| Flutter Impeller |

Public Member Functions | List of all members
impeller::SolidRRectBlurContents Class Referencefinal

Draws a fast solid color blur of an rounded rectangle. Only supports RRects with fully symmetrical radii. Also produces correct results for rectangles (corner_radius=0) and circles (corner_radius=width/2=height/2). More...

`#include <solid_rrect_blur_contents.h>`

Inheritance diagram for impeller::SolidRRectBlurContents:

## Public Member Functions
| SolidRRectBlurContents ()
| ~SolidRRectBlurContents () override
void | SetRRect (std::optional< Rect > rect, Scalar corner_radius=0)
void | SetSigma (Sigma sigma)
void | SetColor (Color color)
Color | GetColor () const
std::optional< Rect > | GetCoverage (const Entity &entity) const override
| Get the screen space bounding rectangle that this contents affects. More...
bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) override
| If possible, applies a color filter to this contents inputs on the CPU. More...
Public Member Functions inherited from impeller::Contents
| Contents ()
virtual | ~Contents ()
virtual void | PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale)
| Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text. More...
void | SetCoverageHint (std::optional< Rect > coverage_hint)
| Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of `GetCoverage()`. More...
const std::optional< Rect > & | GetCoverageHint () const
virtual bool | IsOpaque () const
| Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
virtual StencilCoverage | GetStencilCoverage (const Entity &entity, const std::optional< Rect > &current_stencil_coverage) const
| Given the current screen space bounding rectangle of the stencil, return the expected stencil coverage after this draw call. This should only be implemented for contents that may write to the stencil buffer. More...
virtual std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, const std::string &label="Snapshot") const
| Render this contents to a snapshot, respecting the entity's transform, path, stencil depth, and blend mode. The result texture size is always the size of `GetCoverage(entity)`. More...
virtual bool | ShouldRender (const Entity &entity, const std::optional< Rect > stencil_coverage) const
std::optional< Size > | GetColorSourceSize () const
| Return the color source's intrinsic size, if available. More...
void | SetColorSourceSize (Size size)
virtual bool | CanInheritOpacity (const Entity &entity) const
| Whether or not this contents can accept the opacity peephole optimization. More...
virtual void | SetInheritedOpacity (Scalar opacity)
| Inherit the provided opacity. More...
virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const
| Returns a color if this Contents will flood the given `target_size` with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
virtual const FilterContents * | AsFilter () const
| Cast to a filter. Returns `nullptr` if this Contents is not a filter. More...

## Additional Inherited Members
Public Types inherited from impeller::Contents
using | ColorFilterProc = std::function< Color(Color)>
using | RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
using | CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< Contents > | MakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)

## Detailed Description

Draws a fast solid color blur of an rounded rectangle. Only supports RRects with fully symmetrical radii. Also produces correct results for rectangles (corner_radius=0) and circles (corner_radius=width/2=height/2).

Definition at line 24 of file solid_rrect_blur_contents.h.

## Constructor & Destructor Documentation

## ◆ SolidRRectBlurContents()

impeller::SolidRRectBlurContents::SolidRRectBlurContents | ( |  | ) |
| default

## ◆ ~SolidRRectBlurContents()

impeller::SolidRRectBlurContents::~SolidRRectBlurContents | ( |  | ) |
| override default

## Member Function Documentation

## ◆ ApplyColorFilter()

bool impeller::SolidRRectBlurContents::ApplyColorFilter | ( | const ColorFilterProc & | color_filter_proc | ) |
| override virtual

If possible, applies a color filter to this contents inputs on the CPU.

This method will either fully apply the color filter or perform no action. Partial/incorrect application of the color filter will never occur.

Parameters

  [in] | color_filter_proc | A function that filters a given unpremultiplied color to produce a new unpremultiplied color.

Returns
  True if the color filter was able to be fully applied to all all relevant inputs. Otherwise, this operation is a no-op and false is returned.

Reimplemented from impeller::Contents.

Definition at line 127 of file solid_rrect_blur_contents.cc.

128 {
129 color_ = color_filter_proc(color_);
130 return true;
131 }

## ◆ GetColor()

Color impeller::SolidRRectBlurContents::GetColor | ( |  | ) | const

Definition at line 38 of file solid_rrect_blur_contents.cc.

38 {
39 return color_;
40 }

## ◆ GetCoverage()

std::optional< Rect > impeller::SolidRRectBlurContents::GetCoverage | ( | const Entity & | entity | ) | const
| override virtual

Get the screen space bounding rectangle that this contents affects.

Implements impeller::Contents.

Definition at line 42 of file solid_rrect_blur_contents.cc.

43 {
44 if (!rect_.has_value()) {
45 return std::nullopt;
46 }
47
48 Scalar radius = sigma_.sigma * 2;
49
50 auto ltrb = rect_->GetLTRB();
51 Rect bounds = Rect::MakeLTRB(ltrb[0] - radius, ltrb[1] - radius,
52 ltrb[2] + radius, ltrb[3] + radius);
53 return bounds.TransformBounds(entity.GetTransformation());
54 };

References impeller::Entity::GetTransformation(), impeller::TRect< Scalar >::MakeLTRB(), impeller::Sigma::sigma, and impeller::TRect< T >::TransformBounds().

## ◆ Render()

bool impeller::SolidRRectBlurContents::Render | ( | const ContentContext & | renderer,
|  | const Entity & | entity,
|  | RenderPass & | pass
| ) |  | const
| override virtual

Implements impeller::Contents.

Definition at line 56 of file solid_rrect_blur_contents.cc.

58 {
59 // Early return if sigma is close to zero to avoid rendering NaNs.
60 if (!rect_.has_value() || std::fabs(sigma_.sigma) <= kEhCloseEnough) {
61 return true;
62 }
63
64 using VS = RRectBlurPipeline::VertexShader;
65 using FS = RRectBlurPipeline::FragmentShader;
66
67 VertexBufferBuilder<VS::PerVertexData> vtx_builder;
68
69 // Clamp the max kernel width/height to 1000.
70 auto blur_sigma = std::min(sigma_.sigma, 250.0f);
71 // Increase quality by make the radius a bit bigger than the typical
72 // sigma->radius conversion we use for slower blurs.
73 auto blur_radius = blur_sigma * 2;
74 auto positive_rect = rect_->GetPositive();
75 {
76 auto left = -blur_radius;
77 auto top = -blur_radius;
78 auto right = positive_rect.size.width + blur_radius;
79 auto bottom = positive_rect.size.height + blur_radius;
80
81 vtx_builder.AddVertices({
82 {Point(left, top)},
83 {Point(right, top)},
84 {Point(left, bottom)},
85 {Point(left, bottom)},
86 {Point(right, top)},
87 {Point(right, bottom)},
88 });
89 }
90
91 Command cmd;
92 DEBUG_COMMAND_INFO(cmd, "RRect Shadow");
93 ContentContextOptions opts = OptionsFromPassAndEntity(pass, entity);
94 opts.primitive_type = PrimitiveType::kTriangle;
95 Color color = color_;
96 if (entity.GetBlendMode() == BlendMode::kClear) {
97 opts.is_for_rrect_blur_clear = true;
98 color = Color::White();
99 }
100 cmd.pipeline = renderer.GetRRectBlurPipeline(opts);
101 cmd.stencil_reference = entity.GetStencilDepth();
102
103 cmd.BindVertices(vtx_builder.CreateVertexBuffer(pass.GetTransientsBuffer()));
104
105 VS::FrameInfo frame_info;
106 frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
107 entity.GetTransformation() *
108 Matrix::MakeTranslation({positive_rect.origin});
109 VS::BindFrameInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frame_info));
110
111 FS::FragInfo frag_info;
112 frag_info.color = color;
113 frag_info.blur_sigma = blur_sigma;
114 frag_info.rect_size = Point(positive_rect.size);
115 frag_info.corner_radius =
116 std::min(corner_radius_, std::min(positive_rect.size.width / 2.0f,
117 positive_rect.size.height / 2.0f));
118 FS::BindFragInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frag_info));
119
120 if (!pass.AddCommand(std::move(cmd))) {
121 return false;
122 }
123
124 return true;
125 }

References impeller::RenderPass::AddCommand(), impeller::VertexBufferBuilder< VertexType_, IndexType_ >::AddVertices(), impeller::Command::BindVertices(), impeller::VertexBufferBuilder< VertexType_, IndexType_ >::CreateVertexBuffer(), DEBUG_COMMAND_INFO, impeller::HostBuffer::EmplaceUniform(), impeller::Entity::GetBlendMode(), impeller::RenderPass::GetRenderTargetSize(), impeller::ContentContext::GetRRectBlurPipeline(), impeller::Entity::GetStencilDepth(), impeller::Entity::GetTransformation(), impeller::RenderPass::GetTransientsBuffer(), impeller::ContentContextOptions::is_for_rrect_blur_clear, impeller::kClear, impeller::kEhCloseEnough, impeller::kTriangle, impeller::Matrix::MakeOrthographic(), impeller::Matrix::MakeTranslation(), impeller::OptionsFromPassAndEntity(), impeller::Command::pipeline, impeller::ContentContextOptions::primitive_type, impeller::Sigma::sigma, impeller::Command::stencil_reference, and impeller::Color::White().

## ◆ SetColor()

void impeller::SolidRRectBlurContents::SetColor | ( | Color | color | ) |

Definition at line 34 of file solid_rrect_blur_contents.cc.

34 {
35 color_ = color.Premultiply();
36 }

References impeller::Color::Premultiply().

## ◆ SetRRect()

void impeller::SolidRRectBlurContents::SetRRect | ( | std::optional< Rect > | rect,
|  | Scalar | corner_radius = `0`
| ) |  |

Definition at line 24 of file solid_rrect_blur_contents.cc.

25 {
26 rect_ = rect;
27 corner_radius_ = corner_radius;
28 }

## ◆ SetSigma()

void impeller::SolidRRectBlurContents::SetSigma | ( | Sigma | sigma | ) |

Definition at line 30 of file solid_rrect_blur_contents.cc.

30 {
31 sigma_ = sigma;
32 }

The documentation for this class was generated from the following files:

- impeller/entity/contents/solid_rrect_blur_contents.h
- impeller/entity/contents/solid_rrect_blur_contents.cc

impeller::Sigma::sigma
Scalar sigma
Definition: sigma.h:32
DEBUG_COMMAND_INFO
#define DEBUG_COMMAND_INFO(obj, arg)
Definition: command.h:31
impeller::Scalar
float Scalar
Definition: scalar.h:15
impeller::kEhCloseEnough
constexpr float kEhCloseEnough
Definition: constants.h:55
impeller::RenderPipelineT::FragmentShader
FragmentShader_ FragmentShader
Definition: pipeline.h:91
impeller::Matrix::MakeTranslation
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:94
impeller::OptionsFromPassAndEntity
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:30
impeller::Point
TPoint< Scalar > Point
Definition: point.h:306
impeller::Color::White
static constexpr Color White()
Definition: color.h:254
impeller::Rect
TRect< Scalar > Rect
Definition: rect.h:306
impeller::BlendMode::kClear
@ kClear
impeller::Matrix::MakeOrthographic
static constexpr Matrix MakeOrthographic(TSize< T > size)
Definition: matrix.h:448
impeller::PrimitiveType::kTriangle
@ kTriangle
impeller::TRect< Scalar >::MakeLTRB
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:40
impeller::RenderPipelineT::VertexShader
VertexShader_ VertexShader
Definition: pipeline.h:90
impeller::Color::Premultiply
constexpr Color Premultiply() const
Definition: color.h:212