| Flutter Impeller |

Classes | Namespaces | Macros | Functions
playground_impl_gles.cc File Reference
`#include "impeller/playground/backend/gles/playground_impl_gles.h"`
`#include "third_party/glfw/include/GLFW/glfw3.h"`
`#include "flutter/fml/build_config.h"`
`#include "impeller/entity/gles/entity_shaders_gles.h"`
`#include "impeller/entity/gles/framebuffer_blend_shaders_gles.h"`
`#include "impeller/entity/gles/modern_shaders_gles.h"`
`#include "impeller/fixtures/gles/fixtures_shaders_gles.h"`
`#include "impeller/playground/imgui/gles/imgui_shaders_gles.h"`
`#include "impeller/renderer/backend/gles/context_gles.h"`
`#include "impeller/renderer/backend/gles/surface_gles.h"`
`#include "impeller/scene/shaders/gles/scene_shaders_gles.h"`

Go to the source code of this file.

## Classes
class | impeller::PlaygroundImplGLES::ReactorWorker

## Namespaces
| impeller

## Macros
#define | IMPELLER_PLAYGROUND_SUPPORTS_ANGLE FML_OS_MACOSX
#define | GLFW_INCLUDE_NONE

## Functions
static std::vector< std::shared_ptr< fml::Mapping > > | impeller::ShaderLibraryMappingsForPlayground ()

## Macro Definition Documentation

## ◆ GLFW_INCLUDE_NONE

#define GLFW_INCLUDE_NONE

Definition at line 13 of file playground_impl_gles.cc.

## ◆ IMPELLER_PLAYGROUND_SUPPORTS_ANGLE

#define IMPELLER_PLAYGROUND_SUPPORTS_ANGLE FML_OS_MACOSX

Definition at line 7 of file playground_impl_gles.cc.