Flutter Impeller
impeller::CommandBuffer Class Referenceabstract

A collection of encoded commands to be submitted to the GPU for execution. A command buffer is obtained from a graphics Context. More...

#include <command_buffer.h>

Inheritance diagram for impeller::CommandBuffer:
impeller::CommandBufferGLES impeller::CommandBufferMTL impeller::CommandBufferVK

Public Types

enum  Status {
  Status::kPending,
  Status::kError,
  Status::kCompleted
}
 
using CompletionCallback = std::function< void(Status)>
 

Public Member Functions

virtual ~CommandBuffer ()
 
virtual bool IsValid () const =0
 
virtual void SetLabel (const std::string &label) const =0
 
bool SubmitCommands (const CompletionCallback &callback)
 Schedule the command encoded by render passes within this command buffer on the GPU. The encoding of these commnands is performed immediately on the calling thread. More...
 
bool SubmitCommands ()
 
virtual bool SubmitCommandsAsync (std::shared_ptr< RenderPass > render_pass)
 Schedule the command encoded by render passes within this command buffer on the GPU. The enqueing of this buffer is performed immediately but encoding is pushed to a worker thread if possible. More...
 
void WaitUntilScheduled ()
 Force execution of pending GPU commands. More...
 
std::shared_ptr< RenderPassCreateRenderPass (const RenderTarget &render_target)
 Create a render pass to record render commands into. More...
 
std::shared_ptr< BlitPassCreateBlitPass ()
 Create a blit pass to record blit commands into. More...
 
std::shared_ptr< ComputePassCreateComputePass ()
 Create a compute pass to record compute commands into. More...
 

Protected Member Functions

 CommandBuffer (std::weak_ptr< const Context > context)
 
virtual std::shared_ptr< RenderPassOnCreateRenderPass (RenderTarget render_target)=0
 
virtual std::shared_ptr< BlitPassOnCreateBlitPass ()=0
 
virtual bool OnSubmitCommands (CompletionCallback callback)=0
 
virtual void OnWaitUntilScheduled ()=0
 
virtual std::shared_ptr< ComputePassOnCreateComputePass ()=0
 

Protected Attributes

std::weak_ptr< const Contextcontext_
 

Friends

class testing::CommandBufferMock
 

Detailed Description

A collection of encoded commands to be submitted to the GPU for execution. A command buffer is obtained from a graphics Context.

To submit commands to the GPU, acquire a RenderPass from the command buffer and record Commands into that pass. A RenderPass describes the configuration of the various attachments when the command is submitted.

A command buffer is only meant to be used on a single thread. If a frame workload needs to be encoded from multiple threads, set up and record into multiple command buffers. The order of submission of commands encoded in multiple command buffers can be controlled via either the order in which the command buffers were created, or, using the ReserveSpotInQueue command which allows for encoding commands for submission in an order that is different from the encoding order.

Definition at line 44 of file command_buffer.h.

Member Typedef Documentation

◆ CompletionCallback

Definition at line 54 of file command_buffer.h.

Member Enumeration Documentation

◆ Status

Enumerator
kPending 
kError 
kCompleted 

Definition at line 48 of file command_buffer.h.

48  {
49  kPending,
50  kError,
51  kCompleted,
52  };

Constructor & Destructor Documentation

◆ ~CommandBuffer()

impeller::CommandBuffer::~CommandBuffer ( )
virtualdefault

◆ CommandBuffer()

impeller::CommandBuffer::CommandBuffer ( std::weak_ptr< const Context context)
explicitprotected

Definition at line 14 of file command_buffer.cc.

15  : context_(std::move(context)) {}

Member Function Documentation

◆ CreateBlitPass()

std::shared_ptr< BlitPass > impeller::CommandBuffer::CreateBlitPass ( )

Create a blit pass to record blit commands into.

Returns
A valid blit pass or null.

Definition at line 64 of file command_buffer.cc.

64  {
65  auto pass = OnCreateBlitPass();
66  if (pass && pass->IsValid()) {
67  pass->SetLabel("BlitPass");
68  return pass;
69  }
70  return nullptr;
71 }

References OnCreateBlitPass().

◆ CreateComputePass()

std::shared_ptr< ComputePass > impeller::CommandBuffer::CreateComputePass ( )

Create a compute pass to record compute commands into.

Returns
A valid compute pass or null.

Definition at line 73 of file command_buffer.cc.

73  {
74  if (!IsValid()) {
75  return nullptr;
76  }
77  auto pass = OnCreateComputePass();
78  if (pass && pass->IsValid()) {
79  pass->SetLabel("ComputePass");
80  return pass;
81  }
82  return nullptr;
83 }

References IsValid(), and OnCreateComputePass().

◆ CreateRenderPass()

std::shared_ptr< RenderPass > impeller::CommandBuffer::CreateRenderPass ( const RenderTarget render_target)

Create a render pass to record render commands into.

Parameters
[in]render_targetThe description of the render target this pass will target.
Returns
A valid render pass or null.

Definition at line 54 of file command_buffer.cc.

55  {
56  auto pass = OnCreateRenderPass(render_target);
57  if (pass && pass->IsValid()) {
58  pass->SetLabel("RenderPass");
59  return pass;
60  }
61  return nullptr;
62 }

References OnCreateRenderPass().

◆ IsValid()

virtual bool impeller::CommandBuffer::IsValid ( ) const
pure virtual

◆ OnCreateBlitPass()

virtual std::shared_ptr<BlitPass> impeller::CommandBuffer::OnCreateBlitPass ( )
protectedpure virtual

Referenced by CreateBlitPass().

◆ OnCreateComputePass()

virtual std::shared_ptr<ComputePass> impeller::CommandBuffer::OnCreateComputePass ( )
protectedpure virtual

Referenced by CreateComputePass().

◆ OnCreateRenderPass()

virtual std::shared_ptr<RenderPass> impeller::CommandBuffer::OnCreateRenderPass ( RenderTarget  render_target)
protectedpure virtual

Referenced by CreateRenderPass().

◆ OnSubmitCommands()

virtual bool impeller::CommandBuffer::OnSubmitCommands ( CompletionCallback  callback)
protectedpure virtual

Referenced by SubmitCommands().

◆ OnWaitUntilScheduled()

virtual void impeller::CommandBuffer::OnWaitUntilScheduled ( )
protectedpure virtual

Referenced by WaitUntilScheduled().

◆ SetLabel()

virtual void impeller::CommandBuffer::SetLabel ( const std::string &  label) const
pure virtual

◆ SubmitCommands() [1/2]

bool impeller::CommandBuffer::SubmitCommands ( )

Definition at line 31 of file command_buffer.cc.

31  {
32  return SubmitCommands(nullptr);
33 }

Referenced by SubmitCommandsAsync().

◆ SubmitCommands() [2/2]

bool impeller::CommandBuffer::SubmitCommands ( const CompletionCallback callback)

Schedule the command encoded by render passes within this command buffer on the GPU. The encoding of these commnands is performed immediately on the calling thread.

A command buffer may only be committed once.

Parameters
[in]callbackThe completion callback.

Definition at line 19 of file command_buffer.cc.

19  {
20  TRACE_EVENT0("impeller", "CommandBuffer::SubmitCommands");
21  if (!IsValid()) {
22  // Already committed or was never valid. Either way, this is caller error.
23  if (callback) {
24  callback(Status::kError);
25  }
26  return false;
27  }
28  return OnSubmitCommands(callback);
29 }

References IsValid(), kError, and OnSubmitCommands().

◆ SubmitCommandsAsync()

bool impeller::CommandBuffer::SubmitCommandsAsync ( std::shared_ptr< RenderPass render_pass)
virtual

Schedule the command encoded by render passes within this command buffer on the GPU. The enqueing of this buffer is performed immediately but encoding is pushed to a worker thread if possible.

A command buffer may only be committed once.

Definition at line 39 of file command_buffer.cc.

42  {
43  TRACE_EVENT0("impeller", "CommandBuffer::SubmitCommandsAsync");
44  if (!render_pass->IsValid() || !IsValid()) {
45  return false;
46  }
47  if (!render_pass->EncodeCommands()) {
48  return false;
49  }
50 
51  return SubmitCommands(nullptr);
52 }

References IsValid(), and SubmitCommands().

◆ WaitUntilScheduled()

void impeller::CommandBuffer::WaitUntilScheduled ( )

Force execution of pending GPU commands.

Definition at line 35 of file command_buffer.cc.

35  {
36  return OnWaitUntilScheduled();
37 }

References OnWaitUntilScheduled().

Friends And Related Function Documentation

◆ testing::CommandBufferMock

friend class testing::CommandBufferMock
friend

Definition at line 45 of file command_buffer.h.

Member Data Documentation

◆ context_

std::weak_ptr<const Context> impeller::CommandBuffer::context_
protected

Definition at line 117 of file command_buffer.h.


The documentation for this class was generated from the following files:
impeller::CommandBuffer::Status::kError
@ kError
impeller::CommandBuffer::SubmitCommands
bool SubmitCommands()
Definition: command_buffer.cc:31
impeller::CommandBuffer::OnSubmitCommands
virtual bool OnSubmitCommands(CompletionCallback callback)=0
impeller::CommandBuffer::OnCreateRenderPass
virtual std::shared_ptr< RenderPass > OnCreateRenderPass(RenderTarget render_target)=0
impeller::CommandBuffer::OnCreateComputePass
virtual std::shared_ptr< ComputePass > OnCreateComputePass()=0
impeller::CommandBuffer::context_
std::weak_ptr< const Context > context_
Definition: command_buffer.h:117
impeller::CommandBuffer::IsValid
virtual bool IsValid() const =0
impeller::CommandBuffer::OnCreateBlitPass
virtual std::shared_ptr< BlitPass > OnCreateBlitPass()=0
impeller::CommandBuffer::OnWaitUntilScheduled
virtual void OnWaitUntilScheduled()=0