| Flutter Impeller |

Namespaces | Functions | Variables
importer_gltf.cc File Reference
`#include "impeller/scene/importer/importer.h"`
`#include <array>`
`#include <cstring>`
`#include <functional>`
`#include <iostream>`
`#include <iterator>`
`#include <memory>`
`#include <vector>`
`#include "flutter/fml/mapping.h"`
`#include "flutter/third_party/tinygltf/tiny_gltf.h"`
`#include "impeller/geometry/matrix.h"`
`#include "impeller/scene/importer/conversions.h"`
`#include "impeller/scene/importer/scene_flatbuffers.h"`
`#include "impeller/scene/importer/vertices_builder.h"`

Go to the source code of this file.

## Namespaces
| impeller
| impeller::scene
| impeller::scene::importer

## Functions
static bool | impeller::scene::importer::WithinRange (int index, size_t size)
static bool | impeller::scene::importer::MeshPrimitiveIsSkinned (const tinygltf::Primitive &primitive)
static void | impeller::scene::importer::ProcessMaterial (const tinygltf::Model &gltf, const tinygltf::Material &in_material, fb::MaterialT &out_material)
static bool | impeller::scene::importer::ProcessMeshPrimitive (const tinygltf::Model &gltf, const tinygltf::Primitive &primitive, fb::MeshPrimitiveT &mesh_primitive)
static void | impeller::scene::importer::ProcessNode (const tinygltf::Model &gltf, const tinygltf::Node &in_node, fb::NodeT &out_node)
static void | impeller::scene::importer::ProcessTexture (const tinygltf::Model &gltf, const tinygltf::Texture &in_texture, fb::TextureT &out_texture)
static void | impeller::scene::importer::ProcessAnimation (const tinygltf::Model &gltf, const tinygltf::Animation &in_animation, fb::AnimationT &out_animation)
bool | impeller::scene::importer::ParseGLTF (const fml::Mapping &source_mapping, fb::SceneT &out_scene)

## Variables
static const std::map< std::string, VerticesBuilder::AttributeType > | impeller::scene::importer::kAttributes