| Flutter Impeller |

Public Member Functions | List of all members
impeller::FilterContentsFilterInput Class Referencefinal

`#include <filter_contents_filter_input.h>`

Inheritance diagram for impeller::FilterContentsFilterInput:

## Public Member Functions
| ~FilterContentsFilterInput () override
std::optional< Snapshot > | GetSnapshot (std::string_view label, const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit, int32_t mip_count) const override
std::optional< Rect > | GetCoverage (const Entity &entity) const override
std::optional< Rect > | GetSourceCoverage (const Matrix &effect_transform, const Rect &output_limit) const override
Matrix | GetLocalTransform (const Entity &entity) const override
| Get the local transform of this filter input. This transform is relative to the `Entity` transform space. More...
Matrix | GetTransform (const Entity &entity) const override
| Get the transform of this `FilterInput`. This is equivalent to calling `entity.GetTransform() * GetLocalTransform()`. More...
virtual void | SetEffectTransform (const Matrix &matrix) override
| Sets the effect transform of filter inputs. More...
virtual void | SetRenderingMode (Entity::RenderingMode rendering_mode) override
| Turns on subpass mode for filter inputs. More...
Public Member Functions inherited from impeller::FilterInput
virtual | ~FilterInput ()
std::optional< Rect > | GetLocalCoverage (const Entity &entity) const

## Additional Inherited Members
Public Types inherited from impeller::FilterInput
using | Ref = std::shared_ptr< FilterInput >
using | Vector = std::vector< FilterInput::Ref >
using | Variant = std::variant< std::shared_ptr< FilterContents >, std::shared_ptr< Contents >, std::shared_ptr< Texture >, Rect >
Static Public Member Functions inherited from impeller::FilterInput
static FilterInput::Ref | Make (Variant input, bool msaa_enabled=true)
static FilterInput::Ref | Make (std::shared_ptr< Texture > input, Matrix local_transform)
static FilterInput::Vector | Make (std::initializer_list< Variant > inputs)

## Detailed Description

Definition at line 12 of file filter_contents_filter_input.h.

## Constructor & Destructor Documentation

## ◆ ~FilterContentsFilterInput()

impeller::FilterContentsFilterInput::~FilterContentsFilterInput | ( |  | ) |
| overridedefault

## Member Function Documentation

## ◆ GetCoverage()

std::optional< Rect > impeller::FilterContentsFilterInput::GetCoverage | ( | const Entity & | entity | ) | const
| overridevirtual

Implements impeller::FilterInput.

Definition at line 38 of file filter_contents_filter_input.cc.

39 {
40 return filter_->GetCoverage(entity);
41 }

## ◆ GetLocalTransform()

Matrix impeller::FilterContentsFilterInput::GetLocalTransform | ( | const Entity & | entity | ) | const
| overridevirtual

Get the local transform of this filter input. This transform is relative to the `Entity` transform space.

Reimplemented from impeller::FilterInput.

Definition at line 49 of file filter_contents_filter_input.cc.

50 {
51 return filter_->GetLocalTransform(entity.GetTransform());
52 }

References impeller::Entity::GetTransform().

## ◆ GetSnapshot()

std::optional< Snapshot > impeller::FilterContentsFilterInput::GetSnapshot | ( | std::string_view | label,
|  | const ContentContext & | renderer,
|  | const Entity & | entity,
|  | std::optional< Rect > | coverage_limit,
|  | int32_t | mip_count
| ) |  | const
| overridevirtual

Evaluates the filter input and returns a snapshot of the result.

This method renders the input (which could be another filter, contents, or a texture) into a `Snapshot` object, which contains the resulting texture and its transform relative to the current render target.

Implementations are typically lazy and may cache the result, ensuring that the input is only rendered once even if `GetSnapshot` is called multiple times.

Parameters

  [in] | label | A debug label for the rendering operation and the resulting snapshot texture.
  [in] | renderer | The content context providing rendering resources.
  [in] | entity | The entity associated with this filter input, providing transform and other contextual information.
  [in] | coverage_limit | An optional rectangle to limit the area of the input that needs to be rendered. This can be used as an optimization.
  [in] | mip_count | The number of mip levels to generate for the snapshot texture. Defaults to 1 (no mips).

Returns
  A `Snapshot` containing the rendered texture and its transform, or `std::nullopt` if the input cannot be rendered or results in an empty output.

Implements impeller::FilterInput.

Definition at line 20 of file filter_contents_filter_input.cc.

25 {
26 if (!snapshot_.has_value()) {
27 snapshot_ = filter_->RenderToSnapshot(renderer, // renderer
28 entity, // entity
29 coverage_limit, // coverage_limit
30 std::nullopt, // sampler_descriptor
31 true, // msaa_enabled
32 /*mip_count=*/mip_count, //
33 label); // label
34 }
35 return snapshot_;
36 }

## ◆ GetSourceCoverage()

std::optional< Rect > impeller::FilterContentsFilterInput::GetSourceCoverage | ( | const Matrix & | effect_transform,
|  | const Rect & | output_limit
| ) |  | const
| overridevirtual

Reimplemented from impeller::FilterInput.

Definition at line 43 of file filter_contents_filter_input.cc.

45 {
46 return filter_->GetSourceCoverage(effect_transform, output_limit);
47 }

## ◆ GetTransform()

Matrix impeller::FilterContentsFilterInput::GetTransform | ( | const Entity & | entity | ) | const
| overridevirtual

Get the transform of this `FilterInput`. This is equivalent to calling `entity.GetTransform() * GetLocalTransform()`.

Reimplemented from impeller::FilterInput.

Definition at line 54 of file filter_contents_filter_input.cc.

54 {
55 return filter_->GetTransform(entity.GetTransform());
56 }

References impeller::Entity::GetTransform().

## ◆ SetEffectTransform()

void impeller::FilterContentsFilterInput::SetEffectTransform | ( | const Matrix & | matrix | ) |
| overridevirtual

Sets the effect transform of filter inputs.

Reimplemented from impeller::FilterInput.

Definition at line 58 of file filter_contents_filter_input.cc.

58 {
59 filter_->SetEffectTransform(matrix);
60 }

## ◆ SetRenderingMode()

void impeller::FilterContentsFilterInput::SetRenderingMode | ( | Entity::RenderingMode | rendering_mode | ) |
| overridevirtual

Turns on subpass mode for filter inputs.

Reimplemented from impeller::FilterInput.

Definition at line 62 of file filter_contents_filter_input.cc.

63 {
64 filter_->SetRenderingMode(rendering_mode);
65 }

The documentation for this class was generated from the following files:

- impeller/entity/contents/filters/inputs/filter_contents_filter_input.h
- impeller/entity/contents/filters/inputs/filter_contents_filter_input.cc