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Classes | Functions
fl_opengl_manager.cc File Reference
`#include <epoxy/egl.h>`
`#include <gdk/gdkwayland.h>`
`#include <gdk/gdkx.h>`
`#include "flutter/shell/platform/linux/fl_opengl_manager.h"`

Go to the source code of this file.

## Classes
struct | _FlOpenGLManager

## Functions
static void | fl_opengl_manager_dispose (GObject *object)
static void | fl_opengl_manager_class_init (FlOpenGLManagerClass *klass)
static void | fl_opengl_manager_init (FlOpenGLManager *self)
FlOpenGLManager * | fl_opengl_manager_new ()
void | fl_opengl_manager_make_current (FlOpenGLManager *self)
void | fl_opengl_manager_make_resource_current (FlOpenGLManager *self)
void | fl_opengl_manager_clear_current (FlOpenGLManager *self)

## Function Documentation

## ◆ fl_opengl_manager_class_init()

static void fl_opengl_manager_class_init | ( | FlOpenGLManagerClass * | klass | ) |
| static

Definition at line 36 of file fl_opengl_manager.cc.

36 {
37 G_OBJECT_CLASS(klass)->dispose = fl_opengl_manager_dispose;
38 }
fl_opengl_manager_dispose
static void fl_opengl_manager_dispose(GObject *object)
Definition: fl_opengl_manager.cc:26

References fl_opengl_manager_dispose().

## ◆ fl_opengl_manager_clear_current()

void fl_opengl_manager_clear_current | ( | FlOpenGLManager * | manager | ) |

fl_opengl_manager_clear_current: @manager: an #FlOpenGLManager.

Clears the current rendering context.

Definition at line 86 of file fl_opengl_manager.cc.

86 {
87 eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
88 }
self
g_cond_signal & self
Definition: fl_compositor_software.cc:67

References self.

Referenced by fl_engine_gl_clear_current(), and realize_cb().

## ◆ fl_opengl_manager_dispose()

static void fl_opengl_manager_dispose | ( | GObject * | object | ) |
| static

Definition at line 26 of file fl_opengl_manager.cc.

26 {
27 FlOpenGLManager* self = FL_OPENGL_MANAGER(object);
28
29 eglDestroyContext(self->display, self->render_context);
30 eglDestroyContext(self->display, self->resource_context);
31 eglTerminate(self->display);
32
33 G_OBJECT_CLASS(fl_opengl_manager_parent_class)->dispose(object);
34 }

References self.

Referenced by fl_opengl_manager_class_init().

## ◆ fl_opengl_manager_init()

static void fl_opengl_manager_init | ( | FlOpenGLManager * | self | ) |
| static

Definition at line 40 of file fl_opengl_manager.cc.

40 {
41 GdkDisplay* display = gdk_display_get_default();
42 if (GDK_IS_WAYLAND_DISPLAY(display)) {
43 self->display = eglGetPlatformDisplayEXT(
44 EGL_PLATFORM_WAYLAND_EXT, gdk_wayland_display_get_wl_display(display),
45 NULL);
46 } else if (GDK_IS_X11_DISPLAY(display)) {
47 self->display = eglGetPlatformDisplayEXT(
48 EGL_PLATFORM_X11_EXT, gdk_x11_display_get_xdisplay(display), NULL);
49 } else {
50 g_critical("Unsupported GDK backend, unable to get EGL display");
51 }
52
53 eglInitialize(self->display, nullptr, nullptr);
54
55 const EGLint config_attributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
56 EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
57 EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
58 EGL_NONE};
59 EGLConfig config = nullptr;
60 EGLint num_config = 0;
61 eglChooseConfig(self->display, config_attributes, &config, 1, &num_config);
62
63 const EGLint context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
64 self->render_context = eglCreateContext(self->display, config, EGL_NO_CONTEXT,
65 context_attributes);
66 self->resource_context = eglCreateContext(
67 self->display, config, self->render_context, context_attributes);
68 }

References self.

## ◆ fl_opengl_manager_make_current()

void fl_opengl_manager_make_current | ( | FlOpenGLManager * | manager | ) |

fl_opengl_manager_make_current: @manager: an #FlOpenGLManager.

Makes the rendering context current.

Definition at line 76 of file fl_opengl_manager.cc.

76 {
77 eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
78 self->render_context);
79 }

References self.

Referenced by cleanup_shader(), collect_opengl_backing_store(), create_opengl_backing_store(), fl_engine_gl_make_current(), and setup_shader().

## ◆ fl_opengl_manager_make_resource_current()

void fl_opengl_manager_make_resource_current | ( | FlOpenGLManager * | manager | ) |

fl_opengl_manager_make_resource_current: @manager: an #FlOpenGLManager.

Makes the resource rendering context current.

Definition at line 81 of file fl_opengl_manager.cc.

81 {
82 eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
83 self->resource_context);
84 }

References self.

Referenced by fl_engine_gl_make_resource_current().

## ◆ fl_opengl_manager_new()

FlOpenGLManager* fl_opengl_manager_new | ( |  | ) |

Definition at line 70 of file fl_opengl_manager.cc.

70 {
71 FlOpenGLManager* self =
72 FL_OPENGL_MANAGER(g_object_new(fl_opengl_manager_get_type(), nullptr));
73 return self;
74 }

Referenced by fl_engine_init().