| Flutter Impeller |

context_vk_unittests.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "flutter/fml/synchronization/waitable_event.h"
6 #include "flutter/testing/testing.h" // IWYU pragma: keep
7 #include "impeller/base/validation.h"
8 #include "impeller/core/formats.h"
9 #include "impeller/renderer/backend/vulkan/command_pool_vk.h"
10 #include "impeller/renderer/backend/vulkan/context_vk.h"
11 #include "impeller/renderer/backend/vulkan/test/mock_vulkan.h"
12
13 namespace impeller {
14 namespace testing {
15
16 TEST(ContextVKTest, CommonHardwareConcurrencyConfigurations) {
17 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(100u), 4u);
18 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(9u), 4u);
19 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(8u), 4u);
20 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(7u), 3u);
21 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(6u), 3u);
22 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(5u), 2u);
23 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(4u), 2u);
24 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(3u), 1u);
25 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(2u), 1u);
26 EXPECT_EQ(ContextVK::ChooseThreadCountForWorkers(1u), 1u);
27 }
28
29 TEST(ContextVKTest, DeletesCommandPools) {
30 std::weak_ptr<ContextVK> weak_context;
31 std::weak_ptr<CommandPoolVK> weak_pool;
32 {
33 std::shared_ptr<ContextVK> context = MockVulkanContextBuilder().Build();
34 auto const pool = context->GetCommandPoolRecycler()->Get();
35 weak_pool = pool;
36 weak_context = context;
37 ASSERT_TRUE(weak_pool.lock());
38 ASSERT_TRUE(weak_context.lock());
39 }
40 ASSERT_FALSE(weak_pool.lock());
41 ASSERT_FALSE(weak_context.lock());
42 }
43
44 TEST(ContextVKTest, DeletesCommandPoolsOnAllThreads) {
45 std::weak_ptr<ContextVK> weak_context;
46 std::weak_ptr<CommandPoolVK> weak_pool_main;
47
48 std::shared_ptr<ContextVK> context = MockVulkanContextBuilder().Build();
49 weak_pool_main = context->GetCommandPoolRecycler()->Get();
50 weak_context = context;
51 ASSERT_TRUE(weak_pool_main.lock());
52 ASSERT_TRUE(weak_context.lock());
53
54 // Start a second thread that obtains a command pool.
55 fml::AutoResetWaitableEvent latch1, latch2;
56 std::weak_ptr<CommandPoolVK> weak_pool_thread;
57 std::thread thread([&]() {
58 weak_pool_thread = context->GetCommandPoolRecycler()->Get();
59 latch1.Signal();
60 latch2.Wait();
61 });
62
63 // Delete the ContextVK on the main thread.
64 latch1.Wait();
65 context.reset();
66 ASSERT_FALSE(weak_pool_main.lock());
67 ASSERT_FALSE(weak_context.lock());
68
69 // Stop the second thread and check that its command pool has been deleted.
70 latch2.Signal();
71 thread.join();
72 ASSERT_FALSE(weak_pool_thread.lock());
73 }
74
75 TEST(ContextVKTest, DeletePipelineAfterContext) {
76 std::shared_ptr<Pipeline<PipelineDescriptor>> pipeline;
77 std::shared_ptr<std::vector<std::string>> functions;
78 {
79 std::shared_ptr<ContextVK> context = MockVulkanContextBuilder().Build();
80 PipelineDescriptor pipeline_desc;
81 pipeline_desc.SetVertexDescriptor(std::make_shared<VertexDescriptor>());
82 PipelineFuture<PipelineDescriptor> pipeline_future =
83 context->GetPipelineLibrary()->GetPipeline(pipeline_desc);
84 pipeline = pipeline_future.Get();
85 ASSERT_TRUE(pipeline);
86 functions = GetMockVulkanFunctions(context->GetDevice());
87 ASSERT_TRUE(std::find(functions->begin(), functions->end(),
88 "vkCreateGraphicsPipelines") != functions->end());
89 }
90 ASSERT_TRUE(std::find(functions->begin(), functions->end(),
91 "vkDestroyDevice") != functions->end());
92 }
93
94 TEST(ContextVKTest, DeleteShaderFunctionAfterContext) {
95 std::shared_ptr<const ShaderFunction> shader_function;
96 std::shared_ptr<std::vector<std::string>> functions;
97 {
98 std::shared_ptr<ContextVK> context = MockVulkanContextBuilder().Build();
99 PipelineDescriptor pipeline_desc;
100 pipeline_desc.SetVertexDescriptor(std::make_shared<VertexDescriptor>());
101 std::vector<uint8_t> data = {0x03, 0x02, 0x23, 0x07};
102 context->GetShaderLibrary()->RegisterFunction(
103 "foobar_fragment_main", ShaderStage::kFragment,
104 std::make_shared<fml::DataMapping>(data), [](bool) {});
105 shader_function = context->GetShaderLibrary()->GetFunction(
106 "foobar_fragment_main", ShaderStage::kFragment);
107 ASSERT_TRUE(shader_function);
108 functions = GetMockVulkanFunctions(context->GetDevice());
109 ASSERT_TRUE(std::find(functions->begin(), functions->end(),
110 "vkCreateShaderModule") != functions->end());
111 }
112 ASSERT_TRUE(std::find(functions->begin(), functions->end(),
113 "vkDestroyDevice") != functions->end());
114 }
115
116 TEST(ContextVKTest, DeletePipelineLibraryAfterContext) {
117 std::shared_ptr<PipelineLibrary> pipeline_library;
118 std::shared_ptr<std::vector<std::string>> functions;
119 {
120 std::shared_ptr<ContextVK> context = MockVulkanContextBuilder().Build();
121 PipelineDescriptor pipeline_desc;
122 pipeline_desc.SetVertexDescriptor(std::make_shared<VertexDescriptor>());
123 pipeline_library = context->GetPipelineLibrary();
124 functions = GetMockVulkanFunctions(context->GetDevice());
125 ASSERT_TRUE(std::find(functions->begin(), functions->end(),
126 "vkCreatePipelineCache") != functions->end());
127 }
128 ASSERT_TRUE(std::find(functions->begin(), functions->end(),
129 "vkDestroyDevice") != functions->end());
130 }
131
132 TEST(ContextVKTest, CanCreateContextInAbsenceOfValidationLayers) {
133 // The mocked methods don't report the presence of a validation layer but we
134 // explicitly ask for validation. Context creation should continue anyway.
135 auto context = MockVulkanContextBuilder()
136 .SetSettingsCallback([](auto& settings) {
137 settings.enable_validation = true;
138 })
139 .Build();
140 ASSERT_NE(context, nullptr);
141 const CapabilitiesVK* capabilites_vk =
142 reinterpret_cast<const CapabilitiesVK*>(context->GetCapabilities().get());
143 ASSERT_FALSE(capabilites_vk->AreValidationsEnabled());
144 }
145
146 TEST(ContextVKTest, CanCreateContextWithValidationLayers) {
147 auto context =
148 MockVulkanContextBuilder()
149 .SetSettingsCallback(
150 [](auto& settings) { settings.enable_validation = true; })
151 .SetInstanceExtensions(
152 {"VK_KHR_surface", "VK_MVK_macos_surface", "VK_EXT_debug_utils"})
153 .SetInstanceLayers({"VK_LAYER_KHRONOS_validation"})
154 .Build();
155 ASSERT_NE(context, nullptr);
156 const CapabilitiesVK* capabilites_vk =
157 reinterpret_cast<const CapabilitiesVK*>(context->GetCapabilities().get());
158 ASSERT_TRUE(capabilites_vk->AreValidationsEnabled());
159 }
160
161 // In Impeller's 2D renderer, we no longer use stencil-only formats. They're
162 // less widely supported than combined depth-stencil formats, so make sure we
163 // don't fail initialization if we can't find a suitable stencil format.
164 TEST(CapabilitiesVKTest, ContextInitializesWithNoStencilFormat) {
165 const std::shared_ptr<ContextVK> context =
166 MockVulkanContextBuilder()
167 .SetPhysicalDeviceFormatPropertiesCallback(
168 [](VkPhysicalDevice physicalDevice, VkFormat format,
169 VkFormatProperties* pFormatProperties) {
170 if (format == VK_FORMAT_B8G8R8A8_UNORM) {
171 pFormatProperties->optimalTilingFeatures =
172 static_cast<VkFormatFeatureFlags>(
173 vk::FormatFeatureFlagBits::eColorAttachment);
174 } else if (format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
175 pFormatProperties->optimalTilingFeatures =
176 static_cast<VkFormatFeatureFlags>(
177 vk::FormatFeatureFlagBits::eDepthStencilAttachment);
178 }
179 // Ignore just the stencil format.
180 })
181 .Build();
182 ASSERT_NE(context, nullptr);
183 const CapabilitiesVK* capabilites_vk =
184 reinterpret_cast<const CapabilitiesVK*>(context->GetCapabilities().get());
185 ASSERT_EQ(capabilites_vk->GetDefaultDepthStencilFormat(),
186 PixelFormat::kD32FloatS8UInt);
187 ASSERT_EQ(capabilites_vk->GetDefaultStencilFormat(),
188 PixelFormat::kD32FloatS8UInt);
189 }
190
191 // Impeller's 2D renderer relies on hardware support for a combined
192 // depth-stencil format (widely supported). So fail initialization if a suitable
193 // one couldn't be found. That way we have an opportunity to fallback to
194 // OpenGLES.
195 TEST(CapabilitiesVKTest,
196 ContextFailsInitializationForNoCombinedDepthStencilFormat) {
197 ScopedValidationDisable disable_validation;
198 const std::shared_ptr<ContextVK> context =
199 MockVulkanContextBuilder()
200 .SetPhysicalDeviceFormatPropertiesCallback(
201 [](VkPhysicalDevice physicalDevice, VkFormat format,
202 VkFormatProperties* pFormatProperties) {
203 if (format == VK_FORMAT_B8G8R8A8_UNORM) {
204 pFormatProperties->optimalTilingFeatures =
205 static_cast<VkFormatFeatureFlags>(
206 vk::FormatFeatureFlagBits::eColorAttachment);
207 }
208 // Ignore combined depth-stencil formats.
209 })
210 .Build();
211 ASSERT_EQ(context, nullptr);
212 }
213
214 TEST(ContextVKTest, WarmUpFunctionCreatesRenderPass) {
215 const std::shared_ptr<ContextVK> context = MockVulkanContextBuilder().Build();
216
217 context->SetOffscreenFormat(PixelFormat::kR8G8B8A8UNormInt);
218 context->InitializeCommonlyUsedShadersIfNeeded();
219
220 auto functions = GetMockVulkanFunctions(context->GetDevice());
221 ASSERT_TRUE(std::find(functions->begin(), functions->end(),
222 "vkCreateRenderPass") != functions->end());
223 }
224
225 } // namespace testing
226 } // namespace impeller
impeller::PipelineDescriptor
Definition: pipeline_descriptor.h:24
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
formats.h
impeller::CapabilitiesVK::GetDefaultStencilFormat
PixelFormat GetDefaultStencilFormat() const override
Returns a supported PixelFormat for textures that store stencil information. May include a depth chan...
Definition: capabilities_vk.cc:557
validation.h
impeller::PipelineFuture
Definition: pipeline.h:24
impeller::PixelFormat::kD32FloatS8UInt
@ kD32FloatS8UInt
command_pool_vk.h
impeller::testing::TEST
TEST(CanvasRecorder, Save)
Definition: canvas_recorder_unittests.cc:65
impeller::CapabilitiesVK::GetDefaultDepthStencilFormat
PixelFormat GetDefaultDepthStencilFormat() const override
Returns a supported PixelFormat for textures that store both a stencil and depth component....
Definition: capabilities_vk.cc:562
impeller::ShaderStage::kFragment
@ kFragment
impeller::CapabilitiesVK
The Vulkan layers and extensions wrangler.
Definition: capabilities_vk.h:113
impeller::ContextVK::ChooseThreadCountForWorkers
static size_t ChooseThreadCountForWorkers(size_t hardware_concurrency)
Definition: context_vk.cc:110
impeller::PipelineFuture::Get
const std::shared_ptr< Pipeline< T > > Get() const
Definition: pipeline.h:28
impeller::CapabilitiesVK::AreValidationsEnabled
bool AreValidationsEnabled() const
Definition: capabilities_vk.cc:61
context_vk.h
impeller::ScopedValidationDisable
Definition: validation.h:38
impeller
Definition: aiks_blur_unittests.cc:20
impeller::PipelineDescriptor::SetVertexDescriptor
PipelineDescriptor & SetVertexDescriptor(std::shared_ptr< VertexDescriptor > vertex_descriptor)
Definition: pipeline_descriptor.cc:96