Flutter Impeller
impeller::ContextMTL Class Referencefinal

#include <context_mtl.h>

Inheritance diagram for impeller::ContextMTL:
impeller::Context impeller::BackendCast< ContextMTL, Context >

Public Member Functions

 ~ContextMTL () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context. More...
 
id< MTLDevice > GetMTLDevice () const
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device. More...
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders. More...
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands. More...
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
void SetCapabilities (const std::shared_ptr< const Capabilities > &capabilities)
 
bool UpdateOffscreenLayerPixelFormat (PixelFormat format) override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
id< MTLCommandBuffer > CreateMTLCommandBuffer (const std::string &label) const
 
const std::shared_ptr< fml::ConcurrentTaskRunner > GetWorkerTaskRunner () const
 
std::shared_ptr< const fml::SyncSwitch > GetIsGpuDisabledSyncSwitch () const
 
void StoreTaskForGPU (const std::function< void()> &task) override
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context. More...
 
virtual void SetSyncPresentation (bool value)
 Force the Vulkan presentation (submitKHR) to be performed on the raster task runner. More...
 
Pool< HostBuffer > & GetHostBufferPool () const
 Accessor for a pool of HostBuffers. More...
 

Static Public Member Functions

static std::shared_ptr< ContextMTLCreate (const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
 
static std::shared_ptr< ContextMTLCreate (const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
static std::shared_ptr< ContextMTLCreate (id< MTLDevice > device, id< MTLCommandQueue > command_queue, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextMTL, Context >
static ContextMTLCast (Context &base)
 
static const ContextMTLCast (const Context &base)
 
static ContextMTLCast (Context *base)
 
static const ContextMTLCast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum  BackendType {
  BackendType::kMetal,
  BackendType::kOpenGLES,
  BackendType::kVulkan
}
 
- Public Attributes inherited from impeller::Context
CaptureContext capture
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 10
 
- Protected Member Functions inherited from impeller::Context
 Context ()
 

Detailed Description

Definition at line 34 of file context_mtl.h.

Constructor & Destructor Documentation

◆ ~ContextMTL()

impeller::ContextMTL::~ContextMTL ( )
override

Definition at line 294 of file context_mtl.mm.

294  {
295  is_gpu_disabled_sync_switch_->RemoveObserver(sync_switch_observer_.get());
296 }

Member Function Documentation

◆ Create() [1/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 255 of file context_mtl.mm.

258  {
259  auto device = CreateMetalDevice();
260  auto command_queue = CreateMetalCommandQueue(device);
261  if (!command_queue) {
262  return nullptr;
263  }
264  auto context = std::shared_ptr<ContextMTL>(
265  new ContextMTL(device, command_queue,
266  MTLShaderLibraryFromFileData(device, shader_libraries_data,
267  library_label),
268  std::move(is_gpu_disabled_sync_switch)));
269  if (!context->IsValid()) {
270  FML_LOG(ERROR) << "Could not create Metal context.";
271  return nullptr;
272  }
273  return context;
274 }

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFileData().

◆ Create() [2/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::string > &  shader_library_paths,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch 
)
static

Definition at line 236 of file context_mtl.mm.

238  {
239  auto device = CreateMetalDevice();
240  auto command_queue = CreateMetalCommandQueue(device);
241  if (!command_queue) {
242  return nullptr;
243  }
244  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
245  device, command_queue,
246  MTLShaderLibraryFromFilePaths(device, shader_library_paths),
247  std::move(is_gpu_disabled_sync_switch)));
248  if (!context->IsValid()) {
249  FML_LOG(ERROR) << "Could not create Metal context.";
250  return nullptr;
251  }
252  return context;
253 }

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFilePaths().

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ Create() [3/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( id< MTLDevice >  device,
id< MTLCommandQueue >  command_queue,
const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 276 of file context_mtl.mm.

281  {
282  auto context = std::shared_ptr<ContextMTL>(
283  new ContextMTL(device, command_queue,
284  MTLShaderLibraryFromFileData(device, shader_libraries_data,
285  library_label),
286  std::move(is_gpu_disabled_sync_switch)));
287  if (!context->IsValid()) {
288  FML_LOG(ERROR) << "Could not create Metal context.";
289  return nullptr;
290  }
291  return context;
292 }

References impeller::MTLShaderLibraryFromFileData().

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextMTL::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 328 of file context_mtl.mm.

328  {
329  return CreateCommandBufferInQueue(command_queue_);
330 }

◆ CreateMTLCommandBuffer()

id< MTLCommandBuffer > impeller::ContextMTL::CreateMTLCommandBuffer ( const std::string &  label) const

Definition at line 390 of file context_mtl.mm.

391  {
392  auto buffer = [command_queue_ commandBuffer];
393  if (!label.empty()) {
394  [buffer setLabel:@(label.data())];
395  }
396  return buffer;
397 }

Referenced by impeller::SurfaceMTL::Present().

◆ DescribeGpuModel()

std::string impeller::ContextMTL::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 303 of file context_mtl.mm.

303  {
304  return std::string([[device_ name] UTF8String]);
305 }

◆ GetBackendType()

Context::BackendType impeller::ContextMTL::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 298 of file context_mtl.mm.

298  {
300 }

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextMTL::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 375 of file context_mtl.mm.

375  {
376  return device_capabilities_;
377 }

◆ GetIsGpuDisabledSyncSwitch()

std::shared_ptr< const fml::SyncSwitch > impeller::ContextMTL::GetIsGpuDisabledSyncSwitch ( ) const

Definition at line 348 of file context_mtl.mm.

349  {
350  return is_gpu_disabled_sync_switch_;
351 }

◆ GetMTLDevice()

id< MTLDevice > impeller::ContextMTL::GetMTLDevice ( ) const

Definition at line 371 of file context_mtl.mm.

371  {
372  return device_;
373 }

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextMTL::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 318 of file context_mtl.mm.

318  {
319  return pipeline_library_;
320 }

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextMTL::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 367 of file context_mtl.mm.

367  {
368  return resource_allocator_;
369 }

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextMTL::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 323 of file context_mtl.mm.

323  {
324  return sampler_library_;
325 }

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextMTL::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 313 of file context_mtl.mm.

313  {
314  return shader_library_;
315 }

◆ GetWorkerTaskRunner()

const std::shared_ptr< fml::ConcurrentTaskRunner > impeller::ContextMTL::GetWorkerTaskRunner ( ) const

Definition at line 344 of file context_mtl.mm.

344  {
345  return raster_message_loop_->GetTaskRunner();
346 }

◆ IsValid()

bool impeller::ContextMTL::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 308 of file context_mtl.mm.

308  {
309  return is_valid_;
310 }

◆ SetCapabilities()

void impeller::ContextMTL::SetCapabilities ( const std::shared_ptr< const Capabilities > &  capabilities)

Definition at line 379 of file context_mtl.mm.

380  {
381  device_capabilities_ = capabilities;
382 }

◆ Shutdown()

void impeller::ContextMTL::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 333 of file context_mtl.mm.

333  {
334  raster_message_loop_.reset();
335 }

◆ StoreTaskForGPU()

void impeller::ContextMTL::StoreTaskForGPU ( const std::function< void()> &  task)
overridevirtual

Stores a task on the ContextMTL that is awaiting access for the GPU.

The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.

Threadsafe.

task will be executed on the platform thread.

Reimplemented from impeller::Context.

Definition at line 399 of file context_mtl.mm.

399  {
400  tasks_awaiting_gpu_.emplace_back(task);
401  while (tasks_awaiting_gpu_.size() > kMaxTasksAwaitingGPU) {
402  tasks_awaiting_gpu_.front()();
403  tasks_awaiting_gpu_.pop_front();
404  }
405 }

◆ UpdateOffscreenLayerPixelFormat()

bool impeller::ContextMTL::UpdateOffscreenLayerPixelFormat ( PixelFormat  format)
overridevirtual

Reimplemented from impeller::Context.

Definition at line 385 of file context_mtl.mm.

385  {
386  device_capabilities_ = InferMetalCapabilities(device_, format);
387  return true;
388 }

References impeller::InferMetalCapabilities().


The documentation for this class was generated from the following files:
impeller::MTLShaderLibraryFromFileData
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFileData(id< MTLDevice > device, const std::vector< std::shared_ptr< fml::Mapping >> &libraries_data, const std::string &label)
Definition: context_mtl.mm:179
impeller::CreateMetalCommandQueue
static id< MTLCommandQueue > CreateMetalCommandQueue(id< MTLDevice > device)
Definition: context_mtl.mm:226
impeller::CreateMetalDevice
static id< MTLDevice > CreateMetalDevice()
Definition: context_mtl.mm:222
impeller::InferMetalCapabilities
static std::unique_ptr< Capabilities > InferMetalCapabilities(id< MTLDevice > device, PixelFormat color_format)
Definition: context_mtl.mm:54
impeller::Context::BackendType::kMetal
@ kMetal
impeller::MTLShaderLibraryFromFilePaths
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFilePaths(id< MTLDevice > device, const std::vector< std::string > &libraries_paths)
Definition: context_mtl.mm:156
impeller::Context::kMaxTasksAwaitingGPU
static constexpr int32_t kMaxTasksAwaitingGPU
Definition: context.h:61