Flutter Impeller
impeller::TextContents Class Referencefinal

#include <text_contents.h>

Inheritance diagram for impeller::TextContents:
impeller::Contents

Public Member Functions

 TextContents ()
 
 ~TextContents ()
 
void SetTextFrame (const std::shared_ptr< TextFrame > &frame)
 
void SetColor (Color color)
 
void SetForceTextColor (bool value)
 Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps. More...
 
void SetTextProperties (Color color, bool stroke, Scalar stroke_width, Cap stroke_cap, Join stroke_join, Scalar stroke_miter)
 Must be set after text frame. More...
 
Color GetColor () const
 
bool CanInheritOpacity (const Entity &entity) const override
 Whether or not this contents can accept the opacity peephole optimization. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
void SetOffset (Vector2 offset)
 
std::optional< RectGetTextFrameBounds () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale) override
 Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More...
 
void SetScale (Scalar scale)
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque () const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
virtual bool ShouldRender (const Entity &entity, const std::optional< Rect > clip_coverage) const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual const FilterContentsAsFilter () const
 Cast to a filter. Returns nullptr if this Contents is not a filter. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Detailed Description

Definition at line 20 of file text_contents.h.

Constructor & Destructor Documentation

◆ TextContents()

impeller::TextContents::TextContents ( )
default

◆ ~TextContents()

impeller::TextContents::~TextContents ( )
default

Member Function Documentation

◆ CanInheritOpacity()

bool impeller::TextContents::CanInheritOpacity ( const Entity entity) const
overridevirtual

Whether or not this contents can accept the opacity peephole optimization.

By default all contents return false. Contents are responsible for determining whether or not their own geometries intersect in a way that makes accepting opacity impossible. It is always safe to return false, especially if computing overlap would be computationally expensive.

Reimplemented from impeller::Contents.

Definition at line 40 of file text_contents.cc.

40  {
41  // Computing whether or not opacity can be inherited requires determining if
42  // any glyphs can overlap exactly. While this was previously implemented
43  // via TextFrame::MaybeHasOverlapping, this code relied on scaling up text
44  // bounds for a size specified at 1.0 DPR, which was not accurate at
45  // higher or lower DPRs. Rather than re-implement the checks to compute exact
46  // glyph bounds, for now this optimization has been disabled for Text.
47  return false;
48 }

◆ GetColor()

Color impeller::TextContents::GetColor ( ) const

Definition at line 36 of file text_contents.cc.

36  {
37  return color_.WithAlpha(color_.alpha * inherited_opacity_);
38 }

References impeller::Color::alpha, and impeller::Color::WithAlpha().

Referenced by Render().

◆ GetCoverage()

std::optional< Rect > impeller::TextContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 62 of file text_contents.cc.

62  {
63  return frame_->GetBounds().TransformBounds(entity.GetTransform());
64 }

References impeller::Entity::GetTransform().

◆ GetTextFrameBounds()

std::optional<Rect> impeller::TextContents::GetTextFrameBounds ( ) const

◆ PopulateGlyphAtlas()

void impeller::TextContents::PopulateGlyphAtlas ( const std::shared_ptr< LazyGlyphAtlas > &  lazy_glyph_atlas,
Scalar  scale 
)
overridevirtual

Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text.

Reimplemented from impeller::Contents.

Definition at line 66 of file text_contents.cc.

68  {
69  lazy_glyph_atlas->AddTextFrame(*frame_, scale, offset_, properties_);
70  scale_ = scale;
71 }

References scale.

◆ Render()

bool impeller::TextContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 93 of file text_contents.cc.

95  {
96  auto color = GetColor();
97  if (color.IsTransparent()) {
98  return true;
99  }
100 
101  auto type = frame_->GetAtlasType();
102  const std::shared_ptr<GlyphAtlas>& atlas =
103  renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
104  *renderer.GetContext(), renderer.GetTransientsBuffer(), type);
105 
106  if (!atlas || !atlas->IsValid()) {
107  VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
108  return false;
109  }
110 
111  // Information shared by all glyph draw calls.
112  pass.SetCommandLabel("TextFrame");
113  auto opts = OptionsFromPassAndEntity(pass, entity);
114  opts.primitive_type = PrimitiveType::kTriangle;
115  pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
116 
119 
120  // Common vertex uniforms for all glyphs.
121  VS::FrameInfo frame_info;
122  frame_info.mvp =
123  Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass, Matrix());
124  ISize atlas_size = atlas->GetTexture()->GetSize();
125  bool is_translation_scale = entity.GetTransform().IsTranslationScaleOnly();
126  Matrix entity_transform = entity.GetTransform();
127  Matrix basis_transform = entity_transform.Basis();
128 
129  VS::BindFrameInfo(pass,
130  renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
131 
132  FS::FragInfo frag_info;
133  frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
134  frag_info.text_color = ToVector(color.Premultiply());
135  frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
136 
137  FS::BindFragInfo(pass,
138  renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
139 
140  SamplerDescriptor sampler_desc;
141  if (is_translation_scale) {
142  sampler_desc.min_filter = MinMagFilter::kNearest;
143  sampler_desc.mag_filter = MinMagFilter::kNearest;
144  } else {
145  // Currently, we only propagate the scale of the transform to the atlas
146  // renderer, so if the transform has more than just a translation, we turn
147  // on linear sampling to prevent crunchiness caused by the pixel grid not
148  // being perfectly aligned.
149  // The downside is that this slightly over-blurs rotated/skewed text.
150  sampler_desc.min_filter = MinMagFilter::kLinear;
151  sampler_desc.mag_filter = MinMagFilter::kLinear;
152  }
153 
154  // No mipmaps for glyph atlas (glyphs are generated at exact scales).
155  sampler_desc.mip_filter = MipFilter::kBase;
156 
157  FS::BindGlyphAtlasSampler(
158  pass, // command
159  atlas->GetTexture(), // texture
160  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
161  sampler_desc) // sampler
162  );
163 
164  // Common vertex information for all glyphs.
165  // All glyphs are given the same vertex information in the form of a
166  // unit-sized quad. The size of the glyph is specified in per instance data
167  // and the vertex shader uses this to size the glyph correctly. The
168  // interpolated vertex information is also used in the fragment shader to
169  // sample from the glyph atlas.
170 
171  constexpr std::array<Point, 6> unit_points = {Point{0, 0}, Point{1, 0},
172  Point{0, 1}, Point{1, 0},
173  Point{0, 1}, Point{1, 1}};
174 
175  auto& host_buffer = renderer.GetTransientsBuffer();
176  size_t vertex_count = 0;
177  for (const auto& run : frame_->GetRuns()) {
178  vertex_count += run.GetGlyphPositions().size();
179  }
180  vertex_count *= 6;
181 
182  BufferView buffer_view = host_buffer.Emplace(
183  vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
184  [&](uint8_t* contents) {
185  VS::PerVertexData vtx;
186  VS::PerVertexData* vtx_contents =
187  reinterpret_cast<VS::PerVertexData*>(contents);
188  size_t i = 0u;
189  for (const TextRun& run : frame_->GetRuns()) {
190  const Font& font = run.GetFont();
191  Scalar rounded_scale = TextFrame::RoundScaledFontSize(
192  scale_, font.GetMetrics().point_size);
193  const FontGlyphAtlas* font_atlas =
194  atlas->GetFontGlyphAtlas(font, rounded_scale);
195  if (!font_atlas) {
196  VALIDATION_LOG << "Could not find font in the atlas.";
197  continue;
198  }
199 
200  // Adjust glyph position based on the subpixel rounding
201  // used by the font.
202  Point subpixel_adjustment(0.5, 0.5);
203  switch (font.GetAxisAlignment()) {
205  break;
206  case AxisAlignment::kX:
207  subpixel_adjustment.x = 0.125;
208  break;
209  case AxisAlignment::kY:
210  subpixel_adjustment.y = 0.125;
211  break;
212  case AxisAlignment::kAll:
213  subpixel_adjustment.x = 0.125;
214  subpixel_adjustment.y = 0.125;
215  break;
216  }
217 
218  Point screen_offset = (entity_transform * Point(0, 0));
219  for (const TextRun::GlyphPosition& glyph_position :
220  run.GetGlyphPositions()) {
221  // Note: uses unrounded scale for more accurate subpixel position.
223  glyph_position, font.GetAxisAlignment(), offset_, scale_);
224  std::optional<std::pair<Rect, Rect>> maybe_atlas_glyph_bounds =
225  font_atlas->FindGlyphBounds(
226  SubpixelGlyph{glyph_position.glyph, subpixel, properties_});
227  if (!maybe_atlas_glyph_bounds.has_value()) {
228  VALIDATION_LOG << "Could not find glyph position in the atlas.";
229  continue;
230  }
231  const Rect& atlas_glyph_bounds =
232  maybe_atlas_glyph_bounds.value().first;
233  Rect glyph_bounds = maybe_atlas_glyph_bounds.value().second;
234  Rect scaled_bounds = glyph_bounds.Scale(1.0 / rounded_scale);
235  // For each glyph, we compute two rectangles. One for the vertex
236  // positions and one for the texture coordinates (UVs). The atlas
237  // glyph bounds are used to compute UVs in cases where the
238  // destination and source sizes may differ due to clamping the sizes
239  // of large glyphs.
240  Point uv_origin =
241  (atlas_glyph_bounds.GetLeftTop() - Point(0.5, 0.5)) /
242  atlas_size;
243  Point uv_size =
244  (atlas_glyph_bounds.GetSize() + Point(1, 1)) / atlas_size;
245 
246  Point unrounded_glyph_position =
247  basis_transform *
248  (glyph_position.position + scaled_bounds.GetLeftTop());
249 
250  Point screen_glyph_position =
251  (screen_offset + unrounded_glyph_position + subpixel_adjustment)
252  .Floor();
253 
254  for (const Point& point : unit_points) {
255  Point position;
256  if (is_translation_scale) {
257  position = (screen_glyph_position +
258  (basis_transform * point * scaled_bounds.GetSize()))
259  .Round();
260  } else {
261  position = entity_transform * (glyph_position.position +
262  scaled_bounds.GetLeftTop() +
263  point * scaled_bounds.GetSize());
264  }
265  vtx.uv = uv_origin + (uv_size * point);
266  vtx.position = position;
267  vtx_contents[i++] = vtx;
268  }
269  }
270  }
271  });
272 
273  pass.SetVertexBuffer({
274  .vertex_buffer = std::move(buffer_view),
275  .index_buffer = {},
276  .vertex_count = vertex_count,
277  .index_type = IndexType::kNone,
278  });
279 
280  return pass.Draw().ok();
281 }

References impeller::Matrix::Basis(), buffer_view, color, impeller::TextFrame::ComputeSubpixelPosition(), impeller::RenderPass::Draw(), impeller::HostBuffer::EmplaceUniform(), impeller::FontGlyphAtlas::FindGlyphBounds(), impeller::Font::GetAxisAlignment(), GetColor(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetGlyphAtlasPipeline(), impeller::ContentContext::GetLazyGlyphAtlas(), impeller::TRect< T >::GetLeftTop(), impeller::Font::GetMetrics(), impeller::Entity::GetShaderClipDepth(), impeller::Entity::GetShaderTransform(), impeller::TRect< T >::GetSize(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsBuffer(), impeller::SubpixelGlyph::glyph, impeller::Matrix::IsTranslationScaleOnly(), impeller::kAll, impeller::kBase, impeller::GlyphAtlas::kColorBitmap, impeller::kLinear, impeller::kNearest, impeller::kNone, impeller::kTriangle, impeller::kX, impeller::kY, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, impeller::OptionsFromPassAndEntity(), impeller::Font::Metrics::point_size, impeller::TPoint< T >::Round(), impeller::TextFrame::RoundScaledFontSize(), impeller::TRect< T >::Scale(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::ToVector(), type, VALIDATION_LOG, vtx, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

◆ SetColor()

void impeller::TextContents::SetColor ( Color  color)

Definition at line 32 of file text_contents.cc.

32  {
33  color_ = color;
34 }

References color.

◆ SetForceTextColor()

void impeller::TextContents::SetForceTextColor ( bool  value)

Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.

This is used to ensure that mask blurs work correctly on emoji.

Definition at line 58 of file text_contents.cc.

58  {
59  force_text_color_ = value;
60 }

◆ SetInheritedOpacity()

void impeller::TextContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 50 of file text_contents.cc.

50  {
51  inherited_opacity_ = opacity;
52 }

◆ SetOffset()

void impeller::TextContents::SetOffset ( Vector2  offset)

Definition at line 54 of file text_contents.cc.

54  {
55  offset_ = offset;
56 }

References offset.

◆ SetScale()

void impeller::TextContents::SetScale ( Scalar  scale)
inline

Definition at line 65 of file text_contents.h.

65 { scale_ = scale; }

References scale.

◆ SetTextFrame()

void impeller::TextContents::SetTextFrame ( const std::shared_ptr< TextFrame > &  frame)

Definition at line 28 of file text_contents.cc.

28  {
29  frame_ = frame;
30 }

◆ SetTextProperties()

void impeller::TextContents::SetTextProperties ( Color  color,
bool  stroke,
Scalar  stroke_width,
Cap  stroke_cap,
Join  stroke_join,
Scalar  stroke_miter 
)

Must be set after text frame.

Definition at line 73 of file text_contents.cc.

78  {
79  if (frame_->HasColor()) {
80  // Alpha is always applied when rendering, remove it here so
81  // we do not double-apply the alpha.
82  properties_.color = color.WithAlpha(1.0);
83  }
84  if (stroke) {
85  properties_.stroke = true;
86  properties_.stroke_width = stroke_width;
87  properties_.stroke_cap = stroke_cap;
88  properties_.stroke_join = stroke_join;
89  properties_.stroke_miter = stroke_miter;
90  }
91 }

References impeller::GlyphProperties::color, color, stroke, impeller::GlyphProperties::stroke, impeller::GlyphProperties::stroke_cap, impeller::GlyphProperties::stroke_join, impeller::GlyphProperties::stroke_miter, impeller::GlyphProperties::stroke_width, and stroke_width.


The documentation for this class was generated from the following files:
impeller::ISize
ISize64 ISize
Definition: size.h:140
impeller::GlyphAtlas::Type::kColorBitmap
@ kColorBitmap
impeller::RenderPipelineHandle::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:107
impeller::Entity::GetShaderTransform
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
Definition: entity.cc:50
impeller::AxisAlignment::kAll
@ kAll
impeller::Scalar
float Scalar
Definition: scalar.h:18
vtx
SolidFillVertexShader::PerVertexData vtx
Definition: stroke_path_geometry.cc:312
impeller::TextFrame::ComputeSubpixelPosition
static Point ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, Point offset, Scalar scale)
Definition: text_frame.cc:68
impeller::TPoint::Round
static constexpr TPoint Round(const TPoint< U > &other)
Definition: point.h:49
impeller::Color::alpha
Scalar alpha
Definition: color.h:143
buffer_view
BufferView buffer_view
Definition: blit_command_gles.cc:127
impeller::GlyphProperties::stroke_miter
Scalar stroke_miter
Definition: font_glyph_pair.h:24
impeller::TextFrame::RoundScaledFontSize
static Scalar RoundScaledFontSize(Scalar scale, Scalar point_size)
Definition: text_frame.cc:40
stroke_width
const Scalar stroke_width
Definition: stroke_path_geometry.cc:304
offset
SeparatedVector2 offset
Definition: stroke_path_geometry.cc:311
impeller::GlyphProperties::color
Color color
Definition: font_glyph_pair.h:20
impeller::MinMagFilter::kNearest
@ kNearest
Select nearest to the sample point. Most widely supported.
impeller::VS
SolidFillVertexShader VS
Definition: stroke_path_geometry.cc:16
impeller::PrimitiveType::kTriangle
@ kTriangle
impeller::OptionsFromPassAndEntity
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
impeller::Point
TPoint< Scalar > Point
Definition: point.h:322
impeller::MinMagFilter::kLinear
@ kLinear
impeller::Color::WithAlpha
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:280
impeller::RenderPipelineHandle::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:106
type
GLenum type
Definition: blit_command_gles.cc:126
impeller::IndexType::kNone
@ kNone
Does not use the index buffer.
impeller::TRect::Scale
constexpr TRect Scale(Type scale) const
Definition: rect.h:192
impeller::GlyphProperties::stroke_join
Join stroke_join
Definition: font_glyph_pair.h:23
impeller::GlyphProperties::stroke
bool stroke
Definition: font_glyph_pair.h:25
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:769
impeller::AxisAlignment::kX
@ kX
impeller::GlyphProperties::stroke_width
Scalar stroke_width
Definition: font_glyph_pair.h:21
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:73
impeller::GlyphProperties::stroke_cap
Cap stroke_cap
Definition: font_glyph_pair.h:22
impeller::MipFilter::kBase
@ kBase
The texture is sampled as if it only had a single mipmap level.
impeller::ToVector
constexpr Vector4 ToVector(Color color)
Definition: shader_types.h:185
scale
const Scalar scale
Definition: stroke_path_geometry.cc:308
impeller::TextContents::GetColor
Color GetColor() const
Definition: text_contents.cc:36
color
DlColor color
Definition: dl_golden_blur_unittests.cc:23
impeller::AxisAlignment::kNone
@ kNone
stroke
bool stroke
Definition: dl_golden_blur_unittests.cc:21
impeller::AxisAlignment::kY
@ kY