| Flutter Impeller |

Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1 2 3 4 5]

►N impeller |
►N compiler |
►N testing |
C CompilerTest |
C AutoLogger |
C Compiler |
C CompilerBackend |
C CompilerSkSL |
C IncludeDir |
C Includer |
C IncluderData |
C KnownType |
►C Reflector |
C Options |
C RuntimeStageData |
C SourceOptions |
C SPIRVCompiler |
C SPIRVCompilerOptions |
C SPIRVCompilerSourceProfile |
C SPIRVCompilerTargetEnv |
C StructMember |
C Switches |
C UniformDescription |
C UniqueIncluder | Wraps a shared includer so unique includers may be created to satisfy the shaderc API. This is a simple proxy object and does nothing
C VertexType |
►N egl |
C Config |
C ConfigDescriptor |
C Context |
C Display |
C Surface |
►N scene |
►N importer |
►C SkinnedVerticesBuilder |
C Vertex |
C Switches |
►C UnskinnedVerticesBuilder |
C Vertex |
►C VerticesBuilder |
C AttributeProperties |
C ComponentProperties |
►C Animation |
►C BindKey |
C Equal |
C Hash |
C Channel |
C AnimationClip |
C AnimationPlayer |
C AnimationTransforms |
C Camera |
C CuboidGeometry |
C Geometry |
►C Material |
C BlendConfig |
C StencilConfig |
►C Mesh |
C Primitive |
►C Node |
►C MutationLog |
C SeekAnimationEntry |
C SetAnimationStateEntry |
C SetTransformEntry |
C PhysicallyBasedMaterial |
►C PipelineKey |
C Equal |
C Hash |
C PropertyResolver |
C RotationTimelineResolver |
C ScaleTimelineResolver |
C Scene |
C SceneCommand |
C SceneContext |
►C SceneContextOptions |
C Equal |
C Hash |
C SceneEncoder |
C Skin |
C SkinnedVertexBufferGeometry |
►C TimelineResolver |
C TimelineKey |
C TranslationTimelineResolver |
C UnlitMaterial |
C UnskinnedVertexBufferGeometry |
►N testing |
C ArchivistFixture |
C BlendModeSelection |
C CompareFunctionUIData |
C Foo |
C GoldenDigest | Manages a global variable for tracking instances of golden images
C GoldenTests |
C MetalScreenshot | A screenshot that was produced from `MetalScreenshoter`
C MetalScreenshoter | Converts `Picture`s to `MetalScreenshot`s with the playground backend
C RendererDartTest |
C RWFoo |
C Sample |
C SampleWithVector |
C TestAllocator |
C TestPassDelegate |
C TestRenderTargetAllocator |
C TextRenderOptions |
C WorkingDirectory |
C AiksContext |
C AiksInspector |
C AiksPlayground |
C AllocatedTextureSourceVK |
C Allocation |
C Allocator | An object that allocates device memory
C AllocatorGLES |
C AllocatorMTL |
C AllocatorVK |
C AllocatorVMATraits |
C AnonymousContents |
C Archivable | Instances of `Archivable`s can be read from and written to a persistent archive
C Archive |
C ArchiveClassRegistration |
►C ArchiveDatabase | A handle to the underlying database connection for an archive
C Handle |
C ArchiveDef |
C ArchiveLocation |
►C ArchiveStatement | Represents a read/write query to an archive database. Statements are expensive to create and must be cached for as long as possible
C Handle |
C ArchiveTransaction | All writes made to the archive within a transaction that is not marked as ready for commit will be rolled back with the transaction ends
C ArchiveVector |
►C AtlasBlenderKey |
C Equal |
C Hash |
C AtlasColorContents |
C AtlasContents |
C AtlasTextureContents |
C Attachment |
C AutoErrorCheck |
C BackendCast |
C BackgroundCommandPoolVK |
C BarrierVK | Defines an operations and memory access barrier on a resource
C Bindings |
C BitmapSTB |
C BlendColorFilter |
C BlendFilterContents |
C BlitCommand |
C BlitCopyBufferToTextureCommand |
C BlitCopyBufferToTextureCommandMTL |
C BlitCopyBufferToTextureCommandVK |
C BlitCopyTextureToBufferCommand |
C BlitCopyTextureToBufferCommandGLES |
C BlitCopyTextureToBufferCommandMTL |
C BlitCopyTextureToBufferCommandVK |
C BlitCopyTextureToTextureCommand |
C BlitCopyTextureToTextureCommandGLES |
C BlitCopyTextureToTextureCommandMTL |
C BlitCopyTextureToTextureCommandVK |
C BlitEncodeGLES | Mixin for dispatching GLES commands
C BlitEncodeMTL | Mixin for dispatching Metal commands
C BlitEncodeVK | Mixin for dispatching Vulkan commands
C BlitGenerateMipmapCommand |
C BlitGenerateMipmapCommandGLES |
C BlitGenerateMipmapCommandMTL |
C BlitGenerateMipmapCommandVK |
C BlitPass | Blit passes encode blit into the underlying command buffer
C BlitPassGLES |
C BlitPassMTL |
C BlitPassVK |
C BlobLibrary |
C BlobWriter |
C BlurImageFilter |
C BorderMaskBlurFilterContents |
C Buffer |
C BufferAndUniformSlot | Combines the buffer resource and its uniform slot information
C BufferBindingsGLES | Sets up stage bindings for single draw call in the OpenGLES backend
C BufferView |
C BufferVMA |
C BufferVMATraits |
►C Canvas |
C DebugOptions |
C CanvasStackEntry |
C Capabilities |
C CapabilitiesBuilder |
C CapabilitiesGLES |
C CapabilitiesVK | The Vulkan layers and extensions wrangler
C Capture |
C CaptureContext |
C CaptureCursorListElement |
C CaptureElement |
C CapturePlaybackList |
C CaptureProcTable |
►C CaptureProperty | A capturable property type
►C Options |
C Range |
C CheckerboardContents |
C ClipContents |
C ClipRestoreContents |
C Color |
C ColorAttachment |
C ColorAttachmentDescriptor | Describe the color attachment that will be used with this pipeline
C ColorFilter |
C ColorFilterContents |
C ColorHSB |
C ColorImageFilter |
C ColorMatrix |
C ColorMatrixFilterContents |
C ColorSource |
C ColorSourceContents |
C Command | An object used to specify work to the GPU along with references to resources the GPU will used when doing said work
C CommandBuffer | A collection of encoded commands to be submitted to the GPU for execution. A command buffer is obtained from a graphics `Context`
C CommandBufferGLES |
C CommandBufferMTL |
C CommandBufferVK |
C CommandEncoderFactoryVK |
C CommandEncoderVK |
C CommandPoolRecyclerVK | Creates and manages the lifecycle of |vk::CommandPool| objects
C CommandPoolVK | Manages the lifecycle of a single |vk::CommandPool|
C Comparable |
C ComparableBase |
C ComparableEqual |
C ComparableHash |
C ComposeImageFilter |
C CompressedImage |
C CompressedImageSkia |
C ComputeCommand | An object used to specify compute work to the GPU along with references to resources the GPU will used when doing said work
C ComputePass | Compute passes encode compute shader into the underlying command buffer
C ComputePassBindingsCache | Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do additional checks and makes the frame insights during profiling and instrumentation not complain about the same
C ComputePassMTL |
C ComputePassVK |
C ComputePipelineBuilder | An optional (but highly recommended) utility for creating pipelines from reflected shader information
C ComputePipelineDescriptor |
C ComputePipelineMTL |
C ComputePipelineT |
C ComputePipelineVK |
C ComputePlaygroundTest |
C ComputeTessellator | A utility that generates triangles of the specified fill type given a path
C ConicalGradientContents |
C ContentContext |
►C ContentContextOptions |
C Equal |
C Hash |
►C Contents |
C StencilCoverage |
C ContentsFilterInput |
C Context | To do anything rendering related with Impeller, you need a context
C ContextGLES |
C ContextMTL |
►C ContextVK |
C Settings |
C ContourComponent |
C CoverGeometry | A geometry that implements "drawPaint" like behavior by covering the entire render pass area
C CubicPathComponent |
C DebugReportVK |
C DecompressedImage |
C DefaultEntityPassDelegate |
C Degrees |
C DepthAttachment |
C DepthAttachmentDescriptor |
C DepthRange |
C DescriptionGLES |
C DescriptorPoolVK | A short-lived dynamically-sized descriptor pool. Descriptors from this pool don't need to be freed individually. Instead, the pool must be collected after all the descriptors allocated from it are done being used
C DescriptorSetLayout |
C DeviceBuffer |
C DeviceBufferDescriptor |
C DeviceBufferGLES |
C DeviceBufferMTL |
C DeviceBufferVK |
C DeviceHolder |
C DilateImageFilter |
C DirectionalGaussianBlurFilterContents |
C DirectionalMorphologyFilterContents |
C DlDispatcher |
C DlImageImpeller |
C DlPlayground |
C EGLImageKHRWithDisplay |
C EGLImageKHRWithDisplayTraits |
C EGLImageWithDisplay |
C EGLImageWithDisplayTraits |
C Entity |
►C EntityPass |
C StencilCoverageLayer |
C EntityPassDelegate |
C EntityPassTarget |
C EntityPlayground |
C ErodeImageFilter |
C FenceWaiterVK |
C FillPathGeometry | A geometry that is created from a filled path object
C FilterContents |
C FilterContentsFilterInput |
C FilterInput |
►C Font | Describes a typeface along with any modifications to its intrinsic properties
C Metrics | Describes the modifications made to the intrinsic properties of a typeface
C FontGlyphAtlas | An object that can look up glyph locations within the GlyphAtlas for a particular typeface
C FontGlyphPair | A font along with a glyph in that font rendered at a particular scale
C FramebufferBlendContents |
C FrameSynchronizer |
C Geometry |
C GeometryResult |
C GLProc |
C GLTexture |
C GLTextureTraits |
C Glyph | The glyph index in the typeface
C GlyphAtlas | A texture containing the bitmap representation of glyphs in different fonts along with the ability to query the location of specific font glyphs within the texture
C GlyphAtlasContext | A container for caching a glyph atlas across frames
C GlyphAtlasContextSkia | A container for caching a glyph atlas across frames
C GlyphAtlasContextSTB |
►C GoldenPlaygroundTest |
C GoldenPlaygroundTestImpl |
C GradientData |
C Half | A storage only class for half precision floating point
C HalfVector2 | A storage only class for half precision floating point vector 2
C HalfVector3 | A storage only class for half precision floating point vector 3
C HalfVector4 | A storage only class for half precision floating point vector 4
►C HandleGLES |
C Equal |
C Hash |
C HostBuffer |
C Image |
C ImageFilter |
C ImageVMA |
C ImageVMATraits |
►C InlinePassContext |
C RenderPassResult |
C IPoint16 |
C LazyGlyphAtlas |
C LinearGradientContents |
C LinearPathComponent |
C LinearToSrgbColorFilter |
C LinearToSrgbFilterContents |
C LocalMatrixFilterContents |
C LocalMatrixImageFilter |
C Lock |
C Matrix | A 4x4 matrix using column-major storage
C MatrixColorFilter |
C MatrixDecomposition |
C MatrixFilterContents |
C MatrixImageFilter |
C MixedOp_ |
C NinePatchConverter |
C OpacityPeepholePassDelegate |
C Padded | Struct used for padding uniform buffer array elements
C Padding |
►C Paint |
C MaskBlurDescriptor |
C PaintPassDelegate |
C PassBindingsCache | Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do additional checks and makes the frame insights during profiling and instrumentation not complain about the same
►C Path | Paths are lightweight objects that describe a collection of linear, quadratic, or cubic segments. These segments may be broken up by move commands, which are effectively linear commands that pick up the pen rather than continuing to draw
C Polyline |
C PolylineContour |
►C PathBuilder |
C RoundingRadii |
C PathComponentEndDirectionVisitor |
C PathComponentStartDirectionVisitor |
C Picture |
C PictureRecorder |
C Pipeline | Describes the fixed function and programmable aspects of rendering and compute operations performed by commands submitted to the GPU via a command buffer
C PipelineBuilder | An optional (but highly recommended) utility for creating pipelines from reflected shader information
C PipelineCacheVK |
C PipelineDescriptor |
C PipelineFuture |
C PipelineGLES |
C PipelineLibrary |
C PipelineLibraryGLES |
C PipelineLibraryMTL |
C PipelineLibraryVK |
C PipelineMTL |
C PipelineVK |
C PlaceholderFilterInput |
►C Playground |
C GLFWInitializer |
C PlaygroundImpl |
►C PlaygroundImplGLES |
C ReactorWorker |
►C PlaygroundImplMTL |
C Data |
C PlaygroundImplVK |
C PlaygroundSwitches |
C PlaygroundTest |
C PointFieldGeometry |
C Pool | A thread-safe pool with a limited byte size
C PoolVMA |
C PoolVMATraits |
C ProcTableGLES |
C QuadraticPathComponent |
C Quaternion |
C QueueIndexVK |
C QueuesVK | The collection of queues used by the context. The queues may all be the same
C QueueVK | A thread safe object that can be used to access device queues. If multiple objects are created with the same underlying queue, then the external synchronization guarantees of Vulkan queues cannot be met. So care must be taken the same device queue doesn't form the basis of multiple `QueueVK`s
C RadialGradientContents |
C Radians |
C Radius | For convolution filters, the "radius" is the size of the convolution kernel to use on the local space pixel grid of the filter input. For Gaussian blur kernels, this unit has a linear relationship with `Sigma`. See `kKernelRadiusPerSigma` for details on how this relationship works
C Range |
►C ReactorGLES |
C Worker |
C ReaderLock |
C RectanglePacker | Packs rectangles into a specified area without rotating them
C RectGeometry |
C Renderer |
C RenderPass | Render passes encode render commands directed as one specific render target into an underlying command buffer
C RenderPassData | Encapsulates data that will be needed in the reactor for the encoding of commands for this render pass
C RenderPassGLES |
C RenderPassMTL |
C RenderPassVK |
C RenderPipelineT |
►C RenderTarget |
C AttachmentConfig |
C AttachmentConfigMSAA |
C RenderTargetAllocator | Wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated render target textures
C RenderTargetCache | An implementation of the [RenderTargetAllocator] that caches all allocated texture data for one frame
C Resource |
C ResourceBinder | An interface for binding resources. This is implemented by |Command| and |ComputeCommand| to make GPU resources available to a given command's pipeline
C ResourceManagerVK | A resource manager controls how resources are allocated and reclaimed
C ResourceVK | A resource that may be reclaimed by a |ResourceManagerVK|
C ResourceVKT | An internal type that is used to move a resource reference
►C RuntimeEffectContents |
C TextureInput |
C RuntimeStage |
C RuntimeStagePlayground |
C RuntimeUniformDescription |
C RuntimeUniformDimensions |
C SampledImageSlot |
C Sampler |
C SamplerDescriptor |
C SamplerGLES |
C SamplerLibrary |
C SamplerLibraryGLES |
C SamplerLibraryMTL |
C SamplerLibraryVK |
C SamplerMTL |
C SamplerVK |
C ScaledFont | A font and a scale. Used as a key that represents a typeface within a glyph atlas
C SceneContents |
C ScopedValidationDisable |
C ShaderFunction |
C ShaderFunctionGLES |
C ShaderFunctionMTL |
C ShaderFunctionVK |
►C ShaderKey |
C Equal |
C Hash |
C ShaderLibrary |
C ShaderLibraryGLES |
C ShaderLibraryMTL |
C ShaderLibraryVK |
C ShaderMetadata |
C ShaderStageBufferLayout |
C ShaderStageIOSlot |
C ShaderStructMemberMetadata |
C ShaderUniformSlot |
C SharedObjectVK |
C SharedObjectVKT |
C Shear |
C Sigma | In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of the local space pixel grid of the filter input. In other words, this determines how wide the distribution stretches
C SkylineRectanglePacker |
C Snapshot | Represents a texture and its intended draw transform/sampler configuration
C SolidColorContents |
C SolidRRectBlurContents | Draws a fast solid color blur of an rounded rectangle. Only supports RRects with fully symmetrical radii. Also produces correct results for rectangles (corner_radius=0) and circles (corner_radius=width/2=height/2)
C SrgbToLinearColorFilter |
C SrgbToLinearFilterContents |
C StandardCapabilities |
C StencilAttachment |
C StencilAttachmentDescriptor |
C StopData |
C StrokePathGeometry | A geometry that is created from a stroked path object
C SubAtlasResult |
C Surface |
C SurfaceContextVK |
C SurfaceGLES |
C SurfaceMTL |
C SurfaceVK |
C SwapchainImageVK |
►C SwapchainImplVK | An instance of a swapchain that does NOT adapt to going out of date with the underlying surface. Errors will be indicated when the next drawable is acquired from this implementation of the swapchain. If the error is due the swapchain going out of date, the caller must recreate another instance by optionally stealing this implementations guts
C AcquireResult |
C SwapchainVK | A swapchain that adapts to the underlying surface going out of date. If the caller cannot acquire the next drawable, it is due to an unrecoverable error and the swapchain must be recreated with a new surface
C SweepGradientContents |
C Tessellator | A utility that generates triangles of the specified fill type given a polyline. This happens on the CPU
C TexImage2DData |
C TextContents |
C TextFrame | Represents a collection of shaped text runs
►C TextRun | Represents a collection of positioned glyphs from a specific font
C GlyphPosition |
C Texture |
C TextureAndSampler | Combines the texture, sampler and sampler slot information
C TextureContents |
C TextureDescriptor | A lightweight object that describes the attributes of a texture that can then used an allocator to create that texture
C TextureFilterInput |
C TextureGLES |
C TextureMTL |
C TextureSourceVK |
C TextureVK |
C TiledTextureContents |
C TPoint |
C TrackedObjectsVK |
C TRect |
C TSize |
C Typeface | A typeface, usually obtained from a font-file, on disk describes the intrinsic properties of the font. Typefaces are rarely used directly. Instead, font refer to typefaces along with any modifications applied to its intrinsic properties
C TypefaceSkia |
C TypefaceSTB |
C TypographerContext | The graphics context necessary to render text
C TypographerContextSkia |
C TypographerContextSTB |
C UniqueID |
C UniqueResourceVKT | A unique handle to a resource which will be reclaimed by the specified resource manager
C ValidationLog |
C Vector3 |
C Vector4 |
C Version |
C VertexBuffer |
C VertexBufferBuilder |
C VertexDescriptor | Describes the format and layout of vertices expected by the pipeline. While it is possible to construct these descriptors manually, it would be tedious to do so. These are usually constructed using shader information reflected using `impellerc`. The usage of this class is indirectly via `PipelineBuilder<VS, FS>`
C VertexDescriptorMTL |
C Vertices |
C VerticesColorContents |
C VerticesContents |
C VerticesGeometry | A geometry that is created from a vertices object
C VerticesUVContents |
C Viewport |
C WaitSetEntry |
C WriterLock |
C YUVToRGBFilterContents |
►N std |
C equal_to< impeller::Glyph > |
C equal_to< impeller::ScaledFont > |
C hash< impeller::DepthAttachmentDescriptor > |
C hash< impeller::Font::Metrics > |
C hash< impeller::Glyph > |
C hash< impeller::ScaledFont > |
C hash< impeller::StencilAttachmentDescriptor > |
C hash< impeller::UniqueID > |
C less< impeller::Glyph > |
C less< impeller::UniqueID > |
C ImGui_ImplImpeller_Data |
C Uniforms |