Flutter Impeller
scene_contents.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#pragma once
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#if !IMPELLER_ENABLE_3D
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static_assert(
false
);
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#endif
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#include <memory>
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#include "
impeller/entity/contents/color_source_contents.h
"
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#include "
impeller/geometry/matrix.h
"
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#include "
impeller/geometry/rect.h
"
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#include "
impeller/scene/node.h
"
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namespace
impeller
{
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class
SceneContents
final :
public
ColorSourceContents
{
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public
:
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SceneContents
();
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~SceneContents
()
override
;
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void
SetCameraTransform
(
Matrix
matrix);
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void
SetNode
(std::shared_ptr<scene::Node> node);
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// |Contents|
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bool
Render
(
const
ContentContext
& renderer,
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const
Entity
& entity,
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RenderPass
& pass)
const override
;
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private
:
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Matrix
camera_transform_;
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std::shared_ptr<scene::Node> node_;
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};
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}
// namespace impeller
impeller::SceneContents::SetCameraTransform
void SetCameraTransform(Matrix matrix)
Definition:
scene_contents.cc:21
impeller::SceneContents::SetNode
void SetNode(std::shared_ptr< scene::Node > node)
Definition:
scene_contents.cc:25
impeller::SceneContents::SceneContents
SceneContents()
impeller::SceneContents
Definition:
scene_contents.h:21
matrix.h
impeller::Entity
Definition:
entity.h:21
impeller::SceneContents::~SceneContents
~SceneContents() override
color_source_contents.h
node.h
impeller::SceneContents::Render
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
Definition:
scene_contents.cc:29
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition:
render_pass.h:27
rect.h
impeller::ColorSourceContents
Definition:
color_source_contents.h:33
impeller
Definition:
aiks_context.cc:10
impeller::ContentContext
Definition:
content_context.h:344
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition:
matrix.h:36
impeller
entity
contents
scene_contents.h
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