| Flutter Impeller |

Classes | Namespaces | Functions
texture_gles.cc File Reference
`#include "impeller/renderer/backend/gles/texture_gles.h"`
`#include <optional>`
`#include <utility>`
`#include "flutter/fml/logging.h"`
`#include "flutter/fml/mapping.h"`
`#include "flutter/fml/trace_event.h"`
`#include "impeller/base/allocation.h"`
`#include "impeller/base/validation.h"`
`#include "impeller/core/formats.h"`
`#include "impeller/core/texture_descriptor.h"`
`#include "impeller/renderer/backend/gles/formats_gles.h"`

Go to the source code of this file.

## Classes
struct | impeller::TexImage2DData

## Namespaces
| impeller

## Functions
static bool | impeller::IsDepthStencilFormat (PixelFormat format)
static TextureGLES::Type | impeller::GetTextureTypeFromDescriptor (const TextureDescriptor &desc)
HandleType | impeller::ToHandleType (TextureGLES::Type type)
static std::optional< GLenum > | impeller::ToRenderBufferFormat (PixelFormat format)
static GLenum | impeller::ToAttachmentType (TextureGLES::AttachmentType point)