| Flutter Impeller |

shader_library_vk.cc
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/renderer/backend/vulkan/shader_library_vk.h"
6
7 #include <cstdint>
8
9 #include "flutter/fml/logging.h"
10 #include "flutter/fml/trace_event.h"
11 #include "impeller/renderer/backend/vulkan/context_vk.h"
12 #include "impeller/renderer/backend/vulkan/shader_function_vk.h"
13 #include "impeller/shader_archive/shader_archive.h"
14
15 namespace impeller {
16
17 static ShaderStage ToShaderStage(ArchiveShaderType type) {
18 switch (type) {
19 case ArchiveShaderType::kVertex:
20 return ShaderStage::kVertex;
21 case ArchiveShaderType::kFragment:
22 return ShaderStage::kFragment;
23 case ArchiveShaderType::kCompute:
24 return ShaderStage::kCompute;
25 }
26 FML_UNREACHABLE();
27 }
28
29 static std::string VKShaderNameToShaderKeyName(const std::string& name,
30 ShaderStage stage) {
31 std::stringstream stream;
32 stream << name;
33 switch (stage) {
34 case ShaderStage::kUnknown:
35 stream << "_unknown_";
36 break;
37 case ShaderStage::kVertex:
38 stream << "_vertex_";
39 break;
40 case ShaderStage::kFragment:
41 stream << "_fragment_";
42 break;
43 case ShaderStage::kCompute:
44 stream << "_compute_";
45 break;
46 }
47 stream << "main";
48 return stream.str();
49 }
50
51 ShaderLibraryVK::ShaderLibraryVK(
52 std::weak_ptr<DeviceHolderVK> device_holder,
53 const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries_data)
54 : device_holder_(std::move(device_holder)) {
55 TRACE_EVENT0("impeller", "CreateShaderLibrary");
56 bool success = true;
57 auto iterator = [&](auto type, //
58 const auto& name, //
59 const auto& code //
60 ) -> bool {
61 const auto stage = ToShaderStage(type);
62 if (!RegisterFunction(VKShaderNameToShaderKeyName(name, stage), stage,
63 code)) {
64 success = false;
65 return false;
66 }
67 return true;
68 };
69 for (const auto& library_data : shader_libraries_data) {
70 auto blob_library = ShaderArchive{library_data};
71 if (!blob_library.IsValid()) {
72 VALIDATION_LOG << "Could not construct shader blob library.";
73 return;
74 }
75 blob_library.IterateAllShaders(iterator);
76 }
77
78 if (!success) {
79 VALIDATION_LOG << "Could not create shader modules for all shader blobs.";
80 return;
81 }
82 is_valid_ = true;
83 }
84
85 ShaderLibraryVK::~ShaderLibraryVK() = default;
86
87 bool ShaderLibraryVK::IsValid() const {
88 return is_valid_;
89 }
90
91 // |ShaderLibrary|
92 std::shared_ptr<const ShaderFunction> ShaderLibraryVK::GetFunction(
93 std::string_view name,
94 ShaderStage stage) {
95 ReaderLock lock(functions_mutex_);
96
97 const auto key = ShaderKey{{name.data(), name.size()}, stage};
98 auto found = functions_.find(key);
99 if (found != functions_.end()) {
100 return found->second;
101 }
102 return nullptr;
103 }
104
105 // |ShaderLibrary|
106 void ShaderLibraryVK::RegisterFunction(std::string name,
107 ShaderStage stage,
108 std::shared_ptr<fml::Mapping> code,
109 RegistrationCallback callback) {
110 const auto result = RegisterFunction(name, stage, code);
111 if (callback) {
112 callback(result);
113 }
114 }
115
116 static bool IsMappingSPIRV(const fml::Mapping& mapping) {
117 // https://registry.khronos.org/SPIR-V/specs/1.0/SPIRV.html#Magic
118 const uint32_t kSPIRVMagic = 0x07230203;
119 if (mapping.GetSize() < sizeof(kSPIRVMagic)) {
120 return false;
121 }
122 uint32_t magic = 0u;
123 ::memcpy(&magic, mapping.GetMapping(), sizeof(magic));
124 return magic == kSPIRVMagic;
125 }
126
127 bool ShaderLibraryVK::RegisterFunction(
128 const std::string& name,
129 ShaderStage stage,
130 const std::shared_ptr<fml::Mapping>& code) {
131 if (!code) {
132 return false;
133 }
134
135 if (!IsMappingSPIRV(*code)) {
136 VALIDATION_LOG << "Shader is not valid SPIRV.";
137 return false;
138 }
139
140 vk::ShaderModuleCreateInfo shader_module_info;
141
142 shader_module_info.setPCode(
143 reinterpret_cast<const uint32_t*>(code->GetMapping()));
144 shader_module_info.setCodeSize(code->GetSize());
145
146 auto device_holder = device_holder_.lock();
147 if (!device_holder) {
148 return false;
149 }
150 FML_DCHECK(device_holder->GetDevice());
151 auto module =
152 device_holder->GetDevice().createShaderModuleUnique(shader_module_info);
153
154 if (module.result != vk::Result::eSuccess) {
155 VALIDATION_LOG << "Could not create shader module: "
156 << vk::to_string(module.result);
157 return false;
158 }
159
160 vk::UniqueShaderModule shader_module = std::move(module.value);
161 ContextVK::SetDebugName(device_holder->GetDevice(), *shader_module,
162 "Shader " + name);
163
164 WriterLock lock(functions_mutex_);
165 functions_[ShaderKey{name, stage}] = std::shared_ptr<ShaderFunctionVK>(
166 new ShaderFunctionVK(device_holder_,
167 library_id_, //
168 name, //
169 stage, //
170 std::move(shader_module) //
171 ));
172
173 return true;
174 }
175
176 // |ShaderLibrary|
177 void ShaderLibraryVK::UnregisterFunction(std::string name, ShaderStage stage) {
178 WriterLock lock(functions_mutex_);
179
180 const auto key = ShaderKey{name, stage};
181
182 auto found = functions_.find(key);
183 if (found == functions_.end()) {
184 VALIDATION_LOG << "Library function named " << name
185 << " was not found, so it couldn't be unregistered.";
186 return;
187 }
188
189 functions_.erase(found);
190
191 return;
192 }
193
194 } // namespace impeller
impeller::ShaderStage::kUnknown
@ kUnknown
impeller::ShaderStage
ShaderStage
Definition: shader_types.h:22
impeller::ArchiveShaderType
ArchiveShaderType
Definition: shader_archive_types.h:10
impeller::ToShaderStage
constexpr ShaderStage ToShaderStage(RuntimeShaderStage stage)
Definition: shader_types.h:29
impeller::ReaderLock
Definition: thread.h:93
impeller::ArchiveShaderType::kVertex
@ kVertex
type
GLenum type
Definition: blit_command_gles.cc:126
shader_archive.h
impeller::ShaderStage::kFragment
@ kFragment
impeller::IsMappingSPIRV
static bool IsMappingSPIRV(const fml::Mapping &mapping)
Definition: shader_library_vk.cc:116
shader_library_vk.h
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:73
impeller::ArchiveShaderType::kFragment
@ kFragment
impeller::ShaderKey
Definition: shader_key.h:17
std
Definition: comparable.h:95
impeller::ShaderStage::kVertex
@ kVertex
impeller::ArchiveShaderType::kCompute
@ kCompute
impeller::VKShaderNameToShaderKeyName
static std::string VKShaderNameToShaderKeyName(const std::string &name, ShaderStage stage)
Definition: shader_library_vk.cc:29
impeller::ShaderStage::kCompute
@ kCompute
context_vk.h
shader_function_vk.h
impeller
Definition: aiks_blend_unittests.cc:18