Flutter Impeller
yuv_to_rgb_filter_contents.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
13 
14 namespace impeller {
15 
16 // clang-format off
18  1.164, 1.164, 1.164, 0.0,
19  0.0, -0.392, 2.017, 0.0,
20  1.596, -0.813, 0.0, 0.0,
21  0.0, 0.0, 0.0, 1.0
22 };
23 
25  1.0, 1.0, 1.0, 0.0,
26  0.0, -0.344, 1.772, 0.0,
27  1.402, -0.714, 0.0, 0.0,
28  0.0, 0.0, 0.0, 1.0
29 };
30 // clang-format on
31 
33 
35 
37  yuv_color_space_ = yuv_color_space;
38 }
39 
40 std::optional<Entity> YUVToRGBFilterContents::RenderFilter(
41  const FilterInput::Vector& inputs,
42  const ContentContext& renderer,
43  const Entity& entity,
44  const Matrix& effect_transform,
45  const Rect& coverage,
46  const std::optional<Rect>& coverage_hint) const {
47  if (inputs.size() < 2) {
48  return std::nullopt;
49  }
50 
53 
54  auto y_input_snapshot =
55  inputs[0]->GetSnapshot("YUVToRGB(Y)", renderer, entity);
56  auto uv_input_snapshot =
57  inputs[1]->GetSnapshot("YUVToRGB(UV)", renderer, entity);
58  if (!y_input_snapshot.has_value() || !uv_input_snapshot.has_value()) {
59  return std::nullopt;
60  }
61 
62  if (y_input_snapshot->texture->GetTextureDescriptor().format !=
64  uv_input_snapshot->texture->GetTextureDescriptor().format !=
66  return std::nullopt;
67  }
68 
69  //----------------------------------------------------------------------------
70  /// Create AnonymousContents for rendering.
71  ///
72  RenderProc render_proc = [y_input_snapshot, uv_input_snapshot,
73  yuv_color_space = yuv_color_space_](
74  const ContentContext& renderer,
75  const Entity& entity, RenderPass& pass) -> bool {
76  Command cmd;
77  DEBUG_COMMAND_INFO(cmd, "YUV to RGB Filter");
78  cmd.stencil_reference = entity.GetStencilDepth();
79 
80  auto options = OptionsFromPassAndEntity(pass, entity);
81  cmd.pipeline = renderer.GetYUVToRGBFilterPipeline(options);
82 
83  auto size = y_input_snapshot->texture->GetSize();
84 
85  VertexBufferBuilder<VS::PerVertexData> vtx_builder;
86  vtx_builder.AddVertices({
87  {Point(0, 0)},
88  {Point(1, 0)},
89  {Point(1, 1)},
90  {Point(0, 0)},
91  {Point(1, 1)},
92  {Point(0, 1)},
93  });
94 
95  auto& host_buffer = pass.GetTransientsBuffer();
96  auto vtx_buffer = vtx_builder.CreateVertexBuffer(host_buffer);
97  cmd.BindVertices(vtx_buffer);
98 
99  VS::FrameInfo frame_info;
100  frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
101  entity.GetTransformation() * y_input_snapshot->transform *
102  Matrix::MakeScale(Vector2(size));
103  frame_info.texture_sampler_y_coord_scale =
104  y_input_snapshot->texture->GetYCoordScale();
105 
106  FS::FragInfo frag_info;
107  frag_info.yuv_color_space = static_cast<Scalar>(yuv_color_space);
108  switch (yuv_color_space) {
110  frag_info.matrix = kMatrixBT601LimitedRange;
111  break;
113  frag_info.matrix = kMatrixBT601FullRange;
114  break;
115  }
116 
117  auto sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
118  FS::BindYTexture(cmd, y_input_snapshot->texture, sampler);
119  FS::BindUvTexture(cmd, uv_input_snapshot->texture, sampler);
120 
121  FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info));
122  VS::BindFrameInfo(cmd, host_buffer.EmplaceUniform(frame_info));
123 
124  return pass.AddCommand(std::move(cmd));
125  };
126 
127  CoverageProc coverage_proc =
128  [coverage](const Entity& entity) -> std::optional<Rect> {
129  return coverage.TransformBounds(entity.GetTransformation());
130  };
131 
132  auto contents = AnonymousContents::Make(render_proc, coverage_proc);
133 
134  Entity sub_entity;
135  sub_entity.SetContents(std::move(contents));
136  sub_entity.SetStencilDepth(entity.GetStencilDepth());
137  sub_entity.SetBlendMode(entity.GetBlendMode());
138  return sub_entity;
139 }
140 
141 } // namespace impeller
DEBUG_COMMAND_INFO
#define DEBUG_COMMAND_INFO(obj, arg)
Definition: command.h:31
impeller::Scalar
float Scalar
Definition: scalar.h:15
sampler_library.h
impeller::TRect::TransformBounds
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition: rect.h:204
formats.h
impeller::Vector2
Point Vector2
Definition: point.h:310
impeller::RenderPipelineT::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:91
impeller::kMatrixBT601FullRange
constexpr Matrix kMatrixBT601FullRange
Definition: yuv_to_rgb_filter_contents.cc:24
matrix.h
impeller::Entity
Definition: entity.h:21
impeller::OptionsFromPassAndEntity
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:30
impeller::Point
TPoint< Scalar > Point
Definition: point.h:306
render_pass.h
impeller::YUVToRGBFilterContents::~YUVToRGBFilterContents
~YUVToRGBFilterContents() override
impeller::YUVColorSpace::kBT601FullRange
@ kBT601FullRange
impeller::PixelFormat::kR8G8UNormInt
@ kR8G8UNormInt
impeller::YUVToRGBFilterContents::YUVToRGBFilterContents
YUVToRGBFilterContents()
impeller::YUVColorSpace::kBT601LimitedRange
@ kBT601LimitedRange
anonymous_contents.h
impeller::kMatrixBT601LimitedRange
constexpr Matrix kMatrixBT601LimitedRange
Definition: yuv_to_rgb_filter_contents.cc:17
content_context.h
impeller::Contents::RenderProc
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
Definition: contents.h:48
impeller::Matrix::MakeOrthographic
static constexpr Matrix MakeOrthographic(TSize< T > size)
Definition: matrix.h:448
impeller::YUVColorSpace
YUVColorSpace
Definition: color.h:53
impeller::PixelFormat::kR8UNormInt
@ kR8UNormInt
impeller::Contents::CoverageProc
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
Definition: contents.h:49
impeller::FilterInput::Vector
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:32
impeller::YUVToRGBFilterContents::SetYUVColorSpace
void SetYUVColorSpace(YUVColorSpace yuv_color_space)
Definition: yuv_to_rgb_filter_contents.cc:36
impeller::RenderPipelineT::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:90
impeller
Definition: aiks_context.cc:10
impeller::Matrix::MakeScale
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:103
yuv_to_rgb_filter_contents.h
impeller::ContentContext
Definition: content_context.h:344
impeller::TRect
Definition: rect.h:20
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:36
impeller::AnonymousContents::Make
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
Definition: anonymous_contents.cc:11