Flutter Impeller
path_component.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "path_component.h"
6 
7 #include <cmath>
8 
9 namespace impeller {
10 
11 /*
12  * Based on: https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Specific_cases
13  */
14 
15 static inline Scalar LinearSolve(Scalar t, Scalar p0, Scalar p1) {
16  return p0 + t * (p1 - p0);
17 }
18 
19 static inline Scalar QuadraticSolve(Scalar t, Scalar p0, Scalar p1, Scalar p2) {
20  return (1 - t) * (1 - t) * p0 + //
21  2 * (1 - t) * t * p1 + //
22  t * t * p2;
23 }
24 
26  Scalar p0,
27  Scalar p1,
28  Scalar p2) {
29  return 2 * (1 - t) * (p1 - p0) + //
30  2 * t * (p2 - p1);
31 }
32 
33 static inline Scalar CubicSolve(Scalar t,
34  Scalar p0,
35  Scalar p1,
36  Scalar p2,
37  Scalar p3) {
38  return (1 - t) * (1 - t) * (1 - t) * p0 + //
39  3 * (1 - t) * (1 - t) * t * p1 + //
40  3 * (1 - t) * t * t * p2 + //
41  t * t * t * p3;
42 }
43 
45  Scalar p0,
46  Scalar p1,
47  Scalar p2,
48  Scalar p3) {
49  return -3 * p0 * (1 - t) * (1 - t) + //
50  p1 * (3 * (1 - t) * (1 - t) - 6 * (1 - t) * t) +
51  p2 * (6 * (1 - t) * t - 3 * t * t) + //
52  3 * p3 * t * t;
53 }
54 
56  return {
57  LinearSolve(time, p1.x, p2.x), // x
58  LinearSolve(time, p1.y, p2.y), // y
59  };
60 }
61 
62 std::vector<Point> LinearPathComponent::CreatePolyline() const {
63  return {p2};
64 }
65 
66 std::vector<Point> LinearPathComponent::Extrema() const {
67  return {p1, p2};
68 }
69 
70 std::optional<Vector2> LinearPathComponent::GetStartDirection() const {
71  if (p1 == p2) {
72  return std::nullopt;
73  }
74  return (p1 - p2).Normalize();
75 }
76 
77 std::optional<Vector2> LinearPathComponent::GetEndDirection() const {
78  if (p1 == p2) {
79  return std::nullopt;
80  }
81  return (p2 - p1).Normalize();
82 }
83 
85  return {
86  QuadraticSolve(time, p1.x, cp.x, p2.x), // x
87  QuadraticSolve(time, p1.y, cp.y, p2.y), // y
88  };
89 }
90 
92  return {
93  QuadraticSolveDerivative(time, p1.x, cp.x, p2.x), // x
94  QuadraticSolveDerivative(time, p1.y, cp.y, p2.y), // y
95  };
96 }
97 
99  constexpr Scalar d = 0.67;
100  return x / (1.0 - d + sqrt(sqrt(pow(d, 4) + 0.25 * x * x)));
101 }
102 
103 std::vector<Point> QuadraticPathComponent::CreatePolyline(Scalar scale) const {
104  std::vector<Point> points;
105  FillPointsForPolyline(points, scale);
106  return points;
107 }
108 
109 void QuadraticPathComponent::FillPointsForPolyline(std::vector<Point>& points,
110  Scalar scale_factor) const {
111  auto tolerance = kDefaultCurveTolerance / scale_factor;
112  auto sqrt_tolerance = sqrt(tolerance);
113 
114  auto d01 = cp - p1;
115  auto d12 = p2 - cp;
116  auto dd = d01 - d12;
117  auto cross = (p2 - p1).Cross(dd);
118  auto x0 = d01.Dot(dd) * 1 / cross;
119  auto x2 = d12.Dot(dd) * 1 / cross;
120  auto scale = std::abs(cross / (hypot(dd.x, dd.y) * (x2 - x0)));
121 
122  auto a0 = ApproximateParabolaIntegral(x0);
123  auto a2 = ApproximateParabolaIntegral(x2);
124  Scalar val = 0.f;
125  if (std::isfinite(scale)) {
126  auto da = std::abs(a2 - a0);
127  auto sqrt_scale = sqrt(scale);
128  if ((x0 < 0 && x2 < 0) || (x0 >= 0 && x2 >= 0)) {
129  val = da * sqrt_scale;
130  } else {
131  // cusp case
132  auto xmin = sqrt_tolerance / sqrt_scale;
133  val = sqrt_tolerance * da / ApproximateParabolaIntegral(xmin);
134  }
135  }
136  auto u0 = ApproximateParabolaIntegral(a0);
137  auto u2 = ApproximateParabolaIntegral(a2);
138  auto uscale = 1 / (u2 - u0);
139 
140  auto line_count = std::max(1., ceil(0.5 * val / sqrt_tolerance));
141  auto step = 1 / line_count;
142  for (size_t i = 1; i < line_count; i += 1) {
143  auto u = i * step;
144  auto a = a0 + (a2 - a0) * u;
145  auto t = (ApproximateParabolaIntegral(a) - u0) * uscale;
146  points.emplace_back(Solve(t));
147  }
148  points.emplace_back(p2);
149 }
150 
151 std::vector<Point> QuadraticPathComponent::Extrema() const {
152  CubicPathComponent elevated(*this);
153  return elevated.Extrema();
154 }
155 
156 std::optional<Vector2> QuadraticPathComponent::GetStartDirection() const {
157  if (p1 != cp) {
158  return (p1 - cp).Normalize();
159  }
160  if (p1 != p2) {
161  return (p1 - p2).Normalize();
162  }
163  return std::nullopt;
164 }
165 
166 std::optional<Vector2> QuadraticPathComponent::GetEndDirection() const {
167  if (p2 != cp) {
168  return (p2 - cp).Normalize();
169  }
170  if (p2 != p1) {
171  return (p2 - p1).Normalize();
172  }
173  return std::nullopt;
174 }
175 
177  return {
178  CubicSolve(time, p1.x, cp1.x, cp2.x, p2.x), // x
179  CubicSolve(time, p1.y, cp1.y, cp2.y, p2.y), // y
180  };
181 }
182 
184  return {
185  CubicSolveDerivative(time, p1.x, cp1.x, cp2.x, p2.x), // x
186  CubicSolveDerivative(time, p1.y, cp1.y, cp2.y, p2.y), // y
187  };
188 }
189 
190 std::vector<Point> CubicPathComponent::CreatePolyline(Scalar scale) const {
191  auto quads = ToQuadraticPathComponents(.1);
192  std::vector<Point> points;
193  for (const auto& quad : quads) {
194  quad.FillPointsForPolyline(points, scale);
195  }
196  return points;
197 }
198 
199 inline QuadraticPathComponent CubicPathComponent::Lower() const {
200  return QuadraticPathComponent(3.0 * (cp1 - p1), 3.0 * (cp2 - cp1),
201  3.0 * (p2 - cp2));
202 }
203 
205  auto p0 = Solve(t0);
206  auto p3 = Solve(t1);
207  auto d = Lower();
208  auto scale = (t1 - t0) * (1.0 / 3.0);
209  auto p1 = p0 + scale * d.Solve(t0);
210  auto p2 = p3 - scale * d.Solve(t1);
211  return CubicPathComponent(p0, p1, p2, p3);
212 }
213 
214 std::vector<QuadraticPathComponent>
216  std::vector<QuadraticPathComponent> quads;
217  // The maximum error, as a vector from the cubic to the best approximating
218  // quadratic, is proportional to the third derivative, which is constant
219  // across the segment. Thus, the error scales down as the third power of
220  // the number of subdivisions. Our strategy then is to subdivide `t` evenly.
221  //
222  // This is an overestimate of the error because only the component
223  // perpendicular to the first derivative is important. But the simplicity is
224  // appealing.
225 
226  // This magic number is the square of 36 / sqrt(3).
227  // See: http://caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html
228  auto max_hypot2 = 432.0 * accuracy * accuracy;
229  auto p1x2 = 3.0 * cp1 - p1;
230  auto p2x2 = 3.0 * cp2 - p2;
231  auto p = p2x2 - p1x2;
232  auto err = p.Dot(p);
233  auto quad_count = std::max(1., ceil(pow(err / max_hypot2, 1. / 6.0)));
234 
235  for (size_t i = 0; i < quad_count; i++) {
236  auto t0 = i / quad_count;
237  auto t1 = (i + 1) / quad_count;
238  auto seg = Subsegment(t0, t1);
239  auto p1x2 = 3.0 * seg.cp1 - seg.p1;
240  auto p2x2 = 3.0 * seg.cp2 - seg.p2;
241  quads.emplace_back(
242  QuadraticPathComponent(seg.p1, ((p1x2 + p2x2) / 4.0), seg.p2));
243  }
244  return quads;
245 }
246 
247 static inline bool NearEqual(Scalar a, Scalar b, Scalar epsilon) {
248  return (a > (b - epsilon)) && (a < (b + epsilon));
249 }
250 
251 static inline bool NearZero(Scalar a) {
252  return NearEqual(a, 0.0, 1e-12);
253 }
254 
255 static void CubicPathBoundingPopulateValues(std::vector<Scalar>& values,
256  Scalar p1,
257  Scalar p2,
258  Scalar p3,
259  Scalar p4) {
260  const Scalar a = 3.0 * (-p1 + 3.0 * p2 - 3.0 * p3 + p4);
261  const Scalar b = 6.0 * (p1 - 2.0 * p2 + p3);
262  const Scalar c = 3.0 * (p2 - p1);
263 
264  /*
265  * Boundary conditions.
266  */
267  if (NearZero(a)) {
268  if (NearZero(b)) {
269  return;
270  }
271 
272  Scalar t = -c / b;
273  if (t >= 0.0 && t <= 1.0) {
274  values.emplace_back(t);
275  }
276  return;
277  }
278 
279  Scalar b2Minus4AC = (b * b) - (4.0 * a * c);
280 
281  if (b2Minus4AC < 0.0) {
282  return;
283  }
284 
285  Scalar rootB2Minus4AC = ::sqrt(b2Minus4AC);
286 
287  /* From Numerical Recipes in C.
288  *
289  * q = -1/2 (b + sign(b) sqrt[b^2 - 4ac])
290  * x1 = q / a
291  * x2 = c / q
292  */
293  Scalar q = (b < 0) ? -(b - rootB2Minus4AC) / 2 : -(b + rootB2Minus4AC) / 2;
294 
295  {
296  Scalar t = q / a;
297  if (t >= 0.0 && t <= 1.0) {
298  values.emplace_back(t);
299  }
300  }
301 
302  {
303  Scalar t = c / q;
304  if (t >= 0.0 && t <= 1.0) {
305  values.emplace_back(t);
306  }
307  }
308 }
309 
310 std::vector<Point> CubicPathComponent::Extrema() const {
311  /*
312  * As described in: https://pomax.github.io/bezierinfo/#extremities
313  */
314  std::vector<Scalar> values;
315 
318 
319  std::vector<Point> points = {p1, p2};
320 
321  for (const auto& value : values) {
322  points.emplace_back(Solve(value));
323  }
324 
325  return points;
326 }
327 
328 std::optional<Vector2> CubicPathComponent::GetStartDirection() const {
329  if (p1 != cp1) {
330  return (p1 - cp1).Normalize();
331  }
332  if (p1 != cp2) {
333  return (p1 - cp2).Normalize();
334  }
335  if (p1 != p2) {
336  return (p1 - p2).Normalize();
337  }
338  return std::nullopt;
339 }
340 
341 std::optional<Vector2> CubicPathComponent::GetEndDirection() const {
342  if (p2 != cp2) {
343  return (p2 - cp2).Normalize();
344  }
345  if (p2 != cp1) {
346  return (p2 - cp1).Normalize();
347  }
348  if (p2 != p1) {
349  return (p2 - p1).Normalize();
350  }
351  return std::nullopt;
352 }
353 
355  const LinearPathComponent* component) {
356  if (!component) {
357  return std::nullopt;
358  }
359  return component->GetStartDirection();
360 }
361 
363  const QuadraticPathComponent* component) {
364  if (!component) {
365  return std::nullopt;
366  }
367  return component->GetStartDirection();
368 }
369 
371  const CubicPathComponent* component) {
372  if (!component) {
373  return std::nullopt;
374  }
375  return component->GetStartDirection();
376 }
377 
379  const LinearPathComponent* component) {
380  if (!component) {
381  return std::nullopt;
382  }
383  return component->GetEndDirection();
384 }
385 
387  const QuadraticPathComponent* component) {
388  if (!component) {
389  return std::nullopt;
390  }
391  return component->GetEndDirection();
392 }
393 
395  const CubicPathComponent* component) {
396  if (!component) {
397  return std::nullopt;
398  }
399  return component->GetEndDirection();
400 }
401 
402 } // namespace impeller
impeller::QuadraticPathComponent::CreatePolyline
std::vector< Point > CreatePolyline(Scalar scale) const
Definition: path_component.cc:103
impeller::CubicPathComponent::CreatePolyline
std::vector< Point > CreatePolyline(Scalar scale) const
Definition: path_component.cc:190
impeller::LinearPathComponent
Definition: path_component.h:27
impeller::TPoint::y
Type y
Definition: point.h:24
impeller::Scalar
float Scalar
Definition: scalar.h:15
impeller::LinearPathComponent::CreatePolyline
std::vector< Point > CreatePolyline() const
Definition: path_component.cc:62
impeller::kDefaultCurveTolerance
static constexpr Scalar kDefaultCurveTolerance
Definition: path_component.h:25
impeller::CubicPathComponent::Subsegment
CubicPathComponent Subsegment(Scalar t0, Scalar t1) const
Definition: path_component.cc:204
impeller::CubicPathComponent::p1
Point p1
Definition: path_component.h:91
impeller::NearZero
static bool NearZero(Scalar a)
Definition: path_component.cc:251
impeller::LinearPathComponent::p2
Point p2
Definition: path_component.h:29
impeller::QuadraticPathComponent::p1
Point p1
Definition: path_component.h:51
impeller::CubicPathComponent::GetStartDirection
std::optional< Vector2 > GetStartDirection() const
Definition: path_component.cc:328
impeller::CubicPathComponent::cp2
Point cp2
Definition: path_component.h:93
impeller::QuadraticPathComponent::cp
Point cp
Definition: path_component.h:52
impeller::QuadraticPathComponent::GetStartDirection
std::optional< Vector2 > GetStartDirection() const
Definition: path_component.cc:156
impeller::CubicPathComponent::Solve
Point Solve(Scalar time) const
Definition: path_component.cc:176
impeller::PathComponentStartDirectionVisitor::operator()
std::optional< Vector2 > operator()(const LinearPathComponent *component)
Definition: path_component.cc:354
impeller::CubicPathBoundingPopulateValues
static void CubicPathBoundingPopulateValues(std::vector< Scalar > &values, Scalar p1, Scalar p2, Scalar p3, Scalar p4)
Definition: path_component.cc:255
impeller::QuadraticPathComponent::GetEndDirection
std::optional< Vector2 > GetEndDirection() const
Definition: path_component.cc:166
impeller::QuadraticSolve
static Scalar QuadraticSolve(Scalar t, Scalar p0, Scalar p1, Scalar p2)
Definition: path_component.cc:19
impeller::TPoint::Dot
constexpr Type Dot(const TPoint &p) const
Definition: point.h:213
impeller::CubicSolveDerivative
static Scalar CubicSolveDerivative(Scalar t, Scalar p0, Scalar p1, Scalar p2, Scalar p3)
Definition: path_component.cc:44
impeller::QuadraticPathComponent::SolveDerivative
Point SolveDerivative(Scalar time) const
Definition: path_component.cc:91
impeller::CubicPathComponent::cp1
Point cp1
Definition: path_component.h:92
impeller::LinearPathComponent::p1
Point p1
Definition: path_component.h:28
impeller::CubicSolve
static Scalar CubicSolve(Scalar t, Scalar p0, Scalar p1, Scalar p2, Scalar p3)
Definition: path_component.cc:33
impeller::LinearPathComponent::GetStartDirection
std::optional< Vector2 > GetStartDirection() const
Definition: path_component.cc:70
impeller::QuadraticPathComponent::Solve
Point Solve(Scalar time) const
Definition: path_component.cc:84
impeller::CubicPathComponent::ToQuadraticPathComponents
std::vector< QuadraticPathComponent > ToQuadraticPathComponents(Scalar accuracy) const
Definition: path_component.cc:215
impeller::CubicPathComponent::SolveDerivative
Point SolveDerivative(Scalar time) const
Definition: path_component.cc:183
impeller::QuadraticPathComponent::Extrema
std::vector< Point > Extrema() const
Definition: path_component.cc:151
impeller::CubicPathComponent::GetEndDirection
std::optional< Vector2 > GetEndDirection() const
Definition: path_component.cc:341
impeller::TPoint::x
Type x
Definition: point.h:23
impeller::CubicPathComponent::CubicPathComponent
CubicPathComponent()
Definition: path_component.h:96
impeller::CubicPathComponent
Definition: path_component.h:90
impeller::NearEqual
static bool NearEqual(Scalar a, Scalar b, Scalar epsilon)
Definition: path_component.cc:247
impeller::QuadraticSolveDerivative
static Scalar QuadraticSolveDerivative(Scalar t, Scalar p0, Scalar p1, Scalar p2)
Definition: path_component.cc:25
impeller::QuadraticPathComponent::p2
Point p2
Definition: path_component.h:53
impeller::TPoint< Scalar >
impeller::PathComponentEndDirectionVisitor::operator()
std::optional< Vector2 > operator()(const LinearPathComponent *component)
Definition: path_component.cc:378
impeller::CubicPathComponent::p2
Point p2
Definition: path_component.h:94
impeller::CubicPathComponent::Extrema
std::vector< Point > Extrema() const
Definition: path_component.cc:310
path_component.h
impeller::LinearPathComponent::GetEndDirection
std::optional< Vector2 > GetEndDirection() const
Definition: path_component.cc:77
impeller::QuadraticPathComponent::FillPointsForPolyline
void FillPointsForPolyline(std::vector< Point > &points, Scalar scale_factor) const
Definition: path_component.cc:109
impeller
Definition: aiks_context.cc:10
impeller::QuadraticPathComponent
Definition: path_component.h:50
impeller::ApproximateParabolaIntegral
static Scalar ApproximateParabolaIntegral(Scalar x)
Definition: path_component.cc:98
impeller::LinearPathComponent::Solve
Point Solve(Scalar time) const
Definition: path_component.cc:55
impeller::LinearPathComponent::Extrema
std::vector< Point > Extrema() const
Definition: path_component.cc:66
impeller::LinearSolve
static Scalar LinearSolve(Scalar t, Scalar p0, Scalar p1)
Definition: path_component.cc:15