Flutter Impeller
pipeline.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
7 #include <future>
8 
10 #include "flutter/fml/macros.h"
16 
17 namespace impeller {
18 
19 class PipelineLibrary;
20 template <typename PipelineDescriptor_>
21 class Pipeline;
22 
23 template <typename T>
25  std::optional<T> descriptor;
26  std::shared_future<std::shared_ptr<Pipeline<T>>> future;
27 
28  const std::shared_ptr<Pipeline<T>> Get() const { return future.get(); }
29 
30  bool IsValid() const { return future.valid(); }
31 };
32 
33 //------------------------------------------------------------------------------
34 /// @brief Describes the fixed function and programmable aspects of
35 /// rendering and compute operations performed by commands submitted
36 /// to the GPU via a command buffer.
37 ///
38 /// A pipeline handle must be allocated upfront and kept alive for
39 /// as long as possible. Do not create a pipeline object within a
40 /// frame workload.
41 ///
42 /// This pipeline object is almost never used directly as it is
43 /// untyped. Use reflected shader information generated by the
44 /// Impeller offline shader compiler to generate a typed pipeline
45 /// object.
46 ///
47 template <typename T>
48 class Pipeline {
49  public:
50  virtual ~Pipeline();
51 
52  virtual bool IsValid() const = 0;
53 
54  //----------------------------------------------------------------------------
55  /// @brief Get the descriptor that was responsible for creating this
56  /// pipeline. It may be copied and modified to create a pipeline
57  /// variant.
58  ///
59  /// @return The descriptor.
60  ///
61  const T& GetDescriptor() const;
62 
63  PipelineFuture<T> CreateVariant(
64  std::function<void(T& desc)> descriptor_callback) const;
65 
66  protected:
67  Pipeline(std::weak_ptr<PipelineLibrary> library, T desc);
68 
69  private:
70  const std::weak_ptr<PipelineLibrary> library_;
71  const T desc_;
72 
73  FML_DISALLOW_COPY_AND_ASSIGN(Pipeline);
74 };
75 
76 extern template class Pipeline<PipelineDescriptor>;
77 extern template class Pipeline<ComputePipelineDescriptor>;
78 
79 PipelineFuture<PipelineDescriptor> CreatePipelineFuture(
80  const Context& context,
81  std::optional<PipelineDescriptor> desc);
82 
83 PipelineFuture<ComputePipelineDescriptor> CreatePipelineFuture(
84  const Context& context,
85  std::optional<ComputePipelineDescriptor> desc);
86 
87 template <class VertexShader_, class FragmentShader_>
89  public:
90  using VertexShader = VertexShader_;
91  using FragmentShader = FragmentShader_;
93 
94  explicit RenderPipelineT(const Context& context)
96  context,
97  Builder::MakeDefaultPipelineDescriptor(context))) {}
98 
99  explicit RenderPipelineT(const Context& context,
100  std::optional<PipelineDescriptor> desc)
101  : RenderPipelineT(CreatePipelineFuture(context, desc)) {}
102 
104  : pipeline_future_(std::move(future)) {}
105 
106  std::shared_ptr<Pipeline<PipelineDescriptor>> WaitAndGet() {
107  if (did_wait_) {
108  return pipeline_;
109  }
110  did_wait_ = true;
111  if (pipeline_future_.IsValid()) {
112  pipeline_ = pipeline_future_.Get();
113  }
114  return pipeline_;
115  }
116 
117  std::optional<PipelineDescriptor> GetDescriptor() const {
118  return pipeline_future_.descriptor;
119  }
120 
121  private:
122  PipelineFuture<PipelineDescriptor> pipeline_future_;
123  std::shared_ptr<Pipeline<PipelineDescriptor>> pipeline_;
124  bool did_wait_ = false;
125 
126  FML_DISALLOW_COPY_AND_ASSIGN(RenderPipelineT);
127 };
128 
129 template <class ComputeShader_>
131  public:
132  using ComputeShader = ComputeShader_;
134 
135  explicit ComputePipelineT(const Context& context)
137  context,
138  Builder::MakeDefaultPipelineDescriptor(context))) {}
139 
141  const Context& context,
142  std::optional<ComputePipelineDescriptor> compute_desc)
143  : ComputePipelineT(CreatePipelineFuture(context, compute_desc)) {}
144 
146  : pipeline_future_(std::move(future)) {}
147 
148  std::shared_ptr<Pipeline<ComputePipelineDescriptor>> WaitAndGet() {
149  if (did_wait_) {
150  return pipeline_;
151  }
152  did_wait_ = true;
153  if (pipeline_future_.IsValid()) {
154  pipeline_ = pipeline_future_.Get();
155  }
156  return pipeline_;
157  }
158 
159  private:
161  std::shared_ptr<Pipeline<ComputePipelineDescriptor>> pipeline_;
162  bool did_wait_ = false;
163 
164  FML_DISALLOW_COPY_AND_ASSIGN(ComputePipelineT);
165 };
166 
167 } // namespace impeller
impeller::ComputePipelineT::ComputePipelineT
ComputePipelineT(const Context &context, std::optional< ComputePipelineDescriptor > compute_desc)
Definition: pipeline.h:140
impeller::RenderPipelineT::RenderPipelineT
RenderPipelineT(const Context &context)
Definition: pipeline.h:94
impeller::PipelineFuture::descriptor
std::optional< T > descriptor
Definition: pipeline.h:25
impeller::RenderPipelineT::WaitAndGet
std::shared_ptr< Pipeline< PipelineDescriptor > > WaitAndGet()
Definition: pipeline.h:106
impeller::ComputePipelineT::ComputePipelineT
ComputePipelineT(PipelineFuture< ComputePipelineDescriptor > future)
Definition: pipeline.h:145
impeller::CreatePipelineFuture
PipelineFuture< PipelineDescriptor > CreatePipelineFuture(const Context &context, std::optional< PipelineDescriptor > desc)
Definition: pipeline.cc:24
impeller::RenderPipelineT::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:91
impeller::Pipeline::CreateVariant
PipelineFuture< T > CreateVariant(std::function< void(T &desc)> descriptor_callback) const
Definition: pipeline.cc:54
pipeline_builder.h
impeller::RenderPipelineT::RenderPipelineT
RenderPipelineT(const Context &context, std::optional< PipelineDescriptor > desc)
Definition: pipeline.h:99
impeller::PipelineFuture::IsValid
bool IsValid() const
Definition: pipeline.h:30
impeller::PipelineFuture
Definition: pipeline.h:24
impeller::Pipeline::Pipeline
Pipeline(std::weak_ptr< PipelineLibrary > library, T desc)
Definition: pipeline.cc:18
impeller::PipelineFuture::future
std::shared_future< std::shared_ptr< Pipeline< T > > > future
Definition: pipeline.h:26
compute_pipeline_descriptor.h
impeller::RenderPipelineT::GetDescriptor
std::optional< PipelineDescriptor > GetDescriptor() const
Definition: pipeline.h:117
impeller::ComputePipelineT
Definition: pipeline.h:130
compute_pipeline_builder.h
impeller::ComputePipelineT::ComputePipelineT
ComputePipelineT(const Context &context)
Definition: pipeline.h:135
impeller::Pipeline::GetDescriptor
const T & GetDescriptor() const
Get the descriptor that was responsible for creating this pipeline. It may be copied and modified to ...
Definition: pipeline.cc:49
impeller::RenderPipelineT::RenderPipelineT
RenderPipelineT(PipelineFuture< PipelineDescriptor > future)
Definition: pipeline.h:103
impeller::ComputePipelineT::ComputeShader
ComputeShader_ ComputeShader
Definition: pipeline.h:132
impeller::Context
To do anything rendering related with Impeller, you need a context.
Definition: context.h:47
std
Definition: comparable.h:98
impeller::ComputePipelineT::WaitAndGet
std::shared_ptr< Pipeline< ComputePipelineDescriptor > > WaitAndGet()
Definition: pipeline.h:148
impeller::Pipeline::~Pipeline
virtual ~Pipeline()
impeller::RenderPipelineT
Definition: pipeline.h:88
context.h
impeller::PipelineFuture::Get
const std::shared_ptr< Pipeline< T > > Get() const
Definition: pipeline.h:28
pipeline_descriptor.h
impeller::PipelineBuilder
An optional (but highly recommended) utility for creating pipelines from reflected shader information...
Definition: pipeline_builder.h:31
impeller::RenderPipelineT::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:90
impeller::Pipeline::IsValid
virtual bool IsValid() const =0
impeller
Definition: aiks_context.cc:10
impeller::ComputePipelineBuilder
An optional (but highly recommended) utility for creating pipelines from reflected shader information...
Definition: compute_pipeline_builder.h:28