Flutter Impeller
impeller::scene::Geometry Class Referenceabstract

#include <geometry.h>

Inheritance diagram for impeller::scene::Geometry:
impeller::scene::CuboidGeometry impeller::scene::SkinnedVertexBufferGeometry impeller::scene::UnskinnedVertexBufferGeometry

Public Member Functions

virtual ~Geometry ()
 
virtual GeometryType GetGeometryType () const =0
 
virtual VertexBuffer GetVertexBuffer (Allocator &allocator) const =0
 
virtual void BindToCommand (const SceneContext &scene_context, HostBuffer &buffer, const Matrix &transform, Command &command) const =0
 
virtual void SetJointsTexture (const std::shared_ptr< Texture > &texture)
 

Static Public Member Functions

static std::shared_ptr< CuboidGeometryMakeCuboid (Vector3 size)
 
static std::shared_ptr< GeometryMakeVertexBuffer (VertexBuffer vertex_buffer, bool is_skinned)
 
static std::shared_ptr< GeometryMakeFromFlatbuffer (const fb::MeshPrimitive &mesh, Allocator &allocator)
 

Detailed Description

Definition at line 28 of file geometry.h.

Constructor & Destructor Documentation

◆ ~Geometry()

impeller::scene::Geometry::~Geometry ( )
virtualdefault

Member Function Documentation

◆ BindToCommand()

virtual void impeller::scene::Geometry::BindToCommand ( const SceneContext scene_context,
HostBuffer buffer,
const Matrix transform,
Command command 
) const
pure virtual

◆ GetGeometryType()

virtual GeometryType impeller::scene::Geometry::GetGeometryType ( ) const
pure virtual

◆ GetVertexBuffer()

virtual VertexBuffer impeller::scene::Geometry::GetVertexBuffer ( Allocator allocator) const
pure virtual

◆ MakeCuboid()

std::shared_ptr< CuboidGeometry > impeller::scene::Geometry::MakeCuboid ( Vector3  size)
static

Definition at line 30 of file geometry.cc.

30  {
31  auto result = std::make_shared<CuboidGeometry>();
32  result->SetSize(size);
33  return result;
34 }

Referenced by impeller::scene::testing::TEST_P().

◆ MakeFromFlatbuffer()

std::shared_ptr< Geometry > impeller::scene::Geometry::MakeFromFlatbuffer ( const fb::MeshPrimitive &  mesh,
Allocator allocator 
)
static

Definition at line 49 of file geometry.cc.

51  {
52  IndexType index_type;
53  switch (mesh.indices()->type()) {
54  case fb::IndexType::k16Bit:
55  index_type = IndexType::k16bit;
56  break;
57  case fb::IndexType::k32Bit:
58  index_type = IndexType::k32bit;
59  break;
60  }
61 
62  const uint8_t* vertices_start;
63  size_t vertices_bytes;
64  bool is_skinned;
65 
66  switch (mesh.vertices_type()) {
67  case fb::VertexBuffer::UnskinnedVertexBuffer: {
68  const auto* vertices =
69  mesh.vertices_as_UnskinnedVertexBuffer()->vertices();
70  vertices_start = reinterpret_cast<const uint8_t*>(vertices->Get(0));
71  vertices_bytes = vertices->size() * sizeof(fb::Vertex);
72  is_skinned = false;
73  break;
74  }
75  case fb::VertexBuffer::SkinnedVertexBuffer: {
76  const auto* vertices = mesh.vertices_as_SkinnedVertexBuffer()->vertices();
77  vertices_start = reinterpret_cast<const uint8_t*>(vertices->Get(0));
78  vertices_bytes = vertices->size() * sizeof(fb::SkinnedVertex);
79  is_skinned = true;
80  break;
81  }
82  case fb::VertexBuffer::NONE:
83  VALIDATION_LOG << "Invalid vertex buffer type.";
84  return nullptr;
85  }
86 
87  const uint8_t* indices_start =
88  reinterpret_cast<const uint8_t*>(mesh.indices()->data()->Data());
89 
90  const size_t indices_bytes = mesh.indices()->data()->size();
91  if (vertices_bytes == 0 || indices_bytes == 0) {
92  return nullptr;
93  }
94 
95  DeviceBufferDescriptor buffer_desc;
96  buffer_desc.size = vertices_bytes + indices_bytes;
97  buffer_desc.storage_mode = StorageMode::kHostVisible;
98 
99  auto buffer = allocator.CreateBuffer(buffer_desc);
100  buffer->SetLabel("Mesh vertices+indices");
101 
102  if (!buffer->CopyHostBuffer(vertices_start, Range(0, vertices_bytes))) {
103  return nullptr;
104  }
105  if (!buffer->CopyHostBuffer(indices_start, Range(0, indices_bytes),
106  vertices_bytes)) {
107  return nullptr;
108  }
109 
110  VertexBuffer vertex_buffer = {
111  .vertex_buffer = {.buffer = buffer, .range = Range(0, vertices_bytes)},
112  .index_buffer = {.buffer = buffer,
113  .range = Range(vertices_bytes, indices_bytes)},
114  .vertex_count = mesh.indices()->count(),
115  .index_type = index_type,
116  };
117  return MakeVertexBuffer(std::move(vertex_buffer), is_skinned);
118 }

References impeller::BufferView::buffer, impeller::Allocator::CreateBuffer(), impeller::k16bit, impeller::k32bit, impeller::kHostVisible, MakeVertexBuffer(), impeller::DeviceBufferDescriptor::size, impeller::DeviceBufferDescriptor::storage_mode, VALIDATION_LOG, and impeller::VertexBuffer::vertex_buffer.

◆ MakeVertexBuffer()

std::shared_ptr< Geometry > impeller::scene::Geometry::MakeVertexBuffer ( VertexBuffer  vertex_buffer,
bool  is_skinned 
)
static

Definition at line 36 of file geometry.cc.

37  {
38  if (is_skinned) {
39  auto result = std::make_shared<SkinnedVertexBufferGeometry>();
40  result->SetVertexBuffer(std::move(vertex_buffer));
41  return result;
42  } else {
43  auto result = std::make_shared<UnskinnedVertexBufferGeometry>();
44  result->SetVertexBuffer(std::move(vertex_buffer));
45  return result;
46  }
47 }

Referenced by MakeFromFlatbuffer().

◆ SetJointsTexture()

void impeller::scene::Geometry::SetJointsTexture ( const std::shared_ptr< Texture > &  texture)
virtual

Reimplemented in impeller::scene::SkinnedVertexBufferGeometry.

Definition at line 120 of file geometry.cc.

120 {}

The documentation for this class was generated from the following files:
impeller::IndexType::k16bit
@ k16bit
impeller::IndexType::k32bit
@ k32bit
impeller::StorageMode::kHostVisible
@ kHostVisible
impeller::IndexType
IndexType
Definition: formats.h:341
impeller::scene::Geometry::MakeVertexBuffer
static std::shared_ptr< Geometry > MakeVertexBuffer(VertexBuffer vertex_buffer, bool is_skinned)
Definition: geometry.cc:36
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:67