36 std::optional<Rect> GetCoverage(
const Matrix& transform)
const override;
42 std::optional<Rect> texture_coverage = std::nullopt,
43 std::optional<Matrix> effect_transform = std::nullopt);
45 std::optional<VertexBufferBuilder<SolidFillVertexShader::PerVertexData>>
50 std::vector<Point> points_;