12 #include "flutter/display_list/testing/dl_test_snippets.h"
13 #include "fml/logging.h"
14 #include "gtest/gtest.h"
55 #include "impeller/renderer/testing/mocks.h"
59 #include "third_party/imgui/imgui.h"
60 #include "third_party/skia/include/core/SkTextBlob.h"
93 std::shared_ptr<Texture> target,
101 const Matrix& effect_transform)
const override {
106 const std::optional<Rect> coverage_;
107 const bool collapse_;
112 std::optional<Rect> bounds_hint,
114 bool collapse =
false) {
115 auto subpass = std::make_unique<EntityPass>();
119 subpass->AddEntity(std::move(entity));
120 subpass->SetDelegate(std::make_unique<TestPassDelegate>(collapse));
121 subpass->SetBoundsLimit(bounds_hint, bounds_promise);
133 auto subpass0_coverage =
135 ASSERT_TRUE(subpass0_coverage.has_value());
138 auto subpass1_coverage =
140 ASSERT_TRUE(subpass1_coverage.has_value());
148 ASSERT_TRUE(coverage.has_value());
164 auto subpass0_coverage =
166 EXPECT_TRUE(subpass0_coverage.has_value());
171 auto subpass1_coverage =
173 EXPECT_TRUE(subpass1_coverage.has_value());
183 EXPECT_TRUE(coverage.has_value());
200 auto contents = std::make_unique<SolidColorContents>();
207 ASSERT_TRUE(OpenPlaygroundHere(pass));
217 auto pass_coverage = pass->GetElementsCoverage(std::nullopt);
218 ASSERT_TRUE(pass_coverage.has_value());
227 ASSERT_FALSE(pass_coverage.has_value());
234 ASSERT_TRUE(pass_coverage.has_value());
241 auto image = CreateTextureForFixture(
"boston.jpg");
247 auto actual = filter->GetCoverage({});
250 ASSERT_TRUE(actual.has_value());
257 filter->SetCoverageHint(expected);
258 auto actual = filter->GetCoverage({});
260 ASSERT_TRUE(actual.has_value());
266 auto contents = std::make_shared<SolidColorContents>();
274 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
278 auto contents = std::make_shared<SolidColorContents>();
290 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
313 auto contents = std::make_unique<SolidColorContents>();
317 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
321 auto bridge = CreateTextureForFixture(
"bay_bridge.jpg");
333 auto contents = std::make_unique<TiledTextureContents>();
335 contents->SetTexture(bridge);
338 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
374 auto contents = std::make_unique<SolidColorContents>();
379 return entity.
Render(context, pass);
381 ASSERT_TRUE(OpenPlaygroundHere(callback));
386 const Point margin(140, 180);
392 static Scalar miter_limit = 1.41421357;
395 ImGui::Begin(
"Controls",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
397 ImGui::SliderFloat(
"Miter limit", &miter_limit, 0, 30);
398 ImGui::SliderFloat(
"Stroke width", &width, 0, 100);
399 if (ImGui::Button(
"Reset")) {
400 miter_limit = 1.41421357;
407 auto render_path = [width = width, &context, &pass, &world_matrix](
409 auto contents = std::make_unique<SolidColorContents>();
410 contents->SetGeometry(
419 if (coverage.has_value()) {
420 auto bounds_contents = std::make_unique<SolidColorContents>();
423 bounds_contents->SetColor(
Color::Green().WithAlpha(0.5));
425 bounds_entity.
SetContents(std::move(bounds_contents));
426 bounds_entity.
Render(context, pass);
429 entity.
Render(context, pass);
432 const Point a_def(0, 0), b_def(0, 100), c_def(150, 0), d_def(150, -100),
521 ASSERT_TRUE(OpenPlaygroundHere(callback));
528 .
MoveTo({237.164, 125.003})
529 .CubicCurveTo({236.709, 125.184}, {236.262, 125.358},
531 .CubicCurveTo({235.413, 125.68}, {234.994, 125.832},
533 .CubicCurveTo({234.592, 125.977}, {234.591, 125.977},
535 .CubicCurveTo({222.206, 130.435}, {207.708, 135.753},
537 .CubicCurveTo({162.77, 151.336}, {122.17, 156.894}, {84.1123, 160})
543 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
548 const char* input_axis[] = {
"X",
"Y",
"Z"};
549 static int rotation_axis_index = 0;
550 static float rotation = 0;
551 ImGui::Begin(
"Controls",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
552 ImGui::SliderFloat(
"Rotation", &rotation, -
kPi,
kPi);
553 ImGui::Combo(
"Rotation Axis", &rotation_axis_index, input_axis,
554 sizeof(input_axis) /
sizeof(
char*));
556 switch (rotation_axis_index) {
567 rotation_matrix =
Matrix{};
571 if (ImGui::Button(
"Reset")) {
575 Matrix current_transform =
579 pass.GetRenderTargetSize().height / 2.0)));
580 Matrix result_transform = current_transform * rotation_matrix;
587 return entity.
Render(context, pass);
589 ASSERT_TRUE(OpenPlaygroundHere(callback));
596 .
MoveTo({359.934, 96.6335})
597 .CubicCurveTo({358.189, 96.7055}, {356.436, 96.7908},
599 .CubicCurveTo({354.571, 96.8953}, {354.469, 96.9016},
601 .CubicCurveTo({352.672, 97.0038}, {350.969, 97.113},
603 .CubicCurveTo({349.048, 97.2506}, {348.836, 97.2678},
605 .CubicCurveTo({347.019, 97.4014}, {345.407, 97.5299},
607 .CubicCurveTo({343.428, 97.704}, {343.065, 97.7402},
609 .CubicCurveTo({341.221, 97.9086}, {339.736, 98.0505},
611 .CubicCurveTo({337.702, 98.2642}, {337.156, 98.3292},
613 .CubicCurveTo({335.284, 98.5356}, {333.956, 98.6837},
615 .CubicCurveTo({332.495, 98.8635}, {332.366, 98.8818},
617 .
LineTo({332.237, 102.601})
618 .
LineTo({321.778, 102.601})
619 .
LineTo({321.778, 100.382})
620 .CubicCurveTo({321.572, 100.413}, {321.367, 100.442},
622 .CubicCurveTo({319.22, 100.79}, {317.277, 101.123},
624 .CubicCurveTo({315.322, 101.481}, {315.311, 101.482},
626 .
LineTo({310.017, 105.94})
627 .
LineTo({309.779, 105.427})
628 .
LineTo({314.403, 101.651})
629 .CubicCurveTo({314.391, 101.653}, {314.379, 101.656},
631 .CubicCurveTo({312.528, 102.001}, {310.687, 102.366},
633 .CubicCurveTo({307.85, 102.955}, {306.855, 103.182}, {305.859, 103.4})
634 .CubicCurveTo({305.048, 103.579}, {304.236, 103.75},
636 .
LineTo({299.105, 107.578})
637 .
LineTo({298.867, 107.065})
638 .
LineTo({302.394, 104.185})
639 .
LineTo({302.412, 104.171})
640 .CubicCurveTo({301.388, 104.409}, {300.366, 104.67},
642 .CubicCurveTo({298.618, 105.1}, {297.89, 105.269}, {297.165, 105.455})
643 .CubicCurveTo({295.262, 105.94}, {293.36, 106.445},
645 .CubicCurveTo({291.132, 107.072}, {290.802, 107.163},
647 .CubicCurveTo({289.463, 107.544}, {288.455, 107.839},
649 .CubicCurveTo({286.476, 108.431}, {285.506, 108.73},
651 .CubicCurveTo({283.674, 109.304}, {282.812, 109.579},
653 .CubicCurveTo({281.177, 110.112}, {280.406, 110.377},
655 .CubicCurveTo({278.458, 111.037}, {277.256, 111.449},
657 .CubicCurveTo({276.76, 111.622}, {276.716, 111.637},
659 .CubicCurveTo({275.017, 112.239}, {273.365, 112.836},
661 .
LineTo({271.717, 113.449})
662 .CubicCurveTo({271.496, 113.496}, {271.238, 113.559},
664 .CubicCurveTo({270.893, 113.645}, {270.822, 113.663},
666 .CubicCurveTo({270.468, 113.755}, {270.169, 113.834},
668 .CubicCurveTo({269.789, 113.94}, {269.732, 113.957},
670 .CubicCurveTo({269.391, 114.053}, {269.081, 114.143},
672 .CubicCurveTo({268.628, 114.276}, {268.5, 114.314},
674 .CubicCurveTo({268.172, 114.412}, {267.959, 114.478},
676 .CubicCurveTo({263.349, 115.964}, {258.058, 117.695},
678 .CubicCurveTo({253.556, 119.255}, {253.547, 119.258},
680 .CubicCurveTo({251.844, 119.849}, {250.056, 120.474},
682 .CubicCurveTo({248, 121.197}, {247.812, 121.264}, {247.621, 121.331})
683 .CubicCurveTo({247.079, 121.522}, {246.531, 121.715},
685 .CubicCurveTo({245.554, 122.06}, {245.126, 122.212},
687 .CubicCurveTo({244.071, 122.586}, {243.437, 122.811},
689 .CubicCurveTo({242.189, 123.255}, {241.58, 123.472},
691 .CubicCurveTo({240.659, 123.801}, {240.357, 123.909},
693 .CubicCurveTo({239.12, 124.351}, {238.18, 124.687}, {237.22, 125.032})
694 .
LineTo({237.164, 125.003})
695 .CubicCurveTo({236.709, 125.184}, {236.262, 125.358},
697 .CubicCurveTo({235.413, 125.68}, {234.994, 125.832},
699 .CubicCurveTo({234.592, 125.977}, {234.591, 125.977},
701 .CubicCurveTo({222.206, 130.435}, {207.708, 135.753},
703 .CubicCurveTo({162.77, 151.336}, {122.17, 156.894}, {84.1123, 160})
708 .CubicCurveTo({359.978, 96.6317}, {359.956, 96.6326},
711 .MoveTo({337.336, 124.143})
712 .CubicCurveTo({337.274, 122.359}, {338.903, 121.511},
714 .CubicCurveTo({338.903, 121.511}, {338.96, 123.303},
717 .MoveTo({340.082, 121.849})
718 .CubicCurveTo({340.074, 121.917}, {340.062, 121.992},
720 .CubicCurveTo({340.039, 122.109}, {340.031, 122.142},
722 .CubicCurveTo({340.005, 122.26}, {339.98, 122.346},
724 .CubicCurveTo({339.941, 122.473}, {339.931, 122.507},
726 .CubicCurveTo({339.873, 122.672}, {339.819, 122.804},
728 .CubicCurveTo({339.747, 122.944}, {339.743, 122.949},
730 .CubicCurveTo({339.674, 123.08}, {339.593, 123.205},
732 .CubicCurveTo({339.473, 123.366}, {339.441, 123.401},
734 .CubicCurveTo({339.332, 123.534}, {339.243, 123.625},
736 .CubicCurveTo({339.105, 123.75}, {339.068, 123.786},
738 .CubicCurveTo({338.881, 123.937}, {338.724, 124.048},
740 .CubicCurveTo({338.532, 123.959}, {338.554, 123.79},
742 .CubicCurveTo({338.58, 123.625}, {338.58, 123.625}, {338.58, 123.625})
743 .CubicCurveTo({338.607, 123.455}, {338.65, 123.299},
745 .CubicCurveTo({338.708, 123.14}, {338.71, 123.127},
747 .CubicCurveTo({338.769, 122.971}, {338.833, 122.838},
749 .CubicCurveTo({338.911, 122.702}, {338.916, 122.69200000000001},
751 .CubicCurveTo({338.996, 122.557}, {339.072, 122.444},
753 .CubicCurveTo({339.161, 122.333}, {339.166, 122.326},
755 .CubicCurveTo({339.256, 122.215}, {339.339, 122.12},
757 .CubicCurveTo({339.428, 122.033}, {339.431, 122.03},
759 .CubicCurveTo({339.785, 121.687}, {340.106, 121.511},
761 .CubicCurveTo({340.106, 121.511}, {340.107, 121.645},
764 .MoveTo({340.678, 113.245})
765 .CubicCurveTo({340.594, 113.488}, {340.356, 113.655},
767 .CubicCurveTo({339.817, 113.948}, {339.465, 114.059},
769 .CubicCurveTo({338.251, 114.379}, {337.34, 114.516},
771 .CubicCurveTo({335.761, 114.516}, {335.072, 114.527},
773 .CubicCurveTo({334.125, 114.508}, {333.862, 114.462},
775 .CubicCurveTo({332.865, 114.318}, {332.096, 114.184},
777 .CubicCurveTo({330.979, 113.695}, {330.442, 113.34},
779 .CubicCurveTo({331.135, 111.755}, {333.219, 112.946},
781 .CubicCurveTo({334.54, 113.816}, {334.554, 113.8}, {334.569, 113.784})
782 .CubicCurveTo({333.38, 112.708}, {331.749, 110.985},
784 .CubicCurveTo({333.769, 109.82}, {334.713, 111.93},
786 .CubicCurveTo({334.915, 111.889}, {334.59, 109.636},
788 .CubicCurveTo({336.733, 109.636}, {336.408, 111.889},
790 .CubicCurveTo({336.609, 111.93}, {337.553, 109.82},
792 .CubicCurveTo({339.574, 110.984}, {337.942, 112.708},
794 .CubicCurveTo({336.768, 113.8}, {336.782, 113.816},
796 .CubicCurveTo({338.104, 112.946}, {340.187, 111.755},
798 .CubicCurveTo({340.71, 112.95}, {340.728, 113.102},
801 .MoveTo({346.357, 106.771})
802 .CubicCurveTo({346.295, 104.987}, {347.924, 104.139},
804 .CubicCurveTo({347.924, 104.139}, {347.982, 105.931},
807 .MoveTo({347.56, 106.771})
808 .CubicCurveTo({347.498, 104.987}, {349.127, 104.139},
810 .CubicCurveTo({349.127, 104.139}, {349.185, 105.931},
817 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
825 ASSERT_EQ(path_geometry->GetStrokeCap(),
Cap::kButt);
826 ASSERT_EQ(path_geometry->GetStrokeJoin(),
Join::kMiter);
838 ASSERT_EQ(path_geometry->GetStrokeCap(),
Cap::kRound);
846 ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 4);
852 ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 8);
858 ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 4);
863 std::vector<const char*> blend_mode_names;
864 std::vector<BlendMode> blend_mode_values;
877 blend_mode_names.push_back(
"Clear");
880 blend_mode_names.push_back(
"Source");
883 blend_mode_names.push_back(
"Destination");
886 blend_mode_names.push_back(
"SourceOver");
889 blend_mode_names.push_back(
"DestinationOver");
892 blend_mode_names.push_back(
"SourceIn");
895 blend_mode_names.push_back(
"DestinationIn");
898 blend_mode_names.push_back(
"SourceOut");
901 blend_mode_names.push_back(
"DestinationOut");
904 blend_mode_names.push_back(
"SourceATop");
907 blend_mode_names.push_back(
"DestinationATop");
910 blend_mode_names.push_back(
"Xor");
913 blend_mode_names.push_back(
"Plus");
916 blend_mode_names.push_back(
"Modulate");
923 auto draw_rect = [&context, &pass, &world_matrix](
930 auto r = rect.GetLTRB();
941 pass.SetCommandLabel(
"Blended Rectangle");
943 options.blend_mode = blend_mode;
946 pass.SetVertexBuffer(
949 VS::FrameInfo frame_info;
950 frame_info.mvp = pass.GetOrthographicTransform() * world_matrix;
953 FS::FragInfo frag_info;
954 frag_info.color =
color.Premultiply();
957 return pass.Draw().ok();
960 ImGui::Begin(
"Controls",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
961 static Color color1(1, 0, 0, 0.5), color2(0, 1, 0, 0.5);
962 ImGui::ColorEdit4(
"Color 1",
reinterpret_cast<float*
>(&color1));
963 ImGui::ColorEdit4(
"Color 2",
reinterpret_cast<float*
>(&color2));
964 static int current_blend_index = 3;
965 ImGui::ListBox(
"Blending mode", ¤t_blend_index,
966 blend_mode_names.data(), blend_mode_names.size());
969 BlendMode selected_mode = blend_mode_values[current_blend_index];
982 pass.GetRenderTargetSize().height),
990 ASSERT_TRUE(OpenPlaygroundHere(callback));
995 static float scale = 20;
997 ImGui::Begin(
"Controls",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
998 ImGui::SliderFloat(
"Scale", &
scale, 1, 100);
1004 .
MoveTo({97.325, 34.818})
1005 .CubicCurveTo({98.50862885295136, 34.81812293973836},
1006 {99.46822048142015, 33.85863261475589},
1007 {99.46822048142015, 32.67499810206613})
1008 .CubicCurveTo({99.46822048142015, 31.491363589376355},
1009 {98.50862885295136, 30.53187326439389},
1010 {97.32499434685802, 30.531998226542708})
1011 .CubicCurveTo({96.14153655073771, 30.532123170035373},
1012 {95.18222070648729, 31.491540299350355},
1013 {95.18222070648729, 32.67499810206613})
1014 .CubicCurveTo({95.18222070648729, 33.85845590478189},
1015 {96.14153655073771, 34.81787303409686},
1016 {97.32499434685802, 34.81799797758954})
1022 return entity.
Render(context, pass);
1024 ASSERT_TRUE(OpenPlaygroundHere(callback));
1028 auto bridge = CreateTextureForFixture(
"bay_bridge.jpg");
1029 auto boston = CreateTextureForFixture(
"boston.jpg");
1030 auto kalimba = CreateTextureForFixture(
"kalimba.jpg");
1031 ASSERT_TRUE(bridge && boston && kalimba);
1049 entity.SetContents(blend1);
1050 return entity.Render(context, pass);
1052 ASSERT_TRUE(OpenPlaygroundHere(callback));
1057 CreateTextureForFixture(
"boston.jpg",
true);
1058 ASSERT_TRUE(boston);
1061 const char* input_type_names[] = {
"Texture",
"Solid Color"};
1062 const char* blur_type_names[] = {
"Image blur",
"Mask blur"};
1063 const char* pass_variation_names[] = {
"New"};
1064 const char* blur_style_names[] = {
"Normal",
"Solid",
"Outer",
"Inner"};
1065 const char* tile_mode_names[] = {
"Clamp",
"Repeat",
"Mirror",
"Decal"};
1074 static int selected_input_type = 0;
1076 static int selected_blur_type = 0;
1077 static int selected_pass_variation = 0;
1078 static bool combined_sigma =
false;
1079 static float blur_amount_coarse[2] = {0, 0};
1080 static float blur_amount_fine[2] = {10, 10};
1081 static int selected_blur_style = 0;
1082 static int selected_tile_mode = 3;
1083 static Color cover_color(1, 0, 0, 0.2);
1084 static Color bounds_color(0, 1, 0, 0.1);
1085 static float offset[2] = {500, 400};
1086 static float rotation = 0;
1087 static float scale[2] = {0.65, 0.65};
1088 static float skew[2] = {0, 0};
1089 static float path_rect[4] = {0, 0,
1090 static_cast<float>(boston->GetSize().width),
1091 static_cast<float>(boston->GetSize().height)};
1093 ImGui::Begin(
"Controls",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1095 ImGui::Combo(
"Input type", &selected_input_type, input_type_names,
1096 sizeof(input_type_names) /
sizeof(
char*));
1097 if (selected_input_type == 0) {
1098 ImGui::SliderFloat(
"Input opacity", &input_color.
alpha, 0, 1);
1100 ImGui::ColorEdit4(
"Input color",
1101 reinterpret_cast<float*
>(&input_color));
1103 ImGui::Combo(
"Blur type", &selected_blur_type, blur_type_names,
1104 sizeof(blur_type_names) /
sizeof(
char*));
1105 if (selected_blur_type == 0) {
1106 ImGui::Combo(
"Pass variation", &selected_pass_variation,
1107 pass_variation_names,
1108 sizeof(pass_variation_names) /
sizeof(
char*));
1110 ImGui::Checkbox(
"Combined sigma", &combined_sigma);
1111 if (combined_sigma) {
1112 ImGui::SliderFloat(
"Sigma (coarse)", blur_amount_coarse, 0, 1000);
1113 ImGui::SliderFloat(
"Sigma (fine)", blur_amount_fine, 0, 10);
1114 blur_amount_coarse[1] = blur_amount_coarse[0];
1115 blur_amount_fine[1] = blur_amount_fine[0];
1117 ImGui::SliderFloat2(
"Sigma (coarse)", blur_amount_coarse, 0, 1000);
1118 ImGui::SliderFloat2(
"Sigma (fine)", blur_amount_fine, 0, 10);
1120 ImGui::Combo(
"Blur style", &selected_blur_style, blur_style_names,
1121 sizeof(blur_style_names) /
sizeof(
char*));
1122 ImGui::Combo(
"Tile mode", &selected_tile_mode, tile_mode_names,
1123 sizeof(tile_mode_names) /
sizeof(
char*));
1124 ImGui::ColorEdit4(
"Cover color",
reinterpret_cast<float*
>(&cover_color));
1125 ImGui::ColorEdit4(
"Bounds color",
1126 reinterpret_cast<float*
>(&bounds_color));
1127 ImGui::SliderFloat2(
"Translation",
offset, 0,
1128 pass.GetRenderTargetSize().width);
1129 ImGui::SliderFloat(
"Rotation", &rotation, 0,
kPi * 2);
1130 ImGui::SliderFloat2(
"Scale",
scale, 0, 3);
1131 ImGui::SliderFloat2(
"Skew", skew, -3, 3);
1132 ImGui::SliderFloat4(
"Path XYWH", path_rect, -1000, 1000);
1136 auto blur_sigma_x =
Sigma{blur_amount_coarse[0] + blur_amount_fine[0]};
1137 auto blur_sigma_y =
Sigma{blur_amount_coarse[1] + blur_amount_fine[1]};
1139 std::shared_ptr<Contents> input;
1143 Rect::MakeXYWH(path_rect[0], path_rect[1], path_rect[2], path_rect[3]);
1144 if (selected_input_type == 0) {
1145 auto texture = std::make_shared<TextureContents>();
1147 texture->SetDestinationRect(input_rect);
1148 texture->SetTexture(boston);
1149 texture->SetOpacity(input_color.
alpha);
1152 input_size = input_rect.GetSize();
1154 auto fill = std::make_shared<SolidColorContents>();
1155 fill->SetColor(input_color);
1160 input_size = input_rect.GetSize();
1163 std::shared_ptr<FilterContents> blur;
1164 switch (selected_pass_variation) {
1166 blur = std::make_shared<GaussianBlurFilterContents>(
1167 blur_sigma_x.sigma, blur_sigma_y.sigma,
1168 tile_modes[selected_tile_mode], blur_styles[selected_blur_style],
1175 tile_modes[selected_tile_mode], blur_styles[selected_blur_style]);
1182 blur_styles[selected_blur_style]);
1191 auto target_contents = selected_blur_type == 0 ? blur : mask_blur;
1197 entity.
Render(context, pass);
1206 cover_entity.
Render(context, pass);
1210 std::optional<Rect> target_contents_coverage =
1212 if (target_contents_coverage.has_value()) {
1215 .
AddRect(target_contents->GetCoverage(entity).value())
1220 bounds_entity.
Render(context, pass);
1225 ASSERT_TRUE(OpenPlaygroundHere(callback));
1229 auto boston = CreateTextureForFixture(
"boston.jpg");
1230 ASSERT_TRUE(boston);
1233 const char* morphology_type_names[] = {
"Dilate",
"Erode"};
1238 static int selected_morphology_type = 0;
1239 static float radius[2] = {20, 20};
1240 static Color cover_color(1, 0, 0, 0.2);
1241 static Color bounds_color(0, 1, 0, 0.1);
1242 static float offset[2] = {500, 400};
1243 static float rotation = 0;
1244 static float scale[2] = {0.65, 0.65};
1245 static float skew[2] = {0, 0};
1246 static float path_rect[4] = {0, 0,
1247 static_cast<float>(boston->GetSize().width),
1248 static_cast<float>(boston->GetSize().height)};
1249 static float effect_transform_scale = 1;
1251 ImGui::Begin(
"Controls",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1253 ImGui::Combo(
"Morphology type", &selected_morphology_type,
1254 morphology_type_names,
1255 sizeof(morphology_type_names) /
sizeof(
char*));
1256 ImGui::SliderFloat2(
"Radius", radius, 0, 200);
1257 ImGui::SliderFloat(
"Input opacity", &input_color.
alpha, 0, 1);
1258 ImGui::ColorEdit4(
"Cover color",
reinterpret_cast<float*
>(&cover_color));
1259 ImGui::ColorEdit4(
"Bounds color",
1260 reinterpret_cast<float*
>(&bounds_color));
1261 ImGui::SliderFloat2(
"Translation",
offset, 0,
1262 pass.GetRenderTargetSize().width);
1263 ImGui::SliderFloat(
"Rotation", &rotation, 0,
kPi * 2);
1264 ImGui::SliderFloat2(
"Scale",
scale, 0, 3);
1265 ImGui::SliderFloat2(
"Skew", skew, -3, 3);
1266 ImGui::SliderFloat4(
"Path XYWH", path_rect, -1000, 1000);
1267 ImGui::SliderFloat(
"Effect transform scale", &effect_transform_scale, 0,
1272 std::shared_ptr<Contents> input;
1276 Rect::MakeXYWH(path_rect[0], path_rect[1], path_rect[2], path_rect[3]);
1277 auto texture = std::make_shared<TextureContents>();
1279 texture->SetDestinationRect(input_rect);
1280 texture->SetTexture(boston);
1281 texture->SetOpacity(input_color.
alpha);
1284 input_size = input_rect.GetSize();
1288 morphology_types[selected_morphology_type]);
1290 Vector2{effect_transform_scale, effect_transform_scale}));
1303 entity.
Render(context, pass);
1312 cover_entity.
Render(context, pass);
1321 bounds_entity.
Render(context, pass);
1325 ASSERT_TRUE(OpenPlaygroundHere(callback));
1337 entity.
SetContents(std::make_shared<SolidColorContents>());
1348 auto contents = std::make_unique<SolidColorContents>();
1349 contents->SetGeometry(std::move(geometry));
1354 ASSERT_TRUE(actual.has_value());
1365 auto contents = std::make_unique<SolidColorContents>();
1366 contents->SetGeometry(std::move(geometry));
1372 ASSERT_TRUE(actual.has_value());
1383 auto contents = std::make_unique<SolidColorContents>();
1384 contents->SetGeometry(std::move(geometry));
1389 ASSERT_TRUE(actual.has_value());
1395 auto fill = std::make_shared<SolidColorContents>();
1405 auto actual = border_mask_blur->GetCoverage(e);
1407 ASSERT_TRUE(actual.has_value());
1414 auto actual = border_mask_blur->GetCoverage(e);
1415 auto expected =
Rect::MakeXYWH(-287.792, -4.94975, 504.874, 504.874);
1416 ASSERT_TRUE(actual.has_value());
1424 auto fill = std::make_shared<SolidColorContents>();
1430 auto coverage = fill->GetCoverage({});
1431 ASSERT_TRUE(coverage.has_value());
1437 auto fill = std::make_shared<SolidColorContents>();
1448 ASSERT_TRUE(coverage.has_value());
1454 auto fill = std::make_shared<SolidColorContents>();
1459 auto coverage = fill->GetCoverage({});
1460 ASSERT_FALSE(coverage.has_value());
1467 auto fill = std::make_shared<SolidColorContents>();
1476 auto fill = std::make_shared<SolidColorContents>();
1487 auto fill = std::make_shared<SolidColorContents>();
1497 auto fill = std::make_shared<SolidColorContents>();
1515 auto clip = std::make_shared<ClipContents>();
1526 auto restore = std::make_shared<ClipRestoreContents>();
1537 auto clip = std::make_shared<ClipContents>();
1539 auto result = clip->GetClipCoverage(
Entity{},
Rect{});
1541 ASSERT_FALSE(result.coverage.has_value());
1546 auto clip = std::make_shared<ClipContents>();
1550 auto result = clip->GetClipCoverage(
Entity{},
Rect{});
1552 ASSERT_FALSE(result.coverage.has_value());
1557 auto clip = std::make_shared<ClipContents>();
1562 ASSERT_FALSE(result.coverage.has_value());
1567 auto clip = std::make_shared<ClipContents>();
1574 ASSERT_TRUE(result.coverage.has_value());
1581 auto clip = std::make_shared<ClipContents>();
1588 ASSERT_TRUE(result.coverage.has_value());
1597 static float corner_radius = 100;
1599 static bool show_coverage =
false;
1602 ImGui::Begin(
"Controls",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1603 ImGui::SliderFloat(
"Corner radius", &corner_radius, 0, 300);
1604 ImGui::SliderFloat(
"Blur radius", &
blur_radius, 0, 300);
1605 ImGui::ColorEdit4(
"Color",
reinterpret_cast<Scalar*
>(&
color));
1606 ImGui::Checkbox(
"Show coverage", &show_coverage);
1607 if (show_coverage) {
1608 ImGui::ColorEdit4(
"Coverage color",
1609 reinterpret_cast<Scalar*
>(&coverage_color));
1616 auto [top_left, bottom_right] =
1619 Rect::MakeLTRB(top_left.x, top_left.y, bottom_right.x, bottom_right.y);
1621 auto contents = std::make_unique<SolidRRectBlurContents>();
1622 contents->SetRRect(rect, {corner_radius, corner_radius});
1623 contents->SetColor(
color);
1629 entity.
Render(context, pass);
1632 if (show_coverage && coverage.has_value()) {
1633 auto bounds_contents = std::make_unique<SolidColorContents>();
1636 bounds_contents->SetColor(coverage_color.
Premultiply());
1638 bounds_entity.
SetContents(std::move(bounds_contents));
1639 bounds_entity.
Render(context, pass);
1644 ASSERT_TRUE(OpenPlaygroundHere(callback));
1649 auto fill = std::make_shared<SolidColorContents>();
1669 auto actual = filter->GetCoverage(e);
1672 ASSERT_TRUE(actual.has_value());
1677 auto bay_bridge = CreateTextureForFixture(
"bay_bridge.jpg");
1678 ASSERT_TRUE(bay_bridge);
1688 static float offset[2] = {500, 400};
1689 static float rotation = 0;
1690 static float scale[2] = {0.65, 0.65};
1691 static float skew[2] = {0, 0};
1694 ImGui::Begin(
"Color Matrix",
nullptr, ImGuiWindowFlags_AlwaysAutoResize);
1696 std::string label =
"##1";
1697 for (
int i = 0; i < 20; i += 5) {
1698 ImGui::InputScalarN(label.c_str(), ImGuiDataType_Float,
1699 &(color_matrix.
array[i]), 5,
nullptr,
nullptr,
1704 ImGui::SliderFloat2(
"Translation", &
offset[0], 0,
1705 pass.GetRenderTargetSize().width);
1706 ImGui::SliderFloat(
"Rotation", &rotation, 0,
kPi * 2);
1707 ImGui::SliderFloat2(
"Scale", &
scale[0], 0, 3);
1708 ImGui::SliderFloat2(
"Skew", &skew[0], -3, 3);
1726 entity.
Render(context, pass);
1731 ASSERT_TRUE(OpenPlaygroundHere(callback));
1736 auto fill = std::make_shared<SolidColorContents>();
1748 auto actual = filter->GetCoverage(e);
1751 ASSERT_TRUE(actual.has_value());
1756 auto image = CreateTextureForFixture(
"kalimba.jpg");
1779 return entity_left.
Render(context, pass) &&
1780 entity_right.
Render(context, pass);
1783 ASSERT_TRUE(OpenPlaygroundHere(callback));
1788 auto fill = std::make_shared<SolidColorContents>();
1800 auto actual = filter->GetCoverage(e);
1803 ASSERT_TRUE(actual.has_value());
1808 auto image = CreateTextureForFixture(
"embarcadero.jpg");
1831 return entity_left.
Render(context, pass) &&
1832 entity_right.
Render(context, pass);
1835 ASSERT_TRUE(OpenPlaygroundHere(callback));
1840 switch (yuv_color_space) {
1842 yuv.
x = rgb.
x * 0.299 + rgb.
y * 0.587 + rgb.
z * 0.114;
1843 yuv.
y = rgb.
x * -0.169 + rgb.
y * -0.331 + rgb.
z * 0.5 + 0.5;
1844 yuv.
z = rgb.
x * 0.5 + rgb.
y * -0.419 + rgb.
z * -0.081 + 0.5;
1847 yuv.
x = rgb.
x * 0.257 + rgb.
y * 0.516 + rgb.
z * 0.100 + 0.063;
1848 yuv.
y = rgb.
x * -0.145 + rgb.
y * -0.291 + rgb.
z * 0.439 + 0.5;
1849 yuv.
z = rgb.
x * 0.429 + rgb.
y * -0.368 + rgb.
z * -0.071 + 0.5;
1858 Vector3 red = {244.0 / 255.0, 67.0 / 255.0, 54.0 / 255.0};
1859 Vector3 green = {76.0 / 255.0, 175.0 / 255.0, 80.0 / 255.0};
1860 Vector3 blue = {33.0 / 255.0, 150.0 / 255.0, 243.0 / 255.0};
1861 Vector3 white = {1.0, 1.0, 1.0};
1866 std::vector<Vector3> yuvs{red_yuv, green_yuv, blue_yuv, white_yuv};
1867 std::vector<uint8_t> y_data;
1868 std::vector<uint8_t> uv_data;
1869 for (
int i = 0; i < 4; i++) {
1871 uint8_t y = std::round(yuv.x * 255.0);
1872 uint8_t u = std::round(yuv.y * 255.0);
1873 uint8_t v = std::round(yuv.z * 255.0);
1874 for (
int j = 0; j < 16; j++) {
1875 y_data.push_back(y);
1877 for (
int j = 0; j < 8; j++) {
1878 uv_data.push_back(j % 2 == 0 ? u : v);
1882 auto blit_pass = cmd_buffer->CreateBlitPass();
1887 y_texture_descriptor.
size = {8, 8};
1890 auto y_mapping = std::make_shared<fml::DataMapping>(y_data);
1891 auto y_mapping_buffer =
1899 uv_texture_descriptor.
size = {4, 4};
1902 auto uv_mapping = std::make_shared<fml::DataMapping>(uv_data);
1903 auto uv_mapping_buffer =
1910 FML_DLOG(ERROR) <<
"Could not copy contents into Y/UV texture.";
1913 return {y_texture, uv_texture};
1919 GTEST_SKIP_(
"YUV to RGB filter is not supported on OpenGLES backend yet.");
1925 for (
int i = 0; i < 2; i++) {
1926 auto yuv_color_space = yuv_color_space_array[i];
1930 textures[0], textures[1], yuv_color_space);
1933 auto snapshot = filter_contents->RenderToSnapshot(context, filter_entity);
1937 contents->SetTexture(snapshot->texture);
1938 contents->SetSourceRect(
Rect::MakeSize(snapshot->texture->GetSize()));
1942 entity.
Render(context, pass);
1946 ASSERT_TRUE(OpenPlaygroundHere(callback));
1950 auto runtime_stages =
1951 OpenAssetAsRuntimeStage(
"runtime_stage_example.frag.iplr");
1952 auto runtime_stage =
1954 ASSERT_TRUE(runtime_stage);
1955 ASSERT_TRUE(runtime_stage->IsDirty());
1957 bool expect_dirty =
true;
1960 EXPECT_EQ(runtime_stage->IsDirty(), expect_dirty);
1962 auto contents = std::make_shared<RuntimeEffectContents>();
1964 contents->SetRuntimeStage(runtime_stage);
1966 struct FragUniforms {
1970 .iResolution =
Vector2(GetWindowSize().width, GetWindowSize().height),
1971 .iTime =
static_cast<Scalar>(GetSecondsElapsed()),
1973 auto uniform_data = std::make_shared<std::vector<uint8_t>>();
1974 uniform_data->resize(
sizeof(FragUniforms));
1975 memcpy(uniform_data->data(), &frag_uniforms,
sizeof(FragUniforms));
1976 contents->SetUniformData(uniform_data);
1980 bool result = contents->Render(context, entity, pass);
1983 EXPECT_NE(first_pipeline, pass.GetCommands().back().pipeline.get());
1984 first_pipeline = pass.GetCommands().back().pipeline.get();
1986 EXPECT_EQ(pass.GetCommands().back().pipeline.get(), first_pipeline);
1989 expect_dirty =
false;
1994 auto content_context = GetContentContext();
1997 content_context->GetRenderTargetCache()->CreateOffscreen(
1998 *content_context->GetContext(), {1, 1}, 1u);
2000 testing::MockRenderPass mock_pass(GetContext(), target);
2001 callback(*content_context, mock_pass);
2002 callback(*content_context, mock_pass);
2005 runtime_stages = OpenAssetAsRuntimeStage(
"runtime_stage_example.frag.iplr");
2009 ASSERT_TRUE(runtime_stage->IsDirty());
2010 expect_dirty =
true;
2012 callback(*content_context, mock_pass);
2017 auto runtime_stages =
2018 OpenAssetAsRuntimeStage(
"runtime_stage_example.frag.iplr");
2019 auto runtime_stage =
2021 ASSERT_TRUE(runtime_stage);
2022 ASSERT_TRUE(runtime_stage->IsDirty());
2024 auto contents = std::make_shared<RuntimeEffectContents>();
2027 contents->SetRuntimeStage(runtime_stage);
2029 struct FragUniforms {
2033 .iResolution =
Vector2(GetWindowSize().width, GetWindowSize().height),
2034 .iTime =
static_cast<Scalar>(GetSecondsElapsed()),
2036 auto uniform_data = std::make_shared<std::vector<uint8_t>>();
2037 uniform_data->resize(
sizeof(FragUniforms));
2038 memcpy(uniform_data->data(), &frag_uniforms,
sizeof(FragUniforms));
2039 contents->SetUniformData(uniform_data);
2047 GetContentContext()->GetRenderTargetCache()->CreateOffscreenMSAA(
2048 *GetContext(), {GetWindowSize().width, GetWindowSize().height}, 1,
2049 "RuntimeEffect Texture");
2050 testing::MockRenderPass pass(GetContext(), target);
2052 ASSERT_TRUE(contents->Render(*GetContentContext(), entity, pass));
2053 ASSERT_EQ(pass.GetCommands().size(), 1u);
2054 const auto& command = pass.GetCommands()[0];
2055 ASSERT_TRUE(command.pipeline->GetDescriptor()
2056 .GetDepthStencilAttachmentDescriptor()
2058 ASSERT_TRUE(command.pipeline->GetDescriptor()
2059 .GetFrontStencilAttachmentDescriptor()
2064 auto runtime_stages =
2065 OpenAssetAsRuntimeStage(
"runtime_stage_example.frag.iplr");
2066 auto runtime_stage =
2068 ASSERT_TRUE(runtime_stage);
2069 ASSERT_TRUE(runtime_stage->IsDirty());
2071 auto contents = std::make_shared<RuntimeEffectContents>();
2072 contents->SetRuntimeStage(runtime_stage);
2074 EXPECT_TRUE(contents->BootstrapShader(*GetContentContext()));
2079 GTEST_SKIP() <<
"Test only applies to Vulkan";
2082 auto runtime_stages =
2083 OpenAssetAsRuntimeStage(
"runtime_stage_example.frag.iplr");
2084 auto runtime_stage =
2086 ASSERT_TRUE(runtime_stage);
2087 ASSERT_TRUE(runtime_stage->IsDirty());
2089 auto contents = std::make_shared<RuntimeEffectContents>();
2091 contents->SetRuntimeStage(runtime_stage);
2093 struct FragUniforms {
2097 .iResolution =
Vector2(GetWindowSize().width, GetWindowSize().height),
2098 .iTime =
static_cast<Scalar>(GetSecondsElapsed()),
2100 auto uniform_data = std::make_shared<std::vector<uint8_t>>();
2101 uniform_data->resize(
sizeof(FragUniforms));
2102 memcpy(uniform_data->data(), &frag_uniforms,
sizeof(FragUniforms));
2103 contents->SetUniformData(uniform_data);
2108 auto context = GetContentContext();
2109 RenderTarget target = context->GetRenderTargetCache()->CreateOffscreen(
2110 *context->GetContext(), {1, 1}, 1u);
2112 testing::MockRenderPass pass(GetContext(), target);
2113 ASSERT_TRUE(contents->Render(*context, entity, pass));
2114 ASSERT_EQ(pass.GetCommands().size(), 1u);
2115 const auto& command = pass.GetCommands()[0];
2116 ASSERT_EQ(command.fragment_bindings.buffers.size(), 1u);
2121 EXPECT_EQ(command.fragment_bindings.buffers[0].view.resource.range.length,
2129 auto texture_contents = std::make_shared<TextureContents>();
2130 texture_contents->SetOpacity(0.5);
2131 ASSERT_TRUE(texture_contents->CanInheritOpacity(entity));
2133 texture_contents->SetInheritedOpacity(0.5);
2134 ASSERT_EQ(texture_contents->GetOpacity(), 0.25);
2135 texture_contents->SetInheritedOpacity(0.5);
2136 ASSERT_EQ(texture_contents->GetOpacity(), 0.25);
2140 auto solid_color = std::make_shared<SolidColorContents>();
2141 solid_color->SetGeometry(
2143 solid_color->SetColor(
Color::Blue().WithAlpha(0.5));
2145 ASSERT_TRUE(solid_color->CanInheritOpacity(entity));
2147 solid_color->SetInheritedOpacity(0.5);
2148 ASSERT_EQ(solid_color->GetColor().alpha, 0.25);
2149 solid_color->SetInheritedOpacity(0.5);
2150 ASSERT_EQ(solid_color->GetColor().alpha, 0.25);
2154 auto tiled_texture = std::make_shared<TiledTextureContents>();
2155 tiled_texture->SetGeometry(
2157 tiled_texture->SetOpacityFactor(0.5);
2159 ASSERT_TRUE(tiled_texture->CanInheritOpacity(entity));
2161 tiled_texture->SetInheritedOpacity(0.5);
2162 ASSERT_EQ(tiled_texture->GetOpacityFactor(), 0.25);
2163 tiled_texture->SetInheritedOpacity(0.5);
2164 ASSERT_EQ(tiled_texture->GetOpacityFactor(), 0.25);
2171 auto runtime_effect = std::make_shared<RuntimeEffectContents>();
2172 ASSERT_FALSE(runtime_effect->CanInheritOpacity(entity));
2176 auto image = CreateTextureForFixture(
"boston.jpg");
2186 return entity.
Render(context, pass);
2188 ASSERT_TRUE(OpenPlaygroundHere(callback));
2192 auto image = CreateTextureForFixture(
"boston.jpg");
2202 return entity.
Render(context, pass);
2204 ASSERT_TRUE(OpenPlaygroundHere(callback));
2208 auto image = CreateTextureForFixture(
"boston.jpg");
2218 return entity.
Render(context, pass);
2220 ASSERT_TRUE(OpenPlaygroundHere(callback));
2224 auto image = CreateTextureForFixture(
"boston.jpg");
2234 return entity.
Render(context, pass);
2236 ASSERT_TRUE(OpenPlaygroundHere(callback));
2240 auto image = CreateTextureForFixture(
"boston.jpg");
2250 return entity.
Render(context, pass);
2252 ASSERT_TRUE(OpenPlaygroundHere(callback));
2271 auto coverage = geometry->GetCoverage(
transform);
2325 auto bay_bridge = CreateTextureForFixture(
"bay_bridge.jpg");
2335 std::vector<Point> points = {{10, 20}, {100, 200}};
2345 auto src_contents = std::make_shared<SolidColorContents>();
2346 src_contents->SetGeometry(
2350 auto dst_contents = std::make_shared<SolidColorContents>();
2351 dst_contents->SetGeometry(
2359 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));
2371 if (GetContext()->GetCapabilities()->SupportsFramebufferFetch()) {
2372 GTEST_SKIP() <<
"Backends that support framebuffer fetch dont use coverage "
2373 "for advanced blends.";
2376 auto contents = std::make_shared<SolidColorContents>();
2386 EXPECT_TRUE(coverage.has_value());
2388 auto pass = std::make_unique<EntityPass>();
2389 std::shared_ptr<RenderTargetCache> render_target_allocator =
2390 std::make_shared<RenderTargetCache>(GetContext()->GetResourceAllocator());
2396 auto rt = render_target_allocator->CreateOffscreen(
2402 pass->AddEntity(std::move(entity));
2404 EXPECT_TRUE(pass->Render(content_context, rt));
2406 auto contains_size = [&render_target_allocator](
ISize size) ->
bool {
2407 return std::find_if(render_target_allocator->GetRenderTargetDataBegin(),
2408 render_target_allocator->GetRenderTargetDataEnd(),
2409 [&size](
const auto&
data) {
2410 return data.config.size == size;
2411 }) != render_target_allocator->GetRenderTargetDataEnd();
2414 EXPECT_TRUE(contains_size(
ISize(1000, 1000)))
2415 <<
"The root texture wasn't allocated";
2416 EXPECT_TRUE(contains_size(
ISize(200, 200)))
2417 <<
"The ColorBurned texture wasn't allocated (100x100 scales up 2x)";
2421 auto content_context = GetContentContext();
2423 auto default_gyph = content_context->GetGlyphAtlasPipeline({
2425 .has_depth_stencil_attachments =
false,
2427 auto alt_gyph = content_context->GetGlyphAtlasPipeline(
2429 .has_depth_stencil_attachments =
true});
2431 EXPECT_NE(default_gyph, alt_gyph);
2432 EXPECT_EQ(default_gyph->GetDescriptor().GetSpecializationConstants(),
2433 alt_gyph->GetDescriptor().GetSpecializationConstants());
2435 auto use_a8 = GetContext()->GetCapabilities()->GetDefaultGlyphAtlasFormat() ==
2438 std::vector<Scalar> expected_constants = {
static_cast<Scalar>(use_a8)};
2439 EXPECT_EQ(default_gyph->GetDescriptor().GetSpecializationConstants(),
2440 expected_constants);
2444 auto content_context = GetContentContext();
2445 auto default_color_burn = content_context->GetMorphologyFilterPipeline({
2449 auto decal_supported =
static_cast<Scalar>(
2450 GetContext()->GetCapabilities()->SupportsDecalSamplerAddressMode());
2451 std::vector<Scalar> expected_constants = {decal_supported};
2452 ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(),
2453 expected_constants);
2472 EXPECT_NE(hash_a, hash_b);
2473 EXPECT_NE(hash_b, hash_c);
2474 EXPECT_NE(hash_c, hash_d);
2489 bool expected_layout =
false;
2491 FragmentShader::kDescriptorSetLayouts) {
2492 if (layout.binding == 64 &&
2494 expected_layout =
true;
2497 EXPECT_TRUE(expected_layout);
2503 testing::MockRenderPass mock_pass(GetContext(), target);
2505 auto get_result = [
this, &mock_pass](
const Path& path) {
2508 return geometry->GetPositionBuffer(*GetContentContext(), {}, mock_pass);
2537 GTEST_SKIP() <<
"Validation is only fatal on Vulkan backend.";
2542 GetContentContext()->GetBlendColorBurnPipeline({
2544 .has_depth_stencil_attachments =
false,
2560 GetContentContext()->GetRenderTargetCache()->CreateOffscreen(
2561 *GetContext(), {1, 1}, 1u);
2562 testing::MockRenderPass render_pass(GetContext(), target);
2563 auto position_result =
2564 geom->GetPositionBuffer(*GetContentContext(), entity, render_pass);
2566 EXPECT_EQ(position_result.vertex_buffer.vertex_count, 0u);
2578 auto contents = std::make_shared<SolidColorContents>();
2586 ASSERT_TRUE(OpenPlaygroundHere(std::move(entity)));