Flutter Impeller
scene.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_SCENE_SCENE_H_
6 #define FLUTTER_IMPELLER_SCENE_SCENE_H_
7 
8 #include <memory>
9 
11 #include "impeller/scene/camera.h"
12 #include "impeller/scene/node.h"
14 
15 namespace impeller {
16 namespace scene {
17 
18 class Scene {
19  public:
20  Scene() = delete;
21 
22  explicit Scene(std::shared_ptr<SceneContext> scene_context);
23 
24  ~Scene();
25 
26  Node& GetRoot();
27 
28  bool Render(const RenderTarget& render_target,
29  const Matrix& camera_transform);
30 
31  bool Render(const RenderTarget& render_target, const Camera& camera);
32 
33  private:
34  std::shared_ptr<SceneContext> scene_context_;
35  Node root_;
36 
37  Scene(const Scene&) = delete;
38 
39  Scene& operator=(const Scene&) = delete;
40 };
41 
42 } // namespace scene
43 } // namespace impeller
44 
45 #endif // FLUTTER_IMPELLER_SCENE_SCENE_H_
scene_context.h
impeller::scene::Scene::Scene
Scene()=delete
impeller::scene::Scene::GetRoot
Node & GetRoot()
Definition: scene.cc:30
node.h
impeller::RenderTarget
Definition: render_target.h:38
impeller::scene::Scene::~Scene
~Scene()
Definition: scene.cc:24
camera.h
impeller::scene::Node
Definition: node.h:26
impeller::scene::Scene
Definition: scene.h:18
render_target.h
impeller::scene::Scene::Render
bool Render(const RenderTarget &render_target, const Matrix &camera_transform)
Definition: scene.cc:34
impeller
Definition: aiks_blend_unittests.cc:18
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::scene::Camera
Definition: camera.h:15