Flutter Impeller
property_resolver.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
7 #include <memory>
8 #include <string>
9 #include <vector>
10 
11 #include "flutter/fml/hash_combine.h"
12 #include "flutter/fml/macros.h"
13 #include "impeller/base/timing.h"
19 
20 namespace impeller {
21 namespace scene {
22 
23 class Node;
24 class TranslationTimelineResolver;
25 class RotationTimelineResolver;
26 class ScaleTimelineResolver;
27 
29  public:
30  static std::unique_ptr<TranslationTimelineResolver> MakeTranslationTimeline(
31  std::vector<Scalar> times,
32  std::vector<Vector3> values);
33 
34  static std::unique_ptr<RotationTimelineResolver> MakeRotationTimeline(
35  std::vector<Scalar> times,
36  std::vector<Quaternion> values);
37 
38  static std::unique_ptr<ScaleTimelineResolver> MakeScaleTimeline(
39  std::vector<Scalar> times,
40  std::vector<Vector3> values);
41 
42  virtual ~PropertyResolver();
43 
44  virtual SecondsF GetEndTime() = 0;
45 
46  /// @brief Resolve and apply the property value to a target node. This
47  /// operation is additive; a given node property may be amended by
48  /// many different PropertyResolvers prior to rendering. For example,
49  /// an AnimationPlayer may blend multiple Animations together by
50  /// applying several AnimationClips.
51  virtual void Apply(AnimationTransforms& target,
52  SecondsF time,
53  Scalar weight) = 0;
54 };
55 
57  public:
58  virtual ~TimelineResolver();
59 
60  // |Resolver|
62 
63  protected:
64  struct TimelineKey {
65  /// The index of the closest previous keyframe.
66  size_t index = 0;
67  /// Used to interpolate between the resolved values for `timeline_index - 1`
68  /// and `timeline_index`. The range of this value should always be `0>N>=1`.
69  Scalar lerp = 1;
70  };
72 
73  std::vector<Scalar> times_;
74 };
75 
77  public:
79 
80  // |Resolver|
81  void Apply(AnimationTransforms& target,
82  SecondsF time,
83  Scalar weight) override;
84 
85  private:
87 
88  std::vector<Vector3> values_;
89 
90  FML_DISALLOW_COPY_AND_ASSIGN(TranslationTimelineResolver);
91 
92  friend PropertyResolver;
93 };
94 
96  public:
98 
99  // |Resolver|
100  void Apply(AnimationTransforms& target,
101  SecondsF time,
102  Scalar weight) override;
103 
104  private:
106 
107  std::vector<Quaternion> values_;
108 
109  FML_DISALLOW_COPY_AND_ASSIGN(RotationTimelineResolver);
110 
111  friend PropertyResolver;
112 };
113 
115  public:
117 
118  // |Resolver|
119  void Apply(AnimationTransforms& target,
120  SecondsF time,
121  Scalar weight) override;
122 
123  private:
125 
126  std::vector<Vector3> values_;
127 
128  FML_DISALLOW_COPY_AND_ASSIGN(ScaleTimelineResolver);
129 
130  friend PropertyResolver;
131 };
132 
133 } // namespace scene
134 } // namespace impeller
timing.h
impeller::scene::AnimationTransforms
Definition: animation_transforms.h:12
impeller::scene::PropertyResolver::Apply
virtual void Apply(AnimationTransforms &target, SecondsF time, Scalar weight)=0
Resolve and apply the property value to a target node. This operation is additive; a given node prope...
impeller::scene::ScaleTimelineResolver
Definition: property_resolver.h:114
impeller::Scalar
float Scalar
Definition: scalar.h:15
impeller::scene::TimelineResolver::GetEndTime
SecondsF GetEndTime()
Definition: property_resolver.cc:55
impeller::scene::TimelineResolver::TimelineKey
Definition: property_resolver.h:64
impeller::scene::PropertyResolver::~PropertyResolver
virtual ~PropertyResolver()
quaternion.h
impeller::scene::TimelineResolver::times_
std::vector< Scalar > times_
Definition: property_resolver.h:73
impeller::scene::TimelineResolver::TimelineKey::lerp
Scalar lerp
Definition: property_resolver.h:69
impeller::scene::PropertyResolver::MakeTranslationTimeline
static std::unique_ptr< TranslationTimelineResolver > MakeTranslationTimeline(std::vector< Scalar > times, std::vector< Vector3 > values)
Definition: property_resolver.cc:19
impeller::scene::RotationTimelineResolver
Definition: property_resolver.h:95
impeller::SecondsF
std::chrono::duration< float > SecondsF
Definition: timing.h:12
impeller::scene::TimelineResolver
Definition: property_resolver.h:56
animation_transforms.h
impeller::scene::TimelineResolver::TimelineKey::index
size_t index
The index of the closest previous keyframe.
Definition: property_resolver.h:66
impeller::scene::TranslationTimelineResolver
Definition: property_resolver.h:76
impeller::scene::RotationTimelineResolver::~RotationTimelineResolver
~RotationTimelineResolver()
impeller::scene::TranslationTimelineResolver::~TranslationTimelineResolver
~TranslationTimelineResolver()
scalar.h
impeller::scene::PropertyResolver::MakeScaleTimeline
static std::unique_ptr< ScaleTimelineResolver > MakeScaleTimeline(std::vector< Scalar > times, std::vector< Vector3 > values)
Definition: property_resolver.cc:40
vector.h
impeller::scene::RotationTimelineResolver::Apply
void Apply(AnimationTransforms &target, SecondsF time, Scalar weight) override
Resolve and apply the property value to a target node. This operation is additive; a given node prope...
Definition: property_resolver.cc:102
impeller::scene::PropertyResolver::GetEndTime
virtual SecondsF GetEndTime()=0
impeller::scene::PropertyResolver::MakeRotationTimeline
static std::unique_ptr< RotationTimelineResolver > MakeRotationTimeline(std::vector< Scalar > times, std::vector< Quaternion > values)
Definition: property_resolver.cc:30
matrix_decomposition.h
impeller::scene::ScaleTimelineResolver::Apply
void Apply(AnimationTransforms &target, SecondsF time, Scalar weight) override
Resolve and apply the property value to a target node. This operation is additive; a given node prope...
Definition: property_resolver.cc:123
impeller::scene::PropertyResolver
Definition: property_resolver.h:28
impeller::scene::TranslationTimelineResolver::Apply
void Apply(AnimationTransforms &target, SecondsF time, Scalar weight) override
Resolve and apply the property value to a target node. This operation is additive; a given node prope...
Definition: property_resolver.cc:82
impeller
Definition: aiks_context.cc:10
impeller::scene::TimelineResolver::GetTimelineKey
TimelineKey GetTimelineKey(SecondsF time)
Definition: property_resolver.cc:62
impeller::scene::TimelineResolver::~TimelineResolver
virtual ~TimelineResolver()
impeller::scene::ScaleTimelineResolver::~ScaleTimelineResolver
~ScaleTimelineResolver()