| Flutter Impeller |

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compute_pass_mtl.mm File Reference
`#include "impeller/renderer/backend/metal/compute_pass_mtl.h"`
`#include <Metal/Metal.h>`
`#include <memory>`
`#include "flutter/fml/backtrace.h"`
`#include "flutter/fml/closure.h"`
`#include "flutter/fml/logging.h"`
`#include "flutter/fml/trace_event.h"`
`#include "fml/status.h"`
`#include "impeller/base/backend_cast.h"`
`#include "impeller/core/device_buffer.h"`
`#include "impeller/core/formats.h"`
`#include "impeller/core/host_buffer.h"`
`#include "impeller/core/shader_types.h"`
`#include "impeller/renderer/backend/metal/compute_pipeline_mtl.h"`
`#include "impeller/renderer/backend/metal/device_buffer_mtl.h"`
`#include "impeller/renderer/backend/metal/formats_mtl.h"`
`#include "impeller/renderer/backend/metal/sampler_mtl.h"`
`#include "impeller/renderer/backend/metal/texture_mtl.h"`
`#include "impeller/renderer/command.h"`

Go to the source code of this file.

## Namespaces
| impeller