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<FlutterTextureRegistry> Protocol Reference

`#import <FlutterTexture.h>`

Inheritance diagram for <FlutterTextureRegistry>:

## Instance Methods
(int64_t) | - registerTexture:
(void) | - textureFrameAvailable:
(void) | - unregisterTexture:

## Detailed Description

A collection of registered `FlutterTexture`'s.

Definition at line 38 of file FlutterTexture.h.

## Method Documentation

## ◆ registerTexture:

- (int64_t) registerTexture: |  | (NSObject< FlutterTexture > *) | texture |

Registers a `FlutterTexture` for usage in Flutter and returns an id that can be used to reference that texture when calling into Flutter with channels. Textures must be registered on the platform thread. On success returns the pointer to the registered texture, else returns 0.

## ◆ textureFrameAvailable:

- (void) textureFrameAvailable: |  | (int64_t) | textureId |

Notifies Flutter that the content of the previously registered texture has been updated.

This will trigger a call to `-[FlutterTexture copyPixelBuffer]` on the raster thread.

## ◆ unregisterTexture:

- (void) unregisterTexture: |  | (int64_t) | textureId |

Unregisters a `FlutterTexture` that has previously regeistered with `registerTexture:`. Textures must be unregistered on the platform thread.

Parameters

  textureId | The result that was previously returned from `registerTexture:`.

The documentation for this protocol was generated from the following file:

- shell/platform/darwin/common/framework/Headers/FlutterTexture.h