Flutter Impeller
node.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "impeller/scene/node.h"
6 
7 #include <inttypes.h>
8 #include <atomic>
9 #include <memory>
10 #include <vector>
11 
12 #include "flutter/fml/logging.h"
13 #include "impeller/base/strings.h"
14 #include "impeller/base/thread.h"
19 #include "impeller/scene/importer/scene_flatbuffers.h"
20 #include "impeller/scene/mesh.h"
21 #include "impeller/scene/node.h"
23 
24 namespace impeller {
25 namespace scene {
26 
27 static std::atomic_uint64_t kNextNodeID = 0;
28 
29 void Node::MutationLog::Append(const Entry& entry) {
30  WriterLock lock(write_mutex_);
31  dirty_ = true;
32  entries_.push_back(entry);
33 }
34 
35 std::optional<std::vector<Node::MutationLog::Entry>>
36 Node::MutationLog::Flush() {
37  WriterLock lock(write_mutex_);
38  if (!dirty_) {
39  return std::nullopt;
40  }
41  dirty_ = false;
42  auto result = entries_;
43  entries_ = {};
44  return result;
45 }
46 
47 std::shared_ptr<Node> Node::MakeFromFlatbuffer(
48  const fml::Mapping& ipscene_mapping,
49  Allocator& allocator) {
50  flatbuffers::Verifier verifier(ipscene_mapping.GetMapping(),
51  ipscene_mapping.GetSize());
52  if (!fb::VerifySceneBuffer(verifier)) {
53  VALIDATION_LOG << "Failed to unpack scene: Scene flatbuffer is invalid.";
54  return nullptr;
55  }
56 
57  return Node::MakeFromFlatbuffer(*fb::GetScene(ipscene_mapping.GetMapping()),
58  allocator);
59 }
60 
61 static std::shared_ptr<Texture> UnpackTextureFromFlatbuffer(
62  const fb::Texture* iptexture,
63  Allocator& allocator) {
64  if (iptexture == nullptr || iptexture->embedded_image() == nullptr ||
65  iptexture->embedded_image()->bytes() == nullptr) {
66  return nullptr;
67  }
68 
69  auto embedded = iptexture->embedded_image();
70 
71  uint8_t bytes_per_component = 0;
72  switch (embedded->component_type()) {
73  case fb::ComponentType::k8Bit:
74  bytes_per_component = 1;
75  break;
76  case fb::ComponentType::k16Bit:
77  // bytes_per_component = 2;
78  FML_LOG(WARNING) << "16 bit textures not yet supported.";
79  return nullptr;
80  }
81 
83  switch (embedded->component_count()) {
84  case 1:
86  break;
87  case 3:
89  break;
90  case 4:
92  break;
93  default:
94  FML_LOG(WARNING) << "Textures with " << embedded->component_count()
95  << " components are not supported." << std::endl;
96  return nullptr;
97  }
98  if (embedded->bytes()->size() != bytes_per_component *
99  embedded->component_count() *
100  embedded->width() * embedded->height()) {
101  FML_LOG(WARNING) << "Embedded texture has an unexpected size. Skipping."
102  << std::endl;
103  return nullptr;
104  }
105 
106  auto image_mapping = std::make_shared<fml::NonOwnedMapping>(
107  embedded->bytes()->Data(), embedded->bytes()->size());
108  auto decompressed_image =
109  DecompressedImage(ISize(embedded->width(), embedded->height()), format,
110  image_mapping)
111  .ConvertToRGBA();
112 
113  auto texture_descriptor = TextureDescriptor{};
114  texture_descriptor.storage_mode = StorageMode::kHostVisible;
115  texture_descriptor.format = PixelFormat::kR8G8B8A8UNormInt;
116  texture_descriptor.size = decompressed_image.GetSize();
117  // TODO(bdero): Generate mipmaps for embedded textures.
118  texture_descriptor.mip_count = 1u;
119 
120  auto texture = allocator.CreateTexture(texture_descriptor);
121  if (!texture) {
122  FML_LOG(ERROR) << "Could not allocate texture.";
123  return nullptr;
124  }
125 
126  auto uploaded = texture->SetContents(decompressed_image.GetAllocation());
127  if (!uploaded) {
128  FML_LOG(ERROR) << "Could not upload texture to device memory.";
129  return nullptr;
130  }
131 
132  return texture;
133 }
134 
135 std::shared_ptr<Node> Node::MakeFromFlatbuffer(const fb::Scene& scene,
136  Allocator& allocator) {
137  // Unpack textures.
138  std::vector<std::shared_ptr<Texture>> textures;
139  if (scene.textures()) {
140  for (const auto iptexture : *scene.textures()) {
141  // The elements of the unpacked texture array must correspond exactly with
142  // the ipscene texture array. So if a texture is empty or invalid, a
143  // nullptr is inserted as a placeholder.
144  textures.push_back(UnpackTextureFromFlatbuffer(iptexture, allocator));
145  }
146  }
147 
148  auto result = std::make_shared<Node>();
149  result->SetLocalTransform(importer::ToMatrix(*scene.transform()));
150 
151  if (!scene.nodes() || !scene.children()) {
152  return result; // The scene is empty.
153  }
154 
155  // Initialize nodes for unpacking the entire scene.
156  std::vector<std::shared_ptr<Node>> scene_nodes;
157  scene_nodes.reserve(scene.nodes()->size());
158  for (size_t node_i = 0; node_i < scene.nodes()->size(); node_i++) {
159  scene_nodes.push_back(std::make_shared<Node>());
160  }
161 
162  // Connect children to the root node.
163  for (int child : *scene.children()) {
164  if (child < 0 || static_cast<size_t>(child) >= scene_nodes.size()) {
165  VALIDATION_LOG << "Scene child index out of range.";
166  continue;
167  }
168  result->AddChild(scene_nodes[child]);
169  }
170 
171  // Unpack each node.
172  for (size_t node_i = 0; node_i < scene.nodes()->size(); node_i++) {
173  scene_nodes[node_i]->UnpackFromFlatbuffer(*scene.nodes()->Get(node_i),
174  scene_nodes, textures, allocator);
175  }
176 
177  // Unpack animations.
178  if (scene.animations()) {
179  for (const auto animation : *scene.animations()) {
180  if (auto out_animation =
181  Animation::MakeFromFlatbuffer(*animation, scene_nodes)) {
182  result->animations_.push_back(out_animation);
183  }
184  }
185  }
186 
187  return result;
188 }
189 
190 void Node::UnpackFromFlatbuffer(
191  const fb::Node& source_node,
192  const std::vector<std::shared_ptr<Node>>& scene_nodes,
193  const std::vector<std::shared_ptr<Texture>>& textures,
194  Allocator& allocator) {
195  name_ = source_node.name()->str();
196  SetLocalTransform(importer::ToMatrix(*source_node.transform()));
197 
198  /// Meshes.
199 
200  if (source_node.mesh_primitives()) {
201  Mesh mesh;
202  for (const auto* primitives : *source_node.mesh_primitives()) {
203  auto geometry = Geometry::MakeFromFlatbuffer(*primitives, allocator);
204  auto material =
205  primitives->material()
206  ? Material::MakeFromFlatbuffer(*primitives->material(), textures)
207  : Material::MakeUnlit();
208  mesh.AddPrimitive({std::move(geometry), std::move(material)});
209  }
210  SetMesh(std::move(mesh));
211  }
212 
213  /// Child nodes.
214 
215  if (source_node.children()) {
216  // Wire up graph connections.
217  for (int child : *source_node.children()) {
218  if (child < 0 || static_cast<size_t>(child) >= scene_nodes.size()) {
219  VALIDATION_LOG << "Node child index out of range.";
220  continue;
221  }
222  AddChild(scene_nodes[child]);
223  }
224  }
225 
226  /// Skin.
227 
228  if (source_node.skin()) {
229  skin_ = Skin::MakeFromFlatbuffer(*source_node.skin(), scene_nodes);
230  }
231 }
232 
233 Node::Node() : name_(SPrintF("__node%" PRIu64, kNextNodeID++)){};
234 
235 Node::~Node() = default;
236 
237 Mesh::Mesh(Mesh&& mesh) = default;
238 
239 Mesh& Mesh::operator=(Mesh&& mesh) = default;
240 
241 const std::string& Node::GetName() const {
242  return name_;
243 }
244 
245 void Node::SetName(const std::string& new_name) {
246  name_ = new_name;
247 }
248 
250  return parent_;
251 }
252 
253 std::shared_ptr<Node> Node::FindChildByName(
254  const std::string& name,
255  bool exclude_animation_players) const {
256  for (auto& child : children_) {
257  if (exclude_animation_players && child->animation_player_.has_value()) {
258  continue;
259  }
260  if (child->GetName() == name) {
261  return child;
262  }
263  if (auto found = child->FindChildByName(name)) {
264  return found;
265  }
266  }
267  return nullptr;
268 }
269 
270 std::shared_ptr<Animation> Node::FindAnimationByName(
271  const std::string& name) const {
272  for (const auto& animation : animations_) {
273  if (animation->GetName() == name) {
274  return animation;
275  }
276  }
277  return nullptr;
278 }
279 
280 AnimationClip* Node::AddAnimation(const std::shared_ptr<Animation>& animation) {
281  if (!animation_player_.has_value()) {
282  animation_player_ = AnimationPlayer();
283  }
284  return animation_player_->AddAnimation(animation, this);
285 }
286 
288  local_transform_ = transform;
289 }
290 
292  return local_transform_;
293 }
294 
296  Matrix inverse_global_transform =
297  parent_ ? parent_->GetGlobalTransform().Invert() : Matrix();
298 
299  local_transform_ = inverse_global_transform * transform;
300 }
301 
303  if (parent_) {
304  return parent_->GetGlobalTransform() * local_transform_;
305  }
306  return local_transform_;
307 }
308 
309 bool Node::AddChild(std::shared_ptr<Node> node) {
310  if (!node) {
311  VALIDATION_LOG << "Cannot add null child to node.";
312  return false;
313  }
314 
315  // TODO(bdero): Figure out a better paradigm/rules for nodes with multiple
316  // parents. We should probably disallow this, make deep
317  // copying of nodes cheap and easy, add mesh instancing, etc.
318  // Today, the parent link is only used for skin posing, and so
319  // it's reasonable to not have a check and allow multi-parenting.
320  // Even still, there should still be some kind of cycle
321  // prevention/detection, ideally at the protocol level.
322  //
323  // if (node->parent_ != nullptr) {
324  // VALIDATION_LOG
325  // << "Cannot add a node as a child which already has a parent.";
326  // return false;
327  // }
328  node->parent_ = this;
329  children_.push_back(std::move(node));
330 
331  return true;
332 }
333 
334 std::vector<std::shared_ptr<Node>>& Node::GetChildren() {
335  return children_;
336 }
337 
338 void Node::SetMesh(Mesh mesh) {
339  mesh_ = std::move(mesh);
340 }
341 
343  return mesh_;
344 }
345 
346 void Node::SetIsJoint(bool is_joint) {
347  is_joint_ = is_joint;
348 }
349 
350 bool Node::IsJoint() const {
351  return is_joint_;
352 }
353 
355  Allocator& allocator,
356  const Matrix& parent_transform) {
357  std::optional<std::vector<MutationLog::Entry>> log = mutation_log_.Flush();
358  if (log.has_value()) {
359  for (const auto& entry : log.value()) {
360  if (auto e = std::get_if<MutationLog::SetTransformEntry>(&entry)) {
361  local_transform_ = e->transform;
362  } else if (auto e =
363  std::get_if<MutationLog::SetAnimationStateEntry>(&entry)) {
364  AnimationClip* clip =
365  animation_player_.has_value()
366  ? animation_player_->GetClip(e->animation_name)
367  : nullptr;
368  if (!clip) {
369  auto animation = FindAnimationByName(e->animation_name);
370  if (!animation) {
371  continue;
372  }
373  clip = AddAnimation(animation);
374  if (!clip) {
375  continue;
376  }
377  }
378 
379  clip->SetPlaying(e->playing);
380  clip->SetLoop(e->loop);
381  clip->SetWeight(e->weight);
382  clip->SetPlaybackTimeScale(e->time_scale);
383  } else if (auto e =
384  std::get_if<MutationLog::SeekAnimationEntry>(&entry)) {
385  AnimationClip* clip =
386  animation_player_.has_value()
387  ? animation_player_->GetClip(e->animation_name)
388  : nullptr;
389  if (!clip) {
390  auto animation = FindAnimationByName(e->animation_name);
391  if (!animation) {
392  continue;
393  }
394  clip = AddAnimation(animation);
395  if (!clip) {
396  continue;
397  }
398  }
399 
400  clip->Seek(SecondsF(e->time));
401  }
402  }
403  }
404 
405  if (animation_player_.has_value()) {
406  animation_player_->Update();
407  }
408 
409  Matrix transform = parent_transform * local_transform_;
410  mesh_.Render(encoder, transform,
411  skin_ ? skin_->GetJointsTexture(allocator) : nullptr);
412 
413  for (auto& child : children_) {
414  if (!child->Render(encoder, allocator, transform)) {
415  return false;
416  }
417  }
418  return true;
419 }
420 
422  mutation_log_.Append(entry);
423 }
424 
425 } // namespace scene
426 } // namespace impeller
impeller::DecompressedImage
Definition: decompressed_image.h:16
impeller::scene::Node::Node
Node()
Definition: node.cc:233
impeller::scene::Node::GetLocalTransform
Matrix GetLocalTransform() const
Definition: node.cc:291
impeller::scene::Node::GetParent
Node * GetParent() const
Definition: node.cc:249
impeller::DecompressedImage::Format::kRGBA
@ kRGBA
impeller::scene::Mesh
Definition: mesh.h:20
impeller::scene::Node::FindChildByName
std::shared_ptr< Node > FindChildByName(const std::string &name, bool exclude_animation_players=false) const
Definition: node.cc:253
impeller::scene::Node::~Node
~Node()
impeller::scene::AnimationClip::SetPlaybackTimeScale
void SetPlaybackTimeScale(Scalar playback_speed)
Sets the animation playback speed. Negative values make the clip play in reverse.
Definition: animation_clip.cc:61
impeller::scene::Mesh::Mesh
Mesh()
impeller::scene::Node::SetIsJoint
void SetIsJoint(bool is_joint)
Definition: node.cc:346
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@ kGrey
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Definition: thread.h:83
animation_player.h
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void SetLoop(bool looping)
Definition: animation_clip.cc:53
impeller::scene::Skin::MakeFromFlatbuffer
static std::unique_ptr< Skin > MakeFromFlatbuffer(const fb::Skin &skin, const std::vector< std::shared_ptr< Node >> &scene_nodes)
Definition: skin.cc:19
impeller::scene::Node::SetMesh
void SetMesh(Mesh mesh)
Definition: node.cc:338
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
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@ kHostVisible
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std::shared_ptr< Texture > CreateTexture(const TextureDescriptor &desc)
Definition: allocator.cc:49
validation.h
impeller::scene::AnimationClip
Definition: animation_clip.h:21
conversions.h
impeller::scene::Animation::MakeFromFlatbuffer
static std::shared_ptr< Animation > MakeFromFlatbuffer(const fb::Animation &animation, const std::vector< std::shared_ptr< Node >> &scene_nodes)
Definition: animation.cc:19
impeller::scene::Node::GetName
const std::string & GetName() const
Definition: node.cc:241
scene_encoder.h
impeller::scene::Node::GetChildren
std::vector< std::shared_ptr< Node > > & GetChildren()
Definition: node.cc:334
impeller::scene::Node::SetName
void SetName(const std::string &new_name)
Definition: node.cc:245
impeller::scene::Mesh::Render
bool Render(SceneEncoder &encoder, const Matrix &transform, const std::shared_ptr< Texture > &joints) const
Definition: mesh.cc:36
matrix.h
impeller::DecompressedImage::ConvertToRGBA
DecompressedImage ConvertToRGBA() const
Definition: decompressed_image.cc:62
impeller::SecondsF
std::chrono::duration< float > SecondsF
Definition: timing.h:12
impeller::scene::Node::FindAnimationByName
std::shared_ptr< Animation > FindAnimationByName(const std::string &name) const
Definition: node.cc:270
node.h
impeller::SPrintF
std::string SPrintF(const char *format,...)
Definition: strings.cc:12
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static std::shared_ptr< Texture > UnpackTextureFromFlatbuffer(const fb::Texture *iptexture, Allocator &allocator)
Definition: node.cc:61
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void AddPrimitive(Primitive mesh_)
Definition: mesh.cc:21
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static std::atomic_uint64_t kNextNodeID
Definition: node.cc:27
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Definition: allocator.h:25
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Definition: node.cc:342
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Definition: animation_clip.cc:69
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Definition: geometry.cc:51
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Definition: animation_player.h:25
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static std::unique_ptr< Material > MakeFromFlatbuffer(const fb::Material &material, const std::vector< std::shared_ptr< Texture >> &textures)
Definition: material.cc:27
impeller::Matrix::Invert
Matrix Invert() const
Definition: matrix.cc:97
impeller::scene::Node::SetGlobalTransform
void SetGlobalTransform(Matrix transform)
Definition: node.cc:295
impeller::scene::Node::AddChild
bool AddChild(std::shared_ptr< Node > child)
Definition: node.cc:309
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Definition: size.h:136
impeller::scene::Node::Render
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Definition: node.cc:354
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Definition: validation.h:60
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Definition: node.h:51
impeller::scene::Node::IsJoint
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Definition: node.cc:350
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Definition: node.cc:280
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Definition: node.h:29
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Definition: texture_descriptor.h:40
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Definition: node.cc:421
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Definition: decompressed_image.h:18
impeller::TextureDescriptor
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Definition: texture_descriptor.h:39
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Definition: scene_encoder.h:29
impeller::scene::Node::SetLocalTransform
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Definition: node.cc:287
impeller::scene::AnimationClip::Seek
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Move the animation to the specified time. The given time is clamped to the animation's playback range...
Definition: animation_clip.cc:77
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static std::shared_ptr< Node > MakeFromFlatbuffer(const fml::Mapping &ipscene_mapping, Allocator &allocator)
Definition: node.cc:47
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Definition: animation_clip.cc:32
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impeller
Definition: aiks_context.cc:10
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Definition: node.cc:29
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Definition: node.cc:302
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