| Flutter Impeller |

Namespaces | Functions | Variables
node.cc File Reference
`#include "impeller/scene/node.h"`
`#include <inttypes.h>`
`#include <atomic>`
`#include <memory>`
`#include <vector>`
`#include "flutter/fml/logging.h"`
`#include "impeller/base/strings.h"`
`#include "impeller/base/thread.h"`
`#include "impeller/base/validation.h"`
`#include "impeller/geometry/matrix.h"`
`#include "impeller/image/decompressed_image.h"`
`#include "impeller/scene/animation/animation_player.h"`
`#include "impeller/scene/importer/conversions.h"`
`#include "impeller/scene/importer/scene_flatbuffers.h"`
`#include "impeller/scene/mesh.h"`
`#include "impeller/scene/scene_encoder.h"`

Go to the source code of this file.

## Namespaces
| impeller
| impeller::scene

## Functions
static std::shared_ptr< Texture > | impeller::scene::UnpackTextureFromFlatbuffer (const fb::Texture *iptexture, Allocator &allocator)

## Variables
static std::atomic_uint64_t | impeller::scene::kNextNodeID = 0