Flutter Impeller
allocator_mtl_unittests.mm
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/testing/testing.h"
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#include "
impeller/core/formats.h
"
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#include "
impeller/core/texture_descriptor.h
"
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#include "
impeller/playground/playground_test.h
"
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#include "
impeller/renderer/backend/metal/allocator_mtl.h
"
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#include "
impeller/renderer/backend/metal/context_mtl.h
"
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#include "
impeller/renderer/backend/metal/formats_mtl.h
"
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#include "
impeller/renderer/backend/metal/lazy_drawable_holder.h
"
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#include "
impeller/renderer/backend/metal/texture_mtl.h
"
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#include "
impeller/renderer/capabilities.h
"
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#include <QuartzCore/CAMetalLayer.h>
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#include <memory>
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#include <thread>
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#include "gtest/gtest.h"
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namespace
impeller
{
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namespace
testing {
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using
AllocatorMTLTest
=
PlaygroundTest
;
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INSTANTIATE_METAL_PLAYGROUND_SUITE
(
AllocatorMTLTest
);
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TEST_P
(
AllocatorMTLTest
, DebugTraceMemoryStatistics) {
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auto
& context_mtl =
ContextMTL::Cast
(*GetContext());
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const
auto
& allocator = context_mtl.GetResourceAllocator();
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EXPECT_EQ(allocator->DebugGetHeapUsage(), 0u);
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// Memoryless texture does not increase allocated size.
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{
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TextureDescriptor
desc;
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desc.
format
=
PixelFormat::kR8G8B8A8UNormInt
;
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desc.
storage_mode
=
StorageMode::kDeviceTransient
;
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desc.
size
= {1024, 1024};
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auto
texture_1 = allocator->CreateTexture(desc);
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EXPECT_EQ(allocator->DebugGetHeapUsage(), 0u);
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// Private storage texture increases allocated size.
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desc.
storage_mode
=
StorageMode::kDevicePrivate
;
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auto
texture_2 = allocator->CreateTexture(desc);
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#ifdef IMPELLER_DEBUG
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EXPECT_EQ(allocator->DebugGetHeapUsage(), 4u);
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#else
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EXPECT_EQ(allocator->DebugGetHeapUsage(), 0u);
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#endif // IMPELLER_DEBUG
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// Host storage texture increases allocated size.
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desc.
storage_mode
=
StorageMode::kHostVisible
;
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auto
texture_3 = allocator->CreateTexture(desc);
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#ifdef IMPELLER_DEBUG
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EXPECT_EQ(allocator->DebugGetHeapUsage(), 8u);
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#else
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EXPECT_EQ(allocator->DebugGetHeapUsage(), 0u);
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#endif // IMPELLER_DEBUG
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}
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// After all textures are out of scope, memory has been decremented.
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EXPECT_EQ(allocator->DebugGetHeapUsage(), 0u);
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}
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}
// namespace testing
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}
// namespace impeller
context_mtl.h
impeller::TextureDescriptor::format
PixelFormat format
Definition:
texture_descriptor.h:41
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
texture_descriptor.h
formats.h
allocator_mtl.h
formats_mtl.h
impeller::testing::INSTANTIATE_METAL_PLAYGROUND_SUITE
INSTANTIATE_METAL_PLAYGROUND_SUITE(AllocatorMTLTest)
impeller::StorageMode::kHostVisible
@ kHostVisible
impeller::testing::TEST_P
TEST_P(AiksTest, CanRenderAdvancedBlendColorFilterWithSaveLayer)
Definition:
aiks_blend_unittests.cc:21
impeller::StorageMode::kDeviceTransient
@ kDeviceTransient
impeller::StorageMode::kDevicePrivate
@ kDevicePrivate
capabilities.h
impeller::TextureDescriptor::size
ISize size
Definition:
texture_descriptor.h:42
lazy_drawable_holder.h
texture_mtl.h
impeller::BackendCast< ContextMTL, Context >::Cast
static ContextMTL & Cast(Context &base)
Definition:
backend_cast.h:13
impeller::TextureDescriptor::storage_mode
StorageMode storage_mode
Definition:
texture_descriptor.h:39
impeller::PlaygroundTest
Definition:
playground_test.h:21
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition:
texture_descriptor.h:38
impeller
Definition:
aiks_blend_unittests.cc:18
playground_test.h
impeller
renderer
backend
metal
allocator_mtl_unittests.mm
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