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render_pass_builder_vk_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "flutter/testing/testing.h" // IWYU pragma: keep
6 #include "gtest/gtest.h"
7 #include "impeller/core/formats.h"
8 #include "impeller/renderer/backend/vulkan/render_pass_builder_vk.h"
9 #include "impeller/renderer/backend/vulkan/test/mock_vulkan.h"
10 #include "vulkan/vulkan_enums.hpp"
11
12 namespace impeller {
13 namespace testing {
14
15 TEST(RenderPassBuilder, CreatesRenderPassWithNoDepthStencil) {
16 RenderPassBuilderVK builder = RenderPassBuilderVK();
17 auto const context = MockVulkanContextBuilder().Build();
18
19 // Create a single color attachment with a transient depth stencil.
20 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
21 SampleCount::kCount1, LoadAction::kClear,
22 StoreAction::kStore);
23
24 auto render_pass = builder.Build(context->GetDevice());
25
26 EXPECT_TRUE(!!render_pass);
27 EXPECT_FALSE(builder.GetDepthStencil().has_value());
28 }
29
30 TEST(RenderPassBuilder, CreatesRenderPassWithCombinedDepthStencil) {
31 RenderPassBuilderVK builder = RenderPassBuilderVK();
32 auto const context = MockVulkanContextBuilder().Build();
33
34 // Create a single color attachment with a transient depth stencil.
35 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
36 SampleCount::kCount1, LoadAction::kClear,
37 StoreAction::kStore);
38 builder.SetDepthStencilAttachment(PixelFormat::kD24UnormS8Uint,
39 SampleCount::kCount1, LoadAction::kDontCare,
40 StoreAction::kDontCare);
41
42 auto render_pass = builder.Build(context->GetDevice());
43
44 EXPECT_TRUE(!!render_pass);
45
46 auto maybe_color = builder.GetColorAttachments().find(0u);
47 ASSERT_NE(maybe_color, builder.GetColorAttachments().end());
48 auto color = maybe_color->second;
49
50 EXPECT_EQ(color.initialLayout, vk::ImageLayout::eGeneral);
51 EXPECT_EQ(color.finalLayout, vk::ImageLayout::eGeneral);
52 EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eClear);
53 EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eStore);
54
55 auto maybe_depth_stencil = builder.GetDepthStencil();
56 ASSERT_TRUE(maybe_depth_stencil.has_value());
57 if (!maybe_depth_stencil.has_value()) {
58 return;
59 }
60 auto depth_stencil = maybe_depth_stencil.value();
61
62 EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
63 EXPECT_EQ(depth_stencil.finalLayout,
64 vk::ImageLayout::eDepthStencilAttachmentOptimal);
65 EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
66 EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
67 EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
68 EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
69 }
70
71 TEST(RenderPassBuilder, CreatesRenderPassWithOnlyStencil) {
72 RenderPassBuilderVK builder = RenderPassBuilderVK();
73 auto const context = MockVulkanContextBuilder().Build();
74
75 // Create a single color attachment with a transient depth stencil.
76 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
77 SampleCount::kCount1, LoadAction::kClear,
78 StoreAction::kStore);
79 builder.SetStencilAttachment(PixelFormat::kS8UInt, SampleCount::kCount1,
80 LoadAction::kDontCare, StoreAction::kDontCare);
81
82 auto render_pass = builder.Build(context->GetDevice());
83
84 EXPECT_TRUE(!!render_pass);
85
86 auto maybe_depth_stencil = builder.GetDepthStencil();
87 ASSERT_TRUE(maybe_depth_stencil.has_value());
88 if (!maybe_depth_stencil.has_value()) {
89 return;
90 }
91 auto depth_stencil = maybe_depth_stencil.value();
92
93 EXPECT_EQ(depth_stencil.initialLayout, vk::ImageLayout::eUndefined);
94 EXPECT_EQ(depth_stencil.finalLayout,
95 vk::ImageLayout::eDepthStencilAttachmentOptimal);
96 EXPECT_EQ(depth_stencil.loadOp, vk::AttachmentLoadOp::eDontCare);
97 EXPECT_EQ(depth_stencil.storeOp, vk::AttachmentStoreOp::eDontCare);
98 EXPECT_EQ(depth_stencil.stencilLoadOp, vk::AttachmentLoadOp::eDontCare);
99 EXPECT_EQ(depth_stencil.stencilStoreOp, vk::AttachmentStoreOp::eDontCare);
100 }
101
102 TEST(RenderPassBuilder, CreatesMSAAResolveWithCorrectStore) {
103 RenderPassBuilderVK builder = RenderPassBuilderVK();
104 auto const context = MockVulkanContextBuilder().Build();
105
106 // Create an MSAA color attachment.
107 builder.SetColorAttachment(0, PixelFormat::kR8G8B8A8UNormInt,
108 SampleCount::kCount4, LoadAction::kClear,
109 StoreAction::kMultisampleResolve);
110
111 auto render_pass = builder.Build(context->GetDevice());
112
113 EXPECT_TRUE(!!render_pass);
114
115 auto maybe_color = builder.GetColorAttachments().find(0u);
116 ASSERT_NE(maybe_color, builder.GetColorAttachments().end());
117 auto color = maybe_color->second;
118
119 // MSAA Texture.
120 EXPECT_EQ(color.initialLayout, vk::ImageLayout::eGeneral);
121 EXPECT_EQ(color.finalLayout, vk::ImageLayout::eGeneral);
122 EXPECT_EQ(color.loadOp, vk::AttachmentLoadOp::eClear);
123 EXPECT_EQ(color.storeOp, vk::AttachmentStoreOp::eDontCare);
124
125 auto maybe_resolve = builder.GetResolves().find(0u);
126 ASSERT_NE(maybe_resolve, builder.GetResolves().end());
127 auto resolve = maybe_resolve->second;
128
129 // MSAA Resolve Texture.
130 EXPECT_EQ(resolve.initialLayout, vk::ImageLayout::eGeneral);
131 EXPECT_EQ(resolve.finalLayout, vk::ImageLayout::eGeneral);
132 EXPECT_EQ(resolve.loadOp, vk::AttachmentLoadOp::eClear);
133 EXPECT_EQ(resolve.storeOp, vk::AttachmentStoreOp::eStore);
134 }
135
136 } // namespace testing
137 } // namespace impeller
impeller::StoreAction::kMultisampleResolve
@ kMultisampleResolve
impeller::PixelFormat::kS8UInt
@ kS8UInt
impeller::RenderPassBuilderVK::SetStencilAttachment
RenderPassBuilderVK & SetStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
Definition: render_pass_builder_vk.cc:74
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
formats.h
impeller::testing::TEST
TEST(AiksCanvasTest, EmptyCullRect)
Definition: canvas_unittests.cc:18
impeller::StoreAction::kDontCare
@ kDontCare
impeller::RenderPassBuilderVK
Definition: render_pass_builder_vk.h:17
impeller::RenderPassBuilderVK::GetColorAttachments
const std::map< size_t, vk::AttachmentDescription > & GetColorAttachments() const
Definition: render_pass_builder_vk.cc:189
impeller::RenderPassBuilderVK::SetDepthStencilAttachment
RenderPassBuilderVK & SetDepthStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
Definition: render_pass_builder_vk.cc:56
impeller::RenderPassBuilderVK::GetDepthStencil
const std::optional< vk::AttachmentDescription > & GetDepthStencil() const
Definition: render_pass_builder_vk.cc:199
impeller::LoadAction::kClear
@ kClear
impeller::RenderPassBuilderVK::GetResolves
const std::map< size_t, vk::AttachmentDescription > & GetResolves() const
Definition: render_pass_builder_vk.cc:194
impeller::RenderPassBuilderVK::SetColorAttachment
RenderPassBuilderVK & SetColorAttachment(size_t index, PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
Definition: render_pass_builder_vk.cc:29
render_pass_builder_vk.h
impeller::PixelFormat::kD24UnormS8Uint
@ kD24UnormS8Uint
impeller::StoreAction::kStore
@ kStore
impeller::LoadAction::kDontCare
@ kDontCare
impeller::SampleCount::kCount1
@ kCount1
impeller::SampleCount::kCount4
@ kCount4
color
DlColor color
Definition: dl_golden_blur_unittests.cc:23
impeller::RenderPassBuilderVK::Build
vk::UniqueRenderPass Build(const vk::Device &device) const
Definition: render_pass_builder_vk.cc:92
impeller
Definition: aiks_blend_unittests.cc:18