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impeller::scene::RotationTimelineResolver Class Referencefinal

`#include <property_resolver.h>`

Inheritance diagram for impeller::scene::RotationTimelineResolver:

## Public Member Functions
| ~RotationTimelineResolver ()
void | Apply (AnimationTransforms &target, SecondsF time, Scalar weight) override
| Resolve and apply the property value to a target node. This operation is additive; a given node property may be amended by many different PropertyResolvers prior to rendering. For example, an AnimationPlayer may blend multiple Animations together by applying several AnimationClips. More...
Public Member Functions inherited from impeller::scene::TimelineResolver
virtual | ~TimelineResolver ()
SecondsF | GetEndTime ()
Public Member Functions inherited from impeller::scene::PropertyResolver
virtual | ~PropertyResolver ()

## Additional Inherited Members
Static Public Member Functions inherited from impeller::scene::PropertyResolver
static std::unique_ptr< TranslationTimelineResolver > | MakeTranslationTimeline (std::vector< Scalar > times, std::vector< Vector3 > values)
static std::unique_ptr< RotationTimelineResolver > | MakeRotationTimeline (std::vector< Scalar > times, std::vector< Quaternion > values)
static std::unique_ptr< ScaleTimelineResolver > | MakeScaleTimeline (std::vector< Scalar > times, std::vector< Vector3 > values)
Protected Member Functions inherited from impeller::scene::TimelineResolver
TimelineKey | GetTimelineKey (SecondsF time)
Protected Attributes inherited from impeller::scene::TimelineResolver
std::vector< Scalar > | times_

## Detailed Description

Definition at line 95 of file property_resolver.h.

## Constructor & Destructor Documentation

## ◆ ~RotationTimelineResolver()

impeller::scene::RotationTimelineResolver::~RotationTimelineResolver | ( |  | ) |
| default

## Member Function Documentation

## ◆ Apply()

void impeller::scene::RotationTimelineResolver::Apply | ( | AnimationTransforms & | target,
|  | SecondsF | time,
|  | Scalar | weight
| ) |  |
| override virtual

Resolve and apply the property value to a target node. This operation is additive; a given node property may be amended by many different PropertyResolvers prior to rendering. For example, an AnimationPlayer may blend multiple Animations together by applying several AnimationClips.

Implements impeller::scene::PropertyResolver.

Definition at line 102 of file property_resolver.cc.

104 {
105 if (values_.empty()) {
106 return;
107 }
108 auto key = GetTimelineKey(time);
109 auto value = values_[key.index];
110 if (key.lerp < 1) {
111 value = values_[key.index - 1].Slerp(value, key.lerp);
112 }
113
114 target.animated_pose.rotation =
115 target.animated_pose.rotation *
116 Quaternion().Slerp(target.bind_pose.rotation.Invert() * value, weight);
117 }

References impeller::scene::AnimationTransforms::animated_pose, impeller::scene::AnimationTransforms::bind_pose, impeller::scene::TimelineResolver::GetTimelineKey(), impeller::Quaternion::Invert(), impeller::MatrixDecomposition::rotation, and impeller::Quaternion::Slerp().

The documentation for this class was generated from the following files:

- impeller/scene/animation/property_resolver.h
- impeller/scene/animation/property_resolver.cc

impeller::scene::TimelineResolver::GetTimelineKey
TimelineKey GetTimelineKey(SecondsF time)
Definition: property_resolver.cc:62