27 tile_mode_ = tile_mode;
31 colors_ = std::move(colors);
35 stops_ = std::move(stops);
49 focus_radius_ = radius;
56 return RenderSSBO(renderer, entity, pass);
58 return RenderTexture(renderer, entity, pass);
61 bool ConicalGradientContents::RenderSSBO(
const ContentContext& renderer,
67 VS::FrameInfo frame_info;
74 return ColorSourceContents::DrawGeometry<VS>(
75 renderer, entity, pass, pipeline_callback, frame_info,
76 [
this, &renderer, &entity](RenderPass& pass) {
77 FS::FragInfo frag_info;
78 frag_info.center = center_;
79 frag_info.radius = radius_;
80 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
81 frag_info.decal_border_color = decal_border_color_;
85 frag_info.focus = focus_.value();
86 frag_info.focus_radius = focus_radius_;
88 frag_info.focus = center_;
89 frag_info.focus_radius = 0.0;
95 frag_info.colors_length = colors.size();
97 host_buffer.Emplace(colors.data(), colors.size() *
sizeof(StopData),
102 FS::BindColorData(pass, color_buffer);
104 pass.SetCommandLabel(
"ConicalGradientSSBOFill");
109 bool ConicalGradientContents::RenderTexture(
const ContentContext& renderer,
110 const Entity& entity,
111 RenderPass& pass)
const {
116 auto gradient_texture =
118 if (gradient_texture ==
nullptr) {
122 VS::FrameInfo frame_info;
126 [&renderer](ContentContextOptions options) {
127 return renderer.GetConicalGradientFillPipeline(options);
129 return ColorSourceContents::DrawGeometry<VS>(
130 renderer, entity, pass, pipeline_callback, frame_info,
131 [
this, &renderer, &gradient_texture, &entity](RenderPass& pass) {
132 FS::FragInfo frag_info;
133 frag_info.center = center_;
134 frag_info.radius = radius_;
135 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
136 frag_info.decal_border_color = decal_border_color_;
137 frag_info.texture_sampler_y_coord_scale =
138 gradient_texture->GetYCoordScale();
141 frag_info.half_texel =
142 Vector2(0.5 / gradient_texture->GetSize().width,
143 0.5 / gradient_texture->GetSize().height);
145 frag_info.focus = focus_.value();
146 frag_info.focus_radius = focus_radius_;
148 frag_info.focus = center_;
149 frag_info.focus_radius = 0.0;
152 pass.SetCommandLabel(
"ConicalGradientFill");
155 pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
156 SamplerDescriptor sampler_desc;
159 FS::BindTextureSampler(
160 pass, gradient_texture,
161 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
173 decal_border_color_ = color_filter_proc(decal_border_color_);