Flutter Impeller
capabilities_gles.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_CAPABILITIES_GLES_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_CAPABILITIES_GLES_H_
7 
8 #include <cstddef>
9 
12 #include "impeller/geometry/size.h"
14 
15 namespace impeller {
16 
17 class ProcTableGLES;
18 
19 //------------------------------------------------------------------------------
20 /// @brief The Vulkan layers and extensions wrangler.
21 ///
22 class CapabilitiesGLES final
23  : public Capabilities,
24  public BackendCast<CapabilitiesGLES, Capabilities> {
25  public:
26  explicit CapabilitiesGLES(const ProcTableGLES& gl);
27 
28  CapabilitiesGLES(const CapabilitiesGLES&) = delete;
29 
31 
33 
35 
36  // Must be at least 8.
38 
39  // Must be at least 16.
41 
42  // Must be at least 16.
44 
45  // Must be at least 1.
47 
48  // Must be at least 8.
50 
51  // Must be at least 64.
53 
54  // Must be at least 8.
55  size_t max_varying_vectors = 8;
56 
57  // Must be at least 8.
58  size_t max_vertex_attribs = 8;
59 
60  // May be 0.
62 
63  // Must be at least 128.
65 
66  // Must be at least display size.
68 
69  // May be 0.
71 
72  // May be 0.
74 
75  size_t GetMaxTextureUnits(ShaderStage stage) const;
76 
77  // |Capabilities|
78  bool SupportsOffscreenMSAA() const override;
79 
80  // |Capabilities|
81  bool SupportsImplicitResolvingMSAA() const override;
82 
83  // |Capabilities|
84  bool SupportsSSBO() const override;
85 
86  // |Capabilities|
87  bool SupportsBufferToTextureBlits() const override;
88 
89  // |Capabilities|
90  bool SupportsTextureToTextureBlits() const override;
91 
92  // |Capabilities|
93  bool SupportsFramebufferFetch() const override;
94 
95  // |Capabilities|
96  bool SupportsCompute() const override;
97 
98  // |Capabilities|
99  bool SupportsComputeSubgroups() const override;
100 
101  // |Capabilities|
102  bool SupportsReadFromResolve() const override;
103 
104  // |Capabilities|
105  bool SupportsDecalSamplerAddressMode() const override;
106 
107  // |Capabilities|
108  bool SupportsDeviceTransientTextures() const override;
109 
110  // |Capabilities|
111  PixelFormat GetDefaultColorFormat() const override;
112 
113  // |Capabilities|
114  PixelFormat GetDefaultStencilFormat() const override;
115 
116  // |Capabilities|
117  PixelFormat GetDefaultDepthStencilFormat() const override;
118 
119  private:
120  bool supports_framebuffer_fetch_ = false;
121  bool supports_decal_sampler_address_mode_ = false;
122  bool supports_offscreen_msaa_ = false;
123  bool supports_implicit_msaa_ = false;
124 };
125 
126 } // namespace impeller
127 
128 #endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_CAPABILITIES_GLES_H_
impeller::CapabilitiesGLES::max_vertex_attribs
size_t max_vertex_attribs
Definition: capabilities_gles.h:58
impeller::CapabilitiesGLES::max_viewport_dims
ISize max_viewport_dims
Definition: capabilities_gles.h:67
impeller::CapabilitiesGLES::SupportsFramebufferFetch
bool SupportsFramebufferFetch() const override
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
Definition: capabilities_gles.cc:155
impeller::CapabilitiesGLES::GetDefaultDepthStencilFormat
PixelFormat GetDefaultDepthStencilFormat() const override
Returns a supported PixelFormat for textures that store both a stencil and depth component....
Definition: capabilities_gles.cc:187
impeller::CapabilitiesGLES::max_fragment_uniform_vectors
size_t max_fragment_uniform_vectors
Definition: capabilities_gles.h:43
impeller::CapabilitiesGLES::GetMaxTextureUnits
size_t GetMaxTextureUnits(ShaderStage stage) const
Definition: capabilities_gles.cc:122
impeller::CapabilitiesGLES::CapabilitiesGLES
CapabilitiesGLES(const ProcTableGLES &gl)
Definition: capabilities_gles.cc:24
impeller::ShaderStage
ShaderStage
Definition: shader_types.h:22
impeller::CapabilitiesGLES::max_cube_map_texture_size
size_t max_cube_map_texture_size
Definition: capabilities_gles.h:40
impeller::CapabilitiesGLES::max_vertex_uniform_vectors
size_t max_vertex_uniform_vectors
Definition: capabilities_gles.h:64
impeller::CapabilitiesGLES::SupportsImplicitResolvingMSAA
bool SupportsImplicitResolvingMSAA() const override
Whether the context backend supports multisampled rendering to the on-screen surface without requirin...
Definition: capabilities_gles.cc:139
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:94
impeller::Capabilities
Definition: capabilities.h:15
impeller::TSize< int64_t >
impeller::CapabilitiesGLES::SupportsSSBO
bool SupportsSSBO() const override
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Definition: capabilities_gles.cc:143
impeller::CapabilitiesGLES::max_combined_texture_image_units
size_t max_combined_texture_image_units
Definition: capabilities_gles.h:37
impeller::CapabilitiesGLES::SupportsDecalSamplerAddressMode
bool SupportsDecalSamplerAddressMode() const override
Whether the context backend supports SamplerAddressMode::Decal.
Definition: capabilities_gles.cc:171
impeller::CapabilitiesGLES::max_vertex_texture_image_units
size_t max_vertex_texture_image_units
Definition: capabilities_gles.h:61
impeller::CapabilitiesGLES::SupportsDeviceTransientTextures
bool SupportsDeviceTransientTextures() const override
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") text...
Definition: capabilities_gles.cc:175
impeller::CapabilitiesGLES::GetDefaultStencilFormat
PixelFormat GetDefaultStencilFormat() const override
Returns a supported PixelFormat for textures that store stencil information. May include a depth chan...
Definition: capabilities_gles.cc:183
impeller::CapabilitiesGLES::max_texture_size
ISize max_texture_size
Definition: capabilities_gles.h:52
impeller::CapabilitiesGLES::max_texture_image_units
size_t max_texture_image_units
Definition: capabilities_gles.h:49
backend_cast.h
capabilities.h
impeller::ProcTableGLES
Definition: proc_table_gles.h:217
impeller::CapabilitiesGLES::SupportsTextureToTextureBlits
bool SupportsTextureToTextureBlits() const override
Whether the context backend supports blitting from one texture region to another texture region (via ...
Definition: capabilities_gles.cc:151
impeller::CapabilitiesGLES::SupportsComputeSubgroups
bool SupportsComputeSubgroups() const override
Whether the context backend supports configuring ComputePass command subgroups.
Definition: capabilities_gles.cc:163
impeller::CapabilitiesGLES::SupportsReadFromResolve
bool SupportsReadFromResolve() const override
Whether the context backend supports binding the current RenderPass attachments. This is supported if...
Definition: capabilities_gles.cc:167
impeller::CapabilitiesGLES::GetDefaultColorFormat
PixelFormat GetDefaultColorFormat() const override
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).
Definition: capabilities_gles.cc:179
impeller::CapabilitiesGLES::SupportsBufferToTextureBlits
bool SupportsBufferToTextureBlits() const override
Whether the context backend supports blitting from a given DeviceBuffer view to a texture region (via...
Definition: capabilities_gles.cc:147
impeller::CapabilitiesGLES::max_renderbuffer_size
size_t max_renderbuffer_size
Definition: capabilities_gles.h:46
impeller::CapabilitiesGLES::num_shader_binary_formats
size_t num_shader_binary_formats
Definition: capabilities_gles.h:73
impeller::CapabilitiesGLES
The Vulkan layers and extensions wrangler.
Definition: capabilities_gles.h:22
impeller::BackendCast
Definition: backend_cast.h:13
impeller::CapabilitiesGLES::SupportsCompute
bool SupportsCompute() const override
Whether the context backend supports ComputePass.
Definition: capabilities_gles.cc:159
impeller::CapabilitiesGLES::operator=
CapabilitiesGLES & operator=(const CapabilitiesGLES &)=delete
impeller::CapabilitiesGLES::num_compressed_texture_formats
size_t num_compressed_texture_formats
Definition: capabilities_gles.h:70
shader_types.h
impeller
Definition: aiks_context.cc:10
size.h
impeller::CapabilitiesGLES::SupportsOffscreenMSAA
bool SupportsOffscreenMSAA() const override
Whether the context backend supports attaching offscreen MSAA color/stencil textures.
Definition: capabilities_gles.cc:135
impeller::CapabilitiesGLES::max_varying_vectors
size_t max_varying_vectors
Definition: capabilities_gles.h:55