#include <map>
#include <memory>
#include <optional>
#include <string>
#include "flutter/fml/logging.h"
#include "flutter/fml/macros.h"
#include "impeller/core/buffer_view.h"
#include "impeller/core/formats.h"
#include "impeller/core/sampler.h"
#include "impeller/core/shader_types.h"
#include "impeller/core/texture.h"
Go to the source code of this file.
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| struct | impeller::ResourceBinder |
| | An interface for binding resources. This is implemented by |Command| and |ComputeCommand| to make GPU resources available to a given command's pipeline. More...
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