| Flutter Impeller |

compute_pass_vk.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/renderer/backend/vulkan/compute_pass_vk.h"
6
7 #include "impeller/renderer/backend/vulkan/command_buffer_vk.h"
8 #include "impeller/renderer/backend/vulkan/compute_pipeline_vk.h"
9 #include "impeller/renderer/backend/vulkan/formats_vk.h"
10 #include "impeller/renderer/backend/vulkan/sampler_vk.h"
11 #include "impeller/renderer/backend/vulkan/texture_vk.h"
12 #include "vulkan/vulkan_structs.hpp"
13
14 namespace impeller {
15
16 ComputePassVK::ComputePassVK(std::shared_ptr<const Context> context,
17 std::shared_ptr<CommandBufferVK> command_buffer)
18 : ComputePass(std::move(context)),
19 command_buffer_(std::move(command_buffer)) {
20 // TOOD(dnfield): This should be moved to caps. But for now keeping this
21 // in parallel with Metal.
22 max_wg_size_ = ContextVK::Cast(*context_)
23 .GetPhysicalDevice()
24 .getProperties()
25 .limits.maxComputeWorkGroupSize;
26 is_valid_ = true;
27 }
28
29 ComputePassVK::~ComputePassVK() = default;
30
31 bool ComputePassVK::IsValid() const {
32 return is_valid_;
33 }
34
35 void ComputePassVK::OnSetLabel(const std::string& label) {
36 if (label.empty()) {
37 return;
38 }
39 label_ = label;
40 }
41
42 // |RenderPass|
43 void ComputePassVK::SetCommandLabel(std::string_view label) {
44 #ifdef IMPELLER_DEBUG
45 command_buffer_->PushDebugGroup(label);
46 has_label_ = true;
47 #endif // IMPELLER_DEBUG
48 }
49
50 // |ComputePass|
51 void ComputePassVK::SetPipeline(
52 const std::shared_ptr<Pipeline<ComputePipelineDescriptor>>& pipeline) {
53 const auto& pipeline_vk = ComputePipelineVK::Cast(*pipeline);
54 const vk::CommandBuffer& command_buffer_vk =
55 command_buffer_->GetCommandBuffer();
56 command_buffer_vk.bindPipeline(vk::PipelineBindPoint::eCompute,
57 pipeline_vk.GetPipeline());
58 pipeline_layout_ = pipeline_vk.GetPipelineLayout();
59
60 auto descriptor_result = command_buffer_->AllocateDescriptorSets(
61 pipeline_vk.GetDescriptorSetLayout(), pipeline_vk.GetPipelineKey(),
62 ContextVK::Cast(*context_));
63 if (!descriptor_result.ok()) {
64 return;
65 }
66 descriptor_set_ = descriptor_result.value();
67 pipeline_valid_ = true;
68 }
69
70 // |ComputePass|
71 fml::Status ComputePassVK::Compute(const ISize& grid_size) {
72 if (grid_size.IsEmpty() || !pipeline_valid_) {
73 bound_image_offset_ = 0u;
74 bound_buffer_offset_ = 0u;
75 descriptor_write_offset_ = 0u;
76 has_label_ = false;
77 pipeline_valid_ = false;
78 return fml::Status(fml::StatusCode::kCancelled,
79 "Invalid pipeline or empty grid.");
80 }
81
82 const ContextVK& context_vk = ContextVK::Cast(*context_);
83 for (auto i = 0u; i < descriptor_write_offset_; i++) {
84 write_workspace_[i].dstSet = descriptor_set_;
85 }
86
87 context_vk.GetDevice().updateDescriptorSets(descriptor_write_offset_,
88 write_workspace_.data(), 0u, {});
89 const vk::CommandBuffer& command_buffer_vk =
90 command_buffer_->GetCommandBuffer();
91
92 command_buffer_vk.bindDescriptorSets(
93 vk::PipelineBindPoint::eCompute, // bind point
94 pipeline_layout_, // layout
95 0, // first set
96 1, // set count
97 &descriptor_set_, // sets
98 0, // offset count
99 nullptr // offsets
100 );
101
102 int64_t width = grid_size.width;
103 int64_t height = grid_size.height;
104
105 // Special case for linear processing.
106 if (height == 1) {
107 command_buffer_vk.dispatch(width, 1, 1);
108 } else {
109 while (width > max_wg_size_[0]) {
110 width = std::max(static_cast<int64_t>(1), width / 2);
111 }
112 while (height > max_wg_size_[1]) {
113 height = std::max(static_cast<int64_t>(1), height / 2);
114 }
115 command_buffer_vk.dispatch(width, height, 1);
116 }
117
118 #ifdef IMPELLER_DEBUG
119 if (has_label_) {
120 command_buffer_->PopDebugGroup();
121 }
122 has_label_ = false;
123 #endif // IMPELLER_DEBUG
124
125 bound_image_offset_ = 0u;
126 bound_buffer_offset_ = 0u;
127 descriptor_write_offset_ = 0u;
128 has_label_ = false;
129 pipeline_valid_ = false;
130
131 return fml::Status();
132 }
133
134 // |ResourceBinder|
135 bool ComputePassVK::BindResource(ShaderStage stage,
136 DescriptorType type,
137 const ShaderUniformSlot& slot,
138 const ShaderMetadata* metadata,
139 BufferView view) {
140 return BindResource(slot.binding, type, view);
141 }
142
143 // |ResourceBinder|
144 bool ComputePassVK::BindResource(ShaderStage stage,
145 DescriptorType type,
146 const SampledImageSlot& slot,
147 const ShaderMetadata* metadata,
148 std::shared_ptr<const Texture> texture,
149 raw_ptr<const Sampler> sampler) {
150 if (bound_image_offset_ >= kMaxBindings) {
151 return false;
152 }
153 if (!texture->IsValid() || !sampler) {
154 return false;
155 }
156 const TextureVK& texture_vk = TextureVK::Cast(*texture);
157 const SamplerVK& sampler_vk = SamplerVK::Cast(*sampler);
158
159 if (!command_buffer_->Track(texture)) {
160 return false;
161 }
162
163 vk::DescriptorImageInfo image_info;
164 image_info.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
165 image_info.sampler = sampler_vk.GetSampler();
166 image_info.imageView = texture_vk.GetImageView();
167 image_workspace_[bound_image_offset_++] = image_info;
168
169 vk::WriteDescriptorSet write_set;
170 write_set.dstBinding = slot.binding;
171 write_set.descriptorCount = 1u;
172 write_set.descriptorType = ToVKDescriptorType(type);
173 write_set.pImageInfo = &image_workspace_[bound_image_offset_ - 1];
174
175 write_workspace_[descriptor_write_offset_++] = write_set;
176 return true;
177 }
178
179 bool ComputePassVK::BindResource(size_t binding,
180 DescriptorType type,
181 BufferView view) {
182 if (bound_buffer_offset_ >= kMaxBindings) {
183 return false;
184 }
185
186 auto buffer = DeviceBufferVK::Cast(*view.GetBuffer()).GetBuffer();
187 if (!buffer) {
188 return false;
189 }
190
191 std::shared_ptr<const DeviceBuffer> device_buffer = view.TakeBuffer();
192 if (device_buffer && !command_buffer_->Track(device_buffer)) {
193 return false;
194 }
195
196 uint32_t offset = view.GetRange().offset;
197
198 vk::DescriptorBufferInfo buffer_info;
199 buffer_info.buffer = buffer;
200 buffer_info.offset = offset;
201 buffer_info.range = view.GetRange().length;
202 buffer_workspace_[bound_buffer_offset_++] = buffer_info;
203
204 vk::WriteDescriptorSet write_set;
205 write_set.dstBinding = binding;
206 write_set.descriptorCount = 1u;
207 write_set.descriptorType = ToVKDescriptorType(type);
208 write_set.pBufferInfo = &buffer_workspace_[bound_buffer_offset_ - 1];
209
210 write_workspace_[descriptor_write_offset_++] = write_set;
211 return true;
212 }
213
214 // Note:
215 // https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples
216 // Seems to suggest that anything more finely grained than a global memory
217 // barrier is likely to be weakened into a global barrier. Confirming this on
218 // mobile devices will require some experimentation.
219
220 // |ComputePass|
221 void ComputePassVK::AddBufferMemoryBarrier() {
222 vk::MemoryBarrier barrier;
223 barrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite;
224 barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
225
226 command_buffer_->GetCommandBuffer().pipelineBarrier(
227 vk::PipelineStageFlagBits::eComputeShader,
228 vk::PipelineStageFlagBits::eComputeShader, {}, 1, &barrier, 0, {}, 0, {});
229 }
230
231 // |ComputePass|
232 void ComputePassVK::AddTextureMemoryBarrier() {
233 vk::MemoryBarrier barrier;
234 barrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite;
235 barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
236
237 command_buffer_->GetCommandBuffer().pipelineBarrier(
238 vk::PipelineStageFlagBits::eComputeShader,
239 vk::PipelineStageFlagBits::eComputeShader, {}, 1, &barrier, 0, {}, 0, {});
240 }
241
242 // |ComputePass|
243 bool ComputePassVK::EncodeCommands() const {
244 // Since we only use global memory barrier, we don't have to worry about
245 // compute to compute dependencies across cmd buffers. Instead, we pessimize
246 // here and assume that we wrote to a storage image or buffer and that a
247 // render pass will read from it. if there are ever scenarios where we end up
248 // with compute to compute dependencies this should be revisited.
249
250 // This does not currently handle image barriers as we do not use them
251 // for anything.
252 vk::MemoryBarrier barrier;
253 barrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite;
254 barrier.dstAccessMask =
255 vk::AccessFlagBits::eIndexRead | vk::AccessFlagBits::eVertexAttributeRead;
256
257 command_buffer_->GetCommandBuffer().pipelineBarrier(
258 vk::PipelineStageFlagBits::eComputeShader,
259 vk::PipelineStageFlagBits::eVertexInput, {}, 1, &barrier, 0, {}, 0, {});
260
261 return true;
262 }
263
264 } // namespace impeller
type
GLenum type
Definition: blit_command_gles.cc:151
command_buffer_vk.h
compute_pass_vk.h
compute_pipeline_vk.h
formats_vk.h
impeller
Definition: allocation.cc:12
impeller::ToVKDescriptorType
constexpr vk::DescriptorType ToVKDescriptorType(DescriptorType type)
Definition: formats_vk.h:292
impeller::kMaxBindings
static constexpr size_t kMaxBindings
Definition: pipeline_vk.h:23
impeller::ShaderStage
ShaderStage
Definition: shader_types.h:22
impeller::DescriptorType
DescriptorType
Definition: shader_types.h:158
impeller::ISize
ISize64 ISize
Definition: size.h:162
std
Definition: comparable.h:95
sampler_vk.h
offset
SeparatedVector2 offset
Definition: stroke_path_geometry.cc:322
texture_vk.h