| Flutter Impeller |

runtime_stage_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <future>
6
7 #include "flutter/fml/make_copyable.h"
8 #include "flutter/testing/testing.h"
9 #include "gmock/gmock.h"
10 #include "gtest/gtest.h"
11 #include "impeller/base/allocation.h"
12 #include "impeller/base/validation.h"
13 #include "impeller/core/runtime_types.h"
14 #include "impeller/core/shader_types.h"
15 #include "impeller/entity/runtime_effect.vert.h"
16 #include "impeller/playground/playground.h"
17 #include "impeller/renderer/pipeline_descriptor.h"
18 #include "impeller/renderer/pipeline_library.h"
19 #include "impeller/renderer/shader_library.h"
20 #include "impeller/runtime_stage/runtime_stage.h"
21 #include "impeller/runtime_stage/runtime_stage_playground.h"
22
23 namespace impeller {
24 namespace testing {
25
26 using RuntimeStageTest = RuntimeStagePlayground;
27 INSTANTIATE_PLAYGROUND_SUITE(RuntimeStageTest);
28
29 TEST_P(RuntimeStageTest, CanReadValidBlob) {
30 const std::shared_ptr<fml::Mapping> fixture =
31 flutter::testing::OpenFixtureAsMapping("ink_sparkle.frag.iplr");
32 ASSERT_TRUE(fixture);
33 ASSERT_GT(fixture->GetSize(), 0u);
34 auto stages = RuntimeStage::DecodeRuntimeStages(fixture);
35 auto stage = stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())];
36 ASSERT_TRUE(stage->IsValid());
37 ASSERT_EQ(stage->GetShaderStage(), RuntimeShaderStage::kFragment);
38 }
39
40 TEST_P(RuntimeStageTest, CanRejectInvalidBlob) {
41 ScopedValidationDisable disable_validation;
42 const std::shared_ptr<fml::Mapping> fixture =
43 flutter::testing::OpenFixtureAsMapping("ink_sparkle.frag.iplr");
44 ASSERT_TRUE(fixture);
45 auto junk_allocation = std::make_shared<Allocation>();
46 ASSERT_TRUE(junk_allocation->Truncate(Bytes{fixture->GetSize()}, false));
47 // Not meant to be secure. Just reject obviously bad blobs using magic
48 // numbers.
49 ::memset(junk_allocation->GetBuffer(), 127,
50 junk_allocation->GetLength().GetByteSize());
51 auto stages = RuntimeStage::DecodeRuntimeStages(
52 CreateMappingFromAllocation(junk_allocation));
53 ASSERT_FALSE(stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())]);
54 }
55
56 TEST_P(RuntimeStageTest, CanReadUniforms) {
57 const std::shared_ptr<fml::Mapping> fixture =
58 flutter::testing::OpenFixtureAsMapping("ink_sparkle.frag.iplr");
59 ASSERT_TRUE(fixture);
60 ASSERT_GT(fixture->GetSize(), 0u);
61 auto stages = RuntimeStage::DecodeRuntimeStages(fixture);
62 auto stage = stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())];
63
64 ASSERT_TRUE(stage->IsValid());
65 switch (GetBackend()) {
66 case PlaygroundBackend::kMetal:
67 [[fallthrough]];
68 case PlaygroundBackend::kOpenGLES: {
69 ASSERT_EQ(stage->GetUniforms().size(), 17u);
70 {
71 auto uni = stage->GetUniform("u_color");
72 ASSERT_NE(uni, nullptr);
73 EXPECT_EQ(uni->dimensions.rows, 4u);
74 EXPECT_EQ(uni->dimensions.cols, 1u);
75 EXPECT_EQ(uni->location, 0u);
76 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
77 }
78 {
79 auto uni = stage->GetUniform("u_alpha");
80 ASSERT_NE(uni, nullptr);
81 EXPECT_EQ(uni->dimensions.rows, 1u);
82 EXPECT_EQ(uni->dimensions.cols, 1u);
83 EXPECT_EQ(uni->location, 1u);
84 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
85 }
86 {
87 auto uni = stage->GetUniform("u_sparkle_color");
88 ASSERT_NE(uni, nullptr);
89 EXPECT_EQ(uni->dimensions.rows, 4u);
90 EXPECT_EQ(uni->dimensions.cols, 1u);
91 EXPECT_EQ(uni->location, 2u);
92 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
93 }
94 {
95 auto uni = stage->GetUniform("u_sparkle_alpha");
96 ASSERT_NE(uni, nullptr);
97 EXPECT_EQ(uni->dimensions.rows, 1u);
98 EXPECT_EQ(uni->dimensions.cols, 1u);
99 EXPECT_EQ(uni->location, 3u);
100 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
101 }
102 {
103 auto uni = stage->GetUniform("u_blur");
104 ASSERT_NE(uni, nullptr);
105 EXPECT_EQ(uni->dimensions.rows, 1u);
106 EXPECT_EQ(uni->dimensions.cols, 1u);
107 EXPECT_EQ(uni->location, 4u);
108 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
109 }
110 {
111 auto uni = stage->GetUniform("u_radius_scale");
112 ASSERT_NE(uni, nullptr);
113 EXPECT_EQ(uni->dimensions.rows, 1u);
114 EXPECT_EQ(uni->dimensions.cols, 1u);
115 EXPECT_EQ(uni->location, 6u);
116 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
117 }
118 {
119 auto uni = stage->GetUniform("u_max_radius");
120 ASSERT_NE(uni, nullptr);
121 EXPECT_EQ(uni->dimensions.rows, 1u);
122 EXPECT_EQ(uni->dimensions.cols, 1u);
123 EXPECT_EQ(uni->location, 7u);
124 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
125 }
126 {
127 auto uni = stage->GetUniform("u_resolution_scale");
128 ASSERT_NE(uni, nullptr);
129 EXPECT_EQ(uni->dimensions.rows, 2u);
130 EXPECT_EQ(uni->dimensions.cols, 1u);
131 EXPECT_EQ(uni->location, 8u);
132 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
133 }
134 {
135 auto uni = stage->GetUniform("u_noise_scale");
136 ASSERT_NE(uni, nullptr);
137 EXPECT_EQ(uni->dimensions.rows, 2u);
138 EXPECT_EQ(uni->dimensions.cols, 1u);
139 EXPECT_EQ(uni->location, 9u);
140 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
141 }
142 {
143 auto uni = stage->GetUniform("u_noise_phase");
144 ASSERT_NE(uni, nullptr);
145 EXPECT_EQ(uni->dimensions.rows, 1u);
146 EXPECT_EQ(uni->dimensions.cols, 1u);
147 EXPECT_EQ(uni->location, 10u);
148 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
149 }
150
151 {
152 auto uni = stage->GetUniform("u_circle1");
153 ASSERT_NE(uni, nullptr);
154 EXPECT_EQ(uni->dimensions.rows, 2u);
155 EXPECT_EQ(uni->dimensions.cols, 1u);
156 EXPECT_EQ(uni->location, 11u);
157 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
158 }
159 {
160 auto uni = stage->GetUniform("u_circle2");
161 ASSERT_NE(uni, nullptr);
162 EXPECT_EQ(uni->dimensions.rows, 2u);
163 EXPECT_EQ(uni->dimensions.cols, 1u);
164 EXPECT_EQ(uni->location, 12u);
165 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
166 }
167 {
168 auto uni = stage->GetUniform("u_circle3");
169 ASSERT_NE(uni, nullptr);
170 EXPECT_EQ(uni->dimensions.rows, 2u);
171 EXPECT_EQ(uni->dimensions.cols, 1u);
172 EXPECT_EQ(uni->location, 13u);
173 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
174 }
175 {
176 auto uni = stage->GetUniform("u_rotation1");
177 ASSERT_NE(uni, nullptr);
178 EXPECT_EQ(uni->dimensions.rows, 2u);
179 EXPECT_EQ(uni->dimensions.cols, 1u);
180 EXPECT_EQ(uni->location, 14u);
181 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
182 }
183 {
184 auto uni = stage->GetUniform("u_rotation2");
185 ASSERT_NE(uni, nullptr);
186 EXPECT_EQ(uni->dimensions.rows, 2u);
187 EXPECT_EQ(uni->dimensions.cols, 1u);
188 EXPECT_EQ(uni->location, 15u);
189 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
190 }
191 {
192 auto uni = stage->GetUniform("u_rotation3");
193 ASSERT_NE(uni, nullptr);
194 EXPECT_EQ(uni->dimensions.rows, 2u);
195 EXPECT_EQ(uni->dimensions.cols, 1u);
196 EXPECT_EQ(uni->location, 16u);
197 EXPECT_EQ(uni->type, RuntimeUniformType::kFloat);
198 }
199 break;
200 }
201 case PlaygroundBackend::kVulkan: {
202 EXPECT_EQ(stage->GetUniforms().size(), 1u);
203 auto uni = stage->GetUniform(RuntimeStage::kVulkanUBOName);
204 ASSERT_TRUE(uni);
205 EXPECT_EQ(uni->type, RuntimeUniformType::kStruct);
206 EXPECT_EQ(uni->struct_float_count, 32u);
207
208 // There are 36 4 byte chunks in the UBO: 32 for the 32 floats, and 4 for
209 // padding. Initialize a vector as if they'll all be floats, then manually
210 // set the few padding bytes. If the shader changes, the padding locations
211 // will change as well. For example, if `u_alpha` was moved to the end,
212 // three bytes of padding could potentially be dropped - or if some of the
213 // scalar floats were changed to vec2 or vec4s, or if any vec3s are
214 // introduced.
215 // This means 36 * 4 = 144 bytes total.
216
217 EXPECT_EQ(uni->GetSize(), 144u);
218 std::vector<uint8_t> layout(uni->GetSize() / sizeof(float), 1);
219 layout[5] = 0;
220 layout[6] = 0;
221 layout[7] = 0;
222 layout[23] = 0;
223
224 EXPECT_THAT(uni->struct_layout, ::testing::ElementsAreArray(layout));
225 break;
226 }
227 }
228 }
229
230 TEST_P(RuntimeStageTest, CanReadUniformsSamplerBeforeUBO) {
231 if (GetBackend() != PlaygroundBackend::kVulkan) {
232 GTEST_SKIP() << "Test only relevant for Vulkan";
233 }
234 const std::shared_ptr<fml::Mapping> fixture =
235 flutter::testing::OpenFixtureAsMapping(
236 "uniforms_and_sampler_1.frag.iplr");
237 ASSERT_TRUE(fixture);
238 ASSERT_GT(fixture->GetSize(), 0u);
239 auto stages = RuntimeStage::DecodeRuntimeStages(fixture);
240 auto stage = stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())];
241
242 EXPECT_EQ(stage->GetUniforms().size(), 2u);
243 auto uni = stage->GetUniform(RuntimeStage::kVulkanUBOName);
244 ASSERT_TRUE(uni);
245 // Struct must be offset at 65.
246 EXPECT_EQ(uni->type, RuntimeUniformType::kStruct);
247 EXPECT_EQ(uni->binding, 65u);
248 // Sampler should be offset at 64 but due to current bug
249 // has offset of 0, the correct offset is computed at runtime.
250 auto sampler_uniform = stage->GetUniform("u_texture");
251 EXPECT_EQ(sampler_uniform->type, RuntimeUniformType::kSampledImage);
252 EXPECT_EQ(sampler_uniform->binding, 64u);
253 }
254
255 TEST_P(RuntimeStageTest, CanReadUniformsSamplerAfterUBO) {
256 if (GetBackend() != PlaygroundBackend::kVulkan) {
257 GTEST_SKIP() << "Test only relevant for Vulkan";
258 }
259 const std::shared_ptr<fml::Mapping> fixture =
260 flutter::testing::OpenFixtureAsMapping(
261 "uniforms_and_sampler_2.frag.iplr");
262 ASSERT_TRUE(fixture);
263 ASSERT_GT(fixture->GetSize(), 0u);
264 auto stages = RuntimeStage::DecodeRuntimeStages(fixture);
265 auto stage = stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())];
266
267 EXPECT_EQ(stage->GetUniforms().size(), 2u);
268 auto uni = stage->GetUniform(RuntimeStage::kVulkanUBOName);
269 ASSERT_TRUE(uni);
270 // Struct must be offset at 45.
271 EXPECT_EQ(uni->type, RuntimeUniformType::kStruct);
272 EXPECT_EQ(uni->binding, 64u);
273 // Sampler should be offset at 64 but due to current bug
274 // has offset of 0, the correct offset is computed at runtime.
275 auto sampler_uniform = stage->GetUniform("u_texture");
276 EXPECT_EQ(sampler_uniform->type, RuntimeUniformType::kSampledImage);
277 EXPECT_EQ(sampler_uniform->binding, 65u);
278 }
279
280 TEST_P(RuntimeStageTest, CanRegisterStage) {
281 const std::shared_ptr<fml::Mapping> fixture =
282 flutter::testing::OpenFixtureAsMapping("ink_sparkle.frag.iplr");
283 ASSERT_TRUE(fixture);
284 ASSERT_GT(fixture->GetSize(), 0u);
285 auto stages = RuntimeStage::DecodeRuntimeStages(fixture);
286 auto stage = stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())];
287 ASSERT_TRUE(stage->IsValid());
288 std::promise<bool> registration;
289 auto future = registration.get_future();
290 auto library = GetContext()->GetShaderLibrary();
291 library->RegisterFunction(
292 stage->GetEntrypoint(), //
293 ToShaderStage(stage->GetShaderStage()), //
294 stage->GetCodeMapping(), //
295 fml::MakeCopyable([reg = std::move(registration)](bool result) mutable {
296 reg.set_value(result);
297 }));
298 ASSERT_TRUE(future.get());
299 {
300 auto function =
301 library->GetFunction(stage->GetEntrypoint(), ShaderStage::kFragment);
302 ASSERT_NE(function, nullptr);
303 }
304
305 // Check if unregistering works.
306
307 library->UnregisterFunction(stage->GetEntrypoint(), ShaderStage::kFragment);
308 {
309 auto function =
310 library->GetFunction(stage->GetEntrypoint(), ShaderStage::kFragment);
311 ASSERT_EQ(function, nullptr);
312 }
313 }
314
315 TEST_P(RuntimeStageTest, CanCreatePipelineFromRuntimeStage) {
316 auto stages = OpenAssetAsRuntimeStage("ink_sparkle.frag.iplr");
317 auto stage = stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())];
318
319 ASSERT_TRUE(stage);
320 ASSERT_NE(stage, nullptr);
321 ASSERT_TRUE(RegisterStage(*stage));
322 auto library = GetContext()->GetShaderLibrary();
323 using VS = RuntimeEffectVertexShader;
324 PipelineDescriptor desc;
325 desc.SetLabel("Runtime Stage InkSparkle");
326 desc.AddStageEntrypoint(
327 library->GetFunction(VS::kEntrypointName, ShaderStage::kVertex));
328 desc.AddStageEntrypoint(
329 library->GetFunction(stage->GetEntrypoint(), ShaderStage::kFragment));
330 auto vertex_descriptor = std::make_shared<VertexDescriptor>();
331 vertex_descriptor->SetStageInputs(VS::kAllShaderStageInputs,
332 VS::kInterleavedBufferLayout);
333
334 std::array<DescriptorSetLayout, 2> descriptor_set_layouts = {
335 VS::kDescriptorSetLayouts[0],
336 DescriptorSetLayout{
337 .binding = 64u,
338 .descriptor_type = DescriptorType::kUniformBuffer,
339 .shader_stage = ShaderStage::kFragment,
340 },
341 };
342 vertex_descriptor->RegisterDescriptorSetLayouts(descriptor_set_layouts);
343
344 desc.SetVertexDescriptor(std::move(vertex_descriptor));
345 ColorAttachmentDescriptor color0;
346 color0.format = GetContext()->GetCapabilities()->GetDefaultColorFormat();
347 StencilAttachmentDescriptor stencil0;
348 stencil0.stencil_compare = CompareFunction::kEqual;
349 desc.SetColorAttachmentDescriptor(0u, color0);
350 desc.SetStencilAttachmentDescriptors(stencil0);
351 const auto stencil_fmt =
352 GetContext()->GetCapabilities()->GetDefaultStencilFormat();
353 desc.SetStencilPixelFormat(stencil_fmt);
354 auto pipeline = GetContext()->GetPipelineLibrary()->GetPipeline(desc).Get();
355 ASSERT_NE(pipeline, nullptr);
356 }
357
358 TEST_P(RuntimeStageTest, ContainsExpectedShaderTypes) {
359 auto stages = OpenAssetAsRuntimeStage("ink_sparkle.frag.iplr");
360 // Right now, SkSL gets implicitly bundled regardless of what the build rule
361 // for this test requested. After
362 // https://github.com/flutter/flutter/issues/138919, this may require a build
363 // rule change or a new test.
364 EXPECT_TRUE(stages[RuntimeStageBackend::kSkSL]);
365
366 EXPECT_TRUE(stages[RuntimeStageBackend::kOpenGLES]);
367 EXPECT_TRUE(stages[RuntimeStageBackend::kMetal]);
368 EXPECT_TRUE(stages[RuntimeStageBackend::kVulkan]);
369 }
370
371 } // namespace testing
372 } // namespace impeller
impeller::PipelineDescriptor
Definition: pipeline_descriptor.h:24
impeller::kFloat
@ kFloat
Definition: runtime_types.h:23
impeller::PlaygroundBackend::kVulkan
@ kVulkan
impeller::DescriptorSetLayout
Definition: shader_types.h:165
impeller::StencilAttachmentDescriptor::stencil_compare
CompareFunction stencil_compare
Definition: formats.h:616
impeller::RuntimeStageBackend::kVulkan
@ kVulkan
impeller::PipelineDescriptor::SetStencilAttachmentDescriptors
PipelineDescriptor & SetStencilAttachmentDescriptors(std::optional< StencilAttachmentDescriptor > front_and_back)
Definition: pipeline_descriptor.cc:157
allocation.h
impeller::PipelineDescriptor::SetColorAttachmentDescriptor
PipelineDescriptor & SetColorAttachmentDescriptor(size_t index, ColorAttachmentDescriptor desc)
Definition: pipeline_descriptor.cc:110
impeller::PipelineDescriptor::SetStencilPixelFormat
PipelineDescriptor & SetStencilPixelFormat(PixelFormat format)
Definition: pipeline_descriptor.cc:145
impeller::CompareFunction::kEqual
@ kEqual
Comparison test passes if new_value == current_value.
impeller::RuntimeStage::DecodeRuntimeStages
static Map DecodeRuntimeStages(const std::shared_ptr< fml::Mapping > &payload)
Definition: runtime_stage.cc:61
impeller::RuntimeStage::kVulkanUBOName
static const char * kVulkanUBOName
Definition: runtime_stage.h:22
impeller::PlaygroundBackend::kMetal
@ kMetal
shader_library.h
impeller::kSampledImage
@ kSampledImage
Definition: runtime_types.h:24
playground.h
validation.h
impeller::CreateMappingFromAllocation
std::shared_ptr< fml::Mapping > CreateMappingFromAllocation(const std::shared_ptr< Allocation > &allocation)
Creates a mapping from allocation.
Definition: allocation.cc:99
impeller::PlaygroundBackendToRuntimeStageBackend
constexpr RuntimeStageBackend PlaygroundBackendToRuntimeStageBackend(PlaygroundBackend backend)
Definition: playground.h:32
impeller::ToShaderStage
constexpr ShaderStage ToShaderStage(RuntimeShaderStage stage)
Definition: shader_types.h:29
runtime_types.h
impeller::RuntimeStageBackend::kOpenGLES
@ kOpenGLES
impeller::VS
SolidFillVertexShader VS
Definition: stroke_path_geometry.cc:16
impeller::testing::INSTANTIATE_PLAYGROUND_SUITE
INSTANTIATE_PLAYGROUND_SUITE(AiksTest)
impeller::RuntimeShaderStage::kFragment
@ kFragment
runtime_stage.h
impeller::ColorAttachmentDescriptor::format
PixelFormat format
Definition: formats.h:519
impeller::AllocationSize< 1u >
impeller::ShaderStage::kFragment
@ kFragment
impeller::RuntimeStagePlayground
Definition: runtime_stage_playground.h:13
impeller::kStruct
@ kStruct
Definition: runtime_types.h:25
impeller::DescriptorType::kUniformBuffer
@ kUniformBuffer
pipeline_library.h
impeller::testing::TEST_P
TEST_P(AiksTest, DrawAtlasNoColor)
Definition: aiks_dl_atlas_unittests.cc:78
impeller::PipelineDescriptor::AddStageEntrypoint
PipelineDescriptor & AddStageEntrypoint(std::shared_ptr< const ShaderFunction > function)
Definition: pipeline_descriptor.cc:81
impeller::PlaygroundBackend::kOpenGLES
@ kOpenGLES
impeller::RuntimeStageBackend::kSkSL
@ kSkSL
impeller::ShaderStage::kVertex
@ kVertex
runtime_stage_playground.h
impeller::StencilAttachmentDescriptor
Definition: formats.h:610
pipeline_descriptor.h
impeller::PipelineDescriptor::SetLabel
PipelineDescriptor & SetLabel(std::string label)
Definition: pipeline_descriptor.cc:71
impeller::ScopedValidationDisable
Definition: validation.h:56
shader_types.h
impeller::RuntimeStageBackend::kMetal
@ kMetal
impeller
Definition: allocation.cc:12
impeller::DescriptorSetLayout::binding
uint32_t binding
Definition: shader_types.h:166
impeller::PipelineDescriptor::SetVertexDescriptor
PipelineDescriptor & SetVertexDescriptor(std::shared_ptr< VertexDescriptor > vertex_descriptor)
Definition: pipeline_descriptor.cc:96
impeller::ColorAttachmentDescriptor
Describe the color attachment that will be used with this pipeline.
Definition: formats.h:518