5 #include "display_list/dl_sampling_options.h"
6 #include "display_list/dl_tile_mode.h"
7 #include "display_list/dl_vertices.h"
10 #include "flutter/display_list/dl_blend_mode.h"
11 #include "flutter/display_list/dl_builder.h"
12 #include "flutter/display_list/dl_color.h"
13 #include "flutter/display_list/dl_paint.h"
14 #include "flutter/testing/testing.h"
25 std::vector<SkPoint> vertices,
26 std::vector<uint16_t> indices,
27 std::vector<SkPoint> texture_coordinates,
28 std::vector<DlColor> colors) {
29 DlVertices::Builder::Flags flags(
30 {{texture_coordinates.size() > 0, colors.size() > 0}});
31 DlVertices::Builder builder(mode, vertices.size(), flags, indices.size());
32 if (colors.size() > 0) {
33 builder.store_colors(colors.data());
35 if (texture_coordinates.size() > 0) {
36 builder.store_texture_coordinates(texture_coordinates.data());
38 if (indices.size() > 0) {
39 builder.store_indices(indices.data());
41 builder.store_vertices(vertices.data());
42 return builder.build();
48 DisplayListBuilder builder;
52 auto size = image->impeller_texture()->GetSize();
54 paint.setColorSource(std::make_shared<DlImageColorSource>(
55 image, DlTileMode::kClamp, DlTileMode::kClamp));
57 std::vector<SkPoint> vertex_coordinates = {SkPoint::Make(0, 0),
58 SkPoint::Make(size.width, 0),
59 SkPoint::Make(0, size.height)};
60 auto vertices =
MakeVertices(DlVertexMode::kTriangleStrip, vertex_coordinates,
63 builder.DrawVertices(vertices, DlBlendMode::kSrcOver,
paint);
64 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
69 DisplayListBuilder builder;
73 auto size = image->impeller_texture()->GetSize();
76 matrix.setTranslateX(100);
77 matrix.setTranslateY(100);
78 paint.setColorSource(std::make_shared<DlImageColorSource>(
79 image, DlTileMode::kClamp, DlTileMode::kClamp, DlImageSampling::kLinear,
82 std::vector<SkPoint> positions = {SkPoint::Make(0, 0),
83 SkPoint::Make(size.width, 0),
84 SkPoint::Make(0, size.height)};
86 MakeVertices(DlVertexMode::kTriangleStrip, positions, {0, 1, 2}, {}, {});
88 builder.DrawVertices(vertices, DlBlendMode::kSrcOver,
paint);
89 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
94 DisplayListBuilder builder;
98 auto size = image->impeller_texture()->GetSize();
100 paint.setColorSource(std::make_shared<DlImageColorSource>(
101 image, DlTileMode::kClamp, DlTileMode::kClamp));
103 std::vector<SkPoint> positions = {
104 SkPoint::Make(0, 0), SkPoint::Make(size.width, 0),
105 SkPoint::Make(0, size.height), SkPoint::Make(size.width, 0),
106 SkPoint::Make(0, 0), SkPoint::Make(size.width, size.height),
108 std::vector<DlColor> colors = {
109 DlColor::kRed().withAlpha(128), DlColor::kBlue().withAlpha(128),
110 DlColor::kGreen().withAlpha(128), DlColor::kRed().withAlpha(128),
111 DlColor::kBlue().withAlpha(128), DlColor::kGreen().withAlpha(128),
115 MakeVertices(DlVertexMode::kTriangles, positions, {}, {}, colors);
117 builder.DrawVertices(vertices, DlBlendMode::kDstOver,
paint);
118 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
122 DisplayListBuilder builder;
126 auto size = image->impeller_texture()->GetSize();
128 paint.setColorSource(std::make_shared<DlImageColorSource>(
129 image, DlTileMode::kClamp, DlTileMode::kClamp));
131 std::vector<SkPoint> positions = {
132 SkPoint::Make(0, 0), SkPoint::Make(size.width, 0),
133 SkPoint::Make(0, size.height), SkPoint::Make(size.width, 0),
134 SkPoint::Make(0, 0), SkPoint::Make(size.width, size.height),
136 std::vector<DlColor> colors = {
137 DlColor::kRed().modulateOpacity(0.5),
138 DlColor::kBlue().modulateOpacity(0.5),
139 DlColor::kGreen().modulateOpacity(0.5),
140 DlColor::kRed().modulateOpacity(0.5),
141 DlColor::kBlue().modulateOpacity(0.5),
142 DlColor::kGreen().modulateOpacity(0.5),
146 MakeVertices(DlVertexMode::kTriangles, positions, {}, {}, colors);
148 builder.DrawVertices(vertices, DlBlendMode::kColorBurn,
paint);
149 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
154 constexpr
Scalar hexagon_radius = 125;
155 auto hex_start =
Point(200.0, -hexagon_radius + 200.0);
156 auto center_to_flat = 1.73 / 2 * hexagon_radius;
159 std::vector<SkPoint> vertices = {
160 SkPoint::Make(hex_start.x, hex_start.y),
161 SkPoint::Make(hex_start.x + center_to_flat, hex_start.y + 0.5 * hexagon_radius),
162 SkPoint::Make(hex_start.x + center_to_flat, hex_start.y + 1.5 * hexagon_radius),
163 SkPoint::Make(hex_start.x + center_to_flat, hex_start.y + 1.5 * hexagon_radius),
164 SkPoint::Make(hex_start.x, hex_start.y + 2 * hexagon_radius),
165 SkPoint::Make(hex_start.x, hex_start.y + 2 * hexagon_radius),
166 SkPoint::Make(hex_start.x - center_to_flat, hex_start.y + 1.5 * hexagon_radius),
167 SkPoint::Make(hex_start.x - center_to_flat, hex_start.y + 1.5 * hexagon_radius),
168 SkPoint::Make(hex_start.x - center_to_flat, hex_start.y + 0.5 * hexagon_radius)
171 auto paint = flutter::DlPaint(flutter::DlColor::kDarkGrey());
172 auto dl_vertices = flutter::DlVertices::Make(
173 flutter::DlVertexMode::kTriangleFan, vertices.size(), vertices.data(),
175 flutter::DisplayListBuilder builder;
176 builder.DrawVertices(dl_vertices, flutter::DlBlendMode::kSrcOver,
paint);
177 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
183 std::vector<SkPoint> positions = {SkPoint::Make(-100, -300),
184 SkPoint::Make(-200, -100),
185 SkPoint::Make(-300, -300)};
186 std::vector<flutter::DlColor> colors = {flutter::DlColor::kWhite(),
187 flutter::DlColor::kGreen(),
188 flutter::DlColor::kWhite()};
190 auto vertices = flutter::DlVertices::Make(
191 flutter::DlVertexMode::kTriangles, 3, positions.data(),
192 nullptr, colors.data());
194 flutter::DisplayListBuilder builder;
195 flutter::DlPaint
paint;
197 paint.setColor(flutter::DlColor::kRed().modulateOpacity(0.5));
198 builder.Scale(-1, -1);
199 builder.DrawVertices(vertices, flutter::DlBlendMode::kSrcOver,
paint);
201 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
205 std::vector<SkPoint> positions = {SkPoint::Make(100, 300),
206 SkPoint::Make(200, 100),
207 SkPoint::Make(300, 300)};
209 auto vertices = flutter::DlVertices::Make(
210 flutter::DlVertexMode::kTriangles, 3, positions.data(),
213 std::vector<flutter::DlColor> colors = {flutter::DlColor::kBlue(),
214 flutter::DlColor::kRed()};
215 const float stops[2] = {0.0, 1.0};
217 auto linear = flutter::DlColorSource::MakeLinear(
218 {100.0, 100.0}, {300.0, 300.0}, 2, colors.data(), stops,
219 flutter::DlTileMode::kRepeat);
221 flutter::DisplayListBuilder builder;
222 flutter::DlPaint
paint;
224 paint.setColorSource(linear);
225 builder.DrawVertices(vertices, flutter::DlBlendMode::kSrcOver,
paint);
227 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
231 std::vector<SkPoint> positions = {SkPoint::Make(100, 300),
232 SkPoint::Make(200, 100),
233 SkPoint::Make(300, 300)};
234 std::vector<SkPoint> texture_coordinates = {SkPoint::Make(300, 100),
235 SkPoint::Make(100, 200),
236 SkPoint::Make(300, 300)};
238 auto vertices = flutter::DlVertices::Make(
239 flutter::DlVertexMode::kTriangles, 3, positions.data(),
240 texture_coordinates.data(),
nullptr);
242 std::vector<flutter::DlColor> colors = {flutter::DlColor::kBlue(),
243 flutter::DlColor::kRed()};
244 const float stops[2] = {0.0, 1.0};
246 auto linear = flutter::DlColorSource::MakeLinear(
247 {100.0, 100.0}, {300.0, 300.0}, 2, colors.data(), stops,
248 flutter::DlTileMode::kRepeat);
250 flutter::DisplayListBuilder builder;
251 flutter::DlPaint
paint;
253 paint.setColorSource(linear);
254 builder.DrawVertices(vertices, flutter::DlBlendMode::kSrcOver,
paint);
256 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
260 auto texture = CreateTextureForFixture(
"embarcadero.jpg");
262 std::vector<SkPoint> positions = {SkPoint::Make(100, 300),
263 SkPoint::Make(200, 100),
264 SkPoint::Make(300, 300)};
265 std::vector<SkPoint> texture_coordinates = {
266 SkPoint::Make(0, 0), SkPoint::Make(100, 200), SkPoint::Make(200, 100)};
268 auto vertices = flutter::DlVertices::Make(
269 flutter::DlVertexMode::kTriangles, 3, positions.data(),
270 texture_coordinates.data(),
nullptr);
272 flutter::DisplayListBuilder builder;
273 flutter::DlPaint
paint;
275 auto image_source = flutter::DlImageColorSource(
276 dl_image, flutter::DlTileMode::kRepeat, flutter::DlTileMode::kRepeat);
278 paint.setColorSource(&image_source);
279 builder.DrawVertices(vertices, flutter::DlBlendMode::kSrcOver,
paint);
281 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
285 DrawVerticesImageSourceWithTextureCoordinatesAndColorBlending) {
286 auto texture = CreateTextureForFixture(
"embarcadero.jpg");
288 std::vector<SkPoint> positions = {SkPoint::Make(100, 300),
289 SkPoint::Make(200, 100),
290 SkPoint::Make(300, 300)};
291 std::vector<flutter::DlColor> colors = {flutter::DlColor::kWhite(),
292 flutter::DlColor::kGreen(),
293 flutter::DlColor::kWhite()};
294 std::vector<SkPoint> texture_coordinates = {
295 SkPoint::Make(0, 0), SkPoint::Make(100, 200), SkPoint::Make(200, 100)};
297 auto vertices = flutter::DlVertices::Make(
298 flutter::DlVertexMode::kTriangles, 3, positions.data(),
299 texture_coordinates.data(), colors.data());
301 flutter::DisplayListBuilder builder;
302 flutter::DlPaint
paint;
304 auto image_source = flutter::DlImageColorSource(
305 dl_image, flutter::DlTileMode::kRepeat, flutter::DlTileMode::kRepeat);
307 paint.setColorSource(&image_source);
308 builder.DrawVertices(vertices, flutter::DlBlendMode::kModulate,
paint);
310 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
314 std::vector<SkPoint> positions = {
315 SkPoint::Make(100, 300), SkPoint::Make(200, 100), SkPoint::Make(300, 300),
316 SkPoint::Make(200, 500)};
317 std::vector<uint16_t> indices = {0, 1, 2, 0, 2, 3};
319 auto vertices = flutter::DlVertices::Make(
320 flutter::DlVertexMode::kTriangles, positions.size(), positions.data(),
321 nullptr,
nullptr, indices.size(),
324 flutter::DisplayListBuilder builder;
325 flutter::DlPaint
paint;
327 paint.setColor(flutter::DlColor::kRed());
328 builder.DrawVertices(vertices, flutter::DlBlendMode::kSrcOver,
paint);
330 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
334 std::vector<SkPoint> positions = {
335 SkPoint::Make(100, 300), SkPoint::Make(200, 100), SkPoint::Make(300, 300),
336 SkPoint::Make(200, 500)};
337 auto color = flutter::DlColor::kBlue().withAlpha(0x99);
338 std::vector<uint16_t> indices = {0, 1, 2, 0, 2, 3};
341 auto vertices = flutter::DlVertices::Make(
342 flutter::DlVertexMode::kTriangles, positions.size(), positions.data(),
343 nullptr, colors.data(), indices.size(),
346 flutter::DisplayListBuilder builder;
347 flutter::DlPaint
paint;
348 paint.setBlendMode(flutter::DlBlendMode::kSrcOver);
349 paint.setColor(flutter::DlColor::kRed());
351 builder.DrawRect(SkRect::MakeLTRB(0, 0, 400, 400),
paint);
352 builder.DrawVertices(vertices, flutter::DlBlendMode::kDst,
paint);
354 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
360 std::vector<SkPoint> positions_lt = {
362 SkPoint::Make(50, 0),
363 SkPoint::Make(0, 50),
364 SkPoint::Make(50, 50),
367 auto vertices_lt = flutter::DlVertices::Make(
368 flutter::DlVertexMode::kTriangleStrip, positions_lt.size(),
370 positions_lt.data(),
nullptr,
374 std::vector<SkPoint> positions_rt = {
375 SkPoint::Make(50, 0),
376 SkPoint::Make(100, 0),
377 SkPoint::Make(50, 50),
378 SkPoint::Make(100, 50),
381 auto vertices_rt = flutter::DlVertices::Make(
382 flutter::DlVertexMode::kTriangleStrip, positions_rt.size(),
384 positions_rt.data(),
nullptr,
388 std::vector<SkPoint> positions_lb = {
389 SkPoint::Make(0, 50),
390 SkPoint::Make(50, 50),
391 SkPoint::Make(0, 100),
392 SkPoint::Make(50, 100),
395 auto vertices_lb = flutter::DlVertices::Make(
396 flutter::DlVertexMode::kTriangleStrip, positions_lb.size(),
398 positions_lb.data(),
nullptr,
402 std::vector<SkPoint> positions_rb = {
403 SkPoint::Make(50, 50),
404 SkPoint::Make(100, 50),
405 SkPoint::Make(50, 100),
406 SkPoint::Make(100, 100),
409 auto vertices_rb = flutter::DlVertices::Make(
410 flutter::DlVertexMode::kTriangleStrip, positions_rb.size(),
412 positions_rb.data(),
nullptr,
416 flutter::DisplayListBuilder builder;
417 flutter::DlPaint
paint;
418 flutter::DlPaint rect_paint;
419 rect_paint.setColor(DlColor::kBlue());
421 auto runtime_stages =
422 OpenAssetAsRuntimeStage(
"runtime_stage_simple.frag.iplr");
426 ASSERT_TRUE(runtime_stage);
428 auto runtime_effect = DlRuntimeEffect::MakeImpeller(runtime_stage);
429 auto uniform_data = std::make_shared<std::vector<uint8_t>>();
430 auto color_source = flutter::DlColorSource::MakeRuntimeEffect(
431 runtime_effect, {}, uniform_data);
433 paint.setColorSource(color_source);
435 builder.Scale(GetContentScale().x, GetContentScale().y);
437 builder.DrawRect(SkRect::MakeLTRB(0, 0, 100, 100), rect_paint);
438 builder.DrawVertices(vertices_lt, flutter::DlBlendMode::kSrcOver,
paint);
439 builder.DrawVertices(vertices_rt, flutter::DlBlendMode::kSrcOver,
paint);
440 builder.DrawVertices(vertices_lb, flutter::DlBlendMode::kSrcOver,
paint);
441 builder.DrawVertices(vertices_rb, flutter::DlBlendMode::kSrcOver,
paint);
444 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));
450 DrawVerticesTextureCoordinatesWithFragmentShaderNonZeroOrigin) {
451 std::vector<SkPoint> positions_lt = {
452 SkPoint::Make(200, 200),
453 SkPoint::Make(250, 200),
454 SkPoint::Make(200, 250),
455 SkPoint::Make(250, 250),
458 auto vertices = flutter::DlVertices::Make(
459 flutter::DlVertexMode::kTriangleStrip, positions_lt.size(),
461 positions_lt.data(),
nullptr,
465 flutter::DisplayListBuilder builder;
466 flutter::DlPaint
paint;
467 flutter::DlPaint rect_paint;
468 rect_paint.setColor(DlColor::kBlue());
470 auto runtime_stages =
471 OpenAssetAsRuntimeStage(
"runtime_stage_position.frag.iplr");
475 ASSERT_TRUE(runtime_stage);
477 auto runtime_effect = DlRuntimeEffect::MakeImpeller(runtime_stage);
478 auto rect_data = std::vector<Rect>{
Rect::MakeLTRB(200, 200, 250, 250)};
480 auto uniform_data = std::make_shared<std::vector<uint8_t>>();
481 uniform_data->resize(rect_data.size() *
sizeof(
Rect));
482 memcpy(uniform_data->data(), rect_data.data(), uniform_data->size());
484 auto color_source = flutter::DlColorSource::MakeRuntimeEffect(
485 runtime_effect, {}, uniform_data);
487 paint.setColorSource(color_source);
489 builder.Scale(GetContentScale().x, GetContentScale().y);
490 builder.DrawRect(SkRect::MakeLTRB(200, 200, 250, 250), rect_paint);
491 builder.DrawVertices(vertices, flutter::DlBlendMode::kSrcOver,
paint);
493 ASSERT_TRUE(OpenPlaygroundHere(builder.Build()));