| Flutter Impeller |

impeller::Playground Member List

This is the complete list of members for impeller::Playground, including all inherited members.

CreateGLProcAddressResolver() const | impeller::Playground |
CreateTextureCubeForFixture(std::array< const char *, 6 > fixture_names) const | impeller::Playground |
CreateTextureForFixture(const char *fixture_name, bool enable_mipmapping=false) const | impeller::Playground |
CreateTextureForMapping(const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false) | impeller::Playground | static
DecodeImageRGBA(const std::shared_ptr< CompressedImage > &compressed) | impeller::Playground | static
GetContentScale() const | impeller::Playground |
GetContext() const | impeller::Playground |
GetCursorPosition() const | impeller::Playground |
GetSecondsElapsed() const | impeller::Playground |
GetWindowSize() const | impeller::Playground |
GetWindowTitle() const =0 | impeller::Playground | pure virtual
GLProcAddressResolver typedef | impeller::Playground |
IsPlaygroundEnabled() const | impeller::Playground |
LoadFixtureImageCompressed(std::shared_ptr< fml::Mapping > mapping) | impeller::Playground | static
MakeContext() const | impeller::Playground |
OpenAssetAsMapping(std::string asset_name) const =0 | impeller::Playground | pure virtual
OpenPlaygroundHere(const RenderCallback &render_callback) | impeller::Playground |
OpenPlaygroundHere(SinglePassCallback pass_callback) | impeller::Playground |
Playground(PlaygroundSwitches switches) | impeller::Playground | explicit
RenderCallback typedef | impeller::Playground |
SetCapabilities(const std::shared_ptr< Capabilities > &capabilities) | impeller::Playground |
SetupContext(PlaygroundBackend backend, const PlaygroundSwitches &switches) | impeller::Playground |
SetupWindow() | impeller::Playground |
SetWindowSize(ISize size) | impeller::Playground | protected
ShouldKeepRendering() const | impeller::Playground | protected virtual
ShouldOpenNewPlaygrounds() | impeller::Playground | static
SinglePassCallback typedef | impeller::Playground |
SupportsBackend(PlaygroundBackend backend) | impeller::Playground | static
switches_ | impeller::Playground | protected
TeardownWindow() | impeller::Playground |
WillRenderSomething() const | impeller::Playground |
~Playground() | impeller::Playground | virtual