| Flutter Impeller |

Classes | Namespaces
compute_command.h File Reference
`#include <map>`
`#include <memory>`
`#include <optional>`
`#include <string>`
`#include "flutter/fml/logging.h"`
`#include "flutter/fml/macros.h"`
`#include "impeller/core/buffer_view.h"`
`#include "impeller/core/formats.h"`
`#include "impeller/core/resource_binder.h"`
`#include "impeller/core/sampler.h"`
`#include "impeller/core/shader_types.h"`
`#include "impeller/core/texture.h"`
`#include "impeller/core/vertex_buffer.h"`
`#include "impeller/geometry/rect.h"`
`#include "impeller/renderer/command.h"`
`#include "impeller/renderer/compute_pipeline_descriptor.h"`
`#include "impeller/renderer/pipeline.h"`
`#include "impeller/renderer/vertex_buffer_builder.h"`
`#include "impeller/tessellator/tessellator.h"`

Go to the source code of this file.

## Classes
struct | impeller::ComputeCommand
| An object used to specify compute work to the GPU along with references to resources the GPU will used when doing said work. More...

## Namespaces
| impeller