2095  FML_DLOG(ERROR) << "Could not copy contents into UV texture.";
2096  }
2097 
2098  return {y_texture, uv_texture};
2099 }
2100 
2101 TEST_P(EntityTest, YUVToRGBFilter) {
2102  if (GetParam() == PlaygroundBackend::kOpenGLES) {
2103  // TODO(114588) : Support YUV to RGB filter on OpenGLES backend.
2104  GTEST_SKIP_("YUV to RGB filter is not supported on OpenGLES backend yet.");
2105  }
2106 
2107  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
2108  YUVColorSpace yuv_color_space_array[2]{YUVColorSpace::kBT601FullRange,
2110  for (int i = 0; i < 2; i++) {
2111  auto yuv_color_space = yuv_color_space_array[i];
2112  auto textures =
2113  CreateTestYUVTextures(GetContext().get(), yuv_color_space);
2114  auto filter_contents = FilterContents::MakeYUVToRGBFilter(
2115  textures[0], textures[1], yuv_color_space);
2116  Entity filter_entity;
2117  filter_entity.SetContents(filter_contents);
2118  auto snapshot = filter_contents->RenderToSnapshot(context, filter_entity);
2119 
2120  Entity entity;
2121  auto contents = TextureContents::MakeRect(Rect::MakeLTRB(0, 0, 256, 256));
2122  contents->SetTexture(snapshot->texture);
2123  contents->SetSourceRect(Rect::MakeSize(snapshot->texture->GetSize()));
2124  entity.SetContents(contents);
2125  entity.SetTransform(
2126  Matrix::MakeTranslation({static_cast<Scalar>(100 + 400 * i), 300}));
2127  entity.Render(context, pass);
2128  }
2129  return true;
2130  };
2131  ASSERT_TRUE(OpenPlaygroundHere(callback));
2132 }
2133 
2134 TEST_P(EntityTest, RuntimeEffect) {
2135  if (!BackendSupportsFragmentProgram()) {
2136  GTEST_SKIP_("This backend doesn't support runtime effects.");
2137  }
2138 
2139  auto runtime_stages =
2140  OpenAssetAsRuntimeStage("runtime_stage_example.frag.iplr");
2141  auto runtime_stage =
2142  runtime_stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())];
2143  ASSERT_TRUE(runtime_stage);
2144  ASSERT_TRUE(runtime_stage->IsDirty());
2145 
2146  bool first_frame = true;
2147  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
2148  if (first_frame) {
2149  first_frame = false;
2150  } else {
2151  assert(runtime_stage->IsDirty() == false);
2152  }
2153 
2154  auto contents = std::make_shared<RuntimeEffectContents>();
2155  contents->SetGeometry(Geometry::MakeCover());
2156 
2157  contents->SetRuntimeStage(runtime_stage);
2158 
2159  struct FragUniforms {
2160  Vector2 iResolution;
2161  Scalar iTime;
2162  } frag_uniforms = {
2163  .iResolution = Vector2(GetWindowSize().width, GetWindowSize().height),
2164  .iTime = static_cast<Scalar>(GetSecondsElapsed()),
2165  };
2166  auto uniform_data = std::make_shared<std::vector<uint8_t>>();
2167  uniform_data->resize(sizeof(FragUniforms));
2168  memcpy(uniform_data->data(), &frag_uniforms, sizeof(FragUniforms));
2169  contents->SetUniformData(uniform_data);
2170 
2171  Entity entity;
2172  entity.SetContents(contents);
2173  return contents->Render(context, entity, pass);
2174  };
2175  ASSERT_TRUE(OpenPlaygroundHere(callback));
2176 }
2177 
2178 TEST_P(EntityTest, InheritOpacityTest) {
2179  Entity entity;
2180 
2181  // Texture contents can always accept opacity.
2182  auto texture_contents = std::make_shared<TextureContents>();
2183  texture_contents->SetOpacity(0.5);
2184  ASSERT_TRUE(texture_contents->CanInheritOpacity(entity));
2185 
2186  texture_contents->SetInheritedOpacity(0.5);
2187  ASSERT_EQ(texture_contents->GetOpacity(), 0.25);
2188  texture_contents->SetInheritedOpacity(0.5);
2189  ASSERT_EQ(texture_contents->GetOpacity(), 0.25);
2190 
2191  // Solid color contents can accept opacity if their geometry
2192  // doesn't overlap.
2193  auto solid_color = std::make_shared<SolidColorContents>();
2194  solid_color->SetGeometry(
2195  Geometry::MakeRect(Rect::MakeLTRB(100, 100, 200, 200)));
2196  solid_color->SetColor(Color::Blue().WithAlpha(0.5));
2197 
2198  ASSERT_TRUE(solid_color->CanInheritOpacity(entity));
2199 
2200  solid_color->SetInheritedOpacity(0.5);
2201  ASSERT_EQ(solid_color->GetColor().alpha, 0.25);
2202  solid_color->SetInheritedOpacity(0.5);
2203  ASSERT_EQ(solid_color->GetColor().alpha, 0.25);
2204 
2205  // Color source contents can accept opacity if their geometry
2206  // doesn't overlap.
2207  auto tiled_texture = std::make_shared<TiledTextureContents>();
2208  tiled_texture->SetGeometry(
2209  Geometry::MakeRect(Rect::MakeLTRB(100, 100, 200, 200)));
2210  tiled_texture->SetOpacityFactor(0.5);
2211 
2212  ASSERT_TRUE(tiled_texture->CanInheritOpacity(entity));
2213 
2214  tiled_texture->SetInheritedOpacity(0.5);
2215  ASSERT_EQ(tiled_texture->GetOpacityFactor(), 0.25);
2216  tiled_texture->SetInheritedOpacity(0.5);
2217  ASSERT_EQ(tiled_texture->GetOpacityFactor(), 0.25);
2218 
2219  // Text contents can accept opacity if the text frames do not
2220  // overlap
2221  SkFont font = flutter::testing::CreateTestFontOfSize(30);
2222  auto blob = SkTextBlob::MakeFromString("A", font);
2223  auto frame = MakeTextFrameFromTextBlobSkia(blob);
2224  auto lazy_glyph_atlas =
2225  std::make_shared<LazyGlyphAtlas>(TypographerContextSkia::Make());
2226  lazy_glyph_atlas->AddTextFrame(*frame, 1.0f);
2227 
2228  auto text_contents = std::make_shared<TextContents>();
2229  text_contents->SetTextFrame(frame);
2230  text_contents->SetColor(Color::Blue().WithAlpha(0.5));
2231 
2232  ASSERT_TRUE(text_contents->CanInheritOpacity(entity));
2233 
2234  text_contents->SetInheritedOpacity(0.5);
2235  ASSERT_EQ(text_contents->GetColor().alpha, 0.25);
2236  text_contents->SetInheritedOpacity(0.5);
2237  ASSERT_EQ(text_contents->GetColor().alpha, 0.25);
2238 
2239  // Clips and restores trivially accept opacity.
2240  ASSERT_TRUE(ClipContents().CanInheritOpacity(entity));
2241  ASSERT_TRUE(ClipRestoreContents().CanInheritOpacity(entity));
2242 
2243  // Runtime effect contents can't accept opacity.
2244  auto runtime_effect = std::make_shared<RuntimeEffectContents>();
2245  ASSERT_FALSE(runtime_effect->CanInheritOpacity(entity));
2246 }
2247 
2248 TEST_P(EntityTest, ColorFilterWithForegroundColorAdvancedBlend) {
2249  auto image = CreateTextureForFixture("boston.jpg");
2250  auto filter = ColorFilterContents::MakeBlend(
2252 
2253  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
2254  Entity entity;
2255  entity.SetTransform(Matrix::MakeScale(GetContentScale()) *
2256  Matrix::MakeTranslation({500, 300}) *
2257  Matrix::MakeScale(Vector2{0.5, 0.5}));
2258  entity.SetContents(filter);
2259  return entity.Render(context, pass);
2260  };
2261  ASSERT_TRUE(OpenPlaygroundHere(callback));
2262 }
2263 
2264 TEST_P(EntityTest, ColorFilterWithForegroundColorClearBlend) {
2265  auto image = CreateTextureForFixture("boston.jpg");
2266  auto filter = ColorFilterContents::MakeBlend(
2268 
2269  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
2270  Entity entity;
2271  entity.SetTransform(Matrix::MakeScale(GetContentScale()) *
2272  Matrix::MakeTranslation({500, 300}) *
2273  Matrix::MakeScale(Vector2{0.5, 0.5}));
2274  entity.SetContents(filter);
2275  return entity.Render(context, pass);
2276  };
2277  ASSERT_TRUE(OpenPlaygroundHere(callback));
2278 }
2279 
2280 TEST_P(EntityTest, ColorFilterWithForegroundColorSrcBlend) {
2281  auto image = CreateTextureForFixture("boston.jpg");
2282  auto filter = ColorFilterContents::MakeBlend(
2284 
2285  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
2286  Entity entity;
2287  entity.SetTransform(Matrix::MakeScale(GetContentScale()) *
2288  Matrix::MakeTranslation({500, 300}) *
2289  Matrix::MakeScale(Vector2{0.5, 0.5}));
2290  entity.SetContents(filter);
2291  return entity.Render(context, pass);
2292  };
2293  ASSERT_TRUE(OpenPlaygroundHere(callback));
2294 }
2295 
2296 TEST_P(EntityTest, ColorFilterWithForegroundColorDstBlend) {
2297  auto image = CreateTextureForFixture("boston.jpg");
2298  auto filter = ColorFilterContents::MakeBlend(
2300 
2301  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
2302  Entity entity;
2303  entity.SetTransform(Matrix::MakeScale(GetContentScale()) *
2304  Matrix::MakeTranslation({500, 300}) *
2305  Matrix::MakeScale(Vector2{0.5, 0.5}));
2306  entity.SetContents(filter);
2307  return entity.Render(context, pass);
2308  };
2309  ASSERT_TRUE(OpenPlaygroundHere(callback));
2310 }
2311 
2312 TEST_P(EntityTest, ColorFilterWithForegroundColorSrcInBlend) {
2313  auto image = CreateTextureForFixture("boston.jpg");
2314  auto filter = ColorFilterContents::MakeBlend(
2316 
2317  auto callback = [&](ContentContext& context, RenderPass& pass) -> bool {
2318  Entity entity;
2319  entity.SetTransform(Matrix::MakeScale(GetContentScale()) *
2320  Matrix::MakeTranslation({500, 300}) *
2321  Matrix::MakeScale(Vector2{0.5, 0.5}));
2322  entity.SetContents(filter);
2323  return entity.Render(context, pass);
2324  };
2325  ASSERT_TRUE(OpenPlaygroundHere(callback));
2326 }
2327 
2328 TEST_P(EntityTest, CoverageForStrokePathWithNegativeValuesInTransform) {
2329  auto arrow_head = PathBuilder{}
2330  .MoveTo({50, 120})
2331  .LineTo({120, 190})
2332  .LineTo({190, 120})
2333  .TakePath();
2334  auto geometry = Geometry::MakeStrokePath(std::move(arrow_head), 15.0, 4.0,
2336 
2337  auto transform = Matrix::MakeTranslation({300, 300}) *
2339  EXPECT_LT(transform.e[0][0], 0.f);
2340  auto coverage = geometry->GetCoverage(transform);
2341  ASSERT_RECT_NEAR(coverage.value(), Rect::MakeXYWH(102.5, 342.5, 85, 155));
2342 }
2343 
2344 TEST_P(EntityTest, SolidColorContentsIsOpaque) {
2345  SolidColorContents contents;
2346  contents.SetColor(Color::CornflowerBlue());
2347  ASSERT_TRUE(contents.IsOpaque());
2348  contents.SetColor(Color::CornflowerBlue().WithAlpha(0.5));
2349  ASSERT_FALSE(contents.IsOpaque());
2350 }
2351 
2352 TEST_P(EntityTest, ConicalGradientContentsIsOpaque) {
2353  ConicalGradientContents contents;
2354  contents.SetColors({Color::CornflowerBlue()});
2355  ASSERT_FALSE(contents.IsOpaque());
2356  contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)});
2357  ASSERT_FALSE(contents.IsOpaque());
2358 }
2359 
2360 TEST_P(EntityTest, LinearGradientContentsIsOpaque) {
2361  LinearGradientContents contents;
2362  contents.SetColors({Color::CornflowerBlue()});
2363  ASSERT_TRUE(contents.IsOpaque());
2364  contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)});
2365  ASSERT_FALSE(contents.IsOpaque());
2366  contents.SetColors({Color::CornflowerBlue()});
2368  ASSERT_FALSE(contents.IsOpaque());
2369 }
2370 
2371 TEST_P(EntityTest, RadialGradientContentsIsOpaque) {
2372  RadialGradientContents contents;
2373  contents.SetColors({Color::CornflowerBlue()});
2374  ASSERT_TRUE(contents.IsOpaque());
2375  contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)});
2376  ASSERT_FALSE(contents.IsOpaque());
2377  contents.SetColors({Color::CornflowerBlue()});
2379  ASSERT_FALSE(contents.IsOpaque());
2380 }
2381 
2382 TEST_P(EntityTest, SweepGradientContentsIsOpaque) {
2383  RadialGradientContents contents;
2384  contents.SetColors({Color::CornflowerBlue()});
2385  ASSERT_TRUE(contents.IsOpaque());
2386  contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)});
2387  ASSERT_FALSE(contents.IsOpaque());
2388  contents.SetColors({Color::CornflowerBlue()});
2390  ASSERT_FALSE(contents.IsOpaque());
2391 }
2392 
2393 TEST_P(EntityTest, TiledTextureContentsIsOpaque) {
2394  auto bay_bridge = CreateTextureForFixture("bay_bridge.jpg");
2395  TiledTextureContents contents;
2396  contents.SetTexture(bay_bridge);
2397  // This is a placeholder test. Images currently never decompress as opaque
2398  // (whether in Flutter or the playground), and so this should currently always
2399  // return false in practice.
2400  ASSERT_FALSE(contents.IsOpaque());
2401 }
2402 
2403 TEST_P(EntityTest, PointFieldGeometryDivisions) {
2404  // Square always gives 4 divisions.
2405  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(24.0, false), 4u);
2406  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(2.0, false), 4u);
2407  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(200.0, false), 4u);
2408 
2409  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(0.5, true), 4u);
2410  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(1.5, true), 8u);
2411  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(5.5, true), 24u);
2412  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(12.5, true), 34u);
2413  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(22.3, true), 22u);
2414  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(40.5, true), 40u);
2415  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(100.0, true), 100u);
2416  // Caps at 140.
2417  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(1000.0, true), 140u);
2418  ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(20000.0, true), 140u);
2419 }
2420 
2421 TEST_P(EntityTest, PointFieldGeometryCoverage) {
2422  std::vector<Point> points = {{10, 20}, {100, 200}};
2423  auto geometry = Geometry::MakePointField(points, 5.0, false);
2424  ASSERT_EQ(*geometry->GetCoverage(Matrix()), Rect::MakeLTRB(5, 15, 105, 205));
2425  ASSERT_EQ(*geometry->GetCoverage(Matrix::MakeTranslation({30, 0, 0})),
2426  Rect::MakeLTRB(35, 15, 135, 205));
2427 }
2428 
2429 TEST_P(EntityTest, PointFieldCanUseCompute) {
2430  EXPECT_EQ(PointFieldGeometry::CanUseCompute(*GetContentContext()),
2431  GetContext()->GetBackendType() == Context::BackendType::kMetal);
2432 }
2433 
2434 TEST_P(EntityTest, ColorFilterContentsWithLargeGeometry) {
2435  Entity entity;
2436  entity.SetTransform(Matrix::MakeScale(GetContentScale()));
2437  auto src_contents = std::make_shared<SolidColorContents>();
2438  src_contents->SetGeometry(
2439  Geometry::MakeRect(Rect::MakeLTRB(-300, -500, 30000, 50000)));
2440  src_contents->SetColor(Color::Red());
2441 
2442  auto dst_contents = std::make_shared<SolidColorContents>();
2443  dst_contents->SetGeometry(
2444  Geometry::MakeRect(Rect::MakeLTRB(300, 500, 20000, 30000)));
2445  dst_contents->SetColor(Color::Blue());
2446 
2447  auto contents = ColorFilterContents::MakeBlend(
2448  BlendMode::kSourceOver, {FilterInput::Make(dst_contents, false),
2449  FilterInput::Make(src_contents, false)});
2450  entity.SetContents(std::move(contents));
2451  ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
2452 }
2453 
2454 TEST_P(EntityTest, TextContentsCeilsGlyphScaleToDecimal) {
2455  ASSERT_EQ(TextFrame::RoundScaledFontSize(0.4321111f, 12), 0.43f);
2456  ASSERT_EQ(TextFrame::RoundScaledFontSize(0.5321111f, 12), 0.53f);
2457  ASSERT_EQ(TextFrame::RoundScaledFontSize(2.1f, 12), 2.1f);
2458  ASSERT_EQ(TextFrame::RoundScaledFontSize(0.0f, 12), 0.0f);
2459 }
2460 
2462  public:
2463  explicit TestRenderTargetAllocator(std::shared_ptr<Allocator> allocator)
2464  : RenderTargetAllocator(std::move(allocator)) {}
2465 
2466  ~TestRenderTargetAllocator() = default;
2467 
2468  std::shared_ptr<Texture> CreateTexture(
2469  const TextureDescriptor& desc) override {
2470  allocated_.push_back(desc);
2472  }
2473 
2474  void Start() override { RenderTargetAllocator::Start(); }
2475 
2476  void End() override { RenderTargetAllocator::End(); }
2477 
2478  std::vector<TextureDescriptor> GetDescriptors() const { return allocated_; }
2479 
2480  private:
2481  std::vector<TextureDescriptor> allocated_;
2482 };
2483 
2484 TEST_P(EntityTest, AdvancedBlendCoverageHintIsNotResetByEntityPass) {
2485  if (GetContext()->GetCapabilities()->SupportsFramebufferFetch()) {
2486  GTEST_SKIP() << "Backends that support framebuffer fetch dont use coverage "
2487  "for advanced blends.";
2488  }
2489 
2490  auto contents = std::make_shared<SolidColorContents>();
2491  contents->SetGeometry(Geometry::MakeRect(Rect::MakeXYWH(100, 100, 100, 100)));
2492  contents->SetColor(Color::Red());
2493 
2494  Entity entity;
2495  entity.SetTransform(Matrix::MakeScale(Vector3(2, 2, 1)));
2497  entity.SetContents(contents);
2498 
2499  auto coverage = entity.GetCoverage();
2500  EXPECT_TRUE(coverage.has_value());
2501 
2502  auto pass = std::make_unique<EntityPass>();
2503  auto test_allocator = std::make_shared<TestRenderTargetAllocator>(
2504  GetContext()->GetResourceAllocator());
2505  auto stencil_config = RenderTarget::AttachmentConfig{
2507  .load_action = LoadAction::kClear,
2508  .store_action = StoreAction::kDontCare,
2509  .clear_color = Color::BlackTransparent()};
2511  *GetContext(), *test_allocator, ISize::MakeWH(1000, 1000), "Offscreen",
2513  auto content_context = ContentContext(
2514  GetContext(), TypographerContextSkia::Make(), test_allocator);
2515  pass->AddEntity(std::move(entity));
2516 
2517  EXPECT_TRUE(pass->Render(content_context, rt));
2518 
2519  if (test_allocator->GetDescriptors().size() == 6u) {
2520  EXPECT_EQ(test_allocator->GetDescriptors()[0].size, ISize(1000, 1000));
2521  EXPECT_EQ(test_allocator->GetDescriptors()[1].size, ISize(1000, 1000));
2522 
2523  EXPECT_EQ(test_allocator->GetDescriptors()[2].size, ISize(200, 200));
2524  EXPECT_EQ(test_allocator->GetDescriptors()[3].size, ISize(200, 200));
2525  EXPECT_EQ(test_allocator->GetDescriptors()[4].size, ISize(200, 200));
2526  EXPECT_EQ(test_allocator->GetDescriptors()[5].size, ISize(200, 200));
2527  } else if (test_allocator->GetDescriptors().size() == 9u) {
2528  // Onscreen render target.
2529  EXPECT_EQ(test_allocator->GetDescriptors()[0].size, ISize(1000, 1000));
2530  EXPECT_EQ(test_allocator->GetDescriptors()[1].size, ISize(1000, 1000));
2531  EXPECT_EQ(test_allocator->GetDescriptors()[2].size, ISize(1000, 1000));
2532  EXPECT_EQ(test_allocator->GetDescriptors()[3].size, ISize(1000, 1000));
2533  EXPECT_EQ(test_allocator->GetDescriptors()[4].size, ISize(1000, 1000));
2534 
2535  EXPECT_EQ(test_allocator->GetDescriptors()[5].size, ISize(200, 200));
2536  EXPECT_EQ(test_allocator->GetDescriptors()[5].size, ISize(200, 200));
2537  EXPECT_EQ(test_allocator->GetDescriptors()[6].size, ISize(200, 200));
2538  EXPECT_EQ(test_allocator->GetDescriptors()[7].size, ISize(200, 200));
2539  } else {
2540  EXPECT_TRUE(false);
2541  }
2542 }
2543 
2544 TEST_P(EntityTest, SpecializationConstantsAreAppliedToVariants) {
2545  auto content_context =
2547 
2548  auto default_color_burn = content_context.GetBlendColorBurnPipeline(
2549  {.has_stencil_attachment = false});
2550  auto alt_color_burn = content_context.GetBlendColorBurnPipeline(
2551  {.has_stencil_attachment = true});
2552 
2553  ASSERT_NE(default_color_burn, alt_color_burn);
2554  ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(),
2555  alt_color_burn->GetDescriptor().GetSpecializationConstants());
2556 
2557  auto decal_supported = static_cast<Scalar>(
2558  GetContext()->GetCapabilities()->SupportsDecalSamplerAddressMode());
2559  std::vector<Scalar> expected_constants = {5, decal_supported};
2560  ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(),
2561  expected_constants);
2562 }
2563 
2564 TEST_P(EntityTest, DecalSpecializationAppliedToMorphologyFilter) {
2565  auto content_context =
2567 
2568  auto default_color_burn = content_context.GetMorphologyFilterPipeline({});
2569 
2570  auto decal_supported = static_cast<Scalar>(
2571  GetContext()->GetCapabilities()->SupportsDecalSamplerAddressMode());
2572  std::vector<Scalar> expected_constants = {decal_supported};
2573  ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(),
2574  expected_constants);
2575 }
2576 
2577 TEST_P(EntityTest, FramebufferFetchPipelinesDeclareUsage) {
2578  auto content_context =
2580  if (!content_context.GetDeviceCapabilities().SupportsFramebufferFetch()) {
2581  GTEST_SKIP() << "Framebuffer fetch not supported.";
2582  }
2583 
2584  ContentContextOptions options;
2586  auto color_burn =
2587  content_context.GetFramebufferBlendColorBurnPipeline(options);
2588 
2589  EXPECT_TRUE(color_burn->GetDescriptor().UsesSubpassInput());
2590 }
2591 
2592 TEST_P(EntityTest, PipelineDescriptorEqAndHash) {
2593  auto desc_1 = std::make_shared<PipelineDescriptor>();
2594  auto desc_2 = std::make_shared<PipelineDescriptor>();
2595 
2596  EXPECT_TRUE(desc_1->IsEqual(*desc_2));
2597  EXPECT_EQ(desc_1->GetHash(), desc_2->GetHash());
2598 
2599  desc_1->SetUseSubpassInput(UseSubpassInput::kYes);
2600 
2601  EXPECT_FALSE(desc_1->IsEqual(*desc_2));
2602  EXPECT_NE(desc_1->GetHash(), desc_2->GetHash());
2603 
2604  desc_2->SetUseSubpassInput(UseSubpassInput::kYes);
2605 
2606  EXPECT_TRUE(desc_1->IsEqual(*desc_2));
2607  EXPECT_EQ(desc_1->GetHash(), desc_2->GetHash());
2608 }
2609 
2610 // This doesn't really tell you if the hashes will have frequent
2611 // collisions, but since this type is only used to hash a bounded
2612 // set of options, we can just compare benchmarks.
2613 TEST_P(EntityTest, ContentContextOptionsHasReasonableHashFunctions) {
2614  ContentContextOptions opts;
2615  auto hash_a = ContentContextOptions::Hash{}(opts);
2616 
2618  auto hash_b = ContentContextOptions::Hash{}(opts);
2619 
2620  opts.has_stencil_attachment = false;
2621  auto hash_c = ContentContextOptions::Hash{}(opts);
2622 
2624  auto hash_d = ContentContextOptions::Hash{}(opts);
2625 
2626  EXPECT_NE(hash_a, hash_b);
2627  EXPECT_NE(hash_b, hash_c);
2628  EXPECT_NE(hash_c, hash_d);
2629 }
2630 
2631 #ifdef FML_OS_LINUX
2632 TEST_P(EntityTest, FramebufferFetchVulkanBindingOffsetIsTheSame) {
2633  // Using framebuffer fetch on Vulkan requires that we maintain a subpass input
2634  // binding that we don't have a good route for configuring with the current
2635  // metadata approach. This test verifies that the binding value doesn't change
2636  // from the expected constant.
2637  // See also:
2638  // * impeller/renderer/backend/vulkan/binding_helpers_vk.cc
2639  // * impeller/entity/shaders/blending/framebuffer_blend.frag
2640  // This test only works on Linux because macOS hosts incorrectly populate the
2641  // Vulkan descriptor sets based on the MSL compiler settings.
2642 
2643  bool expected_layout = false;
2645  FragmentShader::kDescriptorSetLayouts) {
2646  if (layout.binding == 64 &&
2647  layout.descriptor_type == DescriptorType::kInputAttachment) {
2648  expected_layout = true;
2649  }
2650  }
2651  EXPECT_TRUE(expected_layout);
2652 }
2653 #endif
2654 
2655 } // namespace testing
2656 } // namespace impeller
2657 
2658 // NOLINTEND(bugprone-unchecked-optional-access)
text_contents.h
impeller::Matrix::MakeSkew
static constexpr Matrix MakeSkew(Scalar sx, Scalar sy)
Definition: matrix.h:117
impeller::Color::Blue
static constexpr Color Blue()
Definition: color.h:268
impeller::Entity::ClipOperation::kIntersect
@ kIntersect
impeller::TiledTextureContents::IsOpaque
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: tiled_texture_contents.cc:101
impeller::Entity::TileMode::kClamp
@ kClamp
impeller::OptionsFromPass
ContentContextOptions OptionsFromPass(const RenderPass &pass)
Definition: contents.cc:20
impeller::Command
An object used to specify work to the GPU along with references to resources the GPU will used when d...
Definition: command.h:92
impeller::Color::DeepPink
static constexpr Color DeepPink()
Definition: color.h:426
DEBUG_COMMAND_INFO
#define DEBUG_COMMAND_INFO(obj, arg)
Definition: command.h:28
impeller::Matrix::MakeRotationX
static Matrix MakeRotationX(Radians r)
Definition: matrix.h:182
impeller::testing::TestPassDelegate
Definition: entity_unittests.cc:71
impeller::Cap::kRound
@ kRound
impeller::Entity::kLastPipelineBlendMode
static constexpr BlendMode kLastPipelineBlendMode
Definition: entity.h:23
impeller::SolidColorContents::IsOpaque
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: solid_color_contents.cc:31
impeller::DescriptorSetLayout
Definition: shader_types.h:162
impeller::Cap::kSquare
@ kSquare
impeller::BlendMode::kDestinationATop
@ kDestinationATop
contents.h
point.h
impeller::FilterContents::MorphType::kErode
@ kErode
entity_pass_delegate.h
impeller::Geometry::MakePointField
static std::shared_ptr< Geometry > MakePointField(std::vector< Point > points, Scalar radius, bool round)
Definition: geometry.cc:156
impeller::TPoint::y
Type y
Definition: point.h:26
impeller::Entity::ClipOperation::kDifference
@ kDifference
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::EntityPass::GetSubpassCoverage
std::optional< Rect > GetSubpassCoverage(const EntityPass &subpass, std::optional< Rect > coverage_limit) const
Computes the coverage of a given subpass. This is used to determine the texture size of a given subpa...
Definition: entity_pass.cc:173
impeller::Entity::SetBlendMode
void SetBlendMode(BlendMode blend_mode)
Definition: entity.cc:101
impeller::RenderTarget::kDefaultColorAttachmentConfig
static constexpr AttachmentConfig kDefaultColorAttachmentConfig
Definition: render_target.h:66
texture_contents.h
impeller::Color::Red
static constexpr Color Red()
Definition: color.h:264
impeller::Entity::GetTransform
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition: entity.cc:49
geometry_asserts.h
stroke_path_geometry.h
entity.h
impeller::RenderTargetAllocator::Start
virtual void Start()
Mark the beginning of a frame workload.
Definition: render_target.cc:21
impeller::TRect< Scalar >::MakeXYWH
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:34
impeller::PixelFormat::kR8UNormInt
@ kR8UNormInt
impeller::BlendMode
BlendMode
Definition: color.h:59
impeller::FilterContents::BlurStyle
BlurStyle
Definition: filter_contents.h:23
solid_color_contents.h
impeller::Color
Definition: color.h:124
impeller::FilterInput::Make
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
impeller::ConicalGradientContents::SetColors
void SetColors(std::vector< Color > colors)
Definition: conical_gradient_contents.cc:30
point_field_geometry.h
impeller::TextureDescriptor::format
PixelFormat format
Definition: texture_descriptor.h:40
impeller::testing::TestRenderTargetAllocator::TestRenderTargetAllocator
TestRenderTargetAllocator(std::shared_ptr< Allocator > allocator)
Definition: entity_unittests.cc:2463
impeller::Entity::TileMode::kDecal
@ kDecal
impeller::BlendMode::kSource
@ kSource
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
impeller::EntityPass::AddSubpass
EntityPass * AddSubpass(std::unique_ptr< EntityPass > pass)
Appends a given pass as a subpass.
Definition: entity_pass.cc:205
impeller::BlendMode::kDestination
@ kDestination
texture_descriptor.h
impeller::testing::TestPassDelegate::TestPassDelegate
TestPassDelegate(bool collapse=false)
Definition: entity_unittests.cc:73
impeller::TRect::TransformBounds
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition: rect.h:264
formats.h
impeller::PathBuilder
Definition: path_builder.h:14
impeller::ContentContextOptions::Hash
Definition: content_context.h:287
tiled_texture_contents.h
impeller::Vector2
Point Vector2
Definition: point.h:312
impeller::Matrix::MakeRotationY
static Matrix MakeRotationY(Radians r)
Definition: matrix.h:195
impeller::kPi
constexpr float kPi
Definition: constants.h:26
impeller::Color::alpha
Scalar alpha
Definition: color.h:143
impeller::BlendMode::kDestinationOver
@ kDestinationOver
impeller::BlendMode::kPlus
@ kPlus
impeller::StoreAction::kDontCare
@ kDontCare
impeller::Color::MintCream
static constexpr Color MintCream()
Definition: color.h:650
playground.h
impeller::ContentContextOptions::blend_mode
BlendMode blend_mode
Definition: content_context.h:278
IMPELLER_PLAYGROUND_POINT
#define IMPELLER_PLAYGROUND_POINT(default_position, radius, color)
Definition: widgets.h:15
impeller::Color::CornflowerBlue
static constexpr Color CornflowerBlue()
Definition: color.h:334
impeller::FilterContents::MakeDirectionalGaussianBlur
static std::shared_ptr< FilterContents > MakeDirectionalGaussianBlur(FilterInput::Ref input, Sigma sigma, Vector2 direction, BlurStyle blur_style=BlurStyle::kNormal, Entity::TileMode tile_mode=Entity::TileMode::kDecal, bool is_second_pass=false, Sigma secondary_sigma={})
Definition: filter_contents.cc:34
impeller::VertexBufferBuilder::AddVertices
VertexBufferBuilder & AddVertices(std::initializer_list< VertexType_ > vertices)
Definition: vertex_buffer_builder.h:70
impeller::PathBuilder::AddRoundedRect
PathBuilder & AddRoundedRect(Rect rect, RoundingRadii radii)
Definition: path_builder.cc:149
impeller::Color::Yellow
static constexpr Color Yellow()
Definition: color.h:834
gaussian_blur_filter_contents.h
impeller::FilterContents::BlurStyle::kNormal
@ kNormal
Blurred inside and outside.
impeller::PathBuilder::SetConvexity
PathBuilder & SetConvexity(Convexity value)
Definition: path_builder.cc:84
impeller::StorageMode::kHostVisible
@ kHostVisible
impeller::EntityPass::GetElementsCoverage
std::optional< Rect > GetElementsCoverage(std::optional< Rect > coverage_limit) const
Definition: entity_pass.cc:97
impeller::Cap::kButt
@ kButt
impeller::TextFrame::RoundScaledFontSize
static Scalar RoundScaledFontSize(Scalar scale, Scalar point_size)
Definition: text_frame.cc:66
impeller::Entity::TileMode::kRepeat
@ kRepeat
impeller::Matrix::MakeTranslation
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
impeller::EntityPassDelegate
Definition: entity_pass_delegate.h:20
impeller::RadialGradientContents::IsOpaque
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: radial_gradient_contents.cc:46
impeller::PlaygroundBackendToRuntimeStageBackend
constexpr RuntimeStageBackend PlaygroundBackendToRuntimeStageBackend(PlaygroundBackend backend)
Definition: playground.h:35
impeller::Vector3::x
Scalar x
Definition: vector.h:23
impeller::MoveTo
void MoveTo(PathBuilder *builder, Scalar x, Scalar y)
Definition: tessellator.cc:18
impeller::BlendMode::kModulate
@ kModulate
impeller::Geometry::MakeStrokePath
static std::shared_ptr< Geometry > MakeStrokePath(Path path, Scalar stroke_width=0.0, Scalar miter_limit=4.0, Cap stroke_cap=Cap::kButt, Join stroke_join=Join::kMiter)
Definition: geometry.cc:162
impeller::PathBuilder::AddRect
PathBuilder & AddRect(Rect rect)
Definition: path_builder.cc:116
impeller::Join::kMiter
@ kMiter
runtime_effect_contents.h
impeller::kPiOver2
constexpr float kPiOver2
Definition: constants.h:32
impeller::BlendMode::kSourceOut
@ kSourceOut
typographer_context_skia.h
impeller::RenderTarget::AttachmentConfig
Definition: render_target.h:51
ASSERT_RECT_NEAR
#define ASSERT_RECT_NEAR(a, b)
Definition: geometry_asserts.h:158
impeller::testing::TestRenderTargetAllocator
Definition: entity_unittests.cc:2461
impeller::Entity::TileMode::kMirror
@ kMirror
impeller::Entity::SetContents
void SetContents(std::shared_ptr< Contents > contents)
Definition: entity.cc:81
path_builder.h
impeller::LinearGradientContents::SetColors
void SetColors(std::vector< Color > colors)
Definition: linear_gradient_contents.cc:25
impeller::testing::INSTANTIATE_PLAYGROUND_SUITE
INSTANTIATE_PLAYGROUND_SUITE(AiksTest)
impeller::StrokePathGeometry
A geometry that is created from a stroked path object.
Definition: stroke_path_geometry.h:13
impeller::PrimitiveType::kTriangle
@ kTriangle
impeller::LinearGradientContents::SetTileMode
void SetTileMode(Entity::TileMode tile_mode)
Definition: linear_gradient_contents.cc:41
impeller::Entity
Definition: entity.h:21
command.h
impeller::ConicalGradientContents
Definition: conical_gradient_contents.h:22
text_frame_skia.h
impeller::TSize< Scalar >
impeller::LoadAction::kClear
@ kClear
impeller::Entity::ShouldRender
bool ShouldRender(const std::optional< Rect > &clip_coverage) const
Definition: entity.cc:73
impeller::BlendMode::kSoftLight
@ kSoftLight
impeller::Point
TPoint< Scalar > Point
Definition: point.h:308
impeller::FilterContents::MakeGaussianBlur
static std::shared_ptr< FilterContents > MakeGaussianBlur(const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal, Entity::TileMode tile_mode=Entity::TileMode::kDecal)
Definition: filter_contents.cc:53
impeller::ContentContextOptions::color_attachment_pixel_format
PixelFormat color_attachment_pixel_format
Definition: content_context.h:282
filter_contents.h
render_pass.h
impeller::BlendMode::kColorBurn
@ kColorBurn
impeller::testing::RGBToYUV
static Vector3 RGBToYUV(Vector3 rgb, YUVColorSpace yuv_color_space)
Definition: entity_unittests.cc:2033
impeller::Entity::Render
bool Render(const ContentContext &renderer, RenderPass &parent_pass) const
Definition: entity.cc:159
impeller::testing::TestPassDelegate::WithImageFilter
std::shared_ptr< FilterContents > WithImageFilter(const FilterInput::Variant &input, const Matrix &effect_transform) const override
Definition: entity_unittests.cc:94
sigma.h
impeller::Radius
For convolution filters, the "radius" is the size of the convolution kernel to use on the local space...
Definition: sigma.h:48
impeller::FilterContents::BlurStyle::kSolid
@ kSolid
Solid inside, blurred outside.
impeller::Path
Paths are lightweight objects that describe a collection of linear, quadratic, or cubic segments....
Definition: path.h:55
widgets.h
impeller::PrimitiveType::kPoint
@ kPoint
Draws a point at each input vertex.
impeller::PixelFormat::kR8G8UNormInt
@ kR8G8UNormInt
conical_gradient_contents.h
impeller::BlendMode::kClear
@ kClear
impeller::EntityPass
Definition: entity_pass.h:25
impeller::VertexBufferBuilder
Definition: vertex_buffer_builder.h:24
impeller::YUVColorSpace::kBT601FullRange
@ kBT601FullRange
impeller::testing::TestPassDelegate::~TestPassDelegate
~TestPassDelegate() override=default
impeller::StorageMode::kDevicePrivate
@ kDevicePrivate
impeller::PointFieldGeometry::CanUseCompute
static bool CanUseCompute(const ContentContext &renderer)
If the platform can use compute safely.
Definition: point_field_geometry.cc:277
impeller::Color::WithAlpha
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:270
impeller::SolidColorContents
Definition: solid_color_contents.h:25
impeller::testing::EntityTest
EntityPlayground EntityTest
Definition: checkerboard_contents_unittests.cc:19
impeller::testing::TestRenderTargetAllocator::~TestRenderTargetAllocator
~TestRenderTargetAllocator()=default
impeller::ColorFilterContents::MakeSrgbToLinearFilter
static std::shared_ptr< ColorFilterContents > MakeSrgbToLinearFilter(FilterInput::Ref input)
Definition: color_filter_contents.cc:75
impeller::ColorMatrix::array
Scalar array[20]
Definition: color.h:118
geometry.h
impeller::Command::BindVertices
bool BindVertices(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
Definition: command.cc:15
impeller::PathBuilder::LineTo
PathBuilder & LineTo(Point point, bool relative=false)
Insert a line from the current position to point.
Definition: path_builder.cc:51
impeller::ContentContext::GetSolidFillPipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > GetSolidFillPipeline(ContentContextOptions opts) const
Definition: content_context.h:405
impeller::PathBuilder::AddCubicCurve
PathBuilder & AddCubicCurve(Point p1, Point cp1, Point cp2, Point p2)
Move to point p1, then insert a cubic curve from p1 to p2 with control points cp1 and cp2.
Definition: path_builder.cc:107
impeller::Color::White
static constexpr Color White()
Definition: color.h:256
impeller::Sigma
In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...
Definition: sigma.h:32
impeller::Vector3::z
Scalar z
Definition: vector.h:25
impeller::Radians
Definition: scalar.h:38
impeller::RenderTarget::AttachmentConfig::storage_mode
StorageMode storage_mode
Definition: render_target.h:52
impeller::RenderTargetAllocator::CreateTexture
virtual std::shared_ptr< Texture > CreateTexture(const TextureDescriptor &desc)
Create a new render target texture, or recycle a previously allocated render target texture.
Definition: render_target.cc:25
impeller::PathBuilder::AddLine
PathBuilder & AddLine(const Point &p1, const Point &p2)
Move to point p1, then insert a line from p1 to p2.
Definition: path_builder.cc:370
clip_contents.h
impeller::FilterInput::Variant
std::variant< std::shared_ptr< FilterContents >, std::shared_ptr< Contents >, std::shared_ptr< Texture >, Rect > Variant
Definition: filter_input.h:37
impeller::testing::CreateTestYUVTextures
static std::vector< std::shared_ptr< Texture > > CreateTestYUVTextures(Context *context, YUVColorSpace yuv_color_space)
Definition: entity_unittests.cc:2050
entity_pass.h
impeller::Color::Green
static constexpr Color Green()
Definition: color.h:266
impeller::PathBuilder::TakePath
Path TakePath(FillType fill=FillType::kNonZero)
Definition: path_builder.cc:21
filter_input.h
impeller::ContentContextOptions::has_stencil_attachment
bool has_stencil_attachment
Definition: content_context.h:283
impeller::Join::kRound
@ kRound
impeller::FilterContents::MakeBorderMaskBlur
static std::shared_ptr< FilterContents > MakeBorderMaskBlur(FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal)
Definition: filter_contents.cc:93
impeller::LinearGradientContents::IsOpaque
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: linear_gradient_contents.cc:45
impeller::Vector3::y
Scalar y
Definition: vector.h:24
impeller::FilterContents::BlurStyle::kInner
@ kInner
Blurred inside, nothing outside.
impeller::ClipRestoreContents
Definition: clip_contents.h:60
impeller::RenderTargetAllocator
a wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated r...
Definition: render_target.h:23
color_filter_contents.h
impeller::YUVColorSpace::kBT601LimitedRange
@ kBT601LimitedRange
impeller::Entity::TileMode
TileMode
Definition: entity.h:40
impeller::testing::TestRenderTargetAllocator::End
void End() override
Mark the end of a frame workload.
Definition: entity_unittests.cc:2476
impeller::ColorFilterContents::MakeLinearToSrgbFilter
static std::shared_ptr< ColorFilterContents > MakeLinearToSrgbFilter(FilterInput::Ref input)
Definition: color_filter_contents.cc:68
impeller::Entity::GetBlendMode
BlendMode GetBlendMode() const
Definition: entity.cc:105
impeller::testing::CreatePassWithRectPath
auto CreatePassWithRectPath(Rect rect, std::optional< Rect > bounds_hint, bool collapse=false)
Definition: entity_unittests.cc:105
impeller::MakeTextFrameFromTextBlobSkia
std::shared_ptr< TextFrame > MakeTextFrameFromTextBlobSkia(const sk_sp< SkTextBlob > &blob)
Definition: text_frame_skia.cc:41
impeller::TPoint::x
Type x
Definition: point.h:25
impeller::FilterContents::MakeYUVToRGBFilter
static std::shared_ptr< FilterContents > MakeYUVToRGBFilter(std::shared_ptr< Texture > y_texture, std::shared_ptr< Texture > uv_texture, YUVColorSpace yuv_color_space)
Definition: filter_contents.cc:150
impeller::ContentContextOptions::primitive_type
PrimitiveType primitive_type
Definition: content_context.h:281
impeller::VertexBufferBuilder::CreateVertexBuffer
VertexBuffer CreateVertexBuffer(HostBuffer &host_buffer) const
Definition: vertex_buffer_builder.h:84
impeller::Matrix::IsIdentity
constexpr bool IsIdentity() const
Definition: matrix.h:347
impeller::Geometry::MakeFillPath
static std::shared_ptr< Geometry > MakeFillPath(Path path, std::optional< Rect > inner_rect=std::nullopt)
Definition: geometry.cc:150
impeller::Close
void Close(PathBuilder *builder)
Definition: tessellator.cc:36
impeller::testing::TestRenderTargetAllocator::Start
void Start() override
Mark the beginning of a frame workload.
Definition: entity_unittests.cc:2474
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:29
impeller::Geometry::MakeRect
static std::shared_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:179
impeller::TextureDescriptor::size
ISize size
Definition: texture_descriptor.h:41
impeller::RenderTarget::CreateOffscreen
static RenderTarget CreateOffscreen(const Context &context, RenderTargetAllocator &allocator, ISize size, const std::string &label="Offscreen", AttachmentConfig color_attachment_config=kDefaultColorAttachmentConfig, std::optional< AttachmentConfig > stencil_attachment_config=kDefaultStencilAttachmentConfig)
Definition: render_target.cc:223
atlas_contents.h
impeller::FilterContents::MorphType
MorphType
Definition: filter_contents.h:34
impeller::BlendMode::kDestinationIn
@ kDestinationIn
impeller::Join::kBevel
@ kBevel
content_context.h
impeller::BlendMode::kDestinationOut
@ kDestinationOut
impeller::EntityPlayground
Definition: entity_playground.h:18
impeller::FilterContents::BlurStyle::kOuter
@ kOuter
Nothing inside, blurred outside.
impeller::Entity::GetCoverage
std::optional< Rect > GetCoverage() const
Definition: entity.cc:57
impeller::Entity::SetTransform
void SetTransform(const Matrix &transform)
Set the global transform matrix for this Entity.
Definition: entity.cc:53
impeller::PlaygroundBackend::kOpenGLES
@ kOpenGLES
impeller::Matrix::MakeRotationZ
static Matrix MakeRotationZ(Radians r)
Definition: matrix.h:209
impeller::FilterContents::MakeMorphology
static std::shared_ptr< FilterContents > MakeMorphology(FilterInput::Ref input, Radius radius_x, Radius radius_y, MorphType morph_type)
Definition: filter_contents.cc:118
impeller::PathBuilder::Close
PathBuilder & Close()
Definition: path_builder.cc:44
impeller::LineTo
void LineTo(PathBuilder *builder, Scalar x, Scalar y)
Definition: tessellator.cc:22
vector.h
impeller::Join
Join
Definition: path.h:24
impeller::TiledTextureContents
Definition: tiled_texture_contents.h:22
impeller::Context::BackendType::kMetal
@ kMetal
impeller::Context
To do anything rendering related with Impeller, you need a context.
Definition: context.h:47
impeller::TRect< Scalar >::MakeSize
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:44
impeller::TPoint::GetLength
constexpr Type GetLength() const
Definition: point.h:201
std
Definition: comparable.h:95
impeller::FilterContents::MorphType::kDilate
@ kDilate
impeller::RadialGradientContents::SetTileMode
void SetTileMode(Entity::TileMode tile_mode)
Definition: radial_gradient_contents.cc:26
impeller::TPoint< Scalar >
impeller::RenderTargetAllocator::End
virtual void End()
Mark the end of a frame workload.
Definition: render_target.cc:23
impeller::PathBuilder::MoveTo
PathBuilder & MoveTo(Point point, bool relative=false)
Definition: path_builder.cc:37
impeller::Color::BlackTransparent
static constexpr Color BlackTransparent()
Definition: color.h:262
impeller::SolidColorContents::SetColor
void SetColor(Color color)
Definition: solid_color_contents.cc:19
impeller::Color::Black
static constexpr Color Black()
Definition: color.h:258
impeller::BlendMode::kSourceIn
@ kSourceIn
impeller::PointFieldGeometry::ComputeCircleDivisions
static size_t ComputeCircleDivisions(Scalar scaled_radius, bool round)
Compute the number of vertices to divide each circle into.
Definition: point_field_geometry.cc:247
impeller::RenderPipelineT
Definition: pipeline.h:90
impeller::BlendMode::kScreen
@ kScreen
impeller::ClipContents
Definition: clip_contents.h:19
impeller::YUVColorSpace
YUVColorSpace
Definition: color.h:55
impeller::ColorFilterContents::MakeColorMatrix
static std::shared_ptr< ColorFilterContents > MakeColorMatrix(FilterInput::Ref input, const ColorMatrix &color_matrix)
Definition: color_filter_contents.cc:58
impeller::Contents::ClipCoverage::Type::kAppend
@ kAppend
color.h
impeller::LinearGradientContents
Definition: linear_gradient_contents.h:23
impeller::Color::WhiteTransparent
static constexpr Color WhiteTransparent()
Definition: color.h:260
impeller::testing::TestRenderTargetAllocator::GetDescriptors
std::vector< TextureDescriptor > GetDescriptors() const
Definition: entity_unittests.cc:2478
impeller::TextureDescriptor::storage_mode
StorageMode storage_mode
Definition: texture_descriptor.h:38
impeller::UseSubpassInput::kYes
@ kYes
radial_gradient_contents.h
impeller::testing::TestPassDelegate::CanElide
bool CanElide() override
Definition: entity_unittests.cc:79
impeller::DescriptorType::kInputAttachment
@ kInputAttachment
impeller::TRect< Scalar >::MakeLTRB
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:27
pipeline_descriptor.h
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:37
impeller::Command::pipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > pipeline
Definition: command.h:96
impeller::BlendMode::kXor
@ kXor
impeller::testing::TEST_P
TEST_P(AiksTest, CanRenderLinearGradientClamp)
Definition: aiks_gradient_unittests.cc:48
impeller::Convexity::kConvex
@ kConvex
impeller::TPoint::Normalize
constexpr TPoint Normalize() const
Definition: point.h:203
impeller::Contents::IsOpaque
virtual bool IsOpaque() const
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: contents.cc:46
impeller::Color::Coral
static constexpr Color Coral()
Definition: color.h:330
impeller::TSize< int64_t >::MakeWH
static constexpr TSize MakeWH(Type width, Type height)
Definition: size.h:34
impeller::RenderPipelineT::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:92
impeller::ColorMatrix
Definition: color.h:117
impeller::ColorFilterContents::MakeBlend
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
Definition: color_filter_contents.cc:17
impeller::ContentContextOptions
Definition: content_context.h:276
impeller::TextureContents::MakeRect
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
A common case factory that marks the texture contents as having a destination rectangle....
Definition: texture_contents.cc:27
impeller::RadialGradientContents
Definition: radial_gradient_contents.h:22
IMPELLER_PLAYGROUND_LINE
#define IMPELLER_PLAYGROUND_LINE(default_position_a, default_position_b, radius, color_a, color_b)
Definition: widgets.h:56
impeller::testing::TestPassDelegate::CanCollapseIntoParentPass
bool CanCollapseIntoParentPass(EntityPass *entity_pass) override
Whether or not this entity pass can be collapsed into the parent. If true, this method may modify the...
Definition: entity_unittests.cc:82
impeller::RadialGradientContents::SetColors
void SetColors(std::vector< Color > colors)
Definition: radial_gradient_contents.cc:30
impeller
Definition: aiks_context.cc:10
impeller::Matrix::MakeScale
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
impeller::SolidColorContents::Make
static std::unique_ptr< SolidColorContents > Make(Path path, Color color)
Definition: solid_color_contents.cc:89
impeller::testing::TestPassDelegate::CreateContentsForSubpassTarget
std::shared_ptr< Contents > CreateContentsForSubpassTarget(std::shared_ptr< Texture > target, const Matrix &transform) override
Definition: entity_unittests.cc:87
impeller::BlendMode::kSourceATop
@ kSourceATop
impeller::Context::GetResourceAllocator
virtual std::shared_ptr< Allocator > GetResourceAllocator() const =0
Returns the allocator used to create textures and buffers on the device.
solid_rrect_blur_contents.h
impeller::ContentContext
Definition: content_context.h:332
impeller::Color::Premultiply
constexpr Color Premultiply() const
Definition: color.h:214
impeller::TypographerContextSkia::Make
static std::shared_ptr< TypographerContext > Make()
Definition: typographer_context_skia.cc:30
impeller::TRect< Scalar >
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::Vector3
Definition: vector.h:20
impeller::BlendMode::kSourceOver
@ kSourceOver
impeller::Cap
Cap
Definition: path.h:18
impeller::Geometry::MakeCover
static std::shared_ptr< Geometry > MakeCover()
Definition: geometry.cc:175
impeller::EntityPass::AddEntity
void AddEntity(Entity entity)
Add an entity to the current entity pass.
Definition: entity_pass.cc:70
entity_playground.h
vertex_buffer_builder.h
linear_gradient_contents.h
impeller::TiledTextureContents::SetTexture
void SetTexture(std::shared_ptr< Texture > texture)
Definition: tiled_texture_contents.cc:43
impeller::testing::TestRenderTargetAllocator::CreateTexture
std::shared_ptr< Texture > CreateTexture(const TextureDescriptor &desc) override
Create a new render target texture, or recycle a previously allocated render target texture.
Definition: entity_unittests.cc:2468