Flutter Impeller
tiled_texture_contents.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
10 #include "impeller/entity/texture_fill.frag.h"
11 #include "impeller/entity/texture_fill.vert.h"
12 #include "impeller/entity/tiled_texture_fill.frag.h"
16 
17 namespace impeller {
18 
19 static std::optional<SamplerAddressMode> TileModeToAddressMode(
20  Entity::TileMode tile_mode,
21  const Capabilities& capabilities) {
22  switch (tile_mode) {
25  break;
28  break;
31  break;
33  if (capabilities.SupportsDecalSamplerAddressMode()) {
35  }
36  return std::nullopt;
37  }
38 }
39 
41 
43 
44 void TiledTextureContents::SetTexture(std::shared_ptr<Texture> texture) {
45  texture_ = std::move(texture);
46 }
47 
49  Entity::TileMode y_tile_mode) {
50  x_tile_mode_ = x_tile_mode;
51  y_tile_mode_ = y_tile_mode;
52 }
53 
55  sampler_descriptor_ = std::move(desc);
56 }
57 
59  color_filter_ = std::move(color_filter);
60 }
61 
62 std::shared_ptr<Texture> TiledTextureContents::CreateFilterTexture(
63  const ContentContext& renderer) const {
64  if (!color_filter_) {
65  return nullptr;
66  }
67  auto color_filter_contents = color_filter_(FilterInput::Make(texture_));
68  auto snapshot = color_filter_contents->RenderToSnapshot(
69  renderer, // renderer
70  Entity(), // entity
71  std::nullopt, // coverage_limit
72  std::nullopt, // sampler_descriptor
73  true, // msaa_enabled
74  "TiledTextureContents Snapshot"); // label
75  if (snapshot.has_value()) {
76  return snapshot.value().texture;
77  }
78  return nullptr;
79 }
80 
81 SamplerDescriptor TiledTextureContents::CreateDescriptor(
82  const Capabilities& capabilities) const {
83  SamplerDescriptor descriptor = sampler_descriptor_;
84  auto width_mode = TileModeToAddressMode(x_tile_mode_, capabilities);
85  auto height_mode = TileModeToAddressMode(y_tile_mode_, capabilities);
86  if (width_mode.has_value()) {
87  descriptor.width_address_mode = width_mode.value();
88  }
89  if (height_mode.has_value()) {
90  descriptor.height_address_mode = height_mode.value();
91  }
92  return descriptor;
93 }
94 
95 bool TiledTextureContents::UsesEmulatedTileMode(
96  const Capabilities& capabilities) const {
97  return !TileModeToAddressMode(x_tile_mode_, capabilities).has_value() ||
98  !TileModeToAddressMode(y_tile_mode_, capabilities).has_value();
99 }
100 
101 // |Contents|
103  if (GetOpacityFactor() < 1 || x_tile_mode_ == Entity::TileMode::kDecal ||
104  y_tile_mode_ == Entity::TileMode::kDecal) {
105  return false;
106  }
107  if (color_filter_) {
108  return false;
109  }
110  return texture_->IsOpaque();
111 }
112 
114  const Entity& entity,
115  RenderPass& pass) const {
116  if (texture_ == nullptr) {
117  return true;
118  }
119 
120  using VS = TextureFillVertexShader;
121  using FS = TiledTextureFillFragmentShader;
122 
123  const auto texture_size = texture_->GetSize();
124  if (texture_size.IsEmpty()) {
125  return true;
126  }
127 
128  auto& host_buffer = pass.GetTransientsBuffer();
129 
130  auto geometry_result = GetGeometry()->GetPositionUVBuffer(
131  Rect({0, 0}, Size(texture_size)), GetInverseEffectTransform(), renderer,
132  entity, pass);
133  bool uses_emulated_tile_mode =
134  UsesEmulatedTileMode(renderer.GetDeviceCapabilities());
135 
136  VS::FrameInfo frame_info;
137  frame_info.mvp = geometry_result.transform;
138  frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
139  frame_info.alpha = GetOpacityFactor();
140 
141  Command cmd;
142  if (uses_emulated_tile_mode) {
143  DEBUG_COMMAND_INFO(cmd, "TiledTextureFill");
144  } else {
145  DEBUG_COMMAND_INFO(cmd, "TextureFill");
146  }
147 
148  cmd.stencil_reference = entity.GetStencilDepth();
149 
150  auto options = OptionsFromPassAndEntity(pass, entity);
151  if (geometry_result.prevent_overdraw) {
152  options.stencil_compare = CompareFunction::kEqual;
153  options.stencil_operation = StencilOperation::kIncrementClamp;
154  }
155  options.primitive_type = geometry_result.type;
156  cmd.pipeline = uses_emulated_tile_mode
157  ? renderer.GetTiledTexturePipeline(options)
158  : renderer.GetTexturePipeline(options);
159 
160  cmd.BindVertices(geometry_result.vertex_buffer);
161  VS::BindFrameInfo(cmd, host_buffer.EmplaceUniform(frame_info));
162 
163  if (uses_emulated_tile_mode) {
164  FS::FragInfo frag_info;
165  frag_info.x_tile_mode = static_cast<Scalar>(x_tile_mode_);
166  frag_info.y_tile_mode = static_cast<Scalar>(y_tile_mode_);
167  FS::BindFragInfo(cmd, host_buffer.EmplaceUniform(frag_info));
168  }
169 
170  if (color_filter_) {
171  auto filtered_texture = CreateFilterTexture(renderer);
172  if (!filtered_texture) {
173  return false;
174  }
175  FS::BindTextureSampler(
176  cmd, filtered_texture,
177  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
178  CreateDescriptor(renderer.GetDeviceCapabilities())));
179  } else {
180  FS::BindTextureSampler(
181  cmd, texture_,
182  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
183  CreateDescriptor(renderer.GetDeviceCapabilities())));
184  }
185 
186  if (!pass.AddCommand(std::move(cmd))) {
187  return false;
188  }
189 
190  if (geometry_result.prevent_overdraw) {
191  auto restore = ClipRestoreContents();
192  restore.SetRestoreCoverage(GetCoverage(entity));
193  return restore.Render(renderer, entity, pass);
194  }
195  return true;
196 }
197 
199  const ContentContext& renderer,
200  const Entity& entity,
201  std::optional<Rect> coverage_limit,
202  const std::optional<SamplerDescriptor>& sampler_descriptor,
203  bool msaa_enabled,
204  const std::string& label) const {
205  if (GetInverseEffectTransform().IsIdentity()) {
206  return Snapshot{
207  .texture = texture_,
208  .transform = entity.GetTransformation(),
209  .sampler_descriptor = sampler_descriptor.value_or(sampler_descriptor_),
210  .opacity = GetOpacityFactor(),
211  };
212  }
213 
215  renderer, // renderer
216  entity, // entity
217  std::nullopt, // coverage_limit
218  sampler_descriptor.value_or(sampler_descriptor_), // sampler_descriptor
219  true, // msaa_enabled
220  label); // label
221 }
222 
223 } // namespace impeller
impeller::ContentContext::GetTexturePipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > GetTexturePipeline(ContentContextOptions opts) const
Definition: content_context.h:427
impeller::TiledTextureContents::IsOpaque
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
Definition: tiled_texture_contents.cc:102
impeller::Entity::TileMode::kClamp
@ kClamp
impeller::ColorSourceContents::GetOpacityFactor
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
Definition: color_source_contents.cc:29
impeller::Command
An object used to specify work to the GPU along with references to resources the GPU will used when d...
Definition: command.h:99
DEBUG_COMMAND_INFO
#define DEBUG_COMMAND_INFO(obj, arg)
Definition: command.h:31
impeller::Scalar
float Scalar
Definition: scalar.h:15
impeller::TiledTextureContents::TiledTextureContents
TiledTextureContents()
sampler_library.h
impeller::FilterInput::Make
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
impeller::Entity::TileMode::kDecal
@ kDecal
tiled_texture_contents.h
impeller::ColorSourceContents::GetGeometry
const std::shared_ptr< Geometry > & GetGeometry() const
Get the geometry that this contents will use to render.
Definition: color_source_contents.cc:21
impeller::TiledTextureContents::SetSamplerDescriptor
void SetSamplerDescriptor(SamplerDescriptor desc)
Definition: tiled_texture_contents.cc:54
impeller::ContentContext::GetTiledTexturePipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > GetTiledTexturePipeline(ContentContextOptions opts) const
Definition: content_context.h:446
impeller::SamplerAddressMode::kClampToEdge
@ kClampToEdge
impeller::Size
TSize< Scalar > Size
Definition: size.h:135
impeller::Entity::TileMode::kRepeat
@ kRepeat
impeller::Entity::GetTransformation
const Matrix & GetTransformation() const
Definition: entity.cc:49
impeller::Entity::TileMode::kMirror
@ kMirror
path_builder.h
impeller::SamplerDescriptor
Definition: sampler_descriptor.h:18
impeller::Entity
Definition: entity.h:21
impeller::OptionsFromPassAndEntity
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:30
impeller::Capabilities
Definition: capabilities.h:14
render_pass.h
impeller::ContentContext::GetContext
std::shared_ptr< Context > GetContext() const
Definition: content_context.cc:440
impeller::Contents::ColorFilterProc
std::function< Color(Color)> ColorFilterProc
Definition: contents.h:37
impeller::Snapshot
Represents a texture and its intended draw transform/sampler configuration.
Definition: snapshot.h:24
geometry.h
impeller::TiledTextureContents::RenderToSnapshot
std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, const std::string &label="Tiled Texture Snapshot") const override
Render this contents to a snapshot, respecting the entity's transform, path, stencil depth,...
Definition: tiled_texture_contents.cc:198
clip_contents.h
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:306
impeller::StencilOperation::kIncrementClamp
@ kIncrementClamp
Increment the current stencil value by 1. Clamp it to the maximum.
impeller::ClipRestoreContents
Definition: clip_contents.h:57
impeller::Entity::TileMode
TileMode
Definition: entity.h:40
impeller::TiledTextureContents::SetColorFilter
void SetColorFilter(ColorFilterProc color_filter)
Set a color filter to apply directly to this tiled texture.
Definition: tiled_texture_contents.cc:58
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:27
impeller::Command::stencil_reference
uint32_t stencil_reference
Definition: command.h:152
content_context.h
impeller::ContentContext::GetDeviceCapabilities
const Capabilities & GetDeviceCapabilities() const
Definition: content_context.cc:444
impeller::ColorSourceContents::GetCoverage
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the screen space bounding rectangle that this contents affects.
Definition: color_source_contents.cc:45
impeller::SamplerAddressMode::kMirror
@ kMirror
impeller::TiledTextureContents::Render
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
Definition: tiled_texture_contents.cc:113
impeller::TiledTextureContents::SetTileModes
void SetTileModes(Entity::TileMode x_tile_mode, Entity::TileMode y_tile_mode)
Definition: tiled_texture_contents.cc:48
impeller::TiledTextureContents::~TiledTextureContents
~TiledTextureContents() override
impeller::CompareFunction::kEqual
@ kEqual
Comparison test passes if new_value == current_value.
impeller::TileModeToAddressMode
static std::optional< SamplerAddressMode > TileModeToAddressMode(Entity::TileMode tile_mode, const Capabilities &capabilities)
Definition: tiled_texture_contents.cc:19
impeller::Command::BindVertices
bool BindVertices(const VertexBuffer &buffer)
Specify the vertex and index buffer to use for this command.
Definition: command.cc:15
impeller::Snapshot::texture
std::shared_ptr< Texture > texture
Definition: snapshot.h:25
impeller::Command::pipeline
std::shared_ptr< Pipeline< PipelineDescriptor > > pipeline
Definition: command.h:103
impeller::Capabilities::SupportsDecalSamplerAddressMode
virtual bool SupportsDecalSamplerAddressMode() const =0
Whether the context backend supports SamplerAddressMode::Decal.
impeller::RenderPass::AddCommand
bool AddCommand(Command &&command)
Record a command for subsequent encoding to the underlying command buffer. No work is encoded into th...
Definition: render_pass.cc:46
impeller
Definition: aiks_context.cc:10
impeller::ContentContext
Definition: content_context.h:344
impeller::RenderPass::GetTransientsBuffer
HostBuffer & GetTransientsBuffer()
Definition: render_pass.cc:34
impeller::ColorSourceContents::GetInverseEffectTransform
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
Definition: color_source_contents.cc:37
impeller::Contents::RenderToSnapshot
virtual std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, const std::string &label="Snapshot") const
Render this contents to a snapshot, respecting the entity's transform, path, stencil depth,...
Definition: contents.cc:59
impeller::TiledTextureContents::SetTexture
void SetTexture(std::shared_ptr< Texture > texture)
Definition: tiled_texture_contents.cc:44
impeller::SamplerAddressMode::kRepeat
@ kRepeat
impeller::SamplerAddressMode::kDecal
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...