| Flutter Impeller |

Public Member Functions | List of all members
impeller::ColorSourceContents Class Reference

`#include <color_source_contents.h>`

Inheritance diagram for impeller::ColorSourceContents:

## Public Member Functions
| ColorSourceContents ()
| ~ColorSourceContents () override
void | SetGeometry (std::shared_ptr< Geometry > geometry)
| Set the geometry that this contents will use to render. More...
const std::shared_ptr< Geometry > & | GetGeometry () const
| Get the geometry that this contents will use to render. More...
void | SetEffectTransform (Matrix matrix)
| Set the effect transform for this color source. More...
const Matrix & | GetInverseEffectTransform () const
| Set the inverted effect transform for this color source. More...
void | SetOpacityFactor (Scalar opacity)
| Set the opacity factor for this color source. More...
Scalar | GetOpacityFactor () const
| Get the opacity factor for this color source. More...
virtual bool | IsSolidColor () const
std::optional< Rect > | GetCoverage (const Entity &entity) const override
| Get the screen space bounding rectangle that this contents affects. More...
bool | CanInheritOpacity (const Entity &entity) const override
| Whether or not this contents can accept the opacity peephole optimization. More...
void | SetInheritedOpacity (Scalar opacity) override
| Inherit the provided opacity. More...
Public Member Functions inherited from impeller::Contents
| Contents ()
virtual | ~Contents ()
virtual void | PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale)
| Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More...
virtual bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
void | SetCoverageHint (std::optional< Rect > coverage_hint)
| Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of `GetCoverage()`. More...
const std::optional< Rect > & | GetCoverageHint () const
virtual bool | IsOpaque () const
| Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
virtual StencilCoverage | GetStencilCoverage (const Entity &entity, const std::optional< Rect > &current_stencil_coverage) const
| Given the current screen space bounding rectangle of the stencil, return the expected stencil coverage after this draw call. This should only be implemented for contents that may write to the stencil buffer. More...
virtual std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, const std::string &label="Snapshot") const
| Render this contents to a snapshot, respecting the entity's transform, path, stencil depth, and blend mode. The result texture size is always the size of `GetCoverage(entity)`. More...
virtual bool | ShouldRender (const Entity &entity, const std::optional< Rect > &stencil_coverage) const
std::optional< Size > | GetColorSourceSize () const
| Return the color source's intrinsic size, if available. More...
void | SetColorSourceSize (Size size)
virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const
| Returns a color if this Contents will flood the given `target_size` with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
virtual const FilterContents * | AsFilter () const
| Cast to a filter. Returns `nullptr` if this Contents is not a filter. More...
virtual bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc)
| If possible, applies a color filter to this contents inputs on the CPU. More...

## Additional Inherited Members
Public Types inherited from impeller::Contents
using | ColorFilterProc = std::function< Color(Color)>
using | RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
using | CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< Contents > | MakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)

## Detailed Description

Color sources are geometry-ignostic `Contents` capable of shading any area defined by an `impeller::Geometry`. Conceptually, `impeller::ColorSourceContents` implement a particular color shading behavior.

This separation of concerns between geometry and color source output allows Impeller to handle most possible draw combinations in a consistent way. For example: There are color sources for handling solid colors, gradients, textures, custom runtime effects, and even 3D scenes.

There are some special rendering exceptions that deviate from this pattern and cross geometry and color source concerns, such as text atlas and image atlas rendering. Special `Contents` exist for rendering these behaviors which don't implement `ColorSourceContents`.

See also
  `impeller::Geometry`

Definition at line 33 of file color_source_contents.h.

## Constructor & Destructor Documentation

## ◆ ColorSourceContents()

impeller::ColorSourceContents::ColorSourceContents | ( |  | ) |
| default

## ◆ ~ColorSourceContents()

impeller::ColorSourceContents::~ColorSourceContents | ( |  | ) |
| override default

## Member Function Documentation

## ◆ CanInheritOpacity()

bool impeller::ColorSourceContents::CanInheritOpacity | ( | const Entity & | entity | ) | const
| override virtual

Whether or not this contents can accept the opacity peephole optimization.

By default all contents return false. Contents are responsible for determining whether or not their own geometries intersect in a way that makes accepting opacity impossible. It is always safe to return false, especially if computing overlap would be computationally expensive.

Reimplemented from impeller::Contents.

Reimplemented in impeller::RuntimeEffectContents.

Definition at line 50 of file color_source_contents.cc.

50 {
51 return true;
52 }

## ◆ GetCoverage()

std::optional< Rect > impeller::ColorSourceContents::GetCoverage | ( | const Entity & | entity | ) | const
| override virtual

Get the screen space bounding rectangle that this contents affects.

Implements impeller::Contents.

Reimplemented in impeller::SolidColorContents.

Definition at line 45 of file color_source_contents.cc.

46 {
47 return geometry_->GetCoverage(entity.GetTransformation());
48 };

References impeller::Entity::GetTransformation().

Referenced by impeller::SceneContents::Render(), impeller::TiledTextureContents::Render(), and impeller::RuntimeEffectContents::Render().

## ◆ GetGeometry()

const std::shared_ptr< Geometry > & impeller::ColorSourceContents::GetGeometry | ( |  | ) | const

Get the geometry that this contents will use to render.

Definition at line 21 of file color_source_contents.cc.

21 {
22 return geometry_;
23 }

Referenced by impeller::SolidColorContents::AsBackgroundColor(), impeller::SolidColorContents::GetCoverage(), impeller::SceneContents::Render(), impeller::TiledTextureContents::Render(), impeller::RuntimeEffectContents::Render(), and impeller::SolidColorContents::Render().

## ◆ GetInverseEffectTransform()

const Matrix & impeller::ColorSourceContents::GetInverseEffectTransform | ( |  | ) | const

Set the inverted effect transform for this color source.

         When the effect transform is set via `SetEffectTransform`, the
         value is inverted upon storage. The reason for this is that most
         color sources internally use the inverted transform.

Returns
  The inverse of the transform set by `SetEffectTransform`.

See also
  `SetEffectTransform`

Definition at line 37 of file color_source_contents.cc.

37 {
38 return inverse_matrix_;
39 }

Referenced by impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

## ◆ GetOpacityFactor()

Scalar impeller::ColorSourceContents::GetOpacityFactor | ( |  | ) | const

Get the opacity factor for this color source.

        This value is is factored into the output of the color source in
        addition to opacity information that may be supplied any other
        inputs.

Note
  If set, the output of this method factors factors in the inherited opacity of this `Contents`.

See also
  `Contents::CanInheritOpacity`

Definition at line 29 of file color_source_contents.cc.

29 {
30 return opacity_ * inherited_opacity_;
31 }

Referenced by impeller::SolidColorContents::GetColor(), impeller::RadialGradientContents::IsOpaque(), impeller::LinearGradientContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), impeller::TiledTextureContents::IsOpaque(), impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

## ◆ IsSolidColor()

bool impeller::ColorSourceContents::IsSolidColor | ( |  | ) | const
| virtual

Reimplemented in impeller::SolidColorContents.

Definition at line 41 of file color_source_contents.cc.

41 {
42 return false;
43 }

## ◆ SetEffectTransform()

void impeller::ColorSourceContents::SetEffectTransform | ( | Matrix | matrix | ) |

Set the effect transform for this color source.

        The effect transform is a transformation matrix that is applied to
        the shaded color output and does not impact geometry in any way.

        For example: With repeat tiling, any gradient or
        `TiledTextureContents` could be used with an effect transform to
        inexpensively draw an infinite scrolling background pattern.

Definition at line 33 of file color_source_contents.cc.

33 {
34 inverse_matrix_ = matrix.Invert();
35 }

References impeller::Matrix::Invert().

Referenced by impeller::SceneContents::Render().

## ◆ SetGeometry()

void impeller::ColorSourceContents::SetGeometry | ( | std::shared_ptr< Geometry > | geometry | ) |

Set the geometry that this contents will use to render.

Definition at line 17 of file color_source_contents.cc.

17 {
18 geometry_ = std::move(geometry);
19 }

Referenced by impeller::SceneContents::Render().

## ◆ SetInheritedOpacity()

void impeller::ColorSourceContents::SetInheritedOpacity | ( | Scalar | opacity | ) |
| override virtual

Inherit the provided opacity.

       Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 54 of file color_source_contents.cc.

54 {
55 inherited_opacity_ = opacity;
56 }

## ◆ SetOpacityFactor()

void impeller::ColorSourceContents::SetOpacityFactor | ( | Scalar | opacity | ) |

Set the opacity factor for this color source.

Definition at line 25 of file color_source_contents.cc.

25 {
26 opacity_ = alpha;
27 }

The documentation for this class was generated from the following files:

- impeller/entity/contents/color_source_contents.h
- impeller/entity/contents/color_source_contents.cc

impeller::Matrix::Invert
Matrix Invert() const
Definition: matrix.cc:97