| Flutter Impeller |

context_vk.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/renderer/backend/vulkan/context_vk.h"
6 #include <thread>
7 #include <unordered_map>
8
9 #include "fml/concurrent_message_loop.h"
10 #include "impeller/core/formats.h"
11 #include "impeller/core/runtime_types.h"
12 #include "impeller/renderer/backend/vulkan/command_queue_vk.h"
13 #include "impeller/renderer/backend/vulkan/descriptor_pool_vk.h"
14 #include "impeller/renderer/backend/vulkan/render_pass_builder_vk.h"
15 #include "impeller/renderer/backend/vulkan/workarounds_vk.h"
16 #include "impeller/renderer/render_target.h"
17
18 #ifdef FML_OS_ANDROID
19 #include <pthread.h>
20 #include <sys/resource.h>
21 #include <sys/time.h>
22 #endif // FML_OS_ANDROID
23
24 #include <map>
25 #include <memory>
26 #include <optional>
27 #include <string>
28 #include <vector>
29
30 #include "flutter/fml/cpu_affinity.h"
31 #include "flutter/fml/trace_event.h"
32 #include "impeller/base/validation.h"
33 #include "impeller/renderer/backend/vulkan/allocator_vk.h"
34 #include "impeller/renderer/backend/vulkan/capabilities_vk.h"
35 #include "impeller/renderer/backend/vulkan/command_buffer_vk.h"
36 #include "impeller/renderer/backend/vulkan/command_pool_vk.h"
37 #include "impeller/renderer/backend/vulkan/command_queue_vk.h"
38 #include "impeller/renderer/backend/vulkan/debug_report_vk.h"
39 #include "impeller/renderer/backend/vulkan/descriptor_pool_vk.h"
40 #include "impeller/renderer/backend/vulkan/fence_waiter_vk.h"
41 #include "impeller/renderer/backend/vulkan/gpu_tracer_vk.h"
42 #include "impeller/renderer/backend/vulkan/resource_manager_vk.h"
43 #include "impeller/renderer/backend/vulkan/surface_context_vk.h"
44 #include "impeller/renderer/backend/vulkan/yuv_conversion_library_vk.h"
45 #include "impeller/renderer/capabilities.h"
46
47 VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
48
49 namespace impeller {
50
51 static bool gHasValidationLayers = false;
52
53 bool HasValidationLayers() {
54 return gHasValidationLayers;
55 }
56
57 static std::optional<vk::PhysicalDevice> PickPhysicalDevice(
58 const CapabilitiesVK& caps,
59 const vk::Instance& instance) {
60 for (const auto& device : instance.enumeratePhysicalDevices().value) {
61 if (caps.GetEnabledDeviceFeatures(device).has_value()) {
62 return device;
63 }
64 }
65 return std::nullopt;
66 }
67
68 static std::vector<vk::DeviceQueueCreateInfo> GetQueueCreateInfos(
69 std::initializer_list<QueueIndexVK> queues) {
70 std::map<size_t /* family */, size_t /* index */> family_index_map;
71 for (const auto& queue : queues) {
72 family_index_map[queue.family] = 0;
73 }
74 for (const auto& queue : queues) {
75 auto value = family_index_map[queue.family];
76 family_index_map[queue.family] = std::max(value, queue.index);
77 }
78
79 static float kQueuePriority = 1.0f;
80 std::vector<vk::DeviceQueueCreateInfo> infos;
81 for (const auto& item : family_index_map) {
82 vk::DeviceQueueCreateInfo info;
83 info.setQueueFamilyIndex(item.first);
84 info.setQueueCount(item.second + 1);
85 info.setQueuePriorities(kQueuePriority);
86 infos.push_back(info);
87 }
88 return infos;
89 }
90
91 static std::optional<QueueIndexVK> PickQueue(const vk::PhysicalDevice& device,
92 vk::QueueFlagBits flags) {
93 // This can be modified to ensure that dedicated queues are returned for each
94 // queue type depending on support.
95 const auto families = device.getQueueFamilyProperties();
96 for (size_t i = 0u; i < families.size(); i++) {
97 if (!(families[i].queueFlags & flags)) {
98 continue;
99 }
100 return QueueIndexVK{.family = i, .index = 0};
101 }
102 return std::nullopt;
103 }
104
105 std::shared_ptr<ContextVK> ContextVK::Create(Settings settings) {
106 auto context = std::shared_ptr<ContextVK>(new ContextVK());
107 context->Setup(std::move(settings));
108 if (!context->IsValid()) {
109 return nullptr;
110 }
111 return context;
112 }
113
114 // static
115 size_t ContextVK::ChooseThreadCountForWorkers(size_t hardware_concurrency) {
116 // Never create more than 4 worker threads. Attempt to use up to
117 // half of the available concurrency.
118 return std::clamp(hardware_concurrency / 2ull, /*lo=*/1ull, /*hi=*/4ull);
119 }
120
121 namespace {
122 thread_local uint64_t tls_context_count = 0;
123 uint64_t CalculateHash(void* ptr) {
124 // You could make a context once per nanosecond for 584 years on one thread
125 // before this overflows.
126 return ++tls_context_count;
127 }
128 } // namespace
129
130 ContextVK::ContextVK() : hash_(CalculateHash(this)) {}
131
132 ContextVK::~ContextVK() {
133 if (device_holder_ && device_holder_->device) {
134 [[maybe_unused]] auto result = device_holder_->device->waitIdle();
135 }
136 CommandPoolRecyclerVK::DestroyThreadLocalPools(this);
137 }
138
139 Context::BackendType ContextVK::GetBackendType() const {
140 return Context::BackendType::kVulkan;
141 }
142
143 void ContextVK::Setup(Settings settings) {
144 TRACE_EVENT0("impeller", "ContextVK::Setup");
145
146 if (!settings.proc_address_callback) {
147 return;
148 }
149
150 raster_message_loop_ = fml::ConcurrentMessageLoop::Create(
151 ChooseThreadCountForWorkers(std::thread::hardware_concurrency()));
152 raster_message_loop_->PostTaskToAllWorkers([]() {
153 // Currently we only use the worker task pool for small parts of a frame
154 // workload, if this changes this setting may need to be adjusted.
155 fml::RequestAffinity(fml::CpuAffinity::kNotPerformance);
156 #ifdef FML_OS_ANDROID
157 if (::setpriority(PRIO_PROCESS, gettid(), -5) != 0) {
158 FML_LOG(ERROR) << "Failed to set Workers task runner priority";
159 }
160 #endif // FML_OS_ANDROID
161 });
162
163 auto& dispatcher = VULKAN_HPP_DEFAULT_DISPATCHER;
164 dispatcher.init(settings.proc_address_callback);
165
166 std::vector<std::string> embedder_instance_extensions;
167 std::vector<std::string> embedder_device_extensions;
168 if (settings.embedder_data.has_value()) {
169 embedder_instance_extensions = settings.embedder_data->instance_extensions;
170 embedder_device_extensions = settings.embedder_data->device_extensions;
171 }
172 auto caps = std::shared_ptr<CapabilitiesVK>(new CapabilitiesVK(
173 settings.enable_validation, //
174 settings.fatal_missing_validations, //
175 /*use_embedder_extensions=*/settings.embedder_data.has_value(), //
176 embedder_instance_extensions, //
177 embedder_device_extensions //
178 ));
179
180 if (!caps->IsValid()) {
181 VALIDATION_LOG << "Could not determine device capabilities.";
182 return;
183 }
184
185 gHasValidationLayers = caps->AreValidationsEnabled();
186
187 auto enabled_layers = caps->GetEnabledLayers();
188 auto enabled_extensions = caps->GetEnabledInstanceExtensions();
189
190 if (!enabled_layers.has_value() || !enabled_extensions.has_value()) {
191 VALIDATION_LOG << "Device has insufficient capabilities.";
192 return;
193 }
194
195 vk::InstanceCreateFlags instance_flags = {};
196
197 if (std::find(enabled_extensions.value().begin(),
198 enabled_extensions.value().end(),
199 "VK_KHR_portability_enumeration") !=
200 enabled_extensions.value().end()) {
201 instance_flags |= vk::InstanceCreateFlagBits::eEnumeratePortabilityKHR;
202 }
203
204 std::vector<const char*> enabled_layers_c;
205 std::vector<const char*> enabled_extensions_c;
206
207 for (const auto& layer : enabled_layers.value()) {
208 enabled_layers_c.push_back(layer.c_str());
209 }
210
211 for (const auto& ext : enabled_extensions.value()) {
212 enabled_extensions_c.push_back(ext.c_str());
213 }
214
215 vk::ApplicationInfo application_info;
216 application_info.setApplicationVersion(VK_API_VERSION_1_0);
217 application_info.setApiVersion(VK_API_VERSION_1_1);
218 application_info.setEngineVersion(VK_API_VERSION_1_0);
219 application_info.setPEngineName("Impeller");
220 application_info.setPApplicationName("Impeller");
221
222 vk::StructureChain<vk::InstanceCreateInfo, vk::ValidationFeaturesEXT>
223 instance_chain;
224
225 if (!caps->AreValidationsEnabled()) {
226 instance_chain.unlink<vk::ValidationFeaturesEXT>();
227 }
228
229 std::vector<vk::ValidationFeatureEnableEXT> enabled_validations = {
230 vk::ValidationFeatureEnableEXT::eSynchronizationValidation,
231 };
232
233 auto validation = instance_chain.get<vk::ValidationFeaturesEXT>();
234 validation.setEnabledValidationFeatures(enabled_validations);
235
236 auto instance_info = instance_chain.get<vk::InstanceCreateInfo>();
237 instance_info.setPEnabledLayerNames(enabled_layers_c);
238 instance_info.setPEnabledExtensionNames(enabled_extensions_c);
239 instance_info.setPApplicationInfo(&application_info);
240 instance_info.setFlags(instance_flags);
241
242 auto device_holder = std::make_shared<DeviceHolderImpl>();
243 if (!settings.embedder_data.has_value()) {
244 auto instance = vk::createInstanceUnique(instance_info);
245 if (instance.result != vk::Result::eSuccess) {
246 VALIDATION_LOG << "Could not create Vulkan instance: "
247 << vk::to_string(instance.result);
248 return;
249 }
250 device_holder->instance = std::move(instance.value);
251 } else {
252 device_holder->instance.reset(settings.embedder_data->instance);
253 device_holder->owned = false;
254 }
255 dispatcher.init(device_holder->instance.get());
256
257 //----------------------------------------------------------------------------
258 /// Setup the debug report.
259 ///
260 /// Do this as early as possible since we could use the debug report from
261 /// initialization issues.
262 ///
263 auto debug_report =
264 std::make_unique<DebugReportVK>(*caps, device_holder->instance.get());
265
266 if (!debug_report->IsValid()) {
267 VALIDATION_LOG << "Could not set up debug report.";
268 return;
269 }
270
271 //----------------------------------------------------------------------------
272 /// Pick the physical device.
273 ///
274 if (!settings.embedder_data.has_value()) {
275 auto physical_device =
276 PickPhysicalDevice(*caps, device_holder->instance.get());
277 if (!physical_device.has_value()) {
278 VALIDATION_LOG << "No valid Vulkan device found.";
279 return;
280 }
281 device_holder->physical_device = physical_device.value();
282 } else {
283 device_holder->physical_device = settings.embedder_data->physical_device;
284 }
285
286 //----------------------------------------------------------------------------
287 /// Pick device queues.
288 ///
289 auto graphics_queue =
290 PickQueue(device_holder->physical_device, vk::QueueFlagBits::eGraphics);
291 auto transfer_queue =
292 PickQueue(device_holder->physical_device, vk::QueueFlagBits::eTransfer);
293 auto compute_queue =
294 PickQueue(device_holder->physical_device, vk::QueueFlagBits::eCompute);
295
296 if (!graphics_queue.has_value()) {
297 VALIDATION_LOG << "Could not pick graphics queue.";
298 return;
299 }
300 if (!transfer_queue.has_value()) {
301 transfer_queue = graphics_queue.value();
302 }
303 if (!compute_queue.has_value()) {
304 VALIDATION_LOG << "Could not pick compute queue.";
305 return;
306 }
307
308 //----------------------------------------------------------------------------
309 /// Create the logical device.
310 ///
311 auto enabled_device_extensions =
312 caps->GetEnabledDeviceExtensions(device_holder->physical_device);
313 if (!enabled_device_extensions.has_value()) {
314 // This shouldn't happen since we already did device selection. But
315 // doesn't hurt to check again.
316 return;
317 }
318
319 std::vector<const char*> enabled_device_extensions_c;
320 for (const auto& ext : enabled_device_extensions.value()) {
321 enabled_device_extensions_c.push_back(ext.c_str());
322 }
323
324 const auto queue_create_infos = GetQueueCreateInfos(
325 {graphics_queue.value(), compute_queue.value(), transfer_queue.value()});
326
327 const auto enabled_features =
328 caps->GetEnabledDeviceFeatures(device_holder->physical_device);
329 if (!enabled_features.has_value()) {
330 // This shouldn't happen since the device can't be picked if this was not
331 // true. But doesn't hurt to check.
332 return;
333 }
334
335 vk::DeviceCreateInfo device_info;
336
337 device_info.setPNext(&enabled_features.value().get());
338 device_info.setQueueCreateInfos(queue_create_infos);
339 device_info.setPEnabledExtensionNames(enabled_device_extensions_c);
340 // Device layers are deprecated and ignored.
341
342 if (!settings.embedder_data.has_value()) {
343 auto device_result =
344 device_holder->physical_device.createDeviceUnique(device_info);
345 if (device_result.result != vk::Result::eSuccess) {
346 VALIDATION_LOG << "Could not create logical device.";
347 return;
348 }
349 device_holder->device = std::move(device_result.value);
350 } else {
351 device_holder->device.reset(settings.embedder_data->device);
352 }
353
354 if (!caps->SetPhysicalDevice(device_holder->physical_device,
355 *enabled_features)) {
356 VALIDATION_LOG << "Capabilities could not be updated.";
357 return;
358 }
359
360 //----------------------------------------------------------------------------
361 /// Create the allocator.
362 ///
363 auto allocator = std::shared_ptr<AllocatorVK>(new AllocatorVK(
364 weak_from_this(), //
365 application_info.apiVersion, //
366 device_holder->physical_device, //
367 device_holder, //
368 device_holder->instance.get(), //
369 *caps //
370 ));
371
372 if (!allocator->IsValid()) {
373 VALIDATION_LOG << "Could not create memory allocator.";
374 return;
375 }
376
377 //----------------------------------------------------------------------------
378 /// Setup the pipeline library.
379 ///
380 auto pipeline_library = std::shared_ptr<PipelineLibraryVK>(
381 new PipelineLibraryVK(device_holder, //
382 caps, //
383 std::move(settings.cache_directory), //
384 raster_message_loop_->GetTaskRunner() //
385 ));
386
387 if (!pipeline_library->IsValid()) {
388 VALIDATION_LOG << "Could not create pipeline library.";
389 return;
390 }
391
392 auto sampler_library =
393 std::shared_ptr<SamplerLibraryVK>(new SamplerLibraryVK(device_holder));
394
395 auto shader_library = std::shared_ptr<ShaderLibraryVK>(
396 new ShaderLibraryVK(device_holder, //
397 settings.shader_libraries_data) //
398 );
399
400 if (!shader_library->IsValid()) {
401 VALIDATION_LOG << "Could not create shader library.";
402 return;
403 }
404
405 //----------------------------------------------------------------------------
406 /// Create the fence waiter.
407 ///
408 auto fence_waiter =
409 std::shared_ptr<FenceWaiterVK>(new FenceWaiterVK(device_holder));
410
411 //----------------------------------------------------------------------------
412 /// Create the resource manager and command pool recycler.
413 ///
414 auto resource_manager = ResourceManagerVK::Create();
415 if (!resource_manager) {
416 VALIDATION_LOG << "Could not create resource manager.";
417 return;
418 }
419
420 auto command_pool_recycler =
421 std::make_shared<CommandPoolRecyclerVK>(weak_from_this());
422 if (!command_pool_recycler) {
423 VALIDATION_LOG << "Could not create command pool recycler.";
424 return;
425 }
426
427 auto descriptor_pool_recycler =
428 std::make_shared<DescriptorPoolRecyclerVK>(weak_from_this());
429 if (!descriptor_pool_recycler) {
430 VALIDATION_LOG << "Could not create descriptor pool recycler.";
431 return;
432 }
433
434 //----------------------------------------------------------------------------
435 /// Fetch the queues.
436 ///
437 QueuesVK queues;
438 if (!settings.embedder_data.has_value()) {
439 queues = QueuesVK::FromQueueIndices(device_holder->device.get(), //
440 graphics_queue.value(), //
441 compute_queue.value(), //
442 transfer_queue.value() //
443 );
444 } else {
445 queues =
446 QueuesVK::FromEmbedderQueue(settings.embedder_data->queue,
447 settings.embedder_data->queue_family_index);
448 }
449 if (!queues.IsValid()) {
450 VALIDATION_LOG << "Could not fetch device queues.";
451 return;
452 }
453
454 VkPhysicalDeviceProperties physical_device_properties;
455 dispatcher.vkGetPhysicalDeviceProperties(device_holder->physical_device,
456 &physical_device_properties);
457
458 //----------------------------------------------------------------------------
459 /// All done!
460 ///
461
462 // Apply workarounds for broken drivers.
463 auto driver_info =
464 std::make_unique<DriverInfoVK>(device_holder->physical_device);
465 workarounds_ = GetWorkaroundsFromDriverInfo(*driver_info);
466 caps->ApplyWorkarounds(workarounds_);
467 sampler_library->ApplyWorkarounds(workarounds_);
468
469 device_holder_ = std::move(device_holder);
470 idle_waiter_vk_ = std::make_shared<IdleWaiterVK>(device_holder_);
471 driver_info_ = std::move(driver_info);
472 debug_report_ = std::move(debug_report);
473 allocator_ = std::move(allocator);
474 shader_library_ = std::move(shader_library);
475 sampler_library_ = std::move(sampler_library);
476 pipeline_library_ = std::move(pipeline_library);
477 yuv_conversion_library_ = std::shared_ptr<YUVConversionLibraryVK>(
478 new YUVConversionLibraryVK(device_holder_));
479 queues_ = std::move(queues);
480 device_capabilities_ = std::move(caps);
481 fence_waiter_ = std::move(fence_waiter);
482 resource_manager_ = std::move(resource_manager);
483 command_pool_recycler_ = std::move(command_pool_recycler);
484 descriptor_pool_recycler_ = std::move(descriptor_pool_recycler);
485 device_name_ = std::string(physical_device_properties.deviceName);
486 command_queue_vk_ = std::make_shared<CommandQueueVK>(weak_from_this());
487 should_enable_surface_control_ = settings.enable_surface_control;
488 should_batch_cmd_buffers_ = !workarounds_.batch_submit_command_buffer_timeout;
489 is_valid_ = true;
490
491 // Create the GPU Tracer later because it depends on state from
492 // the ContextVK.
493 gpu_tracer_ = std::make_shared<GPUTracerVK>(weak_from_this(),
494 settings.enable_gpu_tracing);
495 gpu_tracer_->InitializeQueryPool(*this);
496
497 //----------------------------------------------------------------------------
498 /// Label all the relevant objects. This happens after setup so that the
499 /// debug messengers have had a chance to be set up.
500 ///
501 SetDebugName(GetDevice(), device_holder_->device.get(), "ImpellerDevice");
502 }
503
504 void ContextVK::SetOffscreenFormat(PixelFormat pixel_format) {
505 CapabilitiesVK::Cast(*device_capabilities_).SetOffscreenFormat(pixel_format);
506 }
507
508 // |Context|
509 std::string ContextVK::DescribeGpuModel() const {
510 return device_name_;
511 }
512
513 bool ContextVK::IsValid() const {
514 return is_valid_;
515 }
516
517 std::shared_ptr<Allocator> ContextVK::GetResourceAllocator() const {
518 return allocator_;
519 }
520
521 std::shared_ptr<ShaderLibrary> ContextVK::GetShaderLibrary() const {
522 return shader_library_;
523 }
524
525 std::shared_ptr<SamplerLibrary> ContextVK::GetSamplerLibrary() const {
526 return sampler_library_;
527 }
528
529 std::shared_ptr<PipelineLibrary> ContextVK::GetPipelineLibrary() const {
530 return pipeline_library_;
531 }
532
533 std::shared_ptr<CommandBuffer> ContextVK::CreateCommandBuffer() const {
534 const auto& recycler = GetCommandPoolRecycler();
535 auto tls_pool = recycler->Get();
536 if (!tls_pool) {
537 return nullptr;
538 }
539
540 // look up a cached descriptor pool for the current frame and reuse it
541 // if it exists, otherwise create a new pool.
542 std::shared_ptr<DescriptorPoolVK> descriptor_pool;
543 {
544 Lock lock(desc_pool_mutex_);
545 DescriptorPoolMap::iterator current_pool =
546 cached_descriptor_pool_.find(std::this_thread::get_id());
547 if (current_pool == cached_descriptor_pool_.end()) {
548 descriptor_pool =
549 (cached_descriptor_pool_[std::this_thread::get_id()] =
550 std::make_shared<DescriptorPoolVK>(weak_from_this()));
551 } else {
552 descriptor_pool = current_pool->second;
553 }
554 }
555
556 auto tracked_objects = std::make_shared<TrackedObjectsVK>(
557 weak_from_this(), std::move(tls_pool), std::move(descriptor_pool),
558 GetGPUTracer()->CreateGPUProbe());
559 auto queue = GetGraphicsQueue();
560
561 if (!tracked_objects || !tracked_objects->IsValid() || !queue) {
562 return nullptr;
563 }
564
565 vk::CommandBufferBeginInfo begin_info;
566 begin_info.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
567 if (tracked_objects->GetCommandBuffer().begin(begin_info) !=
568 vk::Result::eSuccess) {
569 VALIDATION_LOG << "Could not begin command buffer.";
570 return nullptr;
571 }
572
573 tracked_objects->GetGPUProbe().RecordCmdBufferStart(
574 tracked_objects->GetCommandBuffer());
575
576 return std::shared_ptr<CommandBufferVK>(new CommandBufferVK(
577 shared_from_this(), //
578 GetDeviceHolder(), //
579 std::move(tracked_objects) //
580 ));
581 }
582
583 vk::Instance ContextVK::GetInstance() const {
584 return *device_holder_->instance;
585 }
586
587 const vk::Device& ContextVK::GetDevice() const {
588 return device_holder_->device.get();
589 }
590
591 const std::shared_ptr<fml::ConcurrentTaskRunner>
592 ContextVK::GetConcurrentWorkerTaskRunner() const {
593 return raster_message_loop_->GetTaskRunner();
594 }
595
596 void ContextVK::Shutdown() {
597 // There are multiple objects, for example |CommandPoolVK|, that in their
598 // destructors make a strong reference to |ContextVK|. Resetting these shared
599 // pointers ensures that cleanup happens in a correct order.
600 //
601 // tl;dr: Without it, we get thread::join failures on shutdown.
602 fence_waiter_.reset();
603 resource_manager_.reset();
604
605 raster_message_loop_->Terminate();
606 }
607
608 std::shared_ptr<SurfaceContextVK> ContextVK::CreateSurfaceContext() {
609 return std::make_shared<SurfaceContextVK>(shared_from_this());
610 }
611
612 const std::shared_ptr<const Capabilities>& ContextVK::GetCapabilities() const {
613 return device_capabilities_;
614 }
615
616 const std::shared_ptr<QueueVK>& ContextVK::GetGraphicsQueue() const {
617 return queues_.graphics_queue;
618 }
619
620 vk::PhysicalDevice ContextVK::GetPhysicalDevice() const {
621 return device_holder_->physical_device;
622 }
623
624 std::shared_ptr<FenceWaiterVK> ContextVK::GetFenceWaiter() const {
625 return fence_waiter_;
626 }
627
628 std::shared_ptr<ResourceManagerVK> ContextVK::GetResourceManager() const {
629 return resource_manager_;
630 }
631
632 std::shared_ptr<CommandPoolRecyclerVK> ContextVK::GetCommandPoolRecycler()
633 const {
634 return command_pool_recycler_;
635 }
636
637 std::shared_ptr<GPUTracerVK> ContextVK::GetGPUTracer() const {
638 return gpu_tracer_;
639 }
640
641 std::shared_ptr<DescriptorPoolRecyclerVK> ContextVK::GetDescriptorPoolRecycler()
642 const {
643 return descriptor_pool_recycler_;
644 }
645
646 std::shared_ptr<CommandQueue> ContextVK::GetCommandQueue() const {
647 return command_queue_vk_;
648 }
649
650 bool ContextVK::EnqueueCommandBuffer(
651 std::shared_ptr<CommandBuffer> command_buffer) {
652 if (should_batch_cmd_buffers_) {
653 pending_command_buffers_.push_back(std::move(command_buffer));
654 return true;
655 } else {
656 return GetCommandQueue()->Submit({command_buffer}).ok();
657 }
658 }
659
660 bool ContextVK::FlushCommandBuffers() {
661 if (pending_command_buffers_.empty()) {
662 return true;
663 }
664
665 if (should_batch_cmd_buffers_) {
666 bool result = GetCommandQueue()->Submit(pending_command_buffers_).ok();
667 pending_command_buffers_.clear();
668 return result;
669 } else {
670 return true;
671 }
672 }
673
674 // Creating a render pass is observed to take an additional 6ms on a Pixel 7
675 // device as the driver will lazily bootstrap and compile shaders to do so.
676 // The render pass does not need to be begun or executed.
677 void ContextVK::InitializeCommonlyUsedShadersIfNeeded() const {
678 RenderTargetAllocator rt_allocator(GetResourceAllocator());
679 RenderTarget render_target =
680 rt_allocator.CreateOffscreenMSAA(*this, {1, 1}, 1);
681
682 RenderPassBuilderVK builder;
683
684 render_target.IterateAllColorAttachments(
685 [&builder](size_t index, const ColorAttachment& attachment) -> bool {
686 builder.SetColorAttachment(
687 index, //
688 attachment.texture->GetTextureDescriptor().format, //
689 attachment.texture->GetTextureDescriptor().sample_count, //
690 attachment.load_action, //
691 attachment.store_action //
692 );
693 return true;
694 });
695
696 if (auto depth = render_target.GetDepthAttachment(); depth.has_value()) {
697 builder.SetDepthStencilAttachment(
698 depth->texture->GetTextureDescriptor().format, //
699 depth->texture->GetTextureDescriptor().sample_count, //
700 depth->load_action, //
701 depth->store_action //
702 );
703 } else if (auto stencil = render_target.GetStencilAttachment();
704 stencil.has_value()) {
705 builder.SetStencilAttachment(
706 stencil->texture->GetTextureDescriptor().format, //
707 stencil->texture->GetTextureDescriptor().sample_count, //
708 stencil->load_action, //
709 stencil->store_action //
710 );
711 }
712
713 auto pass = builder.Build(GetDevice());
714 }
715
716 void ContextVK::DisposeThreadLocalCachedResources() {
717 {
718 Lock lock(desc_pool_mutex_);
719 cached_descriptor_pool_.erase(std::this_thread::get_id());
720 }
721 command_pool_recycler_->Dispose();
722 }
723
724 const std::shared_ptr<YUVConversionLibraryVK>&
725 ContextVK::GetYUVConversionLibrary() const {
726 return yuv_conversion_library_;
727 }
728
729 const std::unique_ptr<DriverInfoVK>& ContextVK::GetDriverInfo() const {
730 return driver_info_;
731 }
732
733 bool ContextVK::GetShouldEnableSurfaceControlSwapchain() const {
734 return should_enable_surface_control_;
735 }
736
737 RuntimeStageBackend ContextVK::GetRuntimeStageBackend() const {
738 return RuntimeStageBackend::kVulkan;
739 }
740
741 bool ContextVK::SubmitOnscreen(std::shared_ptr<CommandBuffer> cmd_buffer) {
742 return EnqueueCommandBuffer(std::move(cmd_buffer));
743 }
744
745 const WorkaroundsVK& ContextVK::GetWorkarounds() const {
746 return workarounds_;
747 }
748
749 } // namespace impeller
impeller::ContextVK::GetCapabilities
const std::shared_ptr< const Capabilities > & GetCapabilities() const override
Get the capabilities of Impeller context. All optionally supported feature of the platform,...
Definition: context_vk.cc:612
impeller::ContextVK::GetConcurrentWorkerTaskRunner
const std::shared_ptr< fml::ConcurrentTaskRunner > GetConcurrentWorkerTaskRunner() const
Definition: context_vk.cc:592
impeller::ContextVK::GetDeviceHolder
std::shared_ptr< DeviceHolderVK > GetDeviceHolder() const
Definition: context_vk.h:190
fence_waiter_vk.h
impeller::ContextVK::GetRuntimeStageBackend
RuntimeStageBackend GetRuntimeStageBackend() const override
Retrieve the runtime stage for this context type.
Definition: context_vk.cc:737
impeller::CapabilitiesVK::SetOffscreenFormat
void SetOffscreenFormat(PixelFormat pixel_format) const
Definition: capabilities_vk.cc:489
gpu_tracer_vk.h
impeller::ResourceManagerVK::Create
static std::shared_ptr< ResourceManagerVK > Create()
Creates a shared resource manager (a dedicated thread).
Definition: resource_manager_vk.cc:14
impeller::QueueIndexVK
Definition: queue_vk.h:15
allocator_vk.h
impeller::gHasValidationLayers
static bool gHasValidationLayers
Definition: context_vk.cc:51
impeller::Attachment::store_action
StoreAction store_action
Definition: formats.h:660
impeller::CommandPoolRecyclerVK::DestroyThreadLocalPools
static void DestroyThreadLocalPools(const ContextVK *context)
Clean up resources held by all per-thread command pools associated with the given context.
Definition: command_pool_vk.cc:290
impeller::ContextVK::GetCommandQueue
std::shared_ptr< CommandQueue > GetCommandQueue() const override
Return the graphics queue for submitting command buffers.
Definition: context_vk.cc:646
impeller::Context::BackendType
BackendType
Definition: context.h:48
impeller::RuntimeStageBackend::kVulkan
@ kVulkan
impeller::ContextVK::IsValid
bool IsValid() const override
Determines if a context is valid. If the caller ever receives an invalid context, they must discard i...
Definition: context_vk.cc:513
impeller::ContextVK::GetInstance
vk::Instance GetInstance() const
Definition: context_vk.cc:583
impeller::PickPhysicalDevice
static std::optional< vk::PhysicalDevice > PickPhysicalDevice(const CapabilitiesVK &caps, const vk::Instance &instance)
Definition: context_vk.cc:57
impeller::RenderPassBuilderVK::SetStencilAttachment
RenderPassBuilderVK & SetStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
Definition: render_pass_builder_vk.cc:91
impeller::ContextVK::GetPhysicalDevice
vk::PhysicalDevice GetPhysicalDevice() const
Definition: context_vk.cc:620
value
int32_t value
Definition: dl_golden_unittests.cc:444
impeller::ColorAttachment
Definition: formats.h:665
impeller::WorkaroundsVK::batch_submit_command_buffer_timeout
bool batch_submit_command_buffer_timeout
Definition: workarounds_vk.h:24
impeller::ContextVK::GetResourceAllocator
std::shared_ptr< Allocator > GetResourceAllocator() const override
Returns the allocator used to create textures and buffers on the device.
Definition: context_vk.cc:517
impeller::ContextVK::GetBackendType
BackendType GetBackendType() const override
Get the graphics backend of an Impeller context.
Definition: context_vk.cc:139
impeller::Lock
Definition: thread.h:72
impeller::ContextVK::CreateCommandBuffer
std::shared_ptr< CommandBuffer > CreateCommandBuffer() const override
Create a new command buffer. Command buffers can be used to encode graphics, blit,...
Definition: context_vk.cc:533
yuv_conversion_library_vk.h
formats.h
impeller::RenderPassBuilderVK
Definition: render_pass_builder_vk.h:21
impeller::ContextVK::FlushCommandBuffers
bool FlushCommandBuffers() override
Flush all pending command buffers.
Definition: context_vk.cc:660
surface_context_vk.h
impeller::ContextVK::GetWorkarounds
const WorkaroundsVK & GetWorkarounds() const
Definition: context_vk.cc:745
validation.h
impeller::GetWorkaroundsFromDriverInfo
WorkaroundsVK GetWorkaroundsFromDriverInfo(DriverInfoVK &driver_info)
Definition: workarounds_vk.cc:10
runtime_types.h
impeller::CapabilitiesVK::GetEnabledDeviceFeatures
std::optional< PhysicalDeviceFeatures > GetEnabledDeviceFeatures(const vk::PhysicalDevice &physical_device) const
Definition: capabilities_vk.cc:374
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:99
impeller::GetQueueCreateInfos
static std::vector< vk::DeviceQueueCreateInfo > GetQueueCreateInfos(std::initializer_list< QueueIndexVK > queues)
Definition: context_vk.cc:68
capabilities_vk.h
impeller::RenderPassBuilderVK::SetDepthStencilAttachment
RenderPassBuilderVK & SetDepthStencilAttachment(PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action)
Definition: render_pass_builder_vk.cc:73
command_pool_vk.h
impeller::ContextVK::Settings
Definition: context_vk.h:79
command_buffer_vk.h
impeller::RenderPassBuilderVK::SetColorAttachment
RenderPassBuilderVK & SetColorAttachment(size_t index, PixelFormat format, SampleCount sample_count, LoadAction load_action, StoreAction store_action, vk::ImageLayout current_layout=vk::ImageLayout::eUndefined)
Definition: render_pass_builder_vk.cc:28
impeller::RenderTarget::GetDepthAttachment
const std::optional< DepthAttachment > & GetDepthAttachment() const
Definition: render_target.cc:247
impeller::ContextVK::CreateSurfaceContext
std::shared_ptr< SurfaceContextVK > CreateSurfaceContext()
Definition: context_vk.cc:608
workarounds_vk.h
debug_report_vk.h
impeller::ContextVK::GetShouldEnableSurfaceControlSwapchain
bool GetShouldEnableSurfaceControlSwapchain() const
Whether the Android Surface control based swapchain should be enabled.
Definition: context_vk.cc:733
impeller::ContextVK::GetShaderLibrary
std::shared_ptr< ShaderLibrary > GetShaderLibrary() const override
Returns the library of shaders used to specify the programmable stages of a pipeline.
Definition: context_vk.cc:521
impeller::Attachment::texture
std::shared_ptr< Texture > texture
Definition: formats.h:657
impeller::RuntimeStageBackend
RuntimeStageBackend
Definition: runtime_types.h:16
impeller::ContextVK::GetGraphicsQueue
const std::shared_ptr< QueueVK > & GetGraphicsQueue() const
Definition: context_vk.cc:616
impeller::ContextVK::GetDescriptorPoolRecycler
std::shared_ptr< DescriptorPoolRecyclerVK > GetDescriptorPoolRecycler() const
Definition: context_vk.cc:641
impeller::QueuesVK::FromEmbedderQueue
static QueuesVK FromEmbedderQueue(vk::Queue queue, uint32_t queue_family_index)
Definition: queue_vk.cc:58
impeller::QueuesVK::graphics_queue
std::shared_ptr< QueueVK > graphics_queue
Definition: queue_vk.h:64
render_pass_builder_vk.h
capabilities.h
impeller::RenderTarget
Definition: render_target.h:38
impeller::ContextVK::Create
static std::shared_ptr< ContextVK > Create(Settings settings)
Definition: context_vk.cc:105
impeller::CapabilitiesVK
The Vulkan layers and extensions wrangler.
Definition: capabilities_vk.h:170
impeller::QueuesVK::FromQueueIndices
static QueuesVK FromQueueIndices(const vk::Device &device, QueueIndexVK graphics, QueueIndexVK compute, QueueIndexVK transfer)
Definition: queue_vk.cc:67
impeller::CommandBufferVK
Definition: command_buffer_vk.h:24
impeller::ContextVK::SetDebugName
bool SetDebugName(T handle, std::string_view label) const
Definition: context_vk.h:150
impeller::ContextVK::GetCommandPoolRecycler
std::shared_ptr< CommandPoolRecyclerVK > GetCommandPoolRecycler() const
Definition: context_vk.cc:632
impeller::RenderTargetAllocator
a wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated r...
Definition: render_target.h:149
impeller::ContextVK::GetGPUTracer
std::shared_ptr< GPUTracerVK > GetGPUTracer() const
Definition: context_vk.cc:637
impeller::ContextVK
Definition: context_vk.h:64
impeller::WorkaroundsVK
A non-exhaustive set of driver specific workarounds.
Definition: workarounds_vk.h:13
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:91
impeller::ContextVK::InitializeCommonlyUsedShadersIfNeeded
void InitializeCommonlyUsedShadersIfNeeded() const override
Definition: context_vk.cc:677
impeller::RenderTargetAllocator::CreateOffscreenMSAA
virtual RenderTarget CreateOffscreenMSAA(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen MSAA", RenderTarget::AttachmentConfigMSAA color_attachment_config=RenderTarget::kDefaultColorAttachmentConfigMSAA, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_msaa_texture=nullptr, const std::shared_ptr< Texture > &existing_color_resolve_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr)
Definition: render_target.cc:376
impeller::Context::BackendType::kVulkan
@ kVulkan
resource_manager_vk.h
impeller::ContextVK::~ContextVK
~ContextVK() override
Definition: context_vk.cc:132
impeller::ContextVK::GetSamplerLibrary
std::shared_ptr< SamplerLibrary > GetSamplerLibrary() const override
Returns the library of combined image samplers used in shaders.
Definition: context_vk.cc:525
impeller::ContextVK::GetDevice
const vk::Device & GetDevice() const
Definition: context_vk.cc:587
impeller::ContextVK::ChooseThreadCountForWorkers
static size_t ChooseThreadCountForWorkers(size_t hardware_concurrency)
Definition: context_vk.cc:115
impeller::BackendCast< CapabilitiesVK, Capabilities >::Cast
static CapabilitiesVK & Cast(Capabilities &base)
Definition: backend_cast.h:13
impeller::ContextVK::GetResourceManager
std::shared_ptr< ResourceManagerVK > GetResourceManager() const
Definition: context_vk.cc:628
impeller::Attachment::load_action
LoadAction load_action
Definition: formats.h:659
command_queue_vk.h
impeller::ContextVK::GetDriverInfo
const std::unique_ptr< DriverInfoVK > & GetDriverInfo() const
Definition: context_vk.cc:729
impeller::PickQueue
static std::optional< QueueIndexVK > PickQueue(const vk::PhysicalDevice &device, vk::QueueFlagBits flags)
Definition: context_vk.cc:91
impeller::ContextVK::SubmitOnscreen
virtual bool SubmitOnscreen(std::shared_ptr< CommandBuffer > cmd_buffer) override
Submit the command buffer that renders to the onscreen surface.
Definition: context_vk.cc:741
descriptor_pool_vk.h
impeller::ContextVK::GetYUVConversionLibrary
const std::shared_ptr< YUVConversionLibraryVK > & GetYUVConversionLibrary() const
Definition: context_vk.cc:725
impeller::ContextVK::GetPipelineLibrary
std::shared_ptr< PipelineLibrary > GetPipelineLibrary() const override
Returns the library of pipelines used by render or compute commands.
Definition: context_vk.cc:529
impeller::ContextVK::DescribeGpuModel
std::string DescribeGpuModel() const override
Definition: context_vk.cc:509
impeller::ContextVK::GetFenceWaiter
std::shared_ptr< FenceWaiterVK > GetFenceWaiter() const
Definition: context_vk.cc:624
impeller::RenderPassBuilderVK::Build
vk::UniqueRenderPass Build(const vk::Device &device) const
Definition: render_pass_builder_vk.cc:109
render_target.h
impeller::QueueIndexVK::family
size_t family
Definition: queue_vk.h:16
impeller::ContextVK::SetOffscreenFormat
void SetOffscreenFormat(PixelFormat pixel_format)
Definition: context_vk.cc:504
impeller::RenderTarget::GetStencilAttachment
const std::optional< StencilAttachment > & GetStencilAttachment() const
Definition: render_target.cc:251
context_vk.h
impeller::ContextVK::EnqueueCommandBuffer
bool EnqueueCommandBuffer(std::shared_ptr< CommandBuffer > command_buffer) override
Enqueue command_buffer for submission by the end of the frame.
Definition: context_vk.cc:650
impeller::interop::Create
ScopedObject< Object > Create(CtorArgs &&... args)
Definition: object.h:160
impeller::RenderTarget::IterateAllColorAttachments
bool IterateAllColorAttachments(const std::function< bool(size_t index, const ColorAttachment &attachment)> &iterator) const
Definition: render_target.cc:96
impeller::HasValidationLayers
bool HasValidationLayers()
Definition: context_vk.cc:53
impeller::ContextVK::Shutdown
void Shutdown() override
Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent mess...
Definition: context_vk.cc:596
impeller
Definition: allocation.cc:12
impeller::ContextVK::DisposeThreadLocalCachedResources
void DisposeThreadLocalCachedResources() override
Definition: context_vk.cc:716