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| | ~RenderPassGLES () override |
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| virtual | ~RenderPass () |
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| const std::shared_ptr< const Context > & | GetContext () const |
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| const RenderTarget & | GetRenderTarget () const |
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| ISize | GetRenderTargetSize () const |
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| const Matrix & | GetOrthographicTransform () const |
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| void | SetLabel (std::string label) |
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| virtual void | ReserveCommands (size_t command_count) |
| | Reserve [command_count] commands in the HAL command buffer. More...
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| virtual void | SetPipeline (const std::shared_ptr< Pipeline< PipelineDescriptor >> &pipeline) |
| | The pipeline to use for this command. More...
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| virtual void | SetCommandLabel (std::string_view label) |
| | The debugging label to use for the command. More...
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| virtual void | SetStencilReference (uint32_t value) |
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| virtual void | SetBaseVertex (uint64_t value) |
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| virtual void | SetViewport (Viewport viewport) |
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| virtual void | SetScissor (IRect scissor) |
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| virtual void | SetInstanceCount (size_t count) |
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| virtual bool | SetVertexBuffer (VertexBuffer buffer) |
| | Specify the vertex and index buffer to use for this command. More...
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| virtual fml::Status | Draw () |
| | Record the currently pending command. More...
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| virtual bool | BindResource (ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view) override |
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| virtual bool | BindResource (ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const std::shared_ptr< const ShaderMetadata > &metadata, BufferView view) |
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| virtual bool | BindResource (ShaderStage stage, DescriptorType type, const SampledImageSlot &slot, const ShaderMetadata &metadata, std::shared_ptr< const Texture > texture, const std::unique_ptr< const Sampler > &sampler) override |
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| bool | EncodeCommands () const |
| | Encode the recorded commands to the underlying command buffer. More...
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| virtual const std::vector< Command > & | GetCommands () const |
| | Accessor for the current Commands. More...
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| SampleCount | GetSampleCount () const |
| | The sample count of the attached render target. More...
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| PixelFormat | GetRenderTargetPixelFormat () const |
| | The pixel format of the attached render target. More...
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| bool | HasDepthAttachment () const |
| | Whether the render target has a depth attachment. More...
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| bool | HasStencilAttachment () const |
| | Whether the render target has an stencil attachment. More...
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| virtual | ~ResourceBinder ()=default |
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Definition at line 15 of file render_pass_gles.h.