Flutter Impeller
allocator_vk.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_ALLOCATOR_VK_H_
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#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_ALLOCATOR_VK_H_
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/ref_ptr.h"
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#include "
impeller/core/allocator.h
"
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#include "
impeller/renderer/backend/vulkan/context_vk.h
"
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#include "
impeller/renderer/backend/vulkan/device_buffer_vk.h
"
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#include "
impeller/renderer/backend/vulkan/device_holder.h
"
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#include "
impeller/renderer/backend/vulkan/vk.h
"
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#include <array>
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#include <cstdint>
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#include <memory>
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namespace
impeller
{
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class
AllocatorVK
final :
public
Allocator
{
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public
:
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// |Allocator|
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~AllocatorVK
()
override
;
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private
:
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friend
class
ContextVK
;
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UniqueAllocatorVMA
allocator_;
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UniquePoolVMA
staging_buffer_pool_;
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std::weak_ptr<Context> context_;
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std::weak_ptr<DeviceHolder> device_holder_;
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ISize
max_texture_size_;
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bool
is_valid_ =
false
;
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bool
supports_memoryless_textures_ =
false
;
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bool
supports_framebuffer_fetch_ =
false
;
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// TODO(jonahwilliams): figure out why CI can't create these buffer pools.
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bool
created_buffer_pool_ =
true
;
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uint32_t frame_count_ = 0;
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std::thread::id raster_thread_id_;
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AllocatorVK
(std::weak_ptr<Context> context,
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uint32_t vulkan_api_version,
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const
vk::PhysicalDevice& physical_device,
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const
std::shared_ptr<DeviceHolder>& device_holder,
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const
vk::Instance& instance,
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const
CapabilitiesVK
& capabilities);
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// |Allocator|
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bool
IsValid()
const
;
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// |Allocator|
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void
DidAcquireSurfaceFrame()
override
;
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// |Allocator|
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std::shared_ptr<DeviceBuffer> OnCreateBuffer(
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const
DeviceBufferDescriptor
& desc)
override
;
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// |Allocator|
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std::shared_ptr<Texture> OnCreateTexture(
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const
TextureDescriptor
& desc)
override
;
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// |Allocator|
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ISize
GetMaxTextureSizeSupported()
const override
;
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AllocatorVK
(
const
AllocatorVK
&) =
delete
;
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AllocatorVK
& operator=(
const
AllocatorVK
&) =
delete
;
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};
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}
// namespace impeller
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#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_ALLOCATOR_VK_H_
device_holder.h
impeller::DeviceBufferDescriptor
Definition:
device_buffer_descriptor.h:14
impeller::UniquePoolVMA
fml::UniqueObject< PoolVMA, PoolVMATraits > UniquePoolVMA
Definition:
vma.h:63
impeller::AllocatorVK::~AllocatorVK
~AllocatorVK() override
vk.h
impeller::TSize< int64_t >
impeller::AllocatorVK
Definition:
allocator_vk.h:22
impeller::Allocator
An object that allocates device memory.
Definition:
allocator.h:22
impeller::CapabilitiesVK
The Vulkan layers and extensions wrangler.
Definition:
capabilities_vk.h:33
impeller::ContextVK
Definition:
context_vk.h:40
impeller::UniqueAllocatorVMA
fml::UniqueObject< VmaAllocator, AllocatorVMATraits > UniqueAllocatorVMA
Definition:
vma.h:31
allocator.h
device_buffer_vk.h
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition:
texture_descriptor.h:37
context_vk.h
impeller
Definition:
aiks_context.cc:10
impeller
renderer
backend
vulkan
allocator_vk.h
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