Flutter Impeller
impeller::CapabilitiesGLES Class Referencefinal

The Vulkan layers and extensions wrangler. More...

#include <capabilities_gles.h>

Inheritance diagram for impeller::CapabilitiesGLES:
impeller::Capabilities impeller::BackendCast< CapabilitiesGLES, Capabilities >

Public Member Functions

 CapabilitiesGLES (const ProcTableGLES &gl)
 
 CapabilitiesGLES (const CapabilitiesGLES &)=delete
 
 CapabilitiesGLES (CapabilitiesGLES &&)=delete
 
CapabilitiesGLESoperator= (const CapabilitiesGLES &)=delete
 
CapabilitiesGLESoperator= (CapabilitiesGLES &&)=delete
 
size_t GetMaxTextureUnits (ShaderStage stage) const
 
bool SupportsOffscreenMSAA () const override
 Whether the context backend supports attaching offscreen MSAA color/stencil textures. More...
 
bool SupportsImplicitResolvingMSAA () const override
 Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More...
 
bool SupportsSSBO () const override
 Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More...
 
bool SupportsBufferToTextureBlits () const override
 Whether the context backend supports blitting from a given DeviceBuffer view to a texture region (via the relevant BlitPass::AddCopy overloads). More...
 
bool SupportsTextureToTextureBlits () const override
 Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More...
 
bool SupportsFramebufferFetch () const override
 Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More...
 
bool SupportsCompute () const override
 Whether the context backend supports ComputePass. More...
 
bool SupportsComputeSubgroups () const override
 Whether the context backend supports configuring ComputePass command subgroups. More...
 
bool SupportsReadFromResolve () const override
 Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More...
 
bool SupportsDecalSamplerAddressMode () const override
 Whether the context backend supports SamplerAddressMode::Decal. More...
 
bool SupportsDeviceTransientTextures () const override
 Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More...
 
PixelFormat GetDefaultColorFormat () const override
 Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More...
 
PixelFormat GetDefaultStencilFormat () const override
 Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More...
 
PixelFormat GetDefaultDepthStencilFormat () const override
 Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More...
 
- Public Member Functions inherited from impeller::Capabilities
virtual ~Capabilities ()
 

Public Attributes

size_t max_combined_texture_image_units = 8
 
size_t max_cube_map_texture_size = 16
 
size_t max_fragment_uniform_vectors = 16
 
size_t max_renderbuffer_size = 1
 
size_t max_texture_image_units = 8
 
ISize max_texture_size = ISize{64, 64}
 
size_t max_varying_vectors = 8
 
size_t max_vertex_attribs = 8
 
size_t max_vertex_texture_image_units = 0
 
size_t max_vertex_uniform_vectors = 128
 
ISize max_viewport_dims
 
size_t num_compressed_texture_formats = 0
 
size_t num_shader_binary_formats = 0
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::BackendCast< CapabilitiesGLES, Capabilities >
static CapabilitiesGLESCast (Capabilities &base)
 
static const CapabilitiesGLESCast (const Capabilities &base)
 
static CapabilitiesGLESCast (Capabilities *base)
 
static const CapabilitiesGLESCast (const Capabilities *base)
 
- Protected Member Functions inherited from impeller::Capabilities
 Capabilities ()
 
 Capabilities (const Capabilities &)=delete
 
Capabilitiesoperator= (const Capabilities &)=delete
 

Detailed Description

The Vulkan layers and extensions wrangler.

Definition at line 22 of file capabilities_gles.h.

Constructor & Destructor Documentation

◆ CapabilitiesGLES() [1/3]

impeller::CapabilitiesGLES::CapabilitiesGLES ( const ProcTableGLES gl)
explicit

Definition at line 24 of file capabilities_gles.cc.

24  {
25  {
26  GLint value = 0;
27  gl.GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
29  }
30 
31  {
32  GLint value = 0;
33  gl.GetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &value);
35  }
36 
37  auto const desc = gl.GetDescription();
38 
39  if (desc->IsES()) {
40  GLint value = 0;
41  gl.GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &value);
43  }
44 
45  {
46  GLint value = 0;
47  gl.GetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value);
48  max_renderbuffer_size = value;
49  }
50 
51  {
52  GLint value = 0;
53  gl.GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &value);
55  }
56 
57  {
58  GLint value = 0;
59  gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
60  max_texture_size = ISize{value, value};
61  }
62 
63  if (desc->IsES()) {
64  GLint value = 0;
65  gl.GetIntegerv(GL_MAX_VARYING_VECTORS, &value);
66  max_varying_vectors = value;
67  }
68 
69  {
70  GLint value = 0;
71  gl.GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
72  max_vertex_attribs = value;
73  }
74 
75  {
76  GLint value = 0;
77  gl.GetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &value);
79  }
80 
81  if (desc->IsES()) {
82  GLint value = 0;
83  gl.GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &value);
85  }
86 
87  {
88  GLint values[2] = {};
89  gl.GetIntegerv(GL_MAX_VIEWPORT_DIMS, values);
90  max_viewport_dims = ISize{values[0], values[1]};
91  }
92 
93  {
94  GLint value = 0;
95  gl.GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &value);
97  }
98 
99  if (desc->IsES()) {
100  GLint value = 0;
101  gl.GetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &value);
103  }
104 
105  supports_framebuffer_fetch_ = desc->HasExtension(kFramebufferFetchExt);
106 
107  if (desc->HasExtension(kTextureBorderClampExt) ||
108  desc->HasExtension(kNvidiaTextureBorderClampExt)) {
109  supports_decal_sampler_address_mode_ = true;
110  }
111 
112  if (desc->HasExtension(kMultisampledRenderToTextureExt)) {
113  supports_implicit_msaa_ = true;
114 
115  // We hard-code 4x MSAA, so let's make sure it's supported.
116  GLint value = 0;
117  gl.GetIntegerv(GL_MAX_SAMPLES_EXT, &value);
118  supports_offscreen_msaa_ = value >= 4;
119  }
120 }

References impeller::ProcTableGLES::GetDescription(), impeller::kFramebufferFetchExt, impeller::kMultisampledRenderToTextureExt, impeller::kNvidiaTextureBorderClampExt, impeller::kTextureBorderClampExt, max_combined_texture_image_units, max_cube_map_texture_size, max_fragment_uniform_vectors, max_renderbuffer_size, max_texture_image_units, max_texture_size, max_varying_vectors, max_vertex_attribs, max_vertex_texture_image_units, max_vertex_uniform_vectors, max_viewport_dims, num_compressed_texture_formats, and num_shader_binary_formats.

◆ CapabilitiesGLES() [2/3]

impeller::CapabilitiesGLES::CapabilitiesGLES ( const CapabilitiesGLES )
delete

◆ CapabilitiesGLES() [3/3]

impeller::CapabilitiesGLES::CapabilitiesGLES ( CapabilitiesGLES &&  )
delete

Member Function Documentation

◆ GetDefaultColorFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultColorFormat ( ) const
overridevirtual

Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).

Implements impeller::Capabilities.

Definition at line 179 of file capabilities_gles.cc.

179  {
181 }

References impeller::kR8G8B8A8UNormInt.

◆ GetDefaultDepthStencilFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultDepthStencilFormat ( ) const
overridevirtual

Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found.

Implements impeller::Capabilities.

Definition at line 187 of file capabilities_gles.cc.

187  {
189 }

References impeller::kD24UnormS8Uint.

◆ GetDefaultStencilFormat()

PixelFormat impeller::CapabilitiesGLES::GetDefaultStencilFormat ( ) const
overridevirtual

Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available.

Implements impeller::Capabilities.

Definition at line 183 of file capabilities_gles.cc.

183  {
184  return PixelFormat::kS8UInt;
185 }

References impeller::kS8UInt.

◆ GetMaxTextureUnits()

size_t impeller::CapabilitiesGLES::GetMaxTextureUnits ( ShaderStage  stage) const

Definition at line 122 of file capabilities_gles.cc.

122  {
123  switch (stage) {
130  return 0u;
131  }
132  FML_UNREACHABLE();
133 }

References impeller::kCompute, impeller::kFragment, impeller::kUnknown, impeller::kVertex, max_texture_image_units, and max_vertex_texture_image_units.

◆ operator=() [1/2]

CapabilitiesGLES& impeller::CapabilitiesGLES::operator= ( CapabilitiesGLES &&  )
delete

◆ operator=() [2/2]

CapabilitiesGLES& impeller::CapabilitiesGLES::operator= ( const CapabilitiesGLES )
delete

◆ SupportsBufferToTextureBlits()

bool impeller::CapabilitiesGLES::SupportsBufferToTextureBlits ( ) const
overridevirtual

Whether the context backend supports blitting from a given DeviceBuffer view to a texture region (via the relevant BlitPass::AddCopy overloads).

Implements impeller::Capabilities.

Definition at line 147 of file capabilities_gles.cc.

147  {
148  return false;
149 }

◆ SupportsCompute()

bool impeller::CapabilitiesGLES::SupportsCompute ( ) const
overridevirtual

Whether the context backend supports ComputePass.

Implements impeller::Capabilities.

Definition at line 159 of file capabilities_gles.cc.

159  {
160  return false;
161 }

◆ SupportsComputeSubgroups()

bool impeller::CapabilitiesGLES::SupportsComputeSubgroups ( ) const
overridevirtual

Whether the context backend supports configuring ComputePass command subgroups.

Implements impeller::Capabilities.

Definition at line 163 of file capabilities_gles.cc.

163  {
164  return false;
165 }

◆ SupportsDecalSamplerAddressMode()

bool impeller::CapabilitiesGLES::SupportsDecalSamplerAddressMode ( ) const
overridevirtual

Whether the context backend supports SamplerAddressMode::Decal.

Implements impeller::Capabilities.

Definition at line 171 of file capabilities_gles.cc.

171  {
172  return supports_decal_sampler_address_mode_;
173 }

◆ SupportsDeviceTransientTextures()

bool impeller::CapabilitiesGLES::SupportsDeviceTransientTextures ( ) const
overridevirtual

Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to.

This feature is especially useful for MSAA and stencils.

Implements impeller::Capabilities.

Definition at line 175 of file capabilities_gles.cc.

175  {
176  return false;
177 }

◆ SupportsFramebufferFetch()

bool impeller::CapabilitiesGLES::SupportsFramebufferFetch ( ) const
overridevirtual

Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).

Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;

out vec4 frag_color;

void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```

Implements impeller::Capabilities.

Definition at line 155 of file capabilities_gles.cc.

155  {
156  return supports_framebuffer_fetch_;
157 }

◆ SupportsImplicitResolvingMSAA()

bool impeller::CapabilitiesGLES::SupportsImplicitResolvingMSAA ( ) const
overridevirtual

Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.

Implements impeller::Capabilities.

Definition at line 139 of file capabilities_gles.cc.

139  {
140  return supports_implicit_msaa_;
141 }

◆ SupportsOffscreenMSAA()

bool impeller::CapabilitiesGLES::SupportsOffscreenMSAA ( ) const
overridevirtual

Whether the context backend supports attaching offscreen MSAA color/stencil textures.

Implements impeller::Capabilities.

Definition at line 135 of file capabilities_gles.cc.

135  {
136  return supports_offscreen_msaa_;
137 }

◆ SupportsReadFromResolve()

bool impeller::CapabilitiesGLES::SupportsReadFromResolve ( ) const
overridevirtual

Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.

This is possible because many mobile graphics cards track RenderPass attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same RenderPass.

Implements impeller::Capabilities.

Definition at line 167 of file capabilities_gles.cc.

167  {
168  return false;
169 }

◆ SupportsSSBO()

bool impeller::CapabilitiesGLES::SupportsSSBO ( ) const
overridevirtual

Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.

Implements impeller::Capabilities.

Definition at line 143 of file capabilities_gles.cc.

143  {
144  return false;
145 }

◆ SupportsTextureToTextureBlits()

bool impeller::CapabilitiesGLES::SupportsTextureToTextureBlits ( ) const
overridevirtual

Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads).

Implements impeller::Capabilities.

Definition at line 151 of file capabilities_gles.cc.

151  {
152  return false;
153 }

Member Data Documentation

◆ max_combined_texture_image_units

size_t impeller::CapabilitiesGLES::max_combined_texture_image_units = 8

Definition at line 37 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_cube_map_texture_size

size_t impeller::CapabilitiesGLES::max_cube_map_texture_size = 16

Definition at line 40 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_fragment_uniform_vectors

size_t impeller::CapabilitiesGLES::max_fragment_uniform_vectors = 16

Definition at line 43 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_renderbuffer_size

size_t impeller::CapabilitiesGLES::max_renderbuffer_size = 1

Definition at line 46 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_texture_image_units

size_t impeller::CapabilitiesGLES::max_texture_image_units = 8

Definition at line 49 of file capabilities_gles.h.

Referenced by CapabilitiesGLES(), and GetMaxTextureUnits().

◆ max_texture_size

ISize impeller::CapabilitiesGLES::max_texture_size = ISize{64, 64}

Definition at line 52 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_varying_vectors

size_t impeller::CapabilitiesGLES::max_varying_vectors = 8

Definition at line 55 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_vertex_attribs

size_t impeller::CapabilitiesGLES::max_vertex_attribs = 8

Definition at line 58 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_vertex_texture_image_units

size_t impeller::CapabilitiesGLES::max_vertex_texture_image_units = 0

Definition at line 61 of file capabilities_gles.h.

Referenced by CapabilitiesGLES(), and GetMaxTextureUnits().

◆ max_vertex_uniform_vectors

size_t impeller::CapabilitiesGLES::max_vertex_uniform_vectors = 128

Definition at line 64 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ max_viewport_dims

ISize impeller::CapabilitiesGLES::max_viewport_dims

Definition at line 67 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ num_compressed_texture_formats

size_t impeller::CapabilitiesGLES::num_compressed_texture_formats = 0

Definition at line 70 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().

◆ num_shader_binary_formats

size_t impeller::CapabilitiesGLES::num_shader_binary_formats = 0

Definition at line 73 of file capabilities_gles.h.

Referenced by CapabilitiesGLES().


The documentation for this class was generated from the following files:
impeller::CapabilitiesGLES::max_vertex_attribs
size_t max_vertex_attribs
Definition: capabilities_gles.h:58
impeller::CapabilitiesGLES::max_viewport_dims
ISize max_viewport_dims
Definition: capabilities_gles.h:67
impeller::PixelFormat::kS8UInt
@ kS8UInt
impeller::kMultisampledRenderToTextureExt
static const constexpr char * kMultisampledRenderToTextureExt
Definition: capabilities_gles.cc:21
impeller::ShaderStage::kUnknown
@ kUnknown
impeller::CapabilitiesGLES::max_fragment_uniform_vectors
size_t max_fragment_uniform_vectors
Definition: capabilities_gles.h:43
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
impeller::kFramebufferFetchExt
static const constexpr char * kFramebufferFetchExt
Definition: capabilities_gles.cc:12
impeller::CapabilitiesGLES::max_cube_map_texture_size
size_t max_cube_map_texture_size
Definition: capabilities_gles.h:40
impeller::CapabilitiesGLES::max_vertex_uniform_vectors
size_t max_vertex_uniform_vectors
Definition: capabilities_gles.h:64
impeller::CapabilitiesGLES::max_combined_texture_image_units
size_t max_combined_texture_image_units
Definition: capabilities_gles.h:37
impeller::CapabilitiesGLES::max_vertex_texture_image_units
size_t max_vertex_texture_image_units
Definition: capabilities_gles.h:61
impeller::CapabilitiesGLES::max_texture_size
ISize max_texture_size
Definition: capabilities_gles.h:52
impeller::CapabilitiesGLES::max_texture_image_units
size_t max_texture_image_units
Definition: capabilities_gles.h:49
impeller::PixelFormat::kD24UnormS8Uint
@ kD24UnormS8Uint
impeller::ShaderStage::kFragment
@ kFragment
impeller::ISize
TSize< int64_t > ISize
Definition: size.h:138
impeller::kNvidiaTextureBorderClampExt
static const constexpr char * kNvidiaTextureBorderClampExt
Definition: capabilities_gles.cc:17
impeller::CapabilitiesGLES::max_renderbuffer_size
size_t max_renderbuffer_size
Definition: capabilities_gles.h:46
impeller::CapabilitiesGLES::num_shader_binary_formats
size_t num_shader_binary_formats
Definition: capabilities_gles.h:73
impeller::ShaderStage::kVertex
@ kVertex
impeller::ShaderStage::kCompute
@ kCompute
impeller::kTextureBorderClampExt
static const constexpr char * kTextureBorderClampExt
Definition: capabilities_gles.cc:15
impeller::CapabilitiesGLES::num_compressed_texture_formats
size_t num_compressed_texture_formats
Definition: capabilities_gles.h:70
impeller::CapabilitiesGLES::max_varying_vectors
size_t max_varying_vectors
Definition: capabilities_gles.h:55