| Flutter Impeller |

animation_player.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef FLUTTER_IMPELLER_SCENE_ANIMATION_ANIMATION_PLAYER_H_
6 #define FLUTTER_IMPELLER_SCENE_ANIMATION_ANIMATION_PLAYER_H_
7
8 #include <map>
9 #include <memory>
10 #include <optional>
11
12 #include "impeller/base/timing.h"
13 #include "impeller/scene/animation/animation_clip.h"
14
15 namespace impeller {
16 namespace scene {
17
18 class Node;
19
20 class AnimationPlayer final {
21 public:
22 AnimationPlayer();
23 ~AnimationPlayer();
24
25 AnimationPlayer(AnimationPlayer&&);
26 AnimationPlayer& operator=(AnimationPlayer&&);
27
28 AnimationClip* AddAnimation(const std::shared_ptr<Animation>& animation,
29 Node* bind_target);
30
31 AnimationClip* GetClip(const std::string& name) const;
32
33 /// @brief Advanced all clips and updates animated properties in the scene.
34 void Update();
35
36 private:
37 std::unordered_map<Node*, AnimationTransforms> target_transforms_;
38
39 std::map<std::string, AnimationClip> clips_;
40
41 std::optional<TimePoint> previous_time_;
42
43 AnimationPlayer(const AnimationPlayer&) = delete;
44
45 AnimationPlayer& operator=(const AnimationPlayer&) = delete;
46 };
47
48 } // namespace scene
49 } // namespace impeller
50
51 #endif // FLUTTER_IMPELLER_SCENE_ANIMATION_ANIMATION_PLAYER_H_
timing.h
impeller::scene::AnimationPlayer::AddAnimation
AnimationClip * AddAnimation(const std::shared_ptr< Animation > &animation, Node *bind_target)
Definition: animation_player.cc:23
impeller::scene::AnimationPlayer::Update
void Update()
Advanced all clips and updates animated properties in the scene.
Definition: animation_player.cc:56
impeller::scene::AnimationPlayer::~AnimationPlayer
~AnimationPlayer()
impeller::scene::AnimationClip
Definition: animation_clip.h:21
animation_clip.h
impeller::scene::AnimationPlayer::AnimationPlayer
AnimationPlayer()
impeller::scene::AnimationPlayer
Definition: animation_player.h:20
impeller::scene::AnimationPlayer::GetClip
AnimationClip * GetClip(const std::string &name) const
Definition: animation_player.cc:48
impeller::scene::Node
Definition: node.h:26
impeller::scene::AnimationPlayer::operator=
AnimationPlayer & operator=(AnimationPlayer &&)
impeller
Definition: aiks_blend_unittests.cc:18