// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// For documentation see https://github.com/flutter/flutter/blob/main/engine/src/flutter/lib/ui/painting.dart
part of dart.ui;

void _validateColorStops(List<Color> colors, List<double>? colorStops) {
  if (colorStops == null) {
    if (colors.length != 2) {
      throw ArgumentError('"colors" must have length 2 if "colorStops" is omitted.');
    }
  } else {
    if (colors.length != colorStops.length) {
      throw ArgumentError('"colors" and "colorStops" arguments must have equal length.');
    }
  }
}

Color _scaleAlpha(Color x, double factor) {
  return x.withValues(alpha: (x.a * factor).clamp(0, 1));
}

class Color {
  const Color(int value)
    : this._fromARGBC(value >> 24, value >> 16, value >> 8, value, ColorSpace.sRGB);

  const Color.from({
    required double alpha,
    required double red,
    required double green,
    required double blue,
    this.colorSpace = ColorSpace.sRGB,
  }) : a = alpha,
       r = red,
       g = green,
       b = blue;

  const Color.fromARGB(int a, int r, int g, int b) : this._fromARGBC(a, r, g, b, ColorSpace.sRGB);

  const Color._fromARGBC(int alpha, int red, int green, int blue, ColorSpace colorSpace)
    : this._fromRGBOC(red, green, blue, (alpha & 0xff) / 255, colorSpace);

  const Color.fromRGBO(int r, int g, int b, double opacity)
    : this._fromRGBOC(r, g, b, opacity, ColorSpace.sRGB);

  const Color._fromRGBOC(int r, int g, int b, double opacity, this.colorSpace)
    : a = opacity,
      r = (r & 0xff) / 255,
      g = (g & 0xff) / 255,
      b = (b & 0xff) / 255;

  final double a;

  final double r;

  final double g;

  final double b;

  final ColorSpace colorSpace;

  static int _floatToInt8(double x) {
    return (x * 255.0).round() & 0xff;
  }

  int get value => toARGB32();

  int toARGB32() {
    return _floatToInt8(a) << 24 |
        _floatToInt8(r) << 16 |
        _floatToInt8(g) << 8 |
        _floatToInt8(b) << 0;
  }

  int get alpha => (0xff000000 & value) >> 24;

  double get opacity => alpha / 0xFF;

  int get red => (0x00ff0000 & value) >> 16;

  int get green => (0x0000ff00 & value) >> 8;

  int get blue => (0x000000ff & value) >> 0;

  Color withValues({
    double? alpha,
    double? red,
    double? green,
    double? blue,
    ColorSpace? colorSpace,
  }) {
    Color? updatedComponents;
    if (alpha != null || red != null || green != null || blue != null) {
      updatedComponents = Color.from(
        alpha: alpha ?? a,
        red: red ?? r,
        green: green ?? g,
        blue: blue ?? b,
        colorSpace: this.colorSpace,
      );
    }
    if (colorSpace != null && colorSpace != this.colorSpace) {
      final _ColorTransform transform = _getColorTransform(this.colorSpace, colorSpace);
      return transform.transform(updatedComponents ?? this, colorSpace);
    } else {
      return updatedComponents ?? this;
    }
  }

  Color withAlpha(int a) {
    return Color.fromARGB(a, red, green, blue);
  }

  Color withOpacity(double opacity) {
    assert(opacity >= 0.0 && opacity <= 1.0);
    return withAlpha((255.0 * opacity).round());
  }

  Color withRed(int r) {
    return Color.fromARGB(alpha, r, green, blue);
  }

  Color withGreen(int g) {
    return Color.fromARGB(alpha, red, g, blue);
  }

  Color withBlue(int b) {
    return Color.fromARGB(alpha, red, green, b);
  }

  // See <https://www.w3.org/TR/WCAG20/#relativeluminancedef>
  static double _linearizeColorComponent(double component) {
    if (component <= 0.03928) {
      return component / 12.92;
    }
    return math.pow((component + 0.055) / 1.055, 2.4) as double;
  }

  double computeLuminance() {
    // See <https://www.w3.org/TR/WCAG20/#relativeluminancedef>
    final double R = _linearizeColorComponent(r);
    final double G = _linearizeColorComponent(g);
    final double B = _linearizeColorComponent(b);
    return 0.2126 * R + 0.7152 * G + 0.0722 * B;
  }

  static Color? lerp(Color? x, Color? y, double t) {
    assert(x?.colorSpace != ColorSpace.extendedSRGB);
    assert(y?.colorSpace != ColorSpace.extendedSRGB);
    if (y == null) {
      if (x == null) {
        return null;
      } else {
        return _scaleAlpha(x, 1.0 - t);
      }
    } else {
      if (x == null) {
        return _scaleAlpha(y, t);
      } else {
        assert(x.colorSpace == y.colorSpace);
        return Color.from(
          alpha: _lerpDouble(x.a, y.a, t).clamp(0, 1),
          red: _lerpDouble(x.r, y.r, t).clamp(0, 1),
          green: _lerpDouble(x.g, y.g, t).clamp(0, 1),
          blue: _lerpDouble(x.b, y.b, t).clamp(0, 1),
          colorSpace: x.colorSpace,
        );
      }
    }
  }

  static Color alphaBlend(Color foreground, Color background) {
    assert(foreground.colorSpace == background.colorSpace);
    assert(foreground.colorSpace != ColorSpace.extendedSRGB);
    final double alpha = foreground.a;
    if (alpha == 0) {
      // Foreground completely transparent.
      return background;
    }
    final double invAlpha = 1 - alpha;
    double backAlpha = background.a;
    if (backAlpha == 1) {
      // Opaque background case
      return Color.from(
        alpha: 1,
        red: alpha * foreground.r + invAlpha * background.r,
        green: alpha * foreground.g + invAlpha * background.g,
        blue: alpha * foreground.b + invAlpha * background.b,
        colorSpace: foreground.colorSpace,
      );
    } else {
      // General case
      backAlpha = backAlpha * invAlpha;
      final double outAlpha = alpha + backAlpha;
      assert(outAlpha != 0);
      return Color.from(
        alpha: outAlpha,
        red: (foreground.r * alpha + background.r * backAlpha) / outAlpha,
        green: (foreground.g * alpha + background.g * backAlpha) / outAlpha,
        blue: (foreground.b * alpha + background.b * backAlpha) / outAlpha,
        colorSpace: foreground.colorSpace,
      );
    }
  }

  static int getAlphaFromOpacity(double opacity) {
    return (clampDouble(opacity, 0.0, 1.0) * 255).round();
  }

  @override
  bool operator ==(Object other) {
    if (identical(this, other)) {
      return true;
    }
    if (other.runtimeType != runtimeType) {
      return false;
    }
    return other is Color &&
        other.a == a &&
        other.r == r &&
        other.g == g &&
        other.b == b &&
        other.colorSpace == colorSpace;
  }

  @override
  int get hashCode => Object.hash(a, r, g, b, colorSpace);

  @override
  String toString() =>
      'Color(alpha: ${a.toStringAsFixed(4)}, red: ${r.toStringAsFixed(4)}, green: ${g.toStringAsFixed(4)}, blue: ${b.toStringAsFixed(4)}, colorSpace: $colorSpace)';
}

enum StrokeCap { butt, round, square }

// These enum values must be kept in sync with SkPaint::Join.
enum StrokeJoin { miter, round, bevel }

enum PaintingStyle { fill, stroke }

enum BlendMode {
  // This list comes from Skia's SkXfermode.h and the values (order) should be
  // kept in sync.
  // See: https://skia.org/user/api/skpaint#SkXfermode
  clear,
  src,
  dst,
  srcOver,
  dstOver,
  srcIn,
  dstIn,
  srcOut,
  dstOut,
  srcATop,
  dstATop,
  xor,
  plus,
  modulate,

  // Following blend modes are defined in the CSS Compositing standard.
  screen, // The last coeff mode.
  overlay,
  darken,
  lighten,
  colorDodge,
  colorBurn,
  hardLight,
  softLight,
  difference,
  exclusion,
  multiply, // The last separable mode.
  hue,
  saturation,
  color,
  luminosity,
}

enum Clip { none, hardEdge, antiAlias, antiAliasWithSaveLayer }

abstract class Paint {
  factory Paint() => engine.renderer.createPaint();

  factory Paint.from(Paint other) {
    final Paint paint = Paint();
    paint
      ..blendMode = other.blendMode
      ..color = other.color
      ..colorFilter = other.colorFilter
      ..filterQuality = other.filterQuality
      ..imageFilter = other.imageFilter
      ..invertColors = other.invertColors
      ..isAntiAlias = other.isAntiAlias
      ..maskFilter = other.maskFilter
      ..shader = other.shader
      ..strokeCap = other.strokeCap
      ..strokeJoin = other.strokeJoin
      ..strokeMiterLimit = other.strokeMiterLimit
      ..strokeWidth = other.strokeWidth
      ..style = other.style;
    return paint;
  }

  BlendMode get blendMode;
  set blendMode(BlendMode value);
  PaintingStyle get style;
  set style(PaintingStyle value);
  double get strokeWidth;
  set strokeWidth(double value);
  StrokeCap get strokeCap;
  set strokeCap(StrokeCap value);
  StrokeJoin get strokeJoin;
  set strokeJoin(StrokeJoin value);
  bool get isAntiAlias;
  set isAntiAlias(bool value);

  Color get color;
  set color(Color value);
  bool get invertColors;

  set invertColors(bool value);
  Shader? get shader;
  set shader(Shader? value);
  MaskFilter? get maskFilter;
  set maskFilter(MaskFilter? value);
  // TODO(ianh): verify that the image drawing methods actually respect this
  FilterQuality get filterQuality;
  set filterQuality(FilterQuality value);
  ColorFilter? get colorFilter;
  set colorFilter(ColorFilter? value);

  double get strokeMiterLimit;
  set strokeMiterLimit(double value);
  ImageFilter? get imageFilter;
  set imageFilter(ImageFilter? value);
}

abstract class Shader {
  Shader._();

  void dispose();

  bool get debugDisposed;
}

abstract class Gradient implements Shader {
  factory Gradient.linear(
    Offset from,
    Offset to,
    List<Color> colors, [
    List<double>? colorStops,
    TileMode tileMode = TileMode.clamp,
    Float64List? matrix4,
  ]) {
    final Float32List? matrix = matrix4 == null ? null : engine.toMatrix32(matrix4);
    return engine.renderer.createLinearGradient(from, to, colors, colorStops, tileMode, matrix);
  }

  factory Gradient.radial(
    Offset center,
    double radius,
    List<Color> colors, [
    List<double>? colorStops,
    TileMode tileMode = TileMode.clamp,
    Float64List? matrix4,
    Offset? focal,
    double focalRadius = 0.0,
  ]) {
    _validateColorStops(colors, colorStops);
    // If focal is null or focal radius is null, this should be treated as a regular radial gradient
    // If focal == center and the focal radius is 0.0, it's still a regular radial gradient
    final Float32List? matrix32 = matrix4 != null ? engine.toMatrix32(matrix4) : null;
    if (focal == null || (focal == center && focalRadius == 0.0)) {
      return engine.renderer.createRadialGradient(
        center,
        radius,
        colors,
        colorStops,
        tileMode,
        matrix32,
      );
    } else {
      assert(
        center != Offset.zero || focal != Offset.zero,
      ); // will result in exception(s) in Skia side
      return engine.renderer.createConicalGradient(
        focal,
        focalRadius,
        center,
        radius,
        colors,
        colorStops,
        tileMode,
        matrix32,
      );
    }
  }
  factory Gradient.sweep(
    Offset center,
    List<Color> colors, [
    List<double>? colorStops,
    TileMode tileMode = TileMode.clamp,
    double startAngle = 0.0,
    double endAngle = math.pi * 2,
    Float64List? matrix4,
  ]) => engine.renderer.createSweepGradient(
    center,
    colors,
    colorStops,
    tileMode,
    startAngle,
    endAngle,
    matrix4 != null ? engine.toMatrix32(matrix4) : null,
  );
}

typedef ImageEventCallback = void Function(Image image);

abstract class Image {
  static ImageEventCallback? onCreate;
  static ImageEventCallback? onDispose;

  int get width;
  int get height;
  Future<ByteData?> toByteData({ImageByteFormat format = ImageByteFormat.rawRgba});
  void dispose();
  bool get debugDisposed;

  Image clone() => this;

  bool isCloneOf(Image other) => other == this;

  List<StackTrace>? debugGetOpenHandleStackTraces() => null;

  ColorSpace get colorSpace => ColorSpace.sRGB;

  @override
  String toString() => '[$width\u00D7$height]';
}

class ColorFilter implements ImageFilter {
  const factory ColorFilter.mode(Color color, BlendMode blendMode) = engine.EngineColorFilter.mode;
  const factory ColorFilter.matrix(List<double> matrix) = engine.EngineColorFilter.matrix;
  const factory ColorFilter.linearToSrgbGamma() = engine.EngineColorFilter.linearToSrgbGamma;
  const factory ColorFilter.srgbToLinearGamma() = engine.EngineColorFilter.srgbToLinearGamma;
  factory ColorFilter.saturation(double saturation) = engine.EngineColorFilter.saturation;
}

// These enum values must be kept in sync with SkBlurStyle.
enum BlurStyle {
  // These mirror SkBlurStyle and must be kept in sync.
  normal,
  solid,
  outer,
  inner,
}

class MaskFilter {
  const MaskFilter.blur(this._style, this._sigma);

  final BlurStyle _style;
  final double _sigma;
  double get webOnlySigma => _sigma;
  BlurStyle get webOnlyBlurStyle => _style;

  @override
  bool operator ==(Object other) {
    return other is MaskFilter && other._style == _style && other._sigma == _sigma;
  }

  @override
  int get hashCode => Object.hash(_style, _sigma);

  @override
  String toString() => 'MaskFilter.blur($_style, ${_sigma.toStringAsFixed(1)})';
}

abstract class _ColorTransform {
  Color transform(Color color, ColorSpace resultColorSpace);
}

class _IdentityColorTransform implements _ColorTransform {
  const _IdentityColorTransform();
  @override
  Color transform(Color color, ColorSpace resultColorSpace) => color;
}

class _ClampTransform implements _ColorTransform {
  const _ClampTransform(this.child);
  final _ColorTransform child;
  @override
  Color transform(Color color, ColorSpace resultColorSpace) {
    return Color.from(
      alpha: clampDouble(color.a, 0, 1),
      red: clampDouble(color.r, 0, 1),
      green: clampDouble(color.g, 0, 1),
      blue: clampDouble(color.b, 0, 1),
      colorSpace: resultColorSpace,
    );
  }
}

class _MatrixColorTransform implements _ColorTransform {
  const _MatrixColorTransform(this.values);

  final List<double> values;

  @override
  Color transform(Color color, ColorSpace resultColorSpace) {
    return Color.from(
      alpha: color.a,
      red: values[0] * color.r + values[1] * color.g + values[2] * color.b + values[3],
      green: values[4] * color.r + values[5] * color.g + values[6] * color.b + values[7],
      blue: values[8] * color.r + values[9] * color.g + values[10] * color.b + values[11],
      colorSpace: resultColorSpace,
    );
  }
}

_ColorTransform _getColorTransform(ColorSpace source, ColorSpace destination) {
  const _MatrixColorTransform srgbToP3 = _MatrixColorTransform(<double>[
    0.808052267214446, 0.220292047628890, -0.139648846160100,
    0.145738111193222, //
    0.096480880462996, 0.916386732581291, -0.086093928394828,
    0.089490172325882, //
    -0.127099563510240, -0.068983484963878, 0.735426667591299, 0.233655661600230,
  ]);
  const _ColorTransform p3ToSrgb = _MatrixColorTransform(<double>[
    1.306671048092539, -0.298061942172353, 0.213228303487995,
    -0.213580156254466, //
    -0.117390025596251, 1.127722006101976, 0.109727644608938,
    -0.109450321455370, //
    0.214813187718391, 0.054268702864647, 1.406898424029350, -0.364892765879631,
  ]);
  return switch (source) {
    ColorSpace.sRGB => switch (destination) {
      ColorSpace.sRGB => const _IdentityColorTransform(),
      ColorSpace.extendedSRGB => const _IdentityColorTransform(),
      ColorSpace.displayP3 => srgbToP3,
    },
    ColorSpace.extendedSRGB => switch (destination) {
      ColorSpace.sRGB => const _ClampTransform(_IdentityColorTransform()),
      ColorSpace.extendedSRGB => const _IdentityColorTransform(),
      ColorSpace.displayP3 => const _ClampTransform(srgbToP3),
    },
    ColorSpace.displayP3 => switch (destination) {
      ColorSpace.sRGB => const _ClampTransform(p3ToSrgb),
      ColorSpace.extendedSRGB => p3ToSrgb,
      ColorSpace.displayP3 => const _IdentityColorTransform(),
    },
  };
}

// This needs to be kept in sync with the "_FilterQuality" enum in skwasm's canvas.cpp
enum FilterQuality { none, low, medium, high }

class ImageFilter {
  factory ImageFilter.blur({double sigmaX = 0.0, double sigmaY = 0.0, TileMode? tileMode}) =>
      engine.renderer.createBlurImageFilter(sigmaX: sigmaX, sigmaY: sigmaY, tileMode: tileMode);

  factory ImageFilter.dilate({double radiusX = 0.0, double radiusY = 0.0}) =>
      engine.renderer.createDilateImageFilter(radiusX: radiusX, radiusY: radiusY);

  factory ImageFilter.erode({double radiusX = 0.0, double radiusY = 0.0}) =>
      engine.renderer.createErodeImageFilter(radiusX: radiusX, radiusY: radiusY);

  factory ImageFilter.matrix(
    Float64List matrix4, {
    FilterQuality filterQuality = FilterQuality.medium,
  }) {
    if (matrix4.length != 16) {
      throw ArgumentError('"matrix4" must have 16 entries.');
    }
    return engine.renderer.createMatrixImageFilter(matrix4, filterQuality: filterQuality);
  }

  factory ImageFilter.compose({required ImageFilter outer, required ImageFilter inner}) =>
      engine.renderer.composeImageFilters(outer: outer, inner: inner);

  // ignore: avoid_unused_constructor_parameters
  factory ImageFilter.shader(FragmentShader shader) {
    throw UnsupportedError('ImageFilter.shader only supported with Impeller rendering engine.');
  }

  static bool get isShaderFilterSupported => false;
}

enum ColorSpace { sRGB, extendedSRGB, displayP3 }

// This must be kept in sync with the `ImageByteFormat` enum in Skwasm's surface.cpp.
enum ImageByteFormat { rawRgba, rawStraightRgba, rawUnmodified, png }

// This must be kept in sync with the `PixelFormat` enum in Skwasm's image.cpp.
enum PixelFormat { rgba8888, bgra8888, rgbaFloat32 }

typedef ImageDecoderCallback = void Function(Image result);

abstract class FrameInfo {
  Duration get duration;
  Image get image;
}

abstract class Codec {
  int get frameCount;
  int get repetitionCount;
  Future<FrameInfo> getNextFrame();
  void dispose() {}
}

Future<Codec> instantiateImageCodec(
  Uint8List list, {
  int? targetWidth,
  int? targetHeight,
  bool allowUpscaling = true,
}) => engine.renderer.instantiateImageCodec(
  list,
  targetWidth: targetWidth,
  targetHeight: targetHeight,
  allowUpscaling: allowUpscaling,
);

Future<Codec> instantiateImageCodecFromBuffer(
  ImmutableBuffer buffer, {
  int? targetWidth,
  int? targetHeight,
  bool allowUpscaling = true,
}) {
  try {
    return engine.renderer.instantiateImageCodec(
      buffer._list!,
      targetWidth: targetWidth,
      targetHeight: targetHeight,
      allowUpscaling: allowUpscaling,
    );
  } finally {
    buffer.dispose();
  }
}

Future<Codec> instantiateImageCodecWithSize(
  ImmutableBuffer buffer, {
  TargetImageSizeCallback? getTargetSize,
}) async {
  Codec? codec;
  FrameInfo? info;
  try {
    if (getTargetSize == null) {
      return engine.renderer.instantiateImageCodec(buffer._list!);
    } else {
      codec = await engine.renderer.instantiateImageCodec(buffer._list!);
      info = await codec.getNextFrame();
      final int width = info.image.width;
      final int height = info.image.height;
      final TargetImageSize targetSize = getTargetSize(width, height);
      return engine.renderer.instantiateImageCodec(
        buffer._list!,
        targetWidth: targetSize.width,
        targetHeight: targetSize.height,
        allowUpscaling: false,
      );
    }
  } finally {
    info?.image.dispose();
    codec?.dispose();
    buffer.dispose();
  }
}

typedef TargetImageSizeCallback = TargetImageSize Function(int intrinsicWidth, int intrinsicHeight);

class TargetImageSize {
  const TargetImageSize({this.width, this.height})
    : assert(width == null || width > 0),
      assert(height == null || height > 0);

  final int? width;
  final int? height;
}

void decodeImageFromList(Uint8List list, ImageDecoderCallback callback) {
  _decodeImageFromListAsync(list, callback);
}

Future<void> _decodeImageFromListAsync(Uint8List list, ImageDecoderCallback callback) async {
  final Codec codec = await instantiateImageCodec(list);
  final FrameInfo frameInfo;
  try {
    frameInfo = await codec.getNextFrame();
  } finally {
    codec.dispose();
  }
  callback(frameInfo.image);
}

// Encodes the input pixels into a BMP file that supports transparency.
//
// The `pixels` should be the scanlined raw pixels, 4 bytes per pixel, from left
// to right, then from top to down. The order of the 4 bytes of pixels is
// decided by `format`.
Future<Codec> createBmp(Uint8List pixels, int width, int height, int rowBytes, PixelFormat format) {
  final bool swapRedBlue = switch (format) {
    PixelFormat.bgra8888 => true,
    PixelFormat.rgba8888 => false,
    PixelFormat.rgbaFloat32 => throw UnimplementedError(
      'RGB conversion from rgbaFloat32 data is not implemented',
    ),
  };

  // See https://en.wikipedia.org/wiki/BMP_file_format for format examples.
  // The header is in the 108-byte BITMAPV4HEADER format, or as called by
  // Chromium, WindowsV4. Do not use the 56-byte or 52-byte Adobe formats, since
  // they're not supported.
  const int dibSize = 0x6C /* 108: BITMAPV4HEADER */;
  const int headerSize = dibSize + 0x0E;
  final int bufferSize = headerSize + (width * height * 4);
  final ByteData bmpData = ByteData(bufferSize);
  // 'BM' header
  bmpData.setUint16(0x00, 0x424D);
  // Size of data
  bmpData.setUint32(0x02, bufferSize, Endian.little);
  // Offset where pixel array begins
  bmpData.setUint32(0x0A, headerSize, Endian.little);
  // Bytes in DIB header
  bmpData.setUint32(0x0E, dibSize, Endian.little);
  // Width
  bmpData.setUint32(0x12, width, Endian.little);
  // Height
  bmpData.setUint32(0x16, height, Endian.little);
  // Color panes (always 1)
  bmpData.setUint16(0x1A, 0x01, Endian.little);
  // bpp: 32
  bmpData.setUint16(0x1C, 32, Endian.little);
  // Compression method is BITFIELDS to enable bit fields
  bmpData.setUint32(0x1E, 3, Endian.little);
  // Raw bitmap data size
  bmpData.setUint32(0x22, width * height, Endian.little);
  // Print DPI width
  bmpData.setUint32(0x26, width, Endian.little);
  // Print DPI height
  bmpData.setUint32(0x2A, height, Endian.little);
  // Colors in the palette
  bmpData.setUint32(0x2E, 0x00, Endian.little);
  // Important colors
  bmpData.setUint32(0x32, 0x00, Endian.little);
  // Bitmask R
  bmpData.setUint32(0x36, swapRedBlue ? 0x00FF0000 : 0x000000FF, Endian.little);
  // Bitmask G
  bmpData.setUint32(0x3A, 0x0000FF00, Endian.little);
  // Bitmask B
  bmpData.setUint32(0x3E, swapRedBlue ? 0x000000FF : 0x00FF0000, Endian.little);
  // Bitmask A
  bmpData.setUint32(0x42, 0xFF000000, Endian.little);

  int destinationByte = headerSize;
  final Uint32List combinedPixels = Uint32List.sublistView(pixels);
  // BMP is scanlined from bottom to top. Rearrange here.
  for (int rowCount = height - 1; rowCount >= 0; rowCount -= 1) {
    int sourcePixel = rowCount * rowBytes;
    for (int colCount = 0; colCount < width; colCount += 1) {
      bmpData.setUint32(destinationByte, combinedPixels[sourcePixel], Endian.little);
      destinationByte += 4;
      sourcePixel += 1;
    }
  }

  return instantiateImageCodec(bmpData.buffer.asUint8List());
}

void decodeImageFromPixels(
  Uint8List pixels,
  int width,
  int height,
  PixelFormat format,
  ImageDecoderCallback callback, {
  int? rowBytes,
  int? targetWidth,
  int? targetHeight,
  bool allowUpscaling = true,
}) => engine.renderer.decodeImageFromPixels(
  pixels,
  width,
  height,
  format,
  callback,
  rowBytes: rowBytes,
  targetWidth: targetWidth,
  targetHeight: targetHeight,
  allowUpscaling: allowUpscaling,
);

class Shadow {
  const Shadow({
    this.color = const Color(_kColorDefault),
    this.offset = Offset.zero,
    this.blurRadius = 0.0,
  }) : assert(blurRadius >= 0.0, 'Text shadow blur radius should be non-negative.');

  static const int _kColorDefault = 0xFF000000;
  final Color color;
  final Offset offset;
  final double blurRadius;
  // See SkBlurMask::ConvertRadiusToSigma().
  // <https://github.com/google/skia/blob/bb5b77db51d2e149ee66db284903572a5aac09be/src/effects/SkBlurMask.cpp#L23>
  static double convertRadiusToSigma(double radius) {
    return radius > 0 ? radius * 0.57735 + 0.5 : 0;
  }

  double get blurSigma => convertRadiusToSigma(blurRadius);
  Paint toPaint() {
    return Paint()
      ..color = color
      ..maskFilter = MaskFilter.blur(BlurStyle.normal, blurSigma);
  }

  Shadow scale(double factor) {
    return Shadow(color: color, offset: offset * factor, blurRadius: blurRadius * factor);
  }

  static Shadow? lerp(Shadow? a, Shadow? b, double t) {
    if (b == null) {
      if (a == null) {
        return null;
      } else {
        return a.scale(1.0 - t);
      }
    } else {
      if (a == null) {
        return b.scale(t);
      } else {
        return Shadow(
          color: Color.lerp(a.color, b.color, t)!,
          offset: Offset.lerp(a.offset, b.offset, t)!,
          blurRadius: _lerpDouble(a.blurRadius, b.blurRadius, t),
        );
      }
    }
  }

  static List<Shadow>? lerpList(List<Shadow>? a, List<Shadow>? b, double t) {
    if (a == null && b == null) {
      return null;
    }
    a ??= <Shadow>[];
    b ??= <Shadow>[];
    final List<Shadow> result = <Shadow>[];
    final int commonLength = math.min(a.length, b.length);
    for (int i = 0; i < commonLength; i += 1) {
      result.add(Shadow.lerp(a[i], b[i], t)!);
    }
    for (int i = commonLength; i < a.length; i += 1) {
      result.add(a[i].scale(1.0 - t));
    }
    for (int i = commonLength; i < b.length; i += 1) {
      result.add(b[i].scale(t));
    }
    return result;
  }

  @override
  bool operator ==(Object other) {
    if (identical(this, other)) {
      return true;
    }
    return other is Shadow &&
        other.color == color &&
        other.offset == offset &&
        other.blurRadius == blurRadius;
  }

  @override
  int get hashCode => Object.hash(color, offset, blurRadius);

  @override
  String toString() => 'TextShadow($color, $offset, $blurRadius)';
}

abstract class ImageShader implements Shader {
  factory ImageShader(
    Image image,
    TileMode tmx,
    TileMode tmy,
    Float64List matrix4, {
    FilterQuality? filterQuality,
  }) => engine.renderer.createImageShader(image, tmx, tmy, matrix4, filterQuality);

  @override
  void dispose();

  @override
  bool get debugDisposed;
}

class ImmutableBuffer {
  ImmutableBuffer._(this._length);
  static Future<ImmutableBuffer> fromUint8List(Uint8List list) async {
    final ImmutableBuffer instance = ImmutableBuffer._(list.length);
    instance._list = list;
    return instance;
  }

  static Future<ImmutableBuffer> fromAsset(String assetKey) async {
    throw UnsupportedError('ImmutableBuffer.fromAsset is not supported on the web.');
  }

  static Future<ImmutableBuffer> fromFilePath(String path) async {
    throw UnsupportedError('ImmutableBuffer.fromFilePath is not supported on the web.');
  }

  Uint8List? _list;

  int get length => _length;
  final int _length;

  bool get debugDisposed {
    late bool disposed;
    assert(() {
      disposed = _list == null;
      return true;
    }());
    return disposed;
  }

  void dispose() => _list = null;
}

class ImageDescriptor {
  // Not async because there's no expensive work to do here.
  ImageDescriptor.raw(
    ImmutableBuffer buffer, {
    required int width,
    required int height,
    int? rowBytes,
    required PixelFormat pixelFormat,
  }) : _width = width,
       _height = height,
       _rowBytes = rowBytes,
       _format = pixelFormat {
    _data = buffer._list;
  }

  ImageDescriptor._() : _width = null, _height = null, _rowBytes = null, _format = null;

  static Future<ImageDescriptor> encoded(ImmutableBuffer buffer) async {
    final ImageDescriptor descriptor = ImageDescriptor._();
    descriptor._data = buffer._list;
    return descriptor;
  }

  Uint8List? _data;
  final int? _width;
  final int? _height;
  final int? _rowBytes;
  final PixelFormat? _format;

  Never _throw(String parameter) {
    throw UnsupportedError('ImageDescriptor.$parameter is not supported on web.');
  }

  int get width => _width ?? _throw('width');
  int get height => _height ?? _throw('height');
  int get bytesPerPixel =>
      throw UnsupportedError('ImageDescriptor.bytesPerPixel is not supported on web.');
  void dispose() => _data = null;
  Future<Codec> instantiateCodec({int? targetWidth, int? targetHeight}) async {
    if (_data == null) {
      throw StateError('Object is disposed');
    }
    if (_width == null) {
      return instantiateImageCodec(
        _data!,
        targetWidth: targetWidth,
        targetHeight: targetHeight,
        allowUpscaling: false,
      );
    }

    return createBmp(_data!, width, height, _rowBytes ?? width, _format!);
  }
}

abstract class FragmentProgram {
  static Future<FragmentProgram> fromAsset(String assetKey) {
    return engine.renderer.createFragmentProgram(assetKey);
  }

  FragmentShader fragmentShader();
}

abstract class UniformFloatSlot {
  UniformFloatSlot(this.name, this.index);

  void set(double val);

  int get shaderIndex;

  final String name;

  final int index;
}

abstract class ImageSamplerSlot {
  void set(Image val);
  int get shaderIndex;
  String get name;
}

abstract class FragmentShader implements Shader {
  void setFloat(int index, double value);

  void setImageSampler(int index, Image image);

  @override
  void dispose();

  @override
  bool get debugDisposed;

  UniformFloatSlot getUniformFloat(String name, [int? index]);

  ImageSamplerSlot getImageSampler(String name);
}
