Flutter Impeller
mesh.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#pragma once
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#include <memory>
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#include <type_traits>
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#include "flutter/fml/macros.h"
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#include "
impeller/scene/geometry.h
"
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#include "
impeller/scene/material.h
"
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#include "
impeller/scene/scene_encoder.h
"
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namespace
impeller
{
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namespace
scene {
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class
Skin;
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class
Mesh
final {
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public
:
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struct
Primitive
{
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std::shared_ptr<Geometry>
geometry
;
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std::shared_ptr<Material>
material
;
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};
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Mesh
();
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~Mesh
();
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Mesh
(
Mesh
&& mesh);
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Mesh
&
operator=
(
Mesh
&& mesh);
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void
AddPrimitive
(
Primitive
mesh_);
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std::vector<Primitive>&
GetPrimitives
();
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bool
Render
(
SceneEncoder
& encoder,
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const
Matrix
& transform,
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const
std::shared_ptr<Texture>& joints)
const
;
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private
:
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std::vector<Primitive> primitives_;
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FML_DISALLOW_COPY_AND_ASSIGN(
Mesh
);
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};
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}
// namespace scene
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}
// namespace impeller
impeller::scene::Mesh::GetPrimitives
std::vector< Primitive > & GetPrimitives()
Definition:
mesh.cc:32
impeller::scene::Mesh
Definition:
mesh.h:20
impeller::scene::Mesh::Mesh
Mesh()
impeller::scene::Mesh::Primitive
Definition:
mesh.h:22
scene_encoder.h
impeller::scene::Mesh::Render
bool Render(SceneEncoder &encoder, const Matrix &transform, const std::shared_ptr< Texture > &joints) const
Definition:
mesh.cc:36
material.h
impeller::scene::Mesh::AddPrimitive
void AddPrimitive(Primitive mesh_)
Definition:
mesh.cc:21
impeller::scene::Mesh::~Mesh
~Mesh()
impeller::scene::Mesh::Primitive::material
std::shared_ptr< Material > material
Definition:
mesh.h:24
geometry.h
impeller::scene::SceneEncoder
Definition:
scene_encoder.h:29
impeller
Definition:
aiks_context.cc:10
impeller::scene::Mesh::Primitive::geometry
std::shared_ptr< Geometry > geometry
Definition:
mesh.h:23
impeller::scene::Mesh::operator=
Mesh & operator=(Mesh &&mesh)
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition:
matrix.h:36
impeller
scene
mesh.h
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