#include <memory>#include <string>#include "impeller/core/buffer_view.h"#include "impeller/core/formats.h"#include "impeller/core/resource_binder.h"#include "impeller/core/sampler.h"#include "impeller/core/shader_types.h"#include "impeller/core/texture.h"#include "impeller/renderer/command.h"#include "impeller/renderer/compute_pipeline_descriptor.h"#include "impeller/renderer/pipeline.h"Go to the source code of this file.
Classes | |
| struct | impeller::ComputeCommand |
| An object used to specify compute work to the GPU along with references to resources the GPU will used when doing said work. More... | |
Namespaces | |
| impeller | |